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ED SIMS SCREENSHOT AND VIDEO THREAD!!!! (NO USER MODS OR COMMENT)


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Posted (edited)

ta, just managed to test a dusk time and its lovely too! not all my work works well at all times of day. but im getting around the shader changes i think. and i have an hdr.lua change which involves dulling down the insane brightness level maximum that is set by default.

W4QKGyl.jpg

 

 

got a video to go with this,my first 1080p vid too! just flying about checking the artwork out with the light etc. its hypnotic at times lol. i think thats why ive just spent the last 11 hrs getting it right lol. enjoying these smoke cans too. will link the vid when next visiting.

 

 

 

and the daytime variant for good comparison.

 

OMjKneJ.jpg

 

and here is the little vid showing my artwork in motion. no tricks. no photoshoping. just what i do, and what i like to fly ingame.

Edited by Ali Fish

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Posted (edited)

3840x2160 screenshots

 

thought id see if it was possible to capture these whilst on a single 1920x1080 monitor, and with bandicam it is \o/

, nearly zero edge artifacts.

 

[ATTACH]81221[/ATTACH]

[ATTACH]81222[/ATTACH]

[ATTACH]81223[/ATTACH]

 

going to try somthing insane next.

Edited by Ali Fish
  • Like 1

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Posted

screen130510175433.jpg

 

A VERY early attempt at the Defence Helicopter Flying School Livery.

 

It's a very Darkish blue/black body with a orangey/yellowish engine..

 

Will do a bit more later.

  • Like 1

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

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Posted

Nice work Ali Fish, looks great.

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Posted (edited)

A VERY early attempt at the Defence Helicopter Flying School Livery.

 

It's a very Darkish blue/black body with a orangey/yellowish engine..

 

Will do a bit more later.

 

how are you painting. with template or over existing skin ? im eager to put my hand to this chopper, it can be more vivid imo.

 

duno if this works for tripple screen owners, but i intended it as a desktop picture.

 

attachment.php?attachmentid=81239&d=1368210657

[ATTACH]81239[/ATTACH]

 

also check these 2 shots from the russian screenshot thread. http://forums.eagle.ru/showpost.php?p=1750354&postcount=862 enhanced obviously but they are nice.

Edited by Ali Fish

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Posted (edited)

http://www.digitalcombatsimulator.com/en/files/345687/

 

This ^^^

 

screen130510200314.jpg

for all your training needs...

screen130510200317.jpg

Getting there..

 

The side window frames could of been separated but apart from that...

 

anyway of taking those side racks off???

Edited by joey45

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted

CombatAce Su-30 @ World :thumbup:

(I only use it as AI)

attachment.php?attachmentid=81244&stc=1&d=1368221023

 

E-3A

attachment.php?attachmentid=81245&stc=1&d=1368221023

 

attachment.php?attachmentid=81246&stc=1&d=1368221023

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Posted (edited)

nice E-3A there. also i know its controvertial but what the heck im just going to put this comment out there.

 

the E-3A never used to look like that untill recently, untill the shaders were balanced to all this old old artwork that is. some has reacted well other stuff not, they shouldnt be tuning the overall shaders to the artwork. it should be vica versa. i only say this as iam interested in this sim looking its best. and if they`re going to continually go down this route ill be very dissapointed. already the brightness through hdr has reached stupid proportions that renders it near impossible to get any grading out of the actuall texturing. why is that ? because they tuned the already powerfull shaders even higher to accomodate for the lack of emphasis in the localised artwork. care or dont. but all i know is its seemingly getting worse with every version . is there a reason for it that im not aware off per chance ?

 

in the ship photo above there is further proof of what i speak off, we have a fully white horizon. any of my images ive posted have had that awefull brightness removed via the HDR. that su 30 iamge above isnt even reacting to the light. all the artwork needs balanced to the shaders please please please. any other route is just poor lazy and un-forgivable alternative or just a bit un-professional given the possibilites.. hopefully my work has demonstrated how good iam at working in this realm. and id like to offer to help in any way..... also in that e3 pic, 2nd stage self shadowing should be a little different when interfering with overall shadowing. in that image its not, general shadowing is not simply not getting dark enough along side our super bright sunlit brightness. it was spot on 1.2.1 but never since. and thats a "wee" shame :) coz quite frankly speaking i could work all these objects into graphicaly amazing things.

 

my last image for the weeks work ive done in game. a little bit of editing in photoshop in order to present this. sky colour, joined back section to front without shader anomolies. centralised the plane as i dont have tripple monitors , skin decals are work in progress.

 

attachment.php?attachmentid=81254&d=1368236535

Edited by Ali Fish

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Posted

Looking epic Ali.

 

some more of mine..

screen130511135955.jpg

and

screen130511130947.jpg

 

Should be ready by Monday.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted

Some Randoms from 1.2.4 adjustments..

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Posted

There's shadows, just not apparent on those two shots, cuz of the angle.

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Posted (edited)

yeah ! cant wait to paint that one.:thumbup:

 

re shadows. given that intense sunlight the shadowing that is, is simply not enough, and my apologies its not your fault tbh.

Edited by Ali Fish

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