9.JG27 DavidRed Posted October 30, 2013 Posted October 30, 2013 not only for the choppers! of course in choppers you are closer to the ground most of the time than in a plane, but still every plane does go down in the end
Erforce Posted October 30, 2013 Posted October 30, 2013 and no more horizontal SAM firing from forest. Same for radar aquisistion. for a S-300, you'll need the tower EWR, above tree line not the truck. But i know i'm dreaming. TASK / ROLES acronyms guide Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki) DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013) BlackShark 2 1.2.x Bug and glitches thread (v1.2.7)
VincentLaw Posted October 30, 2013 Posted October 30, 2013 Cloud computing? [gif] That was totally my idea first. Is EDGE in "the cloud"? [sIGPIC][/sIGPIC]
Aginor Posted October 30, 2013 Posted October 30, 2013 Oh God, I hope it isn't "in the cloud" (or at least it will provide the alternative to get all the stuff on your HD). Otherwise people with "slow" internet (under 6MBit counts as slow now, I have 2 and it is certainly slow) could say goodbye. DCSW weapons cheat sheet speed cheat sheet
cichlidfan Posted October 30, 2013 Posted October 30, 2013 Based on the speed of updater downloads, ED would need a better cloud. ;) ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Suchacz Posted October 30, 2013 Posted October 30, 2013 Based on the speed of updater downloads, ED would need a better cloud. ;) ...or employ more "cloud servers" :megalol: Per aspera ad astra! Crucial reading about DCS: Black Shark - Black Shark and Coaxial Rotor Aerodynamics, Black Shark and the Trimmer, Black Shark – Autopilot: Part 1, Black Shark – Autopilot: Part 2
SkateZilla Posted October 30, 2013 Posted October 30, 2013 Need A Hurricane... Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Aginor Posted October 30, 2013 Posted October 30, 2013 Need A Hurricane... Here you go: http://upload.wikimedia.org/wikipedia/commons/2/2b/Hurricane.r4118.arp.jpg DCSW weapons cheat sheet speed cheat sheet
SkateZilla Posted October 30, 2013 Posted October 30, 2013 I meant for the cloud, lol. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Rotorhead Posted October 30, 2013 Posted October 30, 2013 Fingers crossed for reasonable performance with tree collisions test... Yeah. We should have tree collisions... No, we NEED tree collisions! :thumbup:
Winfield_Gold Posted October 30, 2013 Posted October 30, 2013 Yeah. We should have tree collisions... No, we NEED tree collisions! :thumbup: I remember posts from several years back of regarding tree collisions. Several people complained that hitting trees in the A10 was not realistic as the engine were set back behind the wings and had no intakes mounted on the fuselage. This was resulting in instant crashes of the plane after contact with the trees. The same was said for BS 1 regarding brushes with trees. After many complaints, tree collisions where edited out of the simulator. Strange now reading through and seeing posts that people want it back in.
kontiuka Posted October 30, 2013 Posted October 30, 2013 I remember posts from several years back of regarding tree collisions. Several people complained that hitting trees in the A10 was not realistic as the engine were set back behind the wings and had no intakes mounted on the fuselage. This was resulting in instant crashes of the plane after contact with the trees. The same was said for BS 1 regarding brushes with trees. After many complaints, tree collisions where edited out of the simulator. Strange now reading through and seeing posts that people want it back in.The damage models are more refined now (I'm guessing anyways) so hopefully it wouldn't be as much of an issue.
Jona33 Posted October 30, 2013 Posted October 30, 2013 Over 9,000gb? Bit over 10,000. :D Always remember. I don't have a clue what I'm doing
sobek Posted October 30, 2013 Posted October 30, 2013 I remember posts from several years back of regarding tree collisions. Several people complained that hitting trees in the A10 was not realistic as the engine were set back behind the wings and had no intakes mounted on the fuselage. This was resulting in instant crashes of the plane after contact with the trees. DCS never had tree collisions. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Raven68 Posted October 30, 2013 Posted October 30, 2013 DCS never had tree collisions. Didn't think so. Thanks for reinforcing my thoughts. :doh: :pilotfly: Intel i5-9600K @ 3.7GHz; Gigabyte Z370XP SLI Mobo; G.SKILL Ripjaws V Series 64GB (4 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 4080 16GB 256-Bit GDDR6; Thermaltake Water 3.0 Certified Liquid Cooling System Windows 11 Professional HP Reverb G2 /TrackIR 5 in case VR dies; Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals
Erforce Posted October 30, 2013 Posted October 30, 2013 even with internal beta? I know, for example, Eve O. had ship collision once. but, that was before :) too much complains. :( TASK / ROLES acronyms guide Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki) DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013) BlackShark 2 1.2.x Bug and glitches thread (v1.2.7)
cichlidfan Posted October 30, 2013 Posted October 30, 2013 DCS never had tree collisions. Didn't think so. Thanks for reinforcing my thoughts. :doh: :pilotfly: Cool. I was thinking my 'senior moments' were becoming far worse. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
VincentLaw Posted October 30, 2013 Posted October 30, 2013 If it makes everyone feel better, I just checked my copy of DCS 1.0 and there were no tree collisions. [sIGPIC][/sIGPIC]
Rotorhead Posted October 30, 2013 Posted October 30, 2013 I remember posts from several years back of regarding tree collisions. Several people complained that hitting trees in the A10 was not realistic as the engine were set back behind the wings and had no intakes mounted on the fuselage. This was resulting in instant crashes of the plane after contact with the trees. The same was said for BS 1 regarding brushes with trees. After many complaints, tree collisions where edited out of the simulator. Strange now reading through and seeing posts that people want it back in. As already said, it doesn't seem there were ever tree collisions in DCS. However, only fact remains, that we now have 3 helicopters, 4 CAS planes, and even a ground forces simulator, and yet we can't use such a important tactical aspect like forest that can actually both protect or kill us. Having a otherwise high-end helo sim with trees made out of thin air seems hardly acceptable to me.
Cnuke Posted October 31, 2013 Posted October 31, 2013 Circular saws dangling from helicopers...what could go wrong with that? O.o??? :megalol: Nothing wrong playing with this in next years' 'Halloween zombiegore in Vegas' xD ;)
EagleEye Posted October 31, 2013 Posted October 31, 2013 only problem is it shouldn't stop a T-90 tank.... :D Agree! I can imagine that to have tree`s with collisions is not a trivial task, not only for performance reasons but because of the different vehicles (air and ground) in DCS. - will ground vehicles get stuck by a single tree? - can AI vehicles drive around such obstacles? - tree collisions only for aircrafts? - what about the LoS for AI? When thinking about all the ifs and buts I doubt we will get a reasonable solution. Deutsche DCS-Flughandbücher SYSSpecs: i7-4790K @4GHz|GA-Z97X-SLI|16GB RAM|ASUS GTX1070|Win10 64bit|TrackIR5|TM Warthog/Saitek Pro Pedals
ED Team NineLine Posted October 31, 2013 ED Team Posted October 31, 2013 If you are going to bring up another sim with tree collisions, at least pick one that is current. Or better yet, lets not and stay on topic ;) DCS World/EDGE/Nevada Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Rotorhead Posted October 31, 2013 Posted October 31, 2013 Or better yet, lets not and stay on topic ;) DCS World/EDGE/Nevada Please don't take this as any kind of rebellion against forum rules or something, but since tree collisions surely will - or will not - be part of Nevada terrain, I can't see how this can be off topic. Just sayin'. Still more on topic than those circular saws, methinks. :P
ED Team NineLine Posted October 31, 2013 ED Team Posted October 31, 2013 Please don't take this as any kind of rebellion against forum rules or something, but since tree collisions surely will - or will not - be part of Nevada terrain, I can't see how this can be off topic. Just sayin'. Still more on topic than those circular saws, methinks. :P Tree collision isnt OT, but comparison to any other sim is, we can talk about it in the boundaries of DCS World just fine... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Rotorhead Posted October 31, 2013 Posted October 31, 2013 Agree! I can imagine that to have tree`s with collisions is not a trivial task, not only for performance reasons but because of the different vehicles (air and ground) in DCS. - will ground vehicles get stuck by a single tree? - can AI vehicles drive around such obstacles? - tree collisions only for aircrafts? - what about the LoS for AI? When thinking about all the ifs and buts I doubt we will get a reasonable solution. Okay, I will try to answer this again, this time without mentioning other sim titles, so my post will hopefully stay here for a bit longer... ;) So, what we need is something I call selective collision detection. So for example, both an airplane and a tank can collide with a house, and their AI will therefore try to avoid it. A tree, on the other hand, collides only with air units. So planes and helos will try to stay away from trees (and will be damaged / destroyed if they fail to do so), while tanks will just ignore those and will move right trough without taking damage. Also, both buildings and trees must block LOS for both air and ground units. Tree vs. weapons collision aren't necessary IMO, because both players an AI won't engage through forest if they can't see. And even if they do, their chances of hitting something are pretty low. It's certainly not impossible to achieve, but I agree that it would require quite a big changes in DCS core engine.
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