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DCS World 2.0 and New Maps Discussion Thread


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Posted

and no more horizontal SAM firing from forest.

Same for radar aquisistion. for a S-300, you'll need the tower EWR, above tree line not the truck.

But i know i'm dreaming.

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Posted

Based on the speed of updater downloads, ED would need a better cloud. ;)

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Posted

Need A Hurricane...

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Posted

I meant for the cloud, lol.

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Posted
Yeah. We should have tree collisions... No, we NEED tree collisions! :thumbup:

I remember posts from several years back of regarding tree collisions. Several people complained that hitting trees in the A10 was not realistic as the engine were set back behind the wings and had no intakes mounted on the fuselage. This was resulting in instant crashes of the plane after contact with the trees.

 

The same was said for BS 1 regarding brushes with trees. After many complaints, tree collisions where edited out of the simulator.

 

Strange now reading through and seeing posts that people want it back in.

Posted
I remember posts from several years back of regarding tree collisions. Several people complained that hitting trees in the A10 was not realistic as the engine were set back behind the wings and had no intakes mounted on the fuselage. This was resulting in instant crashes of the plane after contact with the trees.

 

The same was said for BS 1 regarding brushes with trees. After many complaints, tree collisions where edited out of the simulator.

 

Strange now reading through and seeing posts that people want it back in.

The damage models are more refined now (I'm guessing anyways) so hopefully it wouldn't be as much of an issue.
Posted
I remember posts from several years back of regarding tree collisions. Several people complained that hitting trees in the A10 was not realistic as the engine were set back behind the wings and had no intakes mounted on the fuselage. This was resulting in instant crashes of the plane after contact with the trees.

 

DCS never had tree collisions.

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Posted
DCS never had tree collisions.

 

Didn't think so. Thanks for reinforcing my thoughts.

 

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Posted
DCS never had tree collisions.

 

Didn't think so. Thanks for reinforcing my thoughts.

 

:doh: :pilotfly:

 

Cool. I was thinking my 'senior moments' were becoming far worse.

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Posted
I remember posts from several years back of regarding tree collisions. Several people complained that hitting trees in the A10 was not realistic as the engine were set back behind the wings and had no intakes mounted on the fuselage. This was resulting in instant crashes of the plane after contact with the trees.

 

The same was said for BS 1 regarding brushes with trees. After many complaints, tree collisions where edited out of the simulator.

 

Strange now reading through and seeing posts that people want it back in.

 

As already said, it doesn't seem there were ever tree collisions in DCS.

 

However, only fact remains, that we now have 3 helicopters, 4 CAS planes, and even a ground forces simulator, and yet we can't use such a important tactical aspect like forest that can actually both protect or kill us.

 

Having a otherwise high-end helo sim with trees made out of thin air seems hardly acceptable to me.

Posted
Circular saws dangling from helicopers...what could go wrong with that? O.o??? :megalol:

 

Nothing wrong playing with this in next years' 'Halloween zombiegore in Vegas' xD ;)

Posted
only problem is it shouldn't stop a T-90 tank.... :D

Agree! I can imagine that to have tree`s with collisions is not a trivial task, not only for performance reasons but because of the different vehicles (air and ground) in DCS.

- will ground vehicles get stuck by a single tree?

- can AI vehicles drive around such obstacles?

- tree collisions only for aircrafts?

- what about the LoS for AI?

When thinking about all the ifs and buts I doubt we will get a reasonable solution.

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Posted
Or better yet, lets not and stay on topic ;) DCS World/EDGE/Nevada

 

Please don't take this as any kind of rebellion against forum rules or something, but since tree collisions surely will - or will not - be part of Nevada terrain, I can't see how this can be off topic. Just sayin'.

 

Still more on topic than those circular saws, methinks. :P

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Posted
Please don't take this as any kind of rebellion against forum rules or something, but since tree collisions surely will - or will not - be part of Nevada terrain, I can't see how this can be off topic. Just sayin'.

 

Still more on topic than those circular saws, methinks. :P

 

Tree collision isnt OT, but comparison to any other sim is, we can talk about it in the boundaries of DCS World just fine...

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Posted
Agree! I can imagine that to have tree`s with collisions is not a trivial task, not only for performance reasons but because of the different vehicles (air and ground) in DCS.

- will ground vehicles get stuck by a single tree?

- can AI vehicles drive around such obstacles?

- tree collisions only for aircrafts?

- what about the LoS for AI?

When thinking about all the ifs and buts I doubt we will get a reasonable solution.

 

Okay, I will try to answer this again, this time without mentioning other sim titles, so my post will hopefully stay here for a bit longer... ;)

 

So, what we need is something I call selective collision detection. So for example, both an airplane and a tank can collide with a house, and their AI will therefore try to avoid it. A tree, on the other hand, collides only with air units. So planes and helos will try to stay away from trees (and will be damaged / destroyed if they fail to do so), while tanks will just ignore those and will move right trough without taking damage.

 

Also, both buildings and trees must block LOS for both air and ground units. Tree vs. weapons collision aren't necessary IMO, because both players an AI won't engage through forest if they can't see. And even if they do, their chances of hitting something are pretty low.

 

It's certainly not impossible to achieve, but I agree that it would require quite a big changes in DCS core engine.

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