upupandaway Posted November 26, 2013 Posted November 26, 2013 (edited) Those new screenshots are really sexy looking. I believe it´s gonna be great for flying helicopters. So many cover spots that can be used in missions compared to the caucasus... This and the F-15 AFM make me think of one of my favorite flying videos ^^ Edited November 26, 2013 by upupandaway [sIGPIC][/sIGPIC] Deedle, deedle!
theGozr Posted November 26, 2013 Posted November 26, 2013 Ho Yes agree much better :) Fly it like you stole it..
ED Team Wags Posted November 26, 2013 Author ED Team Posted November 26, 2013 Needs some craters from my Mk82s How about some underground nuclear test craters? Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
kontiuka Posted November 26, 2013 Posted November 26, 2013 Looks pretty damn good to me. The detail along the ridge lines in the third screenshot, for example, is ridiculous. Thank you, Wags.Ya, it'll be fun flying the Huey along those.:)
NoJoe Posted November 26, 2013 Posted November 26, 2013 How about some underground nuclear test craters? Haha, awesome! :thumbup: As an aside, wow that's a lot of nuke craters.. --NoJoe
SkateZilla Posted November 26, 2013 Posted November 26, 2013 How about some underground nuclear test craters? Craters from Nukes?,.....Say What,,,, Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Boberro Posted November 26, 2013 Posted November 26, 2013 I know these textures are temporary mostly, but for the future don't forget to make something with them in long view - mountains looks so blurry, like very low pixel texture used where in close by it is much better. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
ED Team NineLine Posted November 26, 2013 ED Team Posted November 26, 2013 Haha, awesome! :thumbup: As an aside, wow that's a lot of nuke craters.. --NoJoe This video shows how many in that area (and others) pretty well.... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
ED Team NineLine Posted November 26, 2013 ED Team Posted November 26, 2013 I know these textures are temporary mostly, but for the future don't forget to make something with them in long view - mountains looks so blurry, like very low pixel texture used. Remember, unoptimized map builder viewer right now.... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
ED Team Wags Posted November 26, 2013 Author ED Team Posted November 26, 2013 (edited) Remember, unoptimized map builder viewer right now.... Texture and geometry mesh LODs will be adjusted once the map is in DCS to provide the best balance of looks vs performance. Additionally, as mentioned before, different areas of the map will use different per pixel texture resolution, ranging from 1 to 16 meters. With a 360x360 km map, 1 meter across the entire map is not practical in regards to performance, file size, and cost. Edited November 26, 2013 by Wags Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
aaron886 Posted November 26, 2013 Posted November 26, 2013 Wags, can we get any information on the changes to the clouds and weather? I know RRG mentioned something along those lines has changed, other than the adjustments to the cumulus effect/shader.
ED Team Wags Posted November 26, 2013 Author ED Team Posted November 26, 2013 Wags, can we get any information on the changes to the clouds and weather? I know RRG mentioned something along those lines has changed, other than the adjustments to the cumulus effect/shader. There are several new cloud type options and variables in the landviewer, but I am hesitant to go into these until I see that they get implemented in DCS. I'm getting a little tired of being accused of breaking "promises". Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
aaron886 Posted November 26, 2013 Posted November 26, 2013 No sweat! I never expect more, always glad to get a response though. Glad to know more weather features are on the radar. (Pun intended!)
SkateZilla Posted November 26, 2013 Posted November 26, 2013 coulda been worse, you coulda said "on the horizon" Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Raven68 Posted November 26, 2013 Posted November 26, 2013 Sorry Matt. A lot of us are bad about taking a possibility, clinging to it and making it a firm commitment. :v: Intel i5-9600K @ 3.7GHz; Gigabyte Z370XP SLI Mobo; G.SKILL Ripjaws V Series 64GB (4 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 4080 16GB 256-Bit GDDR6; Thermaltake Water 3.0 Certified Liquid Cooling System Windows 11 Professional HP Reverb G2 /TrackIR 5 in case VR dies; Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals
Mike Busutil Posted November 26, 2013 Posted November 26, 2013 (edited) What is the resolution of the new images? Edited November 27, 2013 by Mike Busutil [sIGPIC][/sIGPIC] Checkout my user files here: https://www.digitalcombatsimulator.com/en/files/filter/user-is-Mike Busutil/apply/
Flagrum Posted November 26, 2013 Posted November 26, 2013 Realistic is a big word.. I hope the shade, reflections etc will be better because it's still very cartoonish to me atm... but it's hard to tell from pictures .. I hope for the best I wouldn't say cartoonish, but "something" is still a bit odd there - but I can't really put a finger on it (and perhaps I shouldn't even try to - as all that is WIP and not even yet in DCS). Somehow, hrm, it looks "cold" there. Maybe thats what it is there during this time of the year? :o) But seriously, a hot desert ... looks a tad bit different, I would assume?
ED Team NineLine Posted November 27, 2013 ED Team Posted November 27, 2013 perhaps I shouldn't even try to Bingo! Guys... again and again... its still in the terrain builder... :doh: Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
rjetster1 Posted November 27, 2013 Posted November 27, 2013 Yep, need to focus on the road, not the wall...
Mojeaux Posted November 27, 2013 Posted November 27, 2013 Yep, need to focus on the road, not the wall... AMEN... [sIGPIC][/sIGPIC]
Flagrum Posted November 27, 2013 Posted November 27, 2013 Bingo! Guys... again and again... its still in the terrain builder... :doh: On the other hand, I am not criticizing, only discussing what I see on the provided pictures. :yes:
Snoopy Posted November 27, 2013 Posted November 27, 2013 I would assume? This explains it all ;) :megalol: v303d Fighter Group Discord | Virtual 303d Fighter Group Website
Witchking Posted November 27, 2013 Posted November 27, 2013 I wouldn't say cartoonish, but "something" is still a bit odd there - but I can't really put a finger on it (and perhaps I shouldn't even try to - as all that is WIP and not even yet in DCS). Somehow, hrm, it looks "cold" there. Maybe thats what it is there during this time of the year? :o) But seriously, a hot desert ... looks a tad bit different, I would assume? Its the lighting engine. Hopefully once EDGE and the new DX11 gfx pipeline is in the game engine, using ambient occlusion and different atmospheric models, it will get better. WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
Cobra847 Posted November 27, 2013 Posted November 27, 2013 Its the lighting engine. Hopefully once EDGE and the new DX11 gfx pipeline is in the game engine, using ambient occlusion and different atmospheric models, it will get better. DX11 does indeed open many doors. Hardware instancing (which seems implemented already), Tessellation, HDAO/HBAO, Depth of Field, TSAA, SSS. The future is looking bright :thumbup: Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
Mike Busutil Posted November 27, 2013 Posted November 27, 2013 What is the resolution of the new images? And I mean the resolution of the terrain... 1 meter? 5 meters? 10 meters etc... [sIGPIC][/sIGPIC] Checkout my user files here: https://www.digitalcombatsimulator.com/en/files/filter/user-is-Mike Busutil/apply/
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