Eight Ball Posted October 31, 2014 Posted October 31, 2014 (edited) Is this something we should expect to see with other maps ? Edited October 31, 2014 by Eight Ball Find The Links To All My Mods And Liveries Here (in the gallery)
ED Team NineLine Posted October 31, 2014 ED Team Posted October 31, 2014 Is this something we should expect to see with other maps ? Probably, like the current map, some areas will be detailed some wont, I would expect Hormuz to be a larger detailed area than NTTR though. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Abburo Posted October 31, 2014 Posted October 31, 2014 Probably, like the current map, some areas will be detailed some wont, I would expect Hormuz to be a larger detailed area than NTTR though. I barely wait to slam down some desert useless towers :))) Romanian Community for DCS World HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom
Eight Ball Posted October 31, 2014 Posted October 31, 2014 Probably, like the current map, some areas will be detailed some wont, I would expect Hormuz to be a larger detailed area than NTTR though. What part of the caucasus map is more detailed ? I thought it was the same all across from Anapa to Tbilisi. Or are you talking about the western part (Crimea,...) ? I always thought the only reason we didn't have the "entire" map was because of the current engine and the number of objects (or something) it could handle. And thus I thought EDGE would bring us fully (=all across the map) detailed terrain. So I was wrong ? Everything will be prettier in EDGE but we'll remain with roughly the same limitation ? Or is it just about man power ? Find The Links To All My Mods And Liveries Here (in the gallery)
Flagrum Posted October 31, 2014 Posted October 31, 2014 What part of the caucasus map is more detailed ? I thought it was the same all across from Anapa to Tbilisi. Or are you talking about the western part (Crimea,...) ? I always thought the only reason we didn't have the "entire" map was because of the current engine and the number of objects (or something) it could handle. And thus I thought EDGE would bring us fully (=all across the map) detailed terrain. So I was wrong ? Everything will be prettier in EDGE but we'll remain with roughly the same limitation ? Or is it just about man power ? I am not sure what you are really asking here, but I try to answer anyways ... The current map has less details at the Crimeran penisula and Turkey. No streets, no buildings, not even trees. The reasons for that are probably, as you already said, limitations of the current engine, but also legal reasons (Ubi+LockOn vs. ED/DCS or so). This will not change as ED does not intent to put more modelling work into the current map. The current map will "only" benefit from EDGE by the better and faster rendering capabilities of the new engine: the look may change and may improve, but not the geometry of the map. New maps are modelled in different levels of detail in different areas. Areas where you are supposed to spend more time, like the airfields, are modelled in high(est) detail, whereas remote areas that you usually only see from angles 30 will contain less details. This includes not only objects like buildings, but also the ground as such as well. While there are areas where the elevation of the ground is modelled in up to 1 m steps (iirc), there are other areas with 10 m steps. This is done due to the time (= costs) it takes to model detailled terrain, not primarily because of limitations of the engine that might exist. High detail areas of new maps seem to be far superior in detail than any area of the current map. My guess(!) would be, that in fact the "not-so-high" detailled areas are about the same detail level (maybe minus objects/buildings) as any area anywhere in Georgia. That is how I understand the whole situation, based on postings from Matt and a grain of common sense (I hope ;o).
S-GERAT Posted October 31, 2014 Posted October 31, 2014 While viewing the dcs-18c video posted yesterday I start to think how the included campaign should be when a question come to my mind.. If the new maps aren't free, the campaign should be placed in the Georgia map or include for example the straits of hormuz maps with the module.. Otherwise you can't play the campaign if you don't buy the optional map.. Obviously the release of f-18c is very far to know the details of the campaign, but somebody have read any statement about this ?
ED Team NineLine Posted October 31, 2014 ED Team Posted October 31, 2014 While viewing the dcs-18c video posted yesterday I start to think how the included campaign should be when a question come to my mind.. If the new maps aren't free, the campaign should be placed in the Georgia map or include for example the straits of hormuz maps with the module.. Otherwise you can't play the campaign if you don't buy the optional map.. Obviously the release of f-18c is very far to know the details of the campaign, but somebody have read any statement about this ? I would imagine Instant Action missions will need to be in Georgia, as for campaigns, I am not sure... I do know one thing... I dont know anyone in their right mind that wont want to have Hormuz anyways :) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
S-GERAT Posted October 31, 2014 Posted October 31, 2014 I would imagine Instant Action missions will need to be in Georgia, as for campaigns, I am not sure... I do know one thing... I dont know anyone in their right mind that wont want to have Hormuz anyways :) Yes.. probably everybody buy the maps at the first moment, but if some renegade don't buy it.. I'm curious about what happen.. :megalol:
ED Team NineLine Posted October 31, 2014 ED Team Posted October 31, 2014 Yes.. probably everybody buy the maps at the first moment, but if some renegade don't buy it.. I'm curious about what happen.. :megalol: That renegade misses out, boo hoo for him ;) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
KRI3G Posted October 31, 2014 Posted October 31, 2014 That renegade misses out, boo hoo for him ;) :megalol:
Rocky49 Posted October 31, 2014 Posted October 31, 2014 While viewing the dcs-18c video posted yesterday I start to think how the included campaign should be when a question come to my mind.. If the new maps aren't free, the campaign should be placed in the Georgia map or include for example the straits of hormuz maps with the module.. Otherwise you can't play the campaign if you don't buy the optional map.. Obviously the release of f-18c is very far to know the details of the campaign, but somebody have read any statement about this ? Where is this video? System:Motherboard Asus ROG Strix Z390-E,Asus ROG GeForce RTX 2080Ti OC, GPU, 32GB Corsair Vengeance DDR4 Ram, Intel i9 9900K @ 5 GHz , cooled by NZXT Kraken X52, Acer XB270HU G-Sinc monitor, Windows 10 Pro, Warthog joystick and throttle with wasy extension, VBK Gunfighter Pro and MCG Pro,MFG Rudder, running on a dedicated 1TB Samsung 970 Pro M2 Nvme , Super Wheel Stand Pro, with a HP Reverb G2
cichlidfan Posted October 31, 2014 Posted October 31, 2014 Where is this video? I am guessing that this is the video in question. http://forums.eagle.ru/showthread.php?t=133030 ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Anatoli-Kagari9 Posted November 2, 2014 Posted November 2, 2014 Weather after EDGE... I wonder what can be expected from the weather modeling in DCS World when EDGE becomes available. It has long been mentioned that the weather models used in DCS are somehow outdated, and sometimes a source for negative comparisons with other flight simulators. I find the turbulence modeled plausibly, but it completely vanishes above around 400', and we never get any kicking up at medium to high levels. It would be great to see this, as well as gusting winds, modeled in the future. Having the chance to set weather according to METAR strings would be even better... Flight Simulation is the Virtual Materialization of a Dream...
Anatoli-Kagari9 Posted November 2, 2014 Posted November 2, 2014 (edited) Run on a separate core? The weather engine probably already does. Isn't DCS already profiting from multiple COREs? Edited November 2, 2014 by jcomm Flight Simulation is the Virtual Materialization of a Dream...
kripzoo Posted November 2, 2014 Posted November 2, 2014 More different cloud types and real time weather would be nice too, like fsx.
winz Posted November 2, 2014 Posted November 2, 2014 I don't think we can expect anything different from what we have now. EDGE is a rendering engine and outside of rendering the defined weather it has nothing to do with weather system. So we may see nicer looking clouds or better overcasts, but the underlying system won't change. The Valley A-10C Version Revanche for FC 3
BavarianPilot Posted November 2, 2014 Posted November 2, 2014 The weather engine probably already does. Isn't DCS already profiting from multiple COREs? The sound engine run on a seperate core. [sIGPIC][/sIGPIC] http://www.spare-time-pilots.de Twitch BavarianPilot Youtube BavarianPilot
sotosev Posted November 2, 2014 Posted November 2, 2014 DCS world 2 is near and I would like to say. Most important think of all for me is to have better FPS while playing a crowded mission. Yes of course we need other maps to fly in but first I need a smoother game play! System specs below Case - Antec Three Hundred PSU - Corsair AX750watt Board - MSI Z170A GAMING PRO CPU - Intel i5 6600K 3900MHz Cooler - CoolerMaster Hyper 212 Plus Memory - Kingston HYPERX 16G DDR4 2400Mhz CL15 Graphics - MSI GEFORCE GTX 980 GAMING 4G SSD - Samsung 950 PRO 256GB M.2 NVMe Monitor - Philips 277E 27" 1920x1080 60Hz OS - Windows 10 Home 64bit Flight Controllers - Thrustmaster HOTAS WARTHOG, Saitek COMBAT RUDDER PEDALS, TrackIR 4, Track Clip Pro [sIGPIC][/sIGPIC]
Raven68 Posted November 2, 2014 Posted November 2, 2014 DCS world 2 is near and I would like to say. Most important think of all for me is to have better FPS while playing a crowded mission. Yes of course we need other maps to fly in but first I need a smoother game play! Uhhhh I believe the two go hand in hand?? New maps/terrain = EDGE = better performance. Intel i5-9600K @ 3.7GHz; Gigabyte Z370XP SLI Mobo; G.SKILL Ripjaws V Series 64GB (4 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 4080 16GB 256-Bit GDDR6; Thermaltake Water 3.0 Certified Liquid Cooling System Windows 11 Professional HP Reverb G2 /TrackIR 5 in case VR dies; Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals
rcjonessnp175 Posted November 2, 2014 Posted November 2, 2014 (edited) Don't bet on it, you will need an uber system to run the new Engine at full boar graphics unless they dumb it down majorly. All those epicly detailed maps will use much more horsepower. Going to be great and I imagine their will be patches released after release to continue to improve performance. Hopefully nvidia and ati actually make really good profiles for the new engine. I for one hope that yes you are correct and we get awesome performance, but won't know until we are actually flying in edge. Edited November 2, 2014 by rcjonessnp175 I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.
Buckeye Posted November 2, 2014 Posted November 2, 2014 Don't bet on it, you will need an uber system to run the new Engine at full boar graphics unless they dumb it down majorly. All those epicly detailed maps will use much more horsepower. Going to be great and I imagine their will be patches released after release to continue to improve performance. Hopefully nvidia and ati actually make really good profiles for the new engine. Or it will utilize DX11, which most of our cards are built for, instead of DX9, which our cards aren't built for, and improve FPS via improved utilization... Rig: SimLab P1X Chassis | Tianhang Base PRO + Tianhang F-16 Grip w/ OTTO Buttons | Custom Throttletek F/A-18C Throttle w/ Hall Sensors + OTTO switches and buttons | Slaw Device RX Viper Pedals w/ Damper Tactile: G-Belt | 2x BK LFE + 1x BK Concert | 2x TST-429 | 1x BST-300EX | 2x BST-1 | 6x 40W Exciters | 2x NX3000D | 2x EPQ304 PC/VR: Somnium VR1 Visionary | 4090 | 12700K
rcjonessnp175 Posted November 2, 2014 Posted November 2, 2014 Many games out their that use dx11 and run like crap, dx11 doesn't automatically mean good performance. Yes it should be better performance and trust me I pray we don't end up like Arma 3...... I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.
kontiuka Posted November 2, 2014 Posted November 2, 2014 Many games out their that use dx11 and run like crap, dx11 doesn't automatically mean good performance. Yes it should be better performance and trust me I pray we don't end up like Arma 3......This is probably why ED is taking their time and optimizing as best they can.
rcjonessnp175 Posted November 2, 2014 Posted November 2, 2014 One would think... I'm really excited to fly this in 3d with all the new detail :) I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.
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