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Posted (edited)

"Markwilliam,

Any idea if they are planning the release of German or Japanese planes in the future?

Even a Corsair or P-47 would be cool. Anything to ad to the mix.

 

Thanks guys!:pilotfly:

"

 

Mark,

 

You might look under Third Party Projects. RRG studios is now building DCS WW11: Europe which is scheduled to have not only the the P-51D, but also the FW-190D-9, P-47D-30, Spit. MK IX, Messer. Bf-109K-4 and the Messer. Me292A-1. Looking to release late 2014. You might hop there and start reading. :thumbup:

Edited by taxman1
Proper quote
Posted
And when I am pitted against other P-51s within the game, they have 0 limits while I have very limited abilities compared to them.

The AI have an SFM flight model that's performance limits are almost identical to your plane's. The difference is they don't make mistakes. If they're trying to turn at best turn rate they hit the best turn rate. You, especially while learning, will likely under-cook it while trying to avoid rolling out of the turn, or over-cook it and do so... Same for climb rates etc.

 

Does the on line flight model differ from the single player? And are there P-51 servers? I can't imagine going up against another person in anything other than a WWII plane on line. I wouldn't stand much of a chance...lol

No, Players (& AI ) have the same FM online as in SP.

As accurate as this software presents itself, I would call it more of a game than a sim.

Why ?

Cheers.

Posted

hey Markwilliam...

yes there are P51 servers...i can recommend you the [DoW]WWII Combat Server.there you can fight other human pilots as well as forming up with them against the AI.the name of the server hints, that it will not stay a pure P51 server, but as soon as a playable version(alpha, beta or whatever) of DCS WWII is available, it will contain those warbirds and maps.

Posted
hey Markwilliam...

yes there are P51 servers...i can recommend you the [DoW]WWII Combat Server.there you can fight other human pilots as well as forming up with them against the AI.the name of the server hints, that it will not stay a pure P51 server, but as soon as a playable version(alpha, beta or whatever) of DCS WWII is available, it will contain those warbirds and maps.

 

Whats the teamspeak, it seems to not be on UK TS3...

487th Squadron

Section Leader

Posted (edited)

hey Yob.well teamspeak is our problem currently.the ts server we used, doesnt want to give us a channel anymore it seems(it was removed without us knowing why)

though it was nice that they offered it to us in the first place, so no ill feelings here.

 

but we know its very important, and thats why we try to find a solution, probably tomorrow.maybe we'll buy one ourselves.we will let you know in the P51 server bulletins thread once we decided what to do.

btw, if anybody is interested to fly with prop heads on a regular basis, anybody is welcome to join our group.just click my sig for more information.

cheers

Edited by 9./JG27 DavidRed
Guest Markwilliam
Posted

Thanks for the servers....I'll check em out.

Posted
My 6-dof on Track ir 5 will not work with Mustang, but will with everything else. Any ideas?

 

Try deleting your P51 input files, that fixed it for me when I had the same problem

DCS Multiplayer Highlights Reel -

Posted

For you folks wondering about gear coming down at high speed, the aerodynamic load is brutal. Certainly the inner clamshells would depart the airframe at sufficient speed. I have heard first hand from several 325th FG "Checkertail Clan" pilots who recount in detail what happened when they were experimenting with dive bombing in the early model Mustangs. At one time the plane had no gear uplocks. Someone had decided hydraulic pressure alone would be sufficient. Plenty of aircraft use this but maybe not such a great idea in a fighter. As told by Barrie Davis, who was parked on a bridge along with Jerry Edwards, one of the best pilots the 325th had made a practice dive carrying no bombs...just making notes on speeds and pull outs....On one pull out, due to the high G's, the left main gear started to extend. This yanked the plane sideways sufficiently to cause the vertical stab and rudder to depart the aircraft with instant destruction being the result. It was Barrie Davis' accident report that got the North American plant to engineer a field upgrade kit to install uplocks in all Mustangs.

 

This story is in "Checkertails, Part 2" an all-volunteer documentary of the 325th FG by Neil Pugh "MysticPuma" with the help of several other talented people. It includes many first person interviews. All who flew them loved the Mustang.

Posted

Turning radius

 

OK....so I have been fighting with the AI plane. I have a few questions about this.

Why does this AI plane have 1/2 my turning radius?? No matter how I manage my power, ease back on the stick, or do anything for that matter. I am always on the verge of a stall when trying to out maneuver this plane. I can slow down, speed up.....doesn't matter. So now...does it come down to adjusting my axis controls?

In short, I would like to know how to tighten my radius to come close the other plane's.

And yet again.....I am having a hard time believing that this plane is modeled exactly like mine. It never misses me in combat. Every bullet hits and I get hit only a few times before I'm done for. This cannot be modeled like my plane. I beat the daylights out of the other planes in the training with fuselage and wing hits yet they still friggin fly like nothing is happening. I catch 2 maybe 3 rounds from that AI plane and I'm down.

Does anyone else have this issue. And for those who have managed to beat this.......was it a matter of axis adjustment or practice? I cannot see it only being practice because that plane out flies mine no matter how I use the throttle or propeller speed.

 

Thanks!

Posted

I have killed the AI many times but I agree with you. The AI really seems to have the advantage. He also seems to always fly perfect and have more power. I hate when I am directly behind him and he starts to climb. I can follow him perfectly and I am always the one who will stall first while he continues a strong climb.

Posted
OK....so I have been fighting with the AI plane. I have a few questions about this.

Why does this AI plane have 1/2 my turning radius?? No matter how I manage my power, ease back on the stick, or do anything for that matter. I am always on the verge of a stall when trying to out maneuver this plane. I can slow down, speed up.....doesn't matter. So now...does it come down to adjusting my axis controls?

In short, I would like to know how to tighten my radius to come close the other plane's.

And yet again.....I am having a hard time believing that this plane is modeled exactly like mine. It never misses me in combat. Every bullet hits and I get hit only a few times before I'm done for. This cannot be modeled like my plane. I beat the daylights out of the other planes in the training with fuselage and wing hits yet they still friggin fly like nothing is happening. I catch 2 maybe 3 rounds from that AI plane and I'm down.

Does anyone else have this issue. And for those who have managed to beat this.......was it a matter of axis adjustment or practice? I cannot see it only being practice because that plane out flies mine no matter how I use the throttle or propeller speed.

 

Thanks!

 

Mark,

My advice would be to do a little searching for threads that focus on defeating the AI. You are right about them being very energy efficient and their ridiculous marksmanship...however, they can be beat with some practice. You always need to be aware of your energy state when you engage. If you have an altitude/speed disadvantage do not follow the AI in a climb. You will at the very least hurt your engine trying to keep up and they won't break off a climb early like a human might. There isn't much you can do about the superior gunnery. Avoid a direct head to head flyby and do your very best to not let them on your 6.

 

Also feel free to come by the [DoW] Combat Server. Part of the time I run a mission on there with a bunch of AI included. You can witness other human pilots destroying the AI aircraft and maybe pick up some other helpful pointers. Many of us have a bunch of hours in the P-51D and were once as frustrated as you with the challenging AI pilots. Practice practice practice.

[sIGPIC][/sIGPIC]

[Dogs of War] WWII COMBAT SERVER | P-51D - FW190-D9 - Me109-K4

Visit Our Website & Forum to Get More Info & Team Speak Access

Posted
And for those who have managed to beat this.......was it a matter of axis adjustment or practice? I cannot see it only being practice because that plane out flies mine no matter how I use the throttle or propeller speed.

 

That bird outflies yours because of practice--or, rather, lack of it. If you practice enough, you will eventually get to the point where you can outfly the A.I. fighters. You can even defeat them while handicapping yourself, although it'd probably take quite a while to reach that point.

 

You can't expect to pick up a violin and outplay a world violinist after you've only had a few months of practice, you know? Same thing with fighters. It takes hundreds, perhaps thousands of hours to really get the hang of virtual dogfighting.

Posted
That bird outflies yours because of practice--or, rather, lack of it. If you practice enough, you will eventually get to the point where you can outfly the A.I. fighters. You can even defeat them while handicapping yourself, although it'd probably take quite a while to reach that point.

 

You can't expect to pick up a violin and outplay a world violinist after you've only had a few months of practice, you know? Same thing with fighters. It takes hundreds, perhaps thousands of hours to really get the hang of virtual dogfighting.

 

Amen to that Echo.

and i started with labels on, dont have them on. It is hard to transition... well it is for me!

487th Squadron

Section Leader

Posted

Thanks for all the input fellas! I'm actually at a point where I can keep him off of my tail pretty well. But as all of you are probably familiar with this.....we end up in a scissors more often than not. And.....oddly enough, I manage to hit him more often than he hits me at this point.

All of your are absolutely correct. That plane never makes mistakes and knows every little opening and opportunity to eat your lunch. It hounds you relentlessly. And it reminds me of the Terminator because it will not stop until one of us is dead.

I am pretty sure that human adversaries are not this vicious only because they're human and don't base all of their decisions on calculated math.

So let me beat this monster one time and I'll be up on the internet.

Most of those servers must be in Europe or overseas from me. 200+ ping is pretty steep. There is a WWII server with a lower ping but the times I got in there, I was shot almost upon spawning in. Never had a chance to get off the ground. The kicker was that there were only a few people in the server each time. I'm not a big fan of spawn killers............

Posted

Glad you are having more success.

 

My server is in New Jersey. Spawn killing/ vulching is typically frowned upon. The AI however, has no mercy. Please try again and let me know if there is a consistent problem. I will remedy any abuse. :)

[sIGPIC][/sIGPIC]

[Dogs of War] WWII COMBAT SERVER | P-51D - FW190-D9 - Me109-K4

Visit Our Website & Forum to Get More Info & Team Speak Access

Posted
I am pretty sure that human adversaries are not this vicious only because they're human and don't base all of their decisions on calculated math.

So let me beat this monster one time and I'll be up on the internet.

 

The average player on the servers I've been on is less deadly than the AI, but the very best human pilots are considerably more deadly than the AI. If you've ever had the opportunity to duel Viks ... well, he makes the AI look positively incompetent. His energy management is just as good, and his gunnery's almost up there with it.

 

There is a WWII server with a lower ping but the times I got in there, I was shot almost upon spawning in. Never had a chance to get off the ground. The kicker was that there were only a few people in the server each time. I'm not a big fan of spawn killers...

 

Looks like you got unlucky! I've never been strafed on the runway in this sim, except by my friends who were goofing off. I think you'll have plenty of flights which don't begin with bullets before you've got some air under you. Don't take a couple of bad eggs as representative. : )

  • 2 weeks later...
Posted

Gun effectiveness

 

Pfoe, I'm obviously not good at this ... before dogfighting I'm simply trying to shoot down an AN-26B. Besides the fact that the AI driver seems to be the son of Chuck Norris, I do manage to hit the plane, but not at all to shoot it down. In my best effort I put around 50 bullets in it in 3 bursts, but it still flies on unscathed, even with its belly full of holes.

 

Are these not HE rounds?

 

My second problem is that I have troubles doing the fine adjustments to put the gyro pipper on target: I always overcorrect so that the gyro goes berserk. Is there a tip to learn better stick control ?

 

Anyway flying this aircraft is a dream!

[sIGPIC][/sIGPIC]

Posted

I noticed yesterday that in the ME, you can tick in a Civil Plane option, which removes the ability to load the MGs for now. Is there any plan to expand on that, i.e. remove the MG barrels, bomb/rocket attachments, gun sight, etc.?

  • 2 weeks later...
Posted

Is there any intention to model these system for the final product:



1.SCR-695-A IFF Radio

2.AN/ARA-8 Homing Adapter

3.BC-1206 "Detrola" Radio Range Receiver

 

+1 :thumbup:

[sIGPIC][/sIGPIC] Remembering Arlie "Jack" Campbell, US Army Air Forces, WWII. Well done dad, rest in peace.

Posted

Hello! I'm new to the DCS. I bought the P-51D in December. I don't know if those questions weren't asked before, but I didn't see them. So I am very sorry if they were answered.

 

To buisness:

1. Why is the pilot so strong? You can rip your wings in a dive by pulling half of the stick. I though there would be some force representation and control stiffening at high speeds modeled in the game that is a sim?

2. Why is the compressibility portrayed in a way that you loose all your control surfaces instead of lost of control?

3. Is the damage model going to be reworked? The P-51 seems to be made out of napalm, and every damage is portrayed as if the plane was hit with a thermobaric wepon. Even places that have nothing to do with flames (wing tips) if shot off or just damaged during a landing are burning like a hay stack.

 

When I am damaged the plane doesn't feel too different. I was once hit by a Fw190 to my right wing and didn't even notice it before I killed him and checked my plane...Also, P-51 seems to fly quite ok with half of a wing missing...:joystick:

 

Before somebody asks, my settings are on full-real and I don't even have "landing assist" on.

[sIGPIC][/sIGPIC]In 21st century there is only war and ponies.

 

My experience: Jane's attack squadron, IL2 for couple of years, War Thunder and DCS.

My channel:

https://www.youtube.com/channel/UCyAXX9rAX_Sqdc0IKJuv6dA

Posted
Also, P-51 seems to fly quite ok with half of a wing missing...

 

There've been multiple documented instances of real-life fighters missing half a wing and landing otherwise intact, from the Second World War to the modern day. I can think of a P-38, P-47, F/A-18, and F-15 off the top of my head, and I might've also seen an F4U and/or an F6F as well. It's surprising, but most of the wing area is devoted to "extra" lift (e.g. that which is required for high-G turns), rather than simply keeping the aircraft aloft. Rather little wing is needed to merely stay flying.

 

The big challenge with half a wing missing is dealing with the differential lift (particularly during landing), but it's doable in real life. Because of the engine's torque, it would be easier with the wing removed on one side than the other, but during landing, power should be low anyhow. However, a go-around probably won't be possible once the speed has fallen to a certain figure, at least not with a prop fighter. Jet fighters, probably, what with the huge lifting body, ridiculous excess thrust, and lack of torque.

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