Purg Posted July 11, 2012 Posted July 11, 2012 Looks as if you take control of a vehicle then the AI takes over your plane. I did this a couple of times for a few KA-50's and they ended up pretty much autonomously going out and taking out some tanks. Also appears that the AI will react to your threats and counter attack. I pushed a few tanks forward and artied their position, spotted some tanks coming in to reinforce the position. This is freakin' awesome.
Kenan Posted July 11, 2012 Posted July 11, 2012 Multiplayer will never be the same again ! ED is on the verge of releasing the 1st Battle Simulator EVER ! Hands down... +1 [sIGPIC][/sIGPIC] Commanding Officer of: 2nd Company 1st financial guard battalion "Mrcine" See our squads here and our . Croatian radio chat for DCS World
leafer Posted July 11, 2012 Posted July 11, 2012 (edited) Multiplayer will never be the same again ! ED is on the verge of releasing the 1st Battle Simulator EVER ! Hands down... +1 I can't wait to plink human control vehicle. I bet they think they're invisible from the Hawg. :D Question is how do we know which vehicle is manned by human? Thanks for the vids, guys. How do you know how much lead etc when shooting at target? Edited July 11, 2012 by leafer ED have been taking my money since 1995. :P
PhoenixBvo Posted July 11, 2012 Posted July 11, 2012 Have the labels on in the server settings. By default, it includes the %P tag (player name) for vehicles as well. [sIGPIC][/sIGPIC] CPU i7 4970k @ 4.7 GHz RAM 16GB G.Skill TridentX 1600 ATX ASUS Z97-PRO DSU Samsung 850 PRO 256GB SSD for Win10, Plextor M6e 128GB SSD for DCS exclusively, RAID-1 HDDs GFX Aorus GTX 1080 Ti 11GB Xtreme Edition, ASUS ROG Swift PG279Q, 27" with G-Sync, Oculus Rift CV1 HID TM HOTAS Warthog + 10 cm extension, MFG Crosswind pedals, TrackIR 5, Obutto oZone My TM Warthog Profile + Chart, F-15C EM Diagram Generator
112th_Rossi Posted July 11, 2012 Posted July 11, 2012 Probably get a Player X killed Player Y with Ubermissile!
shabo Posted July 11, 2012 Posted July 11, 2012 Multiplayer will never be the same again ! ED is on the verge of releasing the 1st Battle Simulator EVER ! Hands down... Actually they are the 3rd. Ever heard of VBS? VBS2? http://products.bisimulations.com/ [sIGPIC][/sIGPIC] www.wargamelabs.com you might need a life if you computer specs are in your sig ;)
leafer Posted July 11, 2012 Posted July 11, 2012 Actually, what we know as CA has taken some years to get here. Carl Norman who was the producer for the original Flanker, Flanker 2 and 2.5 said they, ED, are working towards a digital battlefield, and he said that some 10 years ago. ED have been taking my money since 1995. :P
ED Team JimMack Posted July 11, 2012 ED Team Posted July 11, 2012 (edited) Actually, what we know as CA has taken some years to get here. Carl Norman who was the producer for the original Flanker, Flanker 2 and 2.5 said they, ED, are working towards a digital battlefield, and he said that some 10 years ago. Actually the concept was first proposed in 1985 by Gilman Louie and myself when Mirrorsoft acquired Spectrum Holobyte and we prepared a business plan including the concept for the acquisition, and then launched Falcon, Mig29 and M1 Tank (I still have the original business plan somewhere!). I was then in development charge of Flanker in 1993 for Mindscape/SSI (not Carl), and discussed the concept with ED. We reckoned it would take 20 years to achieve fully. We are still not there. As usual, I am always too optimistic about the rate of technology change! Edited July 11, 2012 by JimMack Having problems? Visit http://en.wiki.eagle.ru/wiki/Main_Page Dell Laptop M1730 -Vista- Intel Core 2 Duo T7500@2.2GHz, 4GB, Nvidia 8700MGT 767MB Intel i7 975 Extreme 3.2GHZ CPU, NVidia GTX 570 1.28Gb Pcie Graphics.
159th_Viper Posted July 11, 2012 Posted July 11, 2012 We are still not there. As usual, I am always too optimistic about the rate of technology change! .......but getting there in great strides and healthy mouthfuls! It's a Big Elephant :D Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
diveplane Posted July 11, 2012 Posted July 11, 2012 very rough and uncut: http://www.youtube.com/watch?v=cMFOMIZSrNw very good beta start! but a lot to patch :) wow those pilots must have stroked out seeing all that coming up at them https://www.youtube.com/user/diveplane11 DCS Audio Modding.
ED Team JimMack Posted July 11, 2012 ED Team Posted July 11, 2012 .......but getting there in great strides and healthy mouthfuls! It's a Big Elephant :D You know too well my mantra - "how do you eat an elephant - bite by bite!" Having problems? Visit http://en.wiki.eagle.ru/wiki/Main_Page Dell Laptop M1730 -Vista- Intel Core 2 Duo T7500@2.2GHz, 4GB, Nvidia 8700MGT 767MB Intel i7 975 Extreme 3.2GHZ CPU, NVidia GTX 570 1.28Gb Pcie Graphics.
Evil.Bonsai Posted July 11, 2012 Posted July 11, 2012 +1 I can't wait to plink human control vehicle. I bet they think they're invisible from the Hawg. :D Question is how do we know which vehicle is manned by human? Thanks for the vids, guys. How do you know how much lead etc when shooting at target? I'm betting that if you're watching closely with the tgp, you'll be able to tell the difference in behavior of an AI unit and human controlled unit. Just the few vids posted here show a marked difference in movement compared to AI.
Sceptre Posted July 11, 2012 Posted July 11, 2012 Can't you just drive into a hangar or something and be completely safe? I find it hard to spot the AI as an A-10 pilot lol:D RTX 2070 8GB | 32GB DDR4 2666 RAM | AMD Ryzen 5 3600 4.2Ghz | Asrock X570 | CH Fighterstick/Pro Throttle | TM MFDs | TrackIR 5
diveplane Posted July 11, 2012 Posted July 11, 2012 Can't you just drive into a hangar or something and be completely safe? I find it hard to spot the AI as an A-10 pilot lol:D yea many will use buildings as cover, out in the open maybe more even terms. https://www.youtube.com/user/diveplane11 DCS Audio Modding.
Weltensegler Posted July 11, 2012 Posted July 11, 2012 wow those pilots must have stroked out seeing all that coming up at them Their problem! I had labels ON! ..so they should have seen it coming :D 4790K@4,6Ghz | EVGA Z97 Classified | 32GB @ 2400Mhz | Titan X hydro copper| SSD 850 PRO ____________________________________ Moments in DCS: --> https://www.youtube.com/user/weltensegLA --> WELD's cockpit: --> http://forums.eagle.ru/showthread.php?t=92274
[FD]Ripper Posted July 12, 2012 Posted July 12, 2012 (edited) My first look 4y2WLh7HYeo Edited July 12, 2012 by =AN=Ripper
leafer Posted July 12, 2012 Posted July 12, 2012 From all the vids I've seen the vehicles ride like hover crafts - is suspension physics not modeled? ED have been taking my money since 1995. :P
Grimes Posted July 12, 2012 Posted July 12, 2012 From all the vids I've seen the vehicles ride like hover crafts - is suspension physics not modeled? Suspension physics is in there to an extent. Its most noticeable stopping and acceleration form a stop. I think there is also a little movement when you fire the main cannon. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
leafer Posted July 12, 2012 Posted July 12, 2012 Should be high priority because, as is, it doesn't seem realistic. ED have been taking my money since 1995. :P
Weltensegler Posted July 12, 2012 Posted July 12, 2012 First time a shot the BFG of a Tank I thought a huge recoil pointed my gun to the sky ...but I was only blinded by smoke :D Hope some day that gets reworked. Views from aircraft could live without it if that needs too much performance though in the TGP it would be a nice. 4790K@4,6Ghz | EVGA Z97 Classified | 32GB @ 2400Mhz | Titan X hydro copper| SSD 850 PRO ____________________________________ Moments in DCS: --> https://www.youtube.com/user/weltensegLA --> WELD's cockpit: --> http://forums.eagle.ru/showthread.php?t=92274
Weta43 Posted July 12, 2012 Posted July 12, 2012 as is, it doesn't seem realistic I don't know if you've noticed, but the ground is very smooooth... How much movement of the suspension are you expecting while not stopping, starting or going over a ridge or bridge ? Or are you suggesting some artificial 'jiggle' to make the ride more convincing ? Cheers.
leafer Posted July 12, 2012 Posted July 12, 2012 On paved roads and runways, yes, but it can't be that smooth once you go off road. ED have been taking my money since 1995. :P
Erforce Posted July 12, 2012 Posted July 12, 2012 in BS1, when you tried to land or rolling on the ground (wild) you was always finishing upside down, everything broken. Comprehensible when you hit 150kph on the grass, but totally unrealistic when you was doing a simple land in Hover mode. (Tell me how many time you crashed in the Courrier single mission trying to land near that jeep) Now i can land with the Ka-50, so i really don't care if those tanks aren't bouncing when hitting 120kph on the ground. It's for a greater cause. TASK / ROLES acronyms guide Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki) DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013) BlackShark 2 1.2.x Bug and glitches thread (v1.2.7)
Bodo Posted July 12, 2012 Posted July 12, 2012 Liked the vid, Welten. Less dramatic music and editing the better. Lets the game/sim advertise itself better if you ask me. The true sounds do a lot to giving that sense of realism that you don't get with that awful drummy choir hollywood music over the top that so many vids seem to want to use to add a cinematic quality. Less, in these cases and in my opinion, is more! Corsair 550D / Be Quiet 650W Pro 10 / ASUS P8Z77-V Pro / Intel i5 3570K / 16GB Kingston HyperX 1600 MHz / EVGA GTX 970 SC ACX2 4GB / 128GB Samsung 830 / RME HDSPe Multiface 2 / 1TB Samsung F3 / Prolimatech Megalames Rev. B / Windows 10 / BenQ XL2420T / Saitek X52 Pro / Kone Pure+ / Filco Majestouch 2 Ninja
ED Team Glowing_Amraam Posted July 12, 2012 ED Team Posted July 12, 2012 Liked the vid, Welten. Less dramatic music and editing the better. Lets the game/sim advertise itself better if you ask me. The true sounds do a lot to giving that sense of realism that you don't get with that awful drummy choir hollywood music over the top that so many vids seem to want to use to add a cinematic quality. Less, in these cases and in my opinion, is more! Well, truth is, if you want to reach a bigger audience and to attract more potential customers, you cant just have a video with no music and regular gameplay, as this would not be called a Trailer, this would be a "gameplay video". And yes, gameplay videos are a must, but this is not used to promote a product for the masses. If you know the difference between the 2, then I can support your opinion. ;) But again, not to derail the topic, this is just MY opinion on the matter. To each his own I guess! Bring on the gameplay vids! :D https://www.youtube.com/channel/UCgJRhtnqA-67pKmQ3A2GsgA ED youtube channel https://www.facebook.com/glowingamraam My facebook page
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