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Oculus Rift and DCS World Discussion  

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  1. 1. Oculus Rift and DCS World Discussion

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Posted

Anyway for those with Dk2 and with current .16 patch. Have you noticed that aa does not work? Anti aliasing...

I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.

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Posted
I have that feeling because Oculus has raised specifications for the CV1 several times. When they where designing the kickstarter campaign they aimed for something like the DK1 plus positional tracking. After the big success of the campaign something substantially better. Later, something like a slim version of the DK2, but soon specs rised again and the DK2 was released despite there was no plans for a second DK before. The current public prototype (Crescent Bay) is like light years from the DK2 and still is very inferior compared to what the people of Oculus is preparing for us.

 

The progression is fantastic. 3 years ago the best possible consumer VR was going to be at the level of DK1. Seen with the perspective of current prototypes it's so naive. It may have failed then.

 

But at some point they must stop redefining "the best VR experience at consumer level price to date". Not a trivial task, as it may make the whole thing collapse if they fall short with specifications.

 

I don't mean we (fans and consumers in general) should press Oculus to release sooner than what they have planned, but it's interesting discuss about it. And since I sold my beloved DK2 for economical reasons I can do much more :/

 

If VR takes hold, in the next years the whole system, hardware and software, will adapt to the new requirements. I guess...

 

 

Kickstarter was definitely a huge startup bonus, but the two billion dollar Facebook acquisition was the real difference maker. It allowed the company to hire three hundred of some of the best people in the VR 3D tech market. Also allowed them to make and have custom hardware made, instead of the original idea of just using smartphone parts. A major bonus was the ability to fund and support third party software developers, as there was no point in releasing VR hardware if there wasn't enough software content.

 

As you say, Oculus is continually improving its product, but they have too. I own the DK2. It was released as a developer prototype as it was much better than the DK1, but no where near good enough for the consumer release. Some have suggested that the Crescent Bay prototype was good enough in most respects, but it also wasn't intended as a consumer release as there was still a lot of empty space in the unit to allow them room to easily interchange parts. All else being equal the Oculus consumer version could be much smaller. Not sure about the current Valve prototype as it use lasers sensors in the headset instead of just dots. I'm sure there is room for refinement in all the current VR hardware prototypes.

 

Since the Facebook acquisition there are people under the misconception that Oculus hardware is mainly trending toward social media. Social media will definitely be huge, and Cormack is working with mobile VR, but by far most of the huge Oculus budget is still directed toward a PC VR hardware/software gaming solution. As VR hardware improves EVERY industry as well as gaming, and social media will find a use for Oculus, Valve, Sony, Samsung etc etc hardware.

Posted
Anyway for those with Dk2 and with current .16 patch. Have you noticed that aa does not work? Anti aliasing...

 

Can't say that I have, although I do tend to turn my graphical settings from high to low when using the DK2 to crank up the FPS.

 

Cowboy10uk

 

 

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Posted

Ya I had to reset driver profiles and reinstall nvidia drivers no idea.... Computers

I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.

Posted

sweetFX DK2 settings

 

Is anyone using sweetFX with the DK2? I'd be interested in seeing any profiles if someone has taken the time to optimise it for the rift.

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Posted

I use it with my dk2. I use the same settings as before. It helps with some things.

I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.

Posted

Not sure why Valve gets a pass, though. Until the product GA's it's all vaporware!

 

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Posted

I'm all in for the valve device. But...... Will it work with dcs world and or dcs world 2.0?

I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.

Posted

Going out on a limb here but... I don't think that Valve's HMD has a high enough res. for DCS:World either. It's been a while since Oculus demo'ed their latest and greatest. I'm sure they'll continuously iterate on their prototype. I'd be very surprised if they didn't have something in the pipeline that is significantly better than Crystal Cove (or whatever it's called).

 

They do _seem_ to be focused more on the mobile side of things these days. Also, they're are trying to come up with a way to interact within VR. Something that Valve already has a solution for...

 

We'll see. It's good that there's competition because that will spur development of bigger and better things. I just hope it doesn't turn into a platform war. I don't want to be stuck in the "Steam-world" (prefer my DCS to be stand-alone) for sure...

"It's not the years, honey. It's the mileage..."

Posted

Current res is fine once you adapt to it. So what is stated as specs for the htc device is a huge improvement as its a screen per eye. Makes a big difference.

I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.

Posted
Going out on a limb here but... I don't think that Valve's HMD has a high enough res. for DCS:World either. It's been a while since Oculus demo'ed their latest and greatest. I'm sure they'll continuously iterate on their prototype. I'd be very surprised if they didn't have something in the pipeline that is significantly better than Crystal Cove (or whatever it's called).

 

They do _seem_ to be focused more on the mobile side of things these days. Also, they're are trying to come up with a way to interact within VR. Something that Valve already has a solution for...

 

We'll see. It's good that there's competition because that will spur development of bigger and better things. I just hope it doesn't turn into a platform war. I don't want to be stuck in the "Steam-world" (prefer my DCS to be stand-alone) for sure...

 

Your right its doubtful the current Valve or Oculus prototypes are good enough for WW2 sims, but time will tell if the consumer versions will be good enough. Ocuulus might have a small advantage considering its partnership with Samsung one of the best display manufacturers in the market.

 

There is the misconception that Oculus is concentrating on the mobile side, but sources in Oculus have stated that only one in four of their engineers are working on the mobile side. Carmack is basicly working with Samsung engineers to develop their gear VR, in exchange for Samsung display technology for their Oculus headset.

 

Its a very good thing for us to have Valve in the market, but it shouldn't effect DCS too much. I would imagine we will eventually have the choice of running DCS on a Valve headset as well as the Oculus headset. We'll just have to do our homework on which will do the job better.

Posted (edited)

Vive hasn't overtaken the Oculus but they have caught up to atleast a six months old Crescent Bay prototype.

 

Both have dual displays, although the Oculus displays are of a slight higher resolution. Oculus also has arguably the best display manufacturer as a partner.

 

Both use Persistence tech designed by Valve.

 

Both have very good positional tracking, with Vive using lasers that can be used to move around in an approx. 15ft area. I currently don't have much interest in walking around blind, and will be quite happy sitting, and using my Hotas. Although I could see using a stationary bike, or rowing machine for fitness, and exploring in VR. I doubt I will ever be interested in walking around blind in a dedicated VR room.

 

Oculus is currently way ahead in VR specific game/movie software development, and support.

 

Valve will probably be more expensive, than the Oculus unit, especially if Oculus still plans to sell their unit at cost, and recouping their investment on the software side that they also so heavily invested in.

 

Valve is hoping to release their headset by the end of the year, and Oculus is still keeping its release date quite.

 

Hopefully Valve does catch up so that we have two very high quality VR headsets to chose from.

Edited by Chivas
Posted
So is it possible for us to get one like how we got an oculus dk2?

 

No word yet if Valve will release any prototypes to the general public. Developers will probably be the only ones to see Valve hardware until its consumer release.

Posted

I agree vive has surpassed oculus. Hopefully oculus will pull their head out of bum and have their prototype reviewed to silent the crowd. Until then vive is more interesting at this juncture. All I really care is dcs world compatibility both on vr hardware front and ED front

I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.

Posted

Tbh,

 

I know guys that have bought cell phones and used the screen w/ new controller boards to build their own headsets with better resolution/per eye than both OR abd HTCs unit.

 

All they needed was a decent 1:1 tracking system.

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Posted

It's certainly going to be an intresting time, and now other companies are on the scene snapping at the heals of Occulus, then maybe they will pull their finger out and finally get the headset out to the public.

 

I'm fairly sure for most of us and certainly myself, this tech is too new to have a Favourate manufactor that you are prepared to wait for and only buy their products.

 

It's still a very open market, and to be honest I couldn't care less what company produces the VR headset, so long as it provides me with a working resolution where I can read my instruments and spot the target at the same clearness that I currently have with my monitor, and has 1 to 1 head tracking that is at least as good as the DK2, and of course the price and pc requirements are reasonable, I.E. Not having to run a flight sim at 120 fps, then that's the one I'm gonna buy.

 

Vice is certainly very intresting and one I'm certainly gonna be watching closely, the Oculus Rift is of course a great peice of kit, but it does need to significantly upgrade the resolution and reduce the FPS needed to make it useful to us. No point have a $300 VR headeset if I need to spend $2000 on Graphic cards just to get the damn think to work correctly.

 

The one thing that the DK2 has got right already and dosnt need changing is the head tracking. That is damn right perfect already. :)

 

Cowboy10uk

 

 

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Fighter pilots make movies, Attack pilots make history, Helicopter pilots make heros.

 

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Posted

Ya love dk2. I always wondered if theirs a company out their selling upgrade screens for the dk2. The head tracking is great until you look directly behind you then not having any sensors or what not on back of dk2 kind of sucks. My hats already been fixed with cv1.

I'm really interested though in buying after market improved screen for dk2 if it exists. Like you said it's near perfect minus the resolution well wish we could just fix that now lol.

I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.

Posted
Ya love dk2. I always wondered if theirs a company out their selling upgrade screens for the dk2. The head tracking is great until you look directly behind you then not having any sensors or what not on back of dk2 kind of sucks. My hats already been fixed with cv1.

I'm really interested though in buying after market improved screen for dk2 if it exists. Like you said it's near perfect minus the resolution well wish we could just fix that now lol.

 

 

You'd have to upgrade the controller board itself as the currebt one is already running the max it can.

 

As for tracking on the back, didnt they have a version w/ tracking along the back of the head band?

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3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted

I was reading that the Arduino will default to 9600 baud rate. Many people on the Arduino forum recommend that it be raised to 115200. Whether or not that will make a difference with DCS I don't know. this is done in the device manager.

John

All of my posted work, ideas and contributions are licensed under the Creative Commons - Attribution-NonCommercial 4.0 International (CC BY-NC 4.0,) which precludes commercial use but encourages sharing and building on for non-commercial purposes, ©John Muldoon

Posted
I was reading that the Arduino will default to 9600 baud rate. Many people on the Arduino forum recommend that it be raised to 115200. Whether or not that will make a difference with DCS I don't know. this is done in the device manager.

John

 

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I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.

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