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Oculus Rift and DCS World Discussion  

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  1. 1. Oculus Rift and DCS World Discussion

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Posted

Have to say I agree with the last couple of pages, Oculus has always been the big player, an while I'm keeping all options open, I am more optimistic about the Vive for gaming. We all knew the acquisition by Facebook would either raise the game significantly, or deviate attention away from gaming as a primary goal. It seems others have caught up for sure, likely moved ahead unless Oculus have something new to show soon. Still, I wouldn't write it off at all just yet, and there are other contenders that may surprise us yet.

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Posted

All I know is I'm going to buy the first decent HMD that comes out. I'm done waiting.

i5-4670K@4.5GHz / 16 GB RAM / SSD / GTX1080

Rift CV1 / G-seat / modded FFB HOTAS

Posted
Good example of corporate damage control. They have as lot of catching up to do. They have fallen behind. Besides, Luckey is biased, he says what he needs to say. That's like asking the president of McDonald's if his hamburgers are healthy.

 

You like to continually infer that Facebook will throw a wrench into the gaming plans of Oculus, but say nothing about HTC doing the same thing to Valve. Facebook has left Oculus alone, while Oculus continues the development of a gaming headset, setup a business spending millions to support game developers financially/technically, and hire hundreds of the best minds in the gaming industry. HTC will probably do the same thing for Valve. I never liked the Facebook acquisition either, but so far we've only seen Oculus hugely benefit from that partnership, with absolutely nothing to support the negative position.

Posted

Has anybody else noticed in dcs world that dsr or downsampling does not work. No matter what for me dcs world will only output the 1080 res its like a Rift lua or something totally makes it impossible to run a higher resolution downsampled to the rift. But will work on the desk top

I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.

Posted
Except they fell behind Valve. That's pretty negative. Zuckerberg did not invest 2 billion dollars to create a gaming device first and foremost, that is for sure.

 

Good news is that there are loads of players and Oculus will have to up its game to compete in the gaming sector. Since Oculus has fallen behind I hope it gets them moving and actually releases something soon. If Valve releases first with their superior product, Oculus is in big trouble. I would not like to see that happen.

 

 

I've got news for you "All" indications are that Zuckerberg is allowing Oculus to create a gaming device first. All the Oculus prototypes are gaming devices, and so will consumer version, unless you believe they are lying about that as well. A small portion of the Oculus team is working with Samsung lending their expertise and support for the GearVR headset that quite possibly could be used for social media.

 

You don't know if Oculus has fallen behind. Your comparing the new Valve unit with an atleast six month old Crescent Bay prototype. According to the software developer creating the demo for Valve, they were scrambling to have their current prototype ready for GDC. There isn't a lot of time to upgrade the current Valve prototype for an end of the year release. Oculus has said the next unit will be much better than the current Crescent Bay, and have been working on that for atleast the past six months. Thats not to say that Valve doesn't have a few tricks up their sleeves as well in the next few months, but you are currently comparing apples to oranges, I'll wait until we have a clearer picture on what the final specs of each unit will be before declaring any of them in trouble. Hopefully both developments will have even better news at June's E3.

Posted

Have we heard any word from the devs regarding adding ZOOM into the rift implementation? I have used zoom in P3D with DCOC and it works great! I am doing BFM training with some buddies and the ONLY reason I am reverting back to triples and TIR (it is very hard to make the move back, let me tell you!) is that I can't zoom to padlock bandits!

 

PLEASE, what can we do to get the devs to enable zoom in the rift? it is literally the ONLY thing keeping me from enjoying the glory of the Rift in DCS!!! It will work just like it does with DCOC and TIR - that is to say that full-range of head motion when zoomed in will not equate to 1:1 movement but I do not get simulator sickness. Those who do can avoid the zoom easily enough...

 

Is there any way that someone can figure out how to modify a file to re-enable the zoom?

 

Desperate for zoom!!!

 

Thanks,

 

Mars

Posted

Personally I love the way the rift is, it's just like a real pilot ya sure lower res but pilots don't have uber zoom eye ball vision. Makes you think more and more tactical decisions are made. I would never go back to a 2d screen. Once you get this thing dialed it's epic and honestly it keeps you from the whole zoom cheating like on gun runs in a a10c. It forces you to,engage within the proper engagement range and ya some good pucker factor.

I could see zooming in onto mfd or other parts of the pit, I honestly can see air threats easier in the rift compared to the 55 incher in 3d.

I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.

Posted
Personally I love the way the rift is, it's just like a real pilot ya sure lower res but pilots don't have uber zoom eye ball vision.

 

Maybe, but the human eye has much higher resolution than any screen, compromises always need to be found for gaming but upping the res can only be a good thing.

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Posted

Anybody figure out how to get cockpit shadows to work properly. They are almost useable looks like they need a helix mod

I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.

Posted
Whatever dude. You seem to be having trouble with the fact 17+ articles and reviews say Vive has overtaken Oculus, I'm sure they are all wrong and you are right. Not going to argue this fact anymore with someone who thinks they know more than 17+ reviewers.

 

Some of those reviews were comparing feelings in Vive to the DK1/DK2, which tells me their comparisons are invalid. Most of the reviewers preferred the Vive because of the input wands, and a greater field of movement, not the difference in quality of the headset itself. Neither of those features are required in the combat flight sim market.

 

I do agree that the Valve headset is very good, but you'd have to believe that Oculus has done nothing in the last six months to make improvements over the Crescent Bay prototype to suggest that Valve is ahead in the technology.

 

Reasonable people would take the last six months into account, and wait for release before jumping to any kind of conclusions. I'll wait and see which one turns out to better, and supports the software I want to use, before deciding to buy.

Posted

Oculus Rift Dev Kit 2 Shipping in Only 1-2 Weeks Right Now

 

Anyone interested in buying a Dev Kit 2 since it doesn't take 2-3 months to get one anymore? Or are you going to just hold out for Dev Kit 3?

 

To be honest, I'm kind of tempted although the $350.00 price tag is pretty high. Also, one of my friends told me he wasn't too impressed with the demo he had of one. I was pretty disappointed to hear that.

 

Found the news on http://www.simbites.com.

Posted
Anyone interested in buying a Dev Kit 2 since it doesn't take 2-3 months to get one anymore? Or are you going to just hold out for Dev Kit 3?

 

I think you're better off waiting for CV1. The resolution, latency, etc. will be significantly better compared to DK2. Resolution in particular is going to be key for flight sims to pick out objects from further away - DK2 provides immersion now but it doesn't have the resolution unless you just want to fly around and enjoy the experience. If you're thinking that the $350 price tag is high I don't think you'll want to spend that now and then have to spend it all over again sometime this year to get the newer version.

Posted
I think you're better off waiting for CV1. The resolution, latency, etc. will be significantly better compared to DK2. Resolution in particular is going to be key for flight sims to pick out objects from further away - DK2 provides immersion now but it doesn't have the resolution unless you just want to fly around and enjoy the experience. If you're thinking that the $350 price tag is high I don't think you'll want to spend that now and then have to spend it all over again sometime this year to get the newer version.

 

Agreed.

ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:

Posted
You like to continually infer that Facebook will throw a wrench into the gaming plans of Oculus, but say nothing about HTC doing the same thing to Valve. Facebook has left Oculus alone, while Oculus continues the development of a gaming headset, setup a business spending millions to support game developers financially/technically, and hire hundreds of the best minds in the gaming industry. HTC will probably do the same thing for Valve. I never liked the Facebook acquisition either, but so far we've only seen Oculus hugely benefit from that partnership, with absolutely nothing to support the negative position.

 

What benefitted Oculus was their partnership with Valve, which was cut short when the FB acquisition was announced.

Posted
Agreed.

 

Disagree, it's perfectly usable right now. Combat effective in ka50 a10c. Just have to put the time in for good settings. Drives me nuts when I see people say it's only good for flight experience. Perfectly usable in combat, single player and multiplayer. For instance when in top 3 on 104 server people get very surprised when I tell them I'm flying in the rift.

I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.

Posted
Disagree, it's perfectly usable right now. Combat effective in ka50 a10c. Just have to put the time in for good settings. Drives me nuts when I see people say it's only good for flight experience. Perfectly usable in combat, single player and multiplayer. For instance when in top 3 on 104 server people get very surprised when I tell them I'm flying in the rift.

 

 

I'd like to get a look at your settings. Out-the-window combat effective for me requires labels. (Modded labels that are merely dots close but labels nonetheless)

Posted

What I sent to a fellow dk2 user

 

Quote:

Originally Posted by joebloggs

Would you be good enough to tell me what you do to get good FPS using DK2? I have some judder on the ground, but I'm good once I'm in the air. Thanks!

Same with me brother some judder on ground especially with huge airports and or big cities around.

In this thread a user by name of mustang provides essential lua edits that have allowed me to run high scenes and high visibility distance.

http://forums.eagle.ru/showthread.php?t=107551&page=4

 

Go to a previous page his post number two has a great edit then couple pages further into that topic high provides a new high lua. With those I run 75 frames but we have to accept with current engine if you want any detail aka buildings and such frames will drop below 75. Pray dcs 2.0 fixes this.

I use sweetfx mainly just as a color enhancer I use no AA,fxaa with it.

I use to use mustangs cloud and shader mod but just disabled it and things look better in rift without it especially since this last patch now includes Peter p HDR mod.

Settings in game I have grass and clutter to zero

Scenes high

Visibility high

Shadows medium still experimenting probably keep them low since they draw incorrectly in the rift

Cockpit shadows off, tree shadows off

Water low

Tree draw distance is another biggee I have it at 2500 meters but might just settle at 1500

 

Cockpit display 512 not every frame

 

Have rift set as primary and run game with full screen I turn rift on when mission is loading.

 

Realize I have two 980 and good processor so you results may very. I don't use sli as found it do t work with rift in this game unless you force Afr2 sli setting but with that you get cloud flickering.

So with that I can fly multiplayer and single player stuff just fine. Is it always locked at 75? Nope but it is a compromise between some useful eye candy and performance. I. Perfectly combat effective with rift. My screen name is Crom

Any questions hit me up, and can't wait for dcs 2.0. Their is nothing that can compete to flying this sim in Vr except for the real thing. I see it giving you a tactical advantage wether it be ka50 or a10c. You feel and sense the terrain and able to realistically judge things allot better compared to a boring 2d screen.

About to start Mqt training in the 476th as a trainee pilot will be a great test of the rift. If she holds me back then I'll switch back to my big screen and 3dvision.

I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.

Posted
Anyone interested in buying a Dev Kit 2 since it doesn't take 2-3 months to get one anymore? Or are you going to just hold out for Dev Kit 3?

 

To be honest, I'm kind of tempted although the $350.00 price tag is pretty high. Also, one of my friends told me he wasn't too impressed with the demo he had of one. I was pretty disappointed to hear that.

 

Found the news on www.simbites.com.

 

There probably won't be a DK3 available to the general public. Its possible they might send a close to CV1 prototype to major gaming developers.

 

I have the DK2 and it is immersive, but it simply isn't good enough for flight sims due to the low resolution and the major factor of my IPD being too large. It looks like the CV1 will have a much larger IPD sweetspot, which I will be looking for before buying, no matter how good the unit is for those with average IPD's.

 

I'd definitely wait for the Oculus CV1, but if the Vive consumer version looks like a winner, has DCS support, and Oculus hasn't released, or posted its specs for their consumer version then I would definitely look seriously at Vive, even if it is more expensive than the CV1's project price.

 

If Vive actually manages release their hardware this year, before Oculus. Oculus may post their CV1 specs, and pricepoint especially if their specs are better and cheaper. Although I think Oculus was more worried about developers releasing poor VR headsets early, souring the market, which Valve is unlikely to do.

Posted
What benefitted Oculus was their partnership with Valve, which was cut short when the FB acquisition was announced.

 

Their is no doubt Valve's and Oculus benefitted from their partnership, but neither together or apart had the monies to create what they wanted. Their partnerships with HTC, Facebook/Samsung is better for both them and for us with the competition it created.

 

Oculus will get along just fine after hiring Valve's lead VR tech in Abrish. spell? Not to mention Carmack, and hiring another three hundred of the top VR/3D/ hardware/software gaming techs and managers in the sector. Oculus might have a slight edge in the display department, since their partnership with Samsung gives them access to very highend custom displays at a cheaper pricepoint.

Posted

Thank you for the excellent analysis guys. I agree it's best to wait given the $350.00 price tag and the fact that CV1 is probably due out within the next year.

 

The good news is that the current users love their DK2. Great to hear that!

Posted
The good news is that the current users love their DK2. Great to hear that!

 

It does seem that even terrible looking games are completely immersive within the rift even as it is today. This bodes very well for a production headset with a high res display playing highly polished AAA titles.

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