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Oculus Rift and DCS World Discussion  

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  1. 1. Oculus Rift and DCS World Discussion

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Posted
same for landings. K-4, FW190 and Mig21 is quite easy to land in VR

 

ok, cool. so basically reading panels/gauges/HUD at seated position (NOT looking up close) AND identifying targets from visual range are the kicker (drawback) to the rift's experience due to resolution.

 

what does everyone think about the sound in VR? does it feel spatial? (another question to RIFT DCS Users.. ;) )

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Posted
That's not just you. I also have a black flickering in just the right side of the Rift. I also thought it was a browser or some other window I had open when I started DCS, but even after closing everything I get it.

 

You're not alone :thumbup:

 

I'm glad you guys mentioned this. I thought I was the only one and I thought it was a problem with my DK2. I get the flickering in the left eye.

Posted (edited)
their is no vr sound, if you have a good surround system and a buttkicker it cant get any better unless you have a motion pit

 

finally, a real perspective about sound in VR. in the past, i asked if there was spatial sound, but noobs kept telling me audio is how it should be and it works as if you turned your head left or right... BUT ITS NOT just left and right, it is also above and behind you.... ( i have tried realspace demo - and you can sense where an object is i.e. a bird or bee flying past you with my eyes closed)

 

just like how people get amazed about how 3d polygons on shapes (like switches and buttons that stick out in VR) instead of bitmap textures on a flat object.. from vavle / oculus research about sound states that sound also requires special attention.

 

thank you for sharing, i guess i will find out when i actually used the rift, and thanks for being the first person tell me that sound is not spatial.

 

I wonder if Eagle Dynamics will incorporate 3d sound such as oculus's realspace 3d sound technology into DCS World...

 

maybe someone can prove me wrong, by getting into the rift, have a friend or ai in session, fly past you with your eyes close and figure where the friend or ai is coming from... ;)

Edited by hannibal

find me on steam! username: Hannibal_A101A

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Posted

Oculus has hired quality sound engineers to add headphones too their CV1 HMD, Vive has also suggested they will incorporate headphones into their consumer version aswell. This will certainly help game developer sound engineers when they know exactly how their games will sound, as opposed to having their games sound completely different on hundreds of different quality sound headsets. Of course people will be able to still use their own sound solutions, if they feel it suits them better.

Posted

Can someone provide a list of the planes with the clickable cockpits? Some have it and some don't from what I'm seeing. thank you :)

Derek "BoxxMann" Speare

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Posted
Can someone provide a list of the planes with the clickable cockpits? Some have it and some don't from what I'm seeing. thank you :)

The ones I can think of right away:

 

A-10C

F-86

Mig-15

Mig-21

P-51D

L-39

Hawk

M-2000C (coming soon)

Posted
Can someone provide a list of the planes with the clickable cockpits? Some have it and some don't from what I'm seeing. thank you :)

 

I think it's only the FC3 aircraft that don't have clickable pits.

Posted

Thank you, Gents *thumbsup*

Derek "BoxxMann" Speare

derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform!

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Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC

Been Flight Simming Since 1988!

Useful VR settings and tips for DCS HERE

Posted

This is a recording I made in DCS VR mode to show how cool it might be to walk around your aircraft.

 

 

Vive might work better, but you would still need a lot of room. If you can fit a fighter jet into one of the rooms in your house ... you should be fine.

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Posted
not sure, i have to be honest, i dont play DCS much, im am just waiting for the oculus CV1 to be release till i actually fly in DCS.

 

i cant do the 2d monitor nor trackIR, i have to dive in VR!

 

i look forward to hearing about your VR air refuel experience!

 

VR Air-Refueling is pretty easy, I had trouble seeing the visual indicators because of the low resolution but once you know where you have to be in formation with the tanker its no problem at all.

Posted

Vive might work better, but you would still need a lot of room. If you can fit a fighter jet into one of the rooms in your house ... you should be fine.

 

This is exactly why I don't get the hype of room scale VR. I don't see that many applications of running around in a relatively small room. I guess we could run on a spot simulating much greater areas, then it wouldn't matter if our VR room is 15x15 or 10x10. We could also fight off Zombies trying to take over World "room" domination. I see they are now experimenting with teleportation from one small area to another small area which should have many applications.

Posted (edited)

Chivas, I can understand there will be a challenge with roomscale but I think it will be the superior experience. I have learned one thing from trying to simulate roomscale with the DK2; I will only be buying a HMD that has MUCH better tracking than a DK2. The DK2 can only just track a fighter cockpit properly and it can only do about 2.5m-3m straight down the lens. I have made a few recordings now and I have had to use a lot of tricks to get the shots.

 

Here is a similar video to the last one. I made this one with the AI Chinook. Like I said, I have to move the camera to get these shots because the DK2 doesn't track very well. Still it should give a good idea.

 

 

I'm going to upload one more video taken 'Point of View' on the Ticonderoga class ship under attack from some Tu-22M3 anti-ship bombers. It turned out cooler than I exepected. I will probably make another video 'Point of View' on an OHP class vessel in the future.

 

Also planned is a roomscale demo in the Mi-8. I want to simulate a cargo slingload operation. I want to see if a person in VR can hangout the sidedoor and give directions on the intercom.

Edited by vicx
Posted
Chivas, I can understand there will be a challenge with roomscale but I think it will be the superior experience. I have learned one thing from trying to simulate roomscale with the DK2; I will only be buying a HMD that has MUCH better tracking than a DK2. The DK2 can only just track a fighter cockpit properly and it can only do about 2.5m-3m straight down the lens. I have made a few recordings now and I have had to use a lot of tricks to get the shots.

 

Here is a similar video to the last one. I made this one with the AI Chinook. Like I said, I have to move the camera to get these shots because the DK2 doesn't track very well. Still it should give a good idea.

 

 

I'm going to upload one more video taken 'Point of View' on the Ticonderoga class ship under attack from some Tu-22M3 anti-ship bombers. It turned out cooler than I exepected. I will probably make another video 'Point of View' on an OHP class vessel in the future.

 

Also planned is a roomscale demo in the Mi-8. I want to simulate a cargo slingload operation. I want to see if a person in VR can hangout the sidedoor and give directions on the intercom.

 

 

The single camera DK2 "prototype" wasn't optimized for large room scale simming. I'm sure you won't have any problems doing your simulated walk around aircraft check with the dual tracking Vive and Rift units. The Touch inputs may even be better for performing aircraft checks with their more inherent hand dexterity possibilities. The Vive wands will be better suited in their current form for ground crews marshalling aircraft. That said we have no idea what the final specs of either units are yet.

 

I've looked forward to the day we could have the OPTION to socialize, and plan missions in the ready room, and run to the aircraft when scrambled. BUT nobody would have a room that large, so some sort simulated motion would have to be incorporated. So it would make absolutely no difference if your usable VR space was 6x6 or 15x15.

Posted (edited)
i would like to sit next to Chivas in the ready room and chat in VR. :)

 

Now your making me uncomfortable. ;] That said I'm sure squads would love it. In the future I can see squad leaders standing infront of the war map detailing their missions. With each member having their own persona and style, so you know who to look at when your giving them the stick. :)

 

edit... when I actually think about it, the social aspect of gaming can be far more immersive than offline gaming....my most immersive experiences in flight sims were partnering with people from around the world in the flight sim environment. Many people have derided Oculus when they partnered with Facebook, saying that Facebook would turn the Rift from a gaming peripheral to a social peripheral. It never happened, as Facebook just poured more money into making the best possible VR headset, as they understood that a great gaming headset would also translate into a great social headset. The Social aspect only enhances the experience of any sim.

Edited by Chivas
Posted

повторение мать учения!

 

Here's my renewed request for a seat adjustment control. It's frustrating to get one's eyepoint set correctly at times with the Oculus.

 

ED: Let's have a seat adjustment :joystick:

Derek "BoxxMann" Speare

derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform!

i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes

Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC

Been Flight Simming Since 1988!

Useful VR settings and tips for DCS HERE

Posted
повторение мать учения!

 

Here's my renewed request for a seat adjustment control. It's frustrating to get one's eyepoint set correctly at times with the Oculus.

 

ED: Let's have a seat adjustment :joystick:

If you're talking about what I think you're talking about, we do have that. Here's what I think you have to do (to the best of my recollection):

If you press LAlt + C, it toggles "clickable mouse cockpit control." You want it off, so that the little yellow crosshair is gone. Then, for me at least, I have to hold down my middle mouse button and just move the mouse. Forward/backward movement moves you up and down, left/right movement moves you left and right, and rolling the mouse wheel while still holding it down moves you forward and backward. (All this assumes that your mouse wheel is also your middle mouse button.) Now, I'm not sure if you have to map these movements to your mouse, because I don't remember doing that myself, so it may be the default.

 

I hope this helps. Please let me know if it doesn't, so that I can edit this post or delete it altogether. Good luck... :)

Posted

Thanks, Gents, I found it...and it's something heretofore I didn't know to exist :) While it's a bit wonky to use, it is possible to move the eyepoint in each plane with RShft+RCtrl+KP(x) and then save that position as the default eyepoint by aircraft. :joystick:

 

My angst has been cured :thumbup: :smartass: :pilotfly:

Derek "BoxxMann" Speare

derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform!

i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes

Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC

Been Flight Simming Since 1988!

Useful VR settings and tips for DCS HERE

Posted
Thanks, Gents, I found it...and it's something heretofore I didn't know to exist :) While it's a bit wonky to use, it is possible to move the eyepoint in each plane with RShft+RCtrl+KP(x) and then save that position as the default eyepoint by aircraft. :joystick:

 

My angst has been cured :thumbup: :smartass: :pilotfly:

Is it wonky to use for you because you have to use two hands?

 

The way I suggested requires only one hand. Could you not get it to work for you?

Posted

Anyone notice the rock solid FPS with the latest NVIDIA drivers? The one released (for GTX980, anyway) on Nov 4? Previously, Oil Rig landing was unplayable. Free flight was mostly OK until you got close to the ground. After the Nvidia update, it's locked at 75FPS. Anyone notice it?

 

Now, I did add JSGME to add Polaris DCS profile, but I don't think that had anything to do with it.

 

hsb

hsb

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Posted

Oculus Rift and DCS World Discussion

 

Anyone notice the rock solid FPS with the latest NVIDIA drivers? The one released (for GTX980, anyway) on Nov 4? Previously, Oil Rig landing was unplayable. Free flight was mostly OK until you got close to the ground. After the Nvidia update, it's locked at 75FPS. Anyone notice it?

 

Now, I did add JSGME to add Polaris DCS profile, but I don't think that had anything to do with it.

 

hsb

 

 

What's "Polaris DCS profile"? I must have missed it.

 

Markeebo

 

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  • ED Team
Posted
DCS World is now working in Vive and we are currently testing the VR game controllers for cockpit interaction.

 

great news :thumbup:

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