hannibal Posted October 29, 2015 Posted October 29, 2015 same for landings. K-4, FW190 and Mig21 is quite easy to land in VR ok, cool. so basically reading panels/gauges/HUD at seated position (NOT looking up close) AND identifying targets from visual range are the kicker (drawback) to the rift's experience due to resolution. what does everyone think about the sound in VR? does it feel spatial? (another question to RIFT DCS Users.. ;) ) find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
frank7006 Posted October 29, 2015 Posted October 29, 2015 That's not just you. I also have a black flickering in just the right side of the Rift. I also thought it was a browser or some other window I had open when I started DCS, but even after closing everything I get it. You're not alone :thumbup: I'm glad you guys mentioned this. I thought I was the only one and I thought it was a problem with my DK2. I get the flickering in the left eye.
hannibal Posted October 29, 2015 Posted October 29, 2015 (edited) their is no vr sound, if you have a good surround system and a buttkicker it cant get any better unless you have a motion pit finally, a real perspective about sound in VR. in the past, i asked if there was spatial sound, but noobs kept telling me audio is how it should be and it works as if you turned your head left or right... BUT ITS NOT just left and right, it is also above and behind you.... ( i have tried realspace demo - and you can sense where an object is i.e. a bird or bee flying past you with my eyes closed) just like how people get amazed about how 3d polygons on shapes (like switches and buttons that stick out in VR) instead of bitmap textures on a flat object.. from vavle / oculus research about sound states that sound also requires special attention. thank you for sharing, i guess i will find out when i actually used the rift, and thanks for being the first person tell me that sound is not spatial. I wonder if Eagle Dynamics will incorporate 3d sound such as oculus's realspace 3d sound technology into DCS World... maybe someone can prove me wrong, by getting into the rift, have a friend or ai in session, fly past you with your eyes close and figure where the friend or ai is coming from... ;) Edited October 30, 2015 by hannibal find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
Einherjer Posted October 30, 2015 Posted October 30, 2015 Even with track ir the sound direction changes with head movement, but when you wear a hard helmet with headphones in it, then the sound is just everywhere.
Chivas Posted October 30, 2015 Posted October 30, 2015 Oculus has hired quality sound engineers to add headphones too their CV1 HMD, Vive has also suggested they will incorporate headphones into their consumer version aswell. This will certainly help game developer sound engineers when they know exactly how their games will sound, as opposed to having their games sound completely different on hundreds of different quality sound headsets. Of course people will be able to still use their own sound solutions, if they feel it suits them better.
DerekSpeare Posted October 30, 2015 Posted October 30, 2015 Can someone provide a list of the planes with the clickable cockpits? Some have it and some don't from what I'm seeing. thank you :) Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
Fred00 Posted October 30, 2015 Posted October 30, 2015 Can someone provide a list of the planes with the clickable cockpits? Some have it and some don't from what I'm seeing. thank you :) The ones I can think of right away: A-10C F-86 Mig-15 Mig-21 P-51D L-39 Hawk M-2000C (coming soon)
bongodriver Posted October 30, 2015 Posted October 30, 2015 Can someone provide a list of the planes with the clickable cockpits? Some have it and some don't from what I'm seeing. thank you :) I think it's only the FC3 aircraft that don't have clickable pits.
DerekSpeare Posted October 30, 2015 Posted October 30, 2015 Thank you, Gents *thumbsup* Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
vicx Posted October 31, 2015 Posted October 31, 2015 This is a recording I made in DCS VR mode to show how cool it might be to walk around your aircraft. Vive might work better, but you would still need a lot of room. If you can fit a fighter jet into one of the rooms in your house ... you should be fine. 1
Etirion Posted October 31, 2015 Posted October 31, 2015 not sure, i have to be honest, i dont play DCS much, im am just waiting for the oculus CV1 to be release till i actually fly in DCS. i cant do the 2d monitor nor trackIR, i have to dive in VR! i look forward to hearing about your VR air refuel experience! VR Air-Refueling is pretty easy, I had trouble seeing the visual indicators because of the low resolution but once you know where you have to be in formation with the tanker its no problem at all.
Chivas Posted October 31, 2015 Posted October 31, 2015 Vive might work better, but you would still need a lot of room. If you can fit a fighter jet into one of the rooms in your house ... you should be fine. This is exactly why I don't get the hype of room scale VR. I don't see that many applications of running around in a relatively small room. I guess we could run on a spot simulating much greater areas, then it wouldn't matter if our VR room is 15x15 or 10x10. We could also fight off Zombies trying to take over World "room" domination. I see they are now experimenting with teleportation from one small area to another small area which should have many applications.
vicx Posted November 1, 2015 Posted November 1, 2015 (edited) Chivas, I can understand there will be a challenge with roomscale but I think it will be the superior experience. I have learned one thing from trying to simulate roomscale with the DK2; I will only be buying a HMD that has MUCH better tracking than a DK2. The DK2 can only just track a fighter cockpit properly and it can only do about 2.5m-3m straight down the lens. I have made a few recordings now and I have had to use a lot of tricks to get the shots. Here is a similar video to the last one. I made this one with the AI Chinook. Like I said, I have to move the camera to get these shots because the DK2 doesn't track very well. Still it should give a good idea. I'm going to upload one more video taken 'Point of View' on the Ticonderoga class ship under attack from some Tu-22M3 anti-ship bombers. It turned out cooler than I exepected. I will probably make another video 'Point of View' on an OHP class vessel in the future. Also planned is a roomscale demo in the Mi-8. I want to simulate a cargo slingload operation. I want to see if a person in VR can hangout the sidedoor and give directions on the intercom. Edited November 1, 2015 by vicx
Chivas Posted November 1, 2015 Posted November 1, 2015 Chivas, I can understand there will be a challenge with roomscale but I think it will be the superior experience. I have learned one thing from trying to simulate roomscale with the DK2; I will only be buying a HMD that has MUCH better tracking than a DK2. The DK2 can only just track a fighter cockpit properly and it can only do about 2.5m-3m straight down the lens. I have made a few recordings now and I have had to use a lot of tricks to get the shots. Here is a similar video to the last one. I made this one with the AI Chinook. Like I said, I have to move the camera to get these shots because the DK2 doesn't track very well. Still it should give a good idea. I'm going to upload one more video taken 'Point of View' on the Ticonderoga class ship under attack from some Tu-22M3 anti-ship bombers. It turned out cooler than I exepected. I will probably make another video 'Point of View' on an OHP class vessel in the future. Also planned is a roomscale demo in the Mi-8. I want to simulate a cargo slingload operation. I want to see if a person in VR can hangout the sidedoor and give directions on the intercom. The single camera DK2 "prototype" wasn't optimized for large room scale simming. I'm sure you won't have any problems doing your simulated walk around aircraft check with the dual tracking Vive and Rift units. The Touch inputs may even be better for performing aircraft checks with their more inherent hand dexterity possibilities. The Vive wands will be better suited in their current form for ground crews marshalling aircraft. That said we have no idea what the final specs of either units are yet. I've looked forward to the day we could have the OPTION to socialize, and plan missions in the ready room, and run to the aircraft when scrambled. BUT nobody would have a room that large, so some sort simulated motion would have to be incorporated. So it would make absolutely no difference if your usable VR space was 6x6 or 15x15.
hannibal Posted November 1, 2015 Posted November 1, 2015 i would like to sit next to Chivas in the ready room and chat in VR. :) find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
Chivas Posted November 1, 2015 Posted November 1, 2015 (edited) i would like to sit next to Chivas in the ready room and chat in VR. :) Now your making me uncomfortable. ;] That said I'm sure squads would love it. In the future I can see squad leaders standing infront of the war map detailing their missions. With each member having their own persona and style, so you know who to look at when your giving them the stick. :) edit... when I actually think about it, the social aspect of gaming can be far more immersive than offline gaming....my most immersive experiences in flight sims were partnering with people from around the world in the flight sim environment. Many people have derided Oculus when they partnered with Facebook, saying that Facebook would turn the Rift from a gaming peripheral to a social peripheral. It never happened, as Facebook just poured more money into making the best possible VR headset, as they understood that a great gaming headset would also translate into a great social headset. The Social aspect only enhances the experience of any sim. Edited November 2, 2015 by Chivas
DerekSpeare Posted November 3, 2015 Posted November 3, 2015 повторение мать учения! Here's my renewed request for a seat adjustment control. It's frustrating to get one's eyepoint set correctly at times with the Oculus. ED: Let's have a seat adjustment :joystick: Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
gtrdrt Posted November 5, 2015 Posted November 5, 2015 повторение мать учения! Here's my renewed request for a seat adjustment control. It's frustrating to get one's eyepoint set correctly at times with the Oculus. ED: Let's have a seat adjustment :joystick: If you're talking about what I think you're talking about, we do have that. Here's what I think you have to do (to the best of my recollection): If you press LAlt + C, it toggles "clickable mouse cockpit control." You want it off, so that the little yellow crosshair is gone. Then, for me at least, I have to hold down my middle mouse button and just move the mouse. Forward/backward movement moves you up and down, left/right movement moves you left and right, and rolling the mouse wheel while still holding it down moves you forward and backward. (All this assumes that your mouse wheel is also your middle mouse button.) Now, I'm not sure if you have to map these movements to your mouse, because I don't remember doing that myself, so it may be the default. I hope this helps. Please let me know if it doesn't, so that I can edit this post or delete it altogether. Good luck... :)
Kayos Posted November 5, 2015 Posted November 5, 2015 Or this: http://forums.eagle.ru/showpost.php?p=1939453&postcount=6 [sIGPIC][/sIGPIC]
DerekSpeare Posted November 6, 2015 Posted November 6, 2015 Thanks, Gents, I found it...and it's something heretofore I didn't know to exist :) While it's a bit wonky to use, it is possible to move the eyepoint in each plane with RShft+RCtrl+KP(x) and then save that position as the default eyepoint by aircraft. :joystick: My angst has been cured :thumbup: :smartass: :pilotfly: Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
gtrdrt Posted November 6, 2015 Posted November 6, 2015 Thanks, Gents, I found it...and it's something heretofore I didn't know to exist :) While it's a bit wonky to use, it is possible to move the eyepoint in each plane with RShft+RCtrl+KP(x) and then save that position as the default eyepoint by aircraft. :joystick: My angst has been cured :thumbup: :smartass: :pilotfly: Is it wonky to use for you because you have to use two hands? The way I suggested requires only one hand. Could you not get it to work for you?
hansangb Posted November 7, 2015 Posted November 7, 2015 Anyone notice the rock solid FPS with the latest NVIDIA drivers? The one released (for GTX980, anyway) on Nov 4? Previously, Oil Rig landing was unplayable. Free flight was mostly OK until you got close to the ground. After the Nvidia update, it's locked at 75FPS. Anyone notice it? Now, I did add JSGME to add Polaris DCS profile, but I don't think that had anything to do with it. hsb hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
Markeebo Posted November 7, 2015 Posted November 7, 2015 Oculus Rift and DCS World Discussion Anyone notice the rock solid FPS with the latest NVIDIA drivers? The one released (for GTX980, anyway) on Nov 4? Previously, Oil Rig landing was unplayable. Free flight was mostly OK until you got close to the ground. After the Nvidia update, it's locked at 75FPS. Anyone notice it? Now, I did add JSGME to add Polaris DCS profile, but I don't think that had anything to do with it. hsb What's "Polaris DCS profile"? I must have missed it. Markeebo Sent from my iPhone using Tapatalk
ED Team BIGNEWY Posted November 7, 2015 ED Team Posted November 7, 2015 DCS World is now working in Vive and we are currently testing the VR game controllers for cockpit interaction. great news :thumbup: Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
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