mhe Posted June 15, 2013 Posted June 15, 2013 There is support hacked together with Vireio and FaceTrackNoIR for FSX, War Thunder supports it, also there is already a beta of a user-made plugin for X-Plane. And perhaps VorpX will work fine with DCS (if the HUD is made to work correctly with stereoscopy, if not, there is always the inferior but more compatible Z-Buffer approach). Got my shipping e-Mail last night, UPS says I'm going to receive my Rift on monday! :D Getting native support for DCS is a must have. There are plenty of things where the keyboard doesn't matter as much. Imagine being the door gunner on the Huey in MP while wearing the rift. Hell yeah... | i9 12900K | 64GB DDR5-6000 | STRIX RTX 4090 OC | LG 38GN950 38" | | Hanns-G HT225HPB | TIR 5 & Varjo Aero | Virpil Throttle & Stick | TM TPRs | You don't stop playing because you grow old, you grow old because you stop playing.
bilbosmeggins Posted June 15, 2013 Posted June 15, 2013 ...............................but with the A10C, a full clickable cockpit and the hotas, it's all you need. And the ability to read braille and have a memory like an elephant. I have the Warthog Hotas, but honestly don't think I could locate and manipulate every switch, dial and rotary blind-folded. Well I could, but not necessarily the correct ones :dunno:
Mnemonic Posted June 15, 2013 Posted June 15, 2013 (edited) I feel like this is going to be one heck of a sham. I dunno... just kinda feel like something is off with this, I think it might be over hyped and people will be disappointed. I would love to be wrong tho. Unless Oculus will use damn super awesome screen in consumer model. I don't like the hype too, it is pretty good device on VR market that's I agree. But all this hype can play a bad joke with Oculus guys the moment they release consumer version, if it is not flawless, like every gamer now seems to expect. Consumer market is too spoiled with all the Full HD and Retina glory to justify pixelated imagery in the Rift. And I don't think that they solved all the image quality issues with HD model demoed on E3. After all it is 960 pixels horizontally stretched through your entire field of view, not that big leap from 640 pixels they have in Dev Kit. Only 1.5 times more, where in DK you see 2 discrete pixels, in HD you see 3. Yep you're wrong. I have tried it for 15 min tonight (just received my kit) and I'm stunned (and motion sick as shit :megalol:). The resolution is already enough for a proper experience in DCS IMO. I was quite surprise with the image knowing the crappy resolution. The feeling will go away, you will soon understand that resolution in Rift DK is very very far to be called useful in DCS. Yes you feel immersed, but you have so many disadvantages in situational awareness than with regular Full HD monitor + TrackIR. You officially blind pilot in Rift, you cannot read gauges, and I'm not talking about finding the targets. Very immersed pilot, but blind. And motion sickness is intense yep... Everyone who tries one is absolutely blown away by the thing, even the hardest of skeptics. First impression is really powerful, especially if you use Rift Coaster to demo. But if you try to use it for practical flight simming you will see disadvantages and problems soon. Edited June 15, 2013 by Mnemonic
Pnume Posted June 15, 2013 Posted June 15, 2013 The feeling will go away, you will soon understand that resolution in Rift DK is very very far to be called useful in DCS. Yes you feel immersed, but you have so many disadvantages in situational awareness than with regular Full HD monitor + TrackIR. You officially blind pilot in Rift, you cannot read gauges, and I'm not talking about finding the targets. Very immersed pilot, but blind. And motion sickness is intense yep... I have to disagree. I looked at it with the gauge reading in mind and I felt it was sufficient. With the occulus you will be much closer to the instruments panel than you are with a monitor. Well maybe you won't be able to see the smallest digits but when you know your aircraft you just need to see the arrow to know the reading. I actually can't read them on my monitor with the FOV i use to fly normally and it is hardly an issue. Seeing other planes is another issue but it is pretty hard to see them on a monitor as well. Padlock compensate for that. DCS could also make other planes at least one pixel big as soon as they are at a distance where you would see them in real life. That would do the trick.
159th_Viper Posted June 15, 2013 Posted June 15, 2013 .....Well maybe you won't be able to see the smallest..... That right there is not good enough IMHO. If certain aspects/visuals in-cockpit are unreadable then what's the point? Are there plans to release a HD version? Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Mnemonic Posted June 15, 2013 Posted June 15, 2013 (edited) If you set up the in-game FOV close to the FOV of the Rift, how it should be, it is impossible to use CDU, and HUD in A-10, not a single digit or character is readable. You kinda can guess where variometer arrow point at. I posted pictures few pages before. http://forums.eagle.ru/showpost.php?p=1764950&postcount=374 Edited June 15, 2013 by Mnemonic
Cedaway Posted June 15, 2013 Posted June 15, 2013 If O.R. comes to FullHD, I might get it into consideration. But, as Mnemonic has well demonstrated in his printscreens and photos, it's presently not suitable for DCS. I'm looking forward the 1080p version... But I'll not pave the way in buying it $$$ without tests and advises first. DCS Wish: Turbulences affecting surrounding aircraft... [sIGPIC] [/sIGPIC] Gigabyte GA-Z170-HD3P - Intel Core i5 6600K - 16Gb RAM DDR4-2133 - Gigabyte GeForce GTX 1080 G1 Gaming - 8 Go - 2 x SSD Crucial MX300 - 750 Go RAID0 - Screens: HP OMEN 32'' 2560x1440 + Oculus Rift CV1 - Win 10 - 64bits - TM WARTHOG #889 - Saitek Pro Rudder.
latearrival Posted June 15, 2013 Posted June 15, 2013 Oculus Rift prototype now at 1080p The O.R. prototype is now running at 1080p... http://www.oculusvr.com/blog/oculus-at-e3-2013/ Assuming the consumer O.R. will be at that resolution ( 960 x 1080 portrait for each eye), will that be enough for DCS? Windows 10 | i5 2500k @ 4.4Ghz | MSI GTX 970 4GB | 8GB RAM | ASRock P67 Extreme4 | Seasonic X-Series 650W PSU | Oculus Rift DK2 | CH Fighterstick, Throttle & Pedals
Mnemonic Posted June 15, 2013 Posted June 15, 2013 (edited) Assuming the consumer O.R. will be at that resolution ( 960 x 1080 portrait for each eye), will that be enough for DCS? Considering very big FOV, my opinion - it will be not enough. Give it 4 times more pixels (4k panel for both eyes, 2k per eye), and it will be great to use, and somehow comparable to monitor experience in terms of image clarity, if they will also eliminate terrible ghosting. Edited June 15, 2013 by Mnemonic
latearrival Posted June 15, 2013 Posted June 15, 2013 Give it 4 times more pixels (4k panel for both eyes, 2k per eye), and it will be great to use, and somehow comparable to monitor experience in terms of image clarity Then we'd better hope the Apple vs Samsung mobile phone 'arms race' continues to create increasingly ridiculous high res screens (for mobiles) that we get to enjoy the benefits of ;) Windows 10 | i5 2500k @ 4.4Ghz | MSI GTX 970 4GB | 8GB RAM | ASRock P67 Extreme4 | Seasonic X-Series 650W PSU | Oculus Rift DK2 | CH Fighterstick, Throttle & Pedals
Pnume Posted June 15, 2013 Posted June 15, 2013 Considering very big FOV, my opinion - it will be not enough. Give it 4 times more pixels (4k panel for both eyes, 2k per eye), and it will be great to use, and somehow comparable to monitor experience in terms of image clarity, if they will also eliminate terrible ghosting. This is not a relevant observation. The pixel density is more than 2 time greater in the center. The 2 sides of the screen overlap and the image is distorted so you get more detail in the center. I will try hawken this afternoon. it should give me a better view since there are gauge in the cockpit (I don't think they are operational but it should do).
npole Posted June 15, 2013 Posted June 15, 2013 (edited) And the ability to read braille and have a memory like an elephant. I have the Warthog Hotas, but honestly don't think I could locate and manipulate every switch, dial and rotary blind-folded. Well I could, but not necessarily the correct ones :dunno: I've learned them all long ago.. anyway I believe that locate and operate the most important ones (80% of them) doesn't require more than a week. Btw when you point it, you can have the tooltip telling you what's that button is for, that surely helps. You can also configure the clickable cross (the one you usually move with the mouse) to bind to the center of your view (permanently or by toggling), this is especially usefull with the rift because then you don't have to use your mouse but you can look (in the real meaning of the word) the switch to click and just press a button on your hotas to click it, so you can forget about your mouse as well. There's also the possibility to use VAC (voice activation) that works quite well with DCS, for those commands that doesn't require an immediate intervention. The possibilities are endless, we just need the developers to add the native support now. NOTE: the consumer version will be 1080p, the discussion about the current resolution are irrelevant, we're asking to add the support today because that's what the developer kit is about, we can't wait for the product to hits the store, we need to move like anyone else, so we have time to tweak it. Especially considering that adding the support to the Oculus Rift requires a very minor effort (we're talking about ten working hours, not to subtract the resources from the other most important features the developers are working on currently). Edited June 15, 2013 by npole
bilbosmeggins Posted June 15, 2013 Posted June 15, 2013 (edited) [quote=npole;1787330............. anyway I believe that locate and operate the most important ones (80% of them) doesn't require more than a week. Btw when you point it, you can have the tooltip telling you what's that button is for, that surely helps.I've learned them all long ago.. anyway I believe that locate and operate the most important ones (80% of them) doesn't require more than a week. Btw when you point it, you can have the tooltip telling you what's that button is for, that surely helps. You can also configure the clickable cross (the one you usually move with the mouse) to bind to the center of your view (permanently or by toggling), this is especially usefull with the rift because then you don't have to use your mouse but you can look (in the real meaning of the word) the switch to click and just press a button on your hotas to click it, so you can forget about your mouse as well. There's also the possibility to use VAC (voice activation) that works quite well with DCS, for those commands that doesn't require an immediate intervention...............[/i] Alternatively, there is the lo-tech option, which quite appeals to my neanderthal-like brain........... A chin strap that opens a little flap on the underside of the Rift when you open your mouth. A quick peek down at the keyboard/HOTAS, shut your cake-hole and you're good to go :music_whistling: PS: And it doesn't cost any system resources ;) Edited June 15, 2013 by bilbosmeggins
Pnume Posted June 15, 2013 Posted June 15, 2013 (edited) If you set up the in-game FOV close to the FOV of the Rift, how it should be, it is impossible to use CDU, and HUD in A-10, not a single digit or character is readable. You kinda can guess where variometer arrow point at. I posted pictures few pages before. http://forums.eagle.ru/showpost.php?p=1764950&postcount=374 Apparently I can't play hawken with rift but I watch that video with the rift on my head. It shows pretty well how it looks (set on 720 p). Very sufficent for me. Of course you can't see the small digits but I don't need them. Edited June 15, 2013 by Pnume
bilbosmeggins Posted June 15, 2013 Posted June 15, 2013 Been having a poke about on Youtube and it seem that the "can't see my keyboard" conundrum isn't such a problem after all...... Pertinent info at 7.25(ish) And my incredibly imaginitive chinstrap won't now be going into production, lol
Mnemonic Posted June 15, 2013 Posted June 15, 2013 I found the stereoscopy is a bit exaggerated it this one, looks like in-game IPD is too big. And btw - can't see anything on gauges, even if they would be live.
Pnume Posted June 15, 2013 Posted June 15, 2013 (edited) I found the stereoscopy is a bit exaggerated it this one, looks like in-game IPD is too big. And btw - can't see anything on gauges, even if they would be live. Have you set your screen resolution to the rift resolution? It is kind of weird otherwise There is nothing to see on the gauge. They are empty. I don't know if you have tried the titans of space demo: there is a zoom in there that would solve the problem of seeing small details. You would you have to set the zoom function on a spare buton. Edited June 16, 2013 by Pnume
mhe Posted June 16, 2013 Posted June 16, 2013 For those who didn't watch the video, here is a still showing the difference concerning the screen door effect between the current developer version and the HD prototype: | i9 12900K | 64GB DDR5-6000 | STRIX RTX 4090 OC | LG 38GN950 38" | | Hanns-G HT225HPB | TIR 5 & Varjo Aero | Virpil Throttle & Stick | TM TPRs | You don't stop playing because you grow old, you grow old because you stop playing.
mhe Posted June 18, 2013 Posted June 18, 2013 Oculus just announced that they got 16 million US$ investor money (besides other money I'm sure they got from the guys endorsing them in their previous Kickstarter video) which will allow them great purchasing power for future endeavours. The future of gaming sure looks exciting. Since this thread has become on of the top 5 in terms of posts in this subforum, it might be good to see some ED folks having a more or less official word about it. The low res problem has been somewhat fixed and quality will increase even more over time, visibility of the keyboard is possible via the lower air vents etc. So basically every possible problem for this device to be very very viable for flight simulation is fixed within very overseeable timeframes. And if integrating their SDK is as easy as they claim, it might be a must-have for DCS. Perhaps when EDGE comes out... If you do a new rendering engine, you might put in stereoscopic support as well. Even if you make me pay me extra for it (EDGE 3D or something), but damn I want it... | i9 12900K | 64GB DDR5-6000 | STRIX RTX 4090 OC | LG 38GN950 38" | | Hanns-G HT225HPB | TIR 5 & Varjo Aero | Virpil Throttle & Stick | TM TPRs | You don't stop playing because you grow old, you grow old because you stop playing.
Maximus_G Posted June 18, 2013 Posted June 18, 2013 OR resolution issue is a flashback to 800x600 era. The happy simming days.
Flim Posted June 18, 2013 Posted June 18, 2013 Ya, 16 million in funding will benefit all of us when it comes to the consumer version. It looks we will have high res screens and positional tracking... everything form there will be a bonus. This is the best chance for ED to have some free marketing and take advantage of a gaming transition. The early adopters will benefit and with such a niche market, it should be an easy decision.
Jeesus Posted June 19, 2013 Posted June 19, 2013 Hey Guys! I just wanted to share my opinion about OR... personally I'm a heavy supporter for the implementation into DCS and I think this is going to be the future of simulation in general because (in reference to some older posts here) money always talks and the cost effectiveness/immersion ratio is nowhere near to anything else. I'm always truly amazed when browsing the new creations in the homebuilt cockpit section here and feeling sad when I see 27 inch monitors in front of those pits as they deserve at least 3 full HD projectors with curved screen but a damn setup like that costs like 3000$ at least. :cry: So at the end the 300 $ for the OR is a little bit more wallet friendly and the dev kit is just the first step for screen quality... TrailBlazer
Jeesus Posted June 19, 2013 Posted June 19, 2013 A possible solution for 3D rift support... NEED FEEDBACK Rift owner DCS fans plz give these videos a try and give me feedback on how the 3D working!!! Regards J TrailBlazer
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