Jeffg54 Posted May 29, 2014 Posted May 29, 2014 One question please. How do I move my Huey Module over to Steam so I can use it there. Thanks,
cichlidfan Posted May 29, 2014 Posted May 29, 2014 The answer should be in here. Steam Frequently Asked Questions (FAQ) and Steam Specific Issues ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
KaspeR32 Posted May 29, 2014 Posted May 29, 2014 I tried the different SDKs oculus has.. to no avail....I gave up trying to get it to work with my AMD card....I get the black screen too. Hoping the DCS crew look at this problem. Im just using Rise of Flight with Tridef now and it works beautifully!! I posted here a while ago about my AMD card not working with the rift. I've decided to stop playing DCS until EDGE (and hopefully full rift support.) See you guys in 2 years. ;) Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
blksolo Posted May 29, 2014 Posted May 29, 2014 Has ED acknowledged any problems with AMD cards and rift support for DCS? Intel i7 6700k OC 4.7ghz Asus ROG Maximus VIII Hero Motherboard Zotac GTX980ti 6GB Amp Extreme 32 GB DDR4 3200 RAM Oculus Rift CV1 Thrustmaster Warthog
rabidmanatee Posted May 29, 2014 Posted May 29, 2014 (edited) has anyone fixed the black screen issue with AMD cards yet? I asked the same question a month or two ago and never found or heard of a solution for native support of rift and AMD. The good news is that using the Stereo monitor setting in DCS and opentrack I was able to approximate the experience. A highlight is that opentrack supports other trackers. This lets me attach a Hydra to the HMD for translation tracking in addition to rifts angular tracking. This allowed 6DOF movement and importantly leaning into the instrument panel in game in order to read the instruments. Two issues I had to address was editing the Stereo.lua file properly as the defaults were far from correct. This is what I did: Flip the signs for left/right viewDx and zero the values. Then progressively increased the values by .001 until things were comfortable in game. My final value is .005. Other settings I left the same. Also rift support in unchecked(disabled) in DCS settings screen. Note that Stereo monitor does not have barrel distortion but it wasn't noticeable center view and only mildly visible at the edges of view. Setting the values in opentrack is straight forward and there's no gotchas, it requires flipping between opentrack and dcs to set the axis curves. Almost all my curves are just single point to move the max down. They're all linear except for yaw, that need some slight inflection at the far right to get 90 deg gaze along each shoulder to look down each wing and still see the far limit at the tail. I had to invert pitch and TX axis. I think Center Pose is for compensating rotation effects of having the Hydra off center. Would like to hear if anyone fiddles with it. Full disclosure, I upgraded my AMD to an Nvidia since and DCS rift support worked perfectly. No change was necessary other than to turn on DCS rift support. But I still prefer the hydra+rift config. An issue with the rift in particular however is yaw drift that becomes noticeable after about 15 minutes in pit. I find myself progressively rotating to keep the view centered. So the result of all this is the ability to lean closer to the instruments. While it doesn't make everything perfectly legible. I can read the numbers on the larger dials and some of the other instruments depending how far away the panel is. In the Huey I can lean in and read the lines of the white label on the pilot sight. The controls on the center console are easily discerned but any writing is not. Hydra and rift are much better than rift alone, where just about every label in pit is illegible. As improved as it is, it's not an ideal environment to learn the cockpit. In general I'd say the HMD adds a new layer of the flight sim experience beyond what trackir and hotas provide. The ability to maneuver and keep sight of another aircraft over shoulder is really the sensation I've been wanting ever since using padlock in Falcon4. Out of pit, other aircraft are not visible beyond 1 mile and really only effectively below a half mile. Interestingly this gives a twist to the utility of labels. While not particularly realistic, it does mitigate, to some degree, the AC at distance issue. Objects larger than AC suffer less from the low resolution problem and the land scape is entirely believable to point of being navigable. That said, it's unfair to compare flying a rift vs a 3 monitor setup in terms of total experience. Modern displays have had over 20 years of refinement since the first VGA displays. While the rift and support for stereo display in common software is a year or two. For now my flying will be split between stereo and mono, but I expect the ratio to only skew more towards stereo as displays improve. Edited May 29, 2014 by rabidmanatee
clearskies Posted May 29, 2014 Posted May 29, 2014 One question please. How do I move my Huey Module over to Steam so I can use it there. Thanks, Hey Jeff! I searched for an hour an got no response, but I clicked around enough and figured it out. I would recommenced to uninstall it first from your PC. I purchased my games through DCS.com, it might be similiar if you purchased it from another site but you have to get the activation code they provided. Go to digitalcombatsimulator.com Look on the left column for Personal and click it. Then click Order. Now you can look to the right and click Details to get your activation code. Open steam up and and under the Games tab click "activate product on steam" and Viola! Steam will begin to add it. Or try the link below.. https://www.digitalcombatsimulator.com/en/personal/order/ (I was reading there is no need to "deactivate unless you are moving the game to a new PC.) You can do this with all the DCS addons I believe. I moved over, FC3, A10, Huey, Blackshark 2. NOTE - DOWNLOAD DCS world, let it update, and add the activation keys. If you don't see the new additions, make sure DCS world is downloaded and updated and restart Steam. Good luck! :)
clearskies Posted May 29, 2014 Posted May 29, 2014 The answer should be in here. Steam Frequently Asked Questions (FAQ) and Steam Specific Issues Or that! haha. If I had only seen this yesterday! lol
blksolo Posted May 30, 2014 Posted May 30, 2014 Apparently Samsung and Oculus are pairing together for VR,this is good news http://www.engadget.com/2014/05/30/samsung-oculus-partnership/ Intel i7 6700k OC 4.7ghz Asus ROG Maximus VIII Hero Motherboard Zotac GTX980ti 6GB Amp Extreme 32 GB DDR4 3200 RAM Oculus Rift CV1 Thrustmaster Warthog
Chivas Posted June 2, 2014 Posted June 2, 2014 Is there some sort of NDA thats curtails any mention of how DCS looked on the Oculus Rift DK2 at ITEC last month?
Maximus_G Posted June 2, 2014 Posted June 2, 2014 Apparently Samsung and Oculus are pairing together for VR,this is good news http://www.engadget.com/2014/05/30/samsung-oculus-partnership/ Аt last! The great excuse for not picking up the phone
blksolo Posted June 2, 2014 Posted June 2, 2014 Is there some sort of NDA thats curtails any mention of how DCS looked on the Oculus Rift DK2 at ITEC last month? This is the only thing I could find. Intel i7 6700k OC 4.7ghz Asus ROG Maximus VIII Hero Motherboard Zotac GTX980ti 6GB Amp Extreme 32 GB DDR4 3200 RAM Oculus Rift CV1 Thrustmaster Warthog
Mnemonic Posted June 2, 2014 Posted June 2, 2014 These are interesting: http://www.reddit.com/r/oculus/comments/2621gt/tried_the_dk2_at_the_itec_today_screendoor_effect/chnqmty http://www.reddit.com/r/oculus/comments/2621gt/tried_the_dk2_at_the_itec_today_screendoor_effect/chn13v1
Kuky Posted June 2, 2014 Posted June 2, 2014 (edited) These are interesting: Thanks for the links, I am no longer looking forward to this OR... if you can't read instruments and text, it is useless for DCS... at least the guy was honest enough about his experience with it in DCS. Edited June 2, 2014 by Kuky PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
bongodriver Posted June 2, 2014 Posted June 2, 2014 it was his personal experience and is not necessarily how it is for everyone.
Kuky Posted June 2, 2014 Posted June 2, 2014 (edited) Well unless he has little bit bad vision, I take his comment as what I would see (or not see) if I tried one. There's been too many disappointments and I wouldn't be surprised if this was just another one of that list. Edited June 2, 2014 by Kuky PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
blksolo Posted June 2, 2014 Posted June 2, 2014 (edited) I'm gonna have to call BS on this one,I have a DK1 and every once in a while I use my trackir 5 with it and when you lean forward you can read all of the gauges and most instruments and MFD's. The only things I have trouble reading are the control panel letters,UFC letters and other fine print items because trackir loses me if I lean that far in.DK2 will have much wider degree of tracking I am sure. I'm sure there were some items he couldnt read but to say he couldnt read anything is just not true or he is blind. Also with the recent Samsung Oculus collaboration CV1 will be 1440p minimum. Edited June 2, 2014 by blksolo Intel i7 6700k OC 4.7ghz Asus ROG Maximus VIII Hero Motherboard Zotac GTX980ti 6GB Amp Extreme 32 GB DDR4 3200 RAM Oculus Rift CV1 Thrustmaster Warthog
bongodriver Posted June 2, 2014 Posted June 2, 2014 I'm gonna have to call BS on this one,I have a DK1 and every once in a while I use my trackir 5 with it and when you lean forward you can read every single letter and instrument.Dont believe me try it yourself if you have DK1 and trackir. Same for me.
Frusheen Posted June 2, 2014 Posted June 2, 2014 I agree. Can't believe the resolution was as bad as he says. Greasy, fogged up or wrong lenses for his eyes maybe. By zooming slightly with DK1 you can read gauges. DK2 should be better. Unless OLED pentile is a major step backwards. We should know next month. I wouldn't discount OR completely remember these are dev kits with max res of 1080p. Consumer version is expected to be 1440P. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
Mnemonic Posted June 2, 2014 Posted June 2, 2014 I agree. Can't believe the resolution was as bad as he says. Greasy, fogged up or wrong lenses for his eyes maybe. By zooming slightly with DK1 you can read gauges. DK2 should be better. You can't zoom with native DCS world OR implementation, and that's correct, it's very important to keep virtual FOV and HMD FOV the same. You can move your head forward, that's true, however from my personal observation I can't read anything on Su-25T HUD with DK1, and because it's collimated it doesn't matter how close you move your head to it. On the other hand, even if you move your head to the instruments of Frogfoot, it's really hard to read them in DK1. It is possible, but it's far from enjoyable, or realistic. Shouldn't be too long till DK2 will arrive and we will test it first hand. But keep in mind there are just x1.5 pixels more horizontally, and new screens have pentile subpixel layout, so readability may be different from what we expect it to be.
bongodriver Posted June 2, 2014 Posted June 2, 2014 Either way the DK versions are not intended to be enjoyed as final consumer products, anyone buying DK's thinking it represents the full and final experience is kidding themselves.
Kuky Posted June 2, 2014 Posted June 2, 2014 I think DevKits should only be worse looking.... functionality and specs shoyld not be different from actual final product. In order to release final product they must first have tested it (actual hardware) and it wont be as good looking as final product (fact is most people still want a cool looking gadget). So if this test kit is not good enough, it wont matter if final product is cool looking. But in the end unless eventually I try one myself I can never know for sure... time will tell, but now I am sceptical PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
bongodriver Posted June 2, 2014 Posted June 2, 2014 Who is to say the current dev kits aren't worse looking than the intended consumer release? the dev kits are being built with the best components available to them at the time, the components for the consumer release are still being developed, the dev kits are intended to be put in the hands of developers simply so they can implement the functionality to their titles, no they should not be on equal spec to the consumer release or they would be the consumer release.
cichlidfan Posted June 2, 2014 Posted June 2, 2014 I think DevKits should only be worse looking.... functionality and specs shoyld not be different from actual final product. Perhaps that should be the case, but it isn't. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
bongodriver Posted June 2, 2014 Posted June 2, 2014 By that logic all Alpha/beta software should be the final product but delivered in a brown cardboard box or somehow made to look ugly deliberately.
Jeffg54 Posted June 2, 2014 Posted June 2, 2014 Thanks for the tips on moving my module over. I must say that I am really enjoying the Huey in the OR. The panel is not readable but don't need it at this point of my training. Maybe my DK2 will be better. Caught a video on youtube that is really great. Search DCS World Max Flight Stick Oculus Rift and it will come up. He used a Razor (sic) attached to the Rift and can lean in any direction and look at the panel, etc. Pretty cool video. I have the Max flight stick. Anybody have any experiences in DCS World with it??
Recommended Posts