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Oculus Rift and DCS World Discussion


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Oculus Rift and DCS World Discussion  

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  1. 1. Oculus Rift and DCS World Discussion

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I have a question, how is the FoV wider if both eyes are seeing a slightly diferest version of the same thing?

 

It's not the same image at all. Each eye gets its own image and the images are offset by the IPD (eye distance, basically). Therefore the left eye can see more on the left side of the head and the right eye sees more on the right side. Both eyes put together equal a larger field of view, in the same way our own eyes work. Close your right eye and look to the left and you'll not see as much as when looking with only your left eye. This is what gives the illusion of depth in VR and is exactly how we perceive depth in the real world.

 

I hope my explanation is not too confusing. If you watch other Rift videos that are using proper implementations, you can see that on the outside edges of each side that there are objects that only appear in one view, i.e. the left wing will appear only in the left eye and not in the right eye.


Edited by Razi
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What kind of FPS are you guys getting with the Rift and what graphics settings are you using?

 

Thanks.

 

Chain

 

I cant see the frame rate counter in rift view,its not readable

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My problem seems to be directly a framerate problem. As mentioned earlier in this thread FPS around 30 and quick head turns can make you sick and you get a lot of tearing. I need to try other Nvidia drivers and see if that helps with the Rift framerate. I am getting very good framerates with 1080p resolution so something is wrong here. Perhaps Oculus mode is still unoptimized.

 

Chain

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My problem seems to be directly a framerate problem. As mentioned earlier in this thread FPS around 30 and quick head turns can make you sick and you get a lot of tearing. I need to try other Nvidia drivers and see if that helps with the Rift framerate. I am getting very good framerates with 1080p resolution so something is wrong here. Perhaps Oculus mode is still unoptimized.

 

Chain

 

 

Check the thread in the link below. You may find solutions to address some latency/framerate/tearing issues:

 

 

cheers

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My problem seems to be directly a framerate problem. As mentioned earlier in this thread FPS around 30 and quick head turns can make you sick and you get a lot of tearing. I need to try other Nvidia drivers and see if that helps with the Rift framerate. I am getting very good framerates with 1080p resolution so something is wrong here. Perhaps Oculus mode is still unoptimized.

 

Chain

 

The scene needs to be rendered twice, hence lower performance.

Nicholas Dackard

 

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This looks sooooo good, I am finding it hard to resist the DK2.

Come on CV1 show yourself.............

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Anyone get this working with an AMD graphics card and the DCS World.. Steam version???? I have tried everything I can think of to get anything other than a black screen. For all you who have it working ....with all due respect please keep it to yourself!!!! Just kidding ...but seriously keep it to yourself. If I see another video of it working ..im just gonna....snap!!!

 

Oculus owes me the money I put into my last setup...

May never use it again.
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It's not the same image at all. Each eye gets its own image and the images are offset by the IPD (eye distance, basically). Therefore the left eye can see more on the left side of the head and the right eye sees more on the right side. Both eyes put together equal a larger field of view, in the same way our own eyes work. Close your right eye and look to the left and you'll not see as much as when looking with only your left eye. This is what gives the illusion of depth in VR and is exactly how we perceive depth in the real world.

 

I hope my explanation is not too confusing. If you watch other Rift videos that are using proper implementations, you can see that on the outside edges of each side that there are objects that only appear in one view, i.e. the left wing will appear only in the left eye and not in the right eye.

__________________

 

I realize they are slightly offset of one another but it seems that it's so small that it's neglegible. Does is make that much of a diference? Both eyes I mean. When I close one of my eyes in the real world it seems that I am losing much more (quite a few degrees) of FoV as oposed to the images I've seen from the rift that seem to be 1 or 2 degrees offset tops.

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The thing that worries me most about the consumer version of the rift is that I'm probably going to wind up selling a kidney and buying a pair of Titan Z's just to get nice frame rates with everything maxed out...

 

This will be the greatest thing to ever happen to the PC hardware market.

 

3 year old graphics cards and slow CPU's just aren't going to cut it anymore.

 

Low frame rates are annoying but acceptable to some people on PC monitors but in VR it will be like a pneumatic drill going off inside your head.


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The thing that worries me most about the consumer version of the rift is that I'm probably going to wind up selling a kidney and buying a pair of Titan Z's just to get nice frame rates with everything maxed out...

 

This will be the greatest thing to ever happen to the PC hardware market.

 

3 year old graphics cards and slow CPU's just aren't going to cut it anymore.

 

Low frame rates are annoying but acceptable to some people on PC monitors but in VR it will be like a pneumatic drill going off inside your head.

 

I have the same fear. I'm a big fan of x-plane and although I built a new PC last year I don't see myself having the grunt to get high enough frame rates in that sim. I think I'll be ok with DCS unless EDGE brings much higher demand. I read a lot of comments saying less will mean more in the rift. In other words turning down eye candy in favour of much higher frame rates.

__________________________________________________

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so i went to a VR meet today. i tried Euro truck and Heli Hell... i have to say

amazing!

resolution is poor, but the 3d effect is amazing..

cant wait for CV1

Heli Hell is insane,my stomach drops big time,just like in a real helo,that is the one thing missing from DCS in VR,my stomach doesnt drop or flutter at all.

Intel i7 6700k OC 4.7ghz

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32 GB DDR4 3200 RAM

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Thrustmaster Warthog

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I realize they are slightly offset of one another but it seems that it's so small that it's neglegible. Does is make that much of a diference? Both eyes I mean. When I close one of my eyes in the real world it seems that I am losing much more (quite a few degrees) of FoV as oposed to the images I've seen from the rift that seem to be 1 or 2 degrees offset tops.

 

The offset is minimal even in real life.. unless you're a gecko. While the FOV L/R is much higher (around 45° on each side because of the nose), but the DK1 doesn't provide a FOV similar to the human eyes (you can't see much on sides), this is why the images looks very similar to you (coz a large part that should exists on the sides.. is missing).

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Just to get back on topic: with the new Vizualizer.dll, I think DCS is the #1 Rift/VR flight simulator. Amazing framerates, tracking, and 3D. It is really almost perfect. Hopefully the yaw drift can be minimized further, but it is OK as long as I have a recalibrate buttion on the joystick.

 

I don't have any IPD or border issues (they did exist before the latest Visualizer.dll).

 

For a moment I was so immersed that I felt I could reach out and flip the switches myself.

 

I used to fly DCS with a TrackIR 3-screen setup, and I kept thinking to myself (while in VR) how primitive that was compared to a modern 360° 3D interface. Once the resolution improves to allow reading of the HUD and MCFD's, VR pilots will reach a new level of air superiority.

 

The hardest part now will be for us to learn to fly these complex aircraft without being able to see the keyboard.

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Hi airmen,

Just came aboard to confirm that IPD and 3D scale look good now.

Latency is ok, FOV can be better (the screen is not totally filled).

Keep up the good work !

 

I agree. The FOV is off due to black borders. The rendered image is not filling the rift display. This has nothing to do with lenses or distance from eyes. I removed the lenses to confirm. The rendered image is not making use of the full display like other rift software does.

 

Apart from that and yaw drift it's really good.

__________________________________________________

Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

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Just to get back on topic: with the new Vizualizer.dll, I think DCS is the #1 Rift/VR flight simulator. Amazing framerates, tracking, and 3D. It is really almost perfect. Hopefully the yaw drift can be minimized further, but it is OK as long as I have a recalibrate buttion on the joystick.

 

I don't have any IPD or border issues (they did exist before the latest Visualizer.dll).

 

For a moment I was so immersed that I felt I could reach out and flip the switches myself.

 

I used to fly DCS with a TrackIR 3-screen setup, and I kept thinking to myself (while in VR) how primitive that was compared to a modern 360° 3D interface. Once the resolution improves to allow reading of the HUD and MCFD's, VR pilots will reach a new level of air superiority.

 

The hardest part now will be for us to learn to fly these complex aircraft without being able to see the keyboard.

 

agreeed. i hated using trackIR and will never get used to TrackIR. 1:1 FTW!

find me on steam! username: Hannibal_A101A

http://steamcommunity.com/profiles/76561197969447179

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agreeed. i hated using trackIR and will never get used to TrackIR. 1:1 FTW!

On the other side, while also waiting for good rez Rift, I upgraded to 3 x 3D FullHD screens + TrackIR, for DCS it is much more usable, and I can comfortably fly long flights with a nice cup of tea, while having really good immersion.

 

I have Rift DK1 btw.

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The offset is minimal even in real life.. unless you're a gecko. While the FOV L/R is much higher (around 45° on each side because of the nose), but the DK1 doesn't provide a FOV similar to the human eyes (you can't see much on sides), this is why the images looks very similar to you (coz a large part that should exists on the sides.. is missing).

 

Ok that makes sence. I think my field of view (without moving my eyes) must be around 160-170º. Since OR is only 110º, it makes sence. But that also means like I said in my first post that the other eye will add very little extra Fov.

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On the other side, while also waiting for good rez Rift, I upgraded to 3 x 3D FullHD screens + TrackIR, for DCS it is much more usable, and I can comfortably fly long flights with a nice cup of tea, while having really good immersion.

 

I have Rift DK1 btw.

 

im glad u are enjoying your rig.

i however did not.

with a i7-980x and 2xGTX580's in SLi at a resolution of 5760x1080 on 3 monitors,

i had to turn my settings to low-med to just make 40-50 fps out of the city (even less in a city)

 

Rift will be a game changer for me..

space wise,

tracking wise

and graphic fidelity wise (@ 1920x1080)

find me on steam! username: Hannibal_A101A

http://steamcommunity.com/profiles/76561197969447179

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I have to say that DCS is one of the top experiences in the rift so far... I'm using the hydra to add 6dot and works perfect.

 

Good job guys!

 

Really, I have been a real pit guy for a long time, but the rift allows you to jump between different aircraft without spending thousands of dollars. This is the future!

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