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my G15 keyboard (i have an early blue back lit one) have a few keys that dont map into standard keys in the Joystick Controls setup GUI.

 

the keys are: (shifted and unshifted)

~ and ` (maps to: KANJI )

+ and = (maps to: PREV )

[ and { (maps to: AT )

] and } (maps to: [ )

\ and | (maps to: ] )

 

the workaround is to remap these to other keys within the GUI.

 

Im on Win7 32bit and using latest G15 drivers for Win7.

Typing outside of FC3 GUI, these keys act as normal.

This existed within FC2 GUI as well.

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Refuel and rearm do not work on the carrier for the SU-33 in MP.

 

They did work for airbases (of your same side only) in MP, and with engines off.

 

Along with the air refueling, this is just as important for naval ops.

Please effect repairs.

 

:joystick:

 

It does work. Sounds more like the mission doesn't support it. The carrier has to be an assigned warehouse.

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  • ED Team

Do not think this one has been reported.

 

I have been making training missions for 9th -=shrek=- Air Strike Squadron

 

decided to try unlimited weapons and fuel.

 

Once you have fired all of your first salvo as if you were empty and the unlimited kicks in only one rocket pod fires.

 

attachment.php?attachmentid=75408&stc=1&d=1357051867 attachment.php?attachmentid=75409&stc=1&d=1357051867

 

attached a mission for test

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

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It does work. Sounds more like the mission doesn't support it. The carrier has to be an assigned warehouse.

 

Never heard of that one, but ill tinker with it until I figure it out.

 

Thanks so much!

 

EDIT UPDATE

OK i played around with it some more and yes I was able to refuel on the carrier, at least in editor test fly mode. Thanks for the infos.


Edited by AV8R
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For the MiG-29S campaign "Over the Hump", I can't get past the Su-24M escort mission even after a successful event trigger and landing.

 

This is the brief for the mission in question (I can't get into the ME to see the file ID because of the existing bug with FC3 campaigns and mission planning causing a freeze):

Mig29stuckmissionbrief.jpg

 

I have received the "801 is fence out, you're mission is complete" trigger and RTB with a good landing, but the same mission still showed up the next time I went into the campaign.

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Administrators feel free to erase the post in case they are not bug.. Thank you!

attachment.php?attachmentid=75734&stc=1&d=1357853771

 

Upper image case repeats itself a lot.Is it bug? Normal radar illumination? Or my gfx card? Any idea?

 

attachment.php?attachmentid=75735&stc=1&d=1357853771

 

Second image: i was shot by my wingman with AIM-120B ,heard the lock sound then launch warning few seconds later i was hit pretty bad i had to eject. (I'm Chevy 1-1 with 1-2) Shall i call near reality accident or is it targeting bug?

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Administrators feel free to erase the post in case they are not bug.. Thank you!

%5B/img%5D

 

Second image: i was shot by my wingman with AIM-120B ,heard the lock sound then launch warning few seconds later i was hit pretty bad i had to eject. (I'm Chevy 1-1 with 1-2) Shall i call near reality accident or is it targeting bug?

 

1. There is definitely something wrong there. Contacts should not have an aura around them.

 

2. Probably genuine behaviour. Everyone hates AI. :D
  • Like 1

 

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When creating a mission for multiplayer if you un check Unlimited ammo the A-10As and A-10Cs cannot load more than 1 Maverick on a pylon.

 

Despite the default loadout being set to have 2 Mavs (D's) on each pylon none are present at mission start.

Allocations of Mavericks have been assigned through the airport menu and there are lots available, but they will only load if you select 1 missile only per pylon.

When you open the re-arm menu you can see that Mavs are available, when you ask for 2 on a pylon it will say 'Rearming complete' however there is nothing there. Only asking for 1 Mav per pylon will work.

 

I did search through the thread but didn't have time to go through all the pages to see if a similar problem had been reported.

 

Thanks for your efforts!

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This seems to happen shifting between ranges and modes. It may be something that occurs between radar updates as I've noticed it sometimes happens when a contact is no longer on radar and the after image fades to reveal no contacts. Even when the contact is still there the aura usually fades quite quickly.

 

Administrators feel free to erase the post in case they are not bug.. Thank you!

attachment.php?attachmentid=75734&stc=1&d=1357853771

 

Upper image case repeats itself a lot.Is it bug? Normal radar illumination? Or my gfx card? Any idea?

 

attachment.php?attachmentid=75735&stc=1&d=1357853771

 

Second image: i was shot by my wingman with AIM-120B ,heard the lock sound then launch warning few seconds later i was hit pretty bad i had to eject. (I'm Chevy 1-1 with 1-2) Shall i call near reality accident or is it targeting bug?

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Stall Bug in Flaming Cliffs 3 (F15c)

 

Dear Support and Developers,

 

I am not sure if already a known Bug of Beta Version, but i want

to be sure to inform you.

 

I made Stall tests with a F15c (fc3) and got peculiar movements.

If the Speed is below 50 Knots the Plane hangs and shaking in

DCS World until the Speed went down to 0 Knots. Please take

a look on this Fraps Film which i made, so you can see the issue.

It occurs also on multiplayer sessions. The Issue happend every

Time if you do this Maneuver.

 

 

By the way: Hope really on clickable Cockpits for F15 and SU-27 as in

known A10C Quality. PLEASE Developers will be very kind!!!!

 

DCS Version 1.2.2 Build 7570_69

 

System Specs:

 

OS: Windows 7 Ultimate N x64 Version: 6.1.7601 SP1

 

CPU: I7 3770K (not overclocked)

RAM: 16 GB (not overclocked)

MB: ASUS ASUS P8Z77-V (not overclocked)

GPU: AMD Radeon 6970 HD (not overclocked)

Sound: Realtek Onboard

Stick: Logitek Extreme 3d Pro

 

Hope you understand my Issue. Have a nice day.

 

Best Regards,

Michael Umland

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Known issue since lockon 1.0 release back in 2003. :D

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in this post, it's claimed that this bug was resolved:

 

137 - SIM crash on exiting campaign missions

 

however, i still get a crash every time i finish a campaign mission. i'm on the latest versions of DCS:W and FC3 (1.2.2).

 

my system:

Windows 7 x64

GeForce 460 GTX, recent 310.x drivers

4gb RAM

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@GGTharos

 

At first -> dont want to bother you ..

 

Have compared the F15C Stall Issue with an A10C Stall.

 

The A10C doesnt hang or shaking in DCS World, seems to be an FC3 Issue

 

Only want to show you, why i am not believe your answer.

 

 

Hope the Issue will be fixed in FC3 1.2.3 Module or further versions


Edited by umland
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umland,

 

He's telling you the truth.

 

There are two flight models currently.

 

SFM (Simple Flight Model) and AFM (Advanced Flight Model)

 

All aircraft in FC3 at the moment are SFM (A-10A will get AFM in next upgrade, though). It is legacy flight model from Lock-On franchise. SFM has severe limitation, and ED is slowly upgrading towards AFM. FC3 will be probably their last product with simple flight model.

 

Now, A-10c has a full blown, AFM and behaves ultra realistically. The other three aircraft in DCSW which are blessed by AFM are KA-50, SU-25T and P-51D. After the imminent FC3 patch, A-10A will join this exclusive club.

 

So, there is nothing that ED could do regarding this issue, other than doing AFM for every single plane in FC3, which is impossible in near future due the enormous amount of time necessary for developing correct Advanced Flight Model.

 

Regards


Edited by danilop
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@GGTharos

 

At first -> dont want to bother you ..

 

Have compared the F15C Stall Issue with an A10C Stall.

 

The A10C doesnt hang or shaking in DCS World, seems to be an FC3 Issue

 

Only want to show you, why i am not believe your answer.

 

 

Hope the Issue will be fixed in FC3 1.2.3 Module or further versions

 

It's not a bug, it's how the FC3 planes fly.

 

The A-10c is code with the AFM (advance flight model) wich is why it doesn't behave like that. FC3 planes are code with a SFM(standanrt flight model) wich is way simpler. And it's not going to chance, as writting an AFM take a huge amount of time.

 

The A-10a from FC3 in a next patch, will have the same AFM as the A-10C, beeing the only FC3 plane to have an AFM

 

EDIT: I didn't saw danilop's answer..... ninja'd


Edited by genbrien
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@danilop and @genbrien

 

that is the answer what i want to hear.

It wasnt explained enough with @GGTharos Posts.

 

Now its clear :)

 

SFM (Simple Flight Model) and AFM (Advanced Flight Model)

 

there two formula´s

 

Dont know that FC Modules using SFM by default because

they use DCS World now

 

thanks a lot!

 

Best Regards ...

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Dont know that FC Modules using SFM by default because

they use DCS World now

 

Best Regards ...

 

DCS world is irrelevent.

 

The code is written individualy for each plane. If they had time, ED could make all FC3 planes with AFM. It's just that it would take years, and not be good for $

Do you think that getting 9 women pregnant will get you a baby in 1 month?

[sIGPIC][/sIGPIC]

Mobo: Asus P8P67 deluxe Monitor: Lg 22'' 1920*1080

CPU: i7 2600k@ 4.8Ghz +Zalman CNPS9900 max

Keyboard: Logitech G15

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PSU: Corsair TX750w Gaming Devices: Saytek X52, TrackIr5

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