HiJack Posted November 30, 2012 Share Posted November 30, 2012 Nice moves RIP :D Link to comment Share on other sites More sharing options...
RIPTIDE Posted November 30, 2012 Share Posted November 30, 2012 Track please. PM sent with track. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
159th_Viper Posted November 30, 2012 Share Posted November 30, 2012 Obliged :) Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......' Link to comment Share on other sites More sharing options...
HiJack Posted November 30, 2012 Share Posted November 30, 2012 Viper, this buglist of yours is a massive job! Can't give more reps but thank you for the dedication you put in to this! Jack Link to comment Share on other sites More sharing options...
RIPTIDE Posted November 30, 2012 Share Posted November 30, 2012 Nice moves RIP :DNot really. But thanks for that compliment. It warms my frozen heart. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Maraudeur Posted November 30, 2012 Share Posted November 30, 2012 I don't know if this issue is ok for this thread:music_whistling:, but would it be possible to have the apron position of the aircrafts aligned with the ground marks (or the countrary)? This way this would prevent a deadly spawning or respawing on someone parked at the apron:doh:, for we can now choose the parking position (that is a great improvement, thanks for it ED :thumbup:) System Configuration: Windows 10 64bits, Intel I5-3570K, 8Go DDR3-1333Mhz, GeForce GTX 560Ti LE DCS-FC3 Version 1.5.3 Link to comment Share on other sites More sharing options...
159th_Viper Posted November 30, 2012 Share Posted November 30, 2012 I don't know if this issue is ok for this thread:music_whistling:, but would it be possible to have the apron position of the aircrafts aligned with the ground marks (or the countrary)? This way this would prevent a deadly spawning or respawing on someone parked at the apron:doh:, for we can now choose the parking position (that is a great improvement, thanks for it ED :thumbup:) /Copied to Wish-List thread. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......' Link to comment Share on other sites More sharing options...
159th_Viper Posted November 30, 2012 Share Posted November 30, 2012 List updated: 2 - Mig29S external fuel tanks not displayed on fuel tape 3 - F15 ADI switched 8 - Refuelling F15/SU33 buggy 12 - F15 HUD unreadable 13 - Russian planes Nav circle misalignment in ENR/RTN modes 17 - Canopy jettison animation wrong 19 - SU-27 cockpit textures include English labels. Not consistent translation. Examples: MSL and GUN on the weapons panel 20 - SU27 entire RWR is in English 21 - SU-27 native HUD "ИЗЛ" symbol overlaps over distance scale in BVR mode with Radar on 23 - Su-25, Su-25T and Mig-29 Caution, Warning and Trim lights are in english instead of russian letters 27 - A10 ADI switched 29 - MIG29 Command Airspeed in LDG mode way below minimum 30 - SU27 Command Airspeed in LDG mode slightly below minimum 33 - F15 no drag increase with external fuel tanks 34 - Flyables smoke pod colours are incorrectly designated 39 - SU27 when leading edge flaps are operational audio is heard for normal flaps 42 - SU33 floating on pitching AK deck 43 - SU27/33 weapon panel characters misalignment if the cockpit illumination is on 44 - G940 HOTAS FFB issues/not functioning correctly 46 - F-15C antenna does not track PTD in elevation with TWS 47 - Air to Air missiles do not have INS 48 - ECM uses FC2 behaviour in DCS world 49 - Missiles expend too much speed when turning 50 - Short range missiles do not turn hard enough 51 - Virtual Pilot G-Tolerance is too low 53 - SU25A Airbrake Pylons keep defaulting to the Russian SU-25 1st skin and the bort numbers become an outline in external view when zoomed out 54 - SU33/27, Mig29 RWR does not indicate A.I. missile launch 55 - Russian HUD guidance symbology in LNDG mode incorrect - missing glide slope error circle at certain runways 56 - Russian plane pilots have corrupted Pilot head textures at night 57 - Russian planes have corrupted landing light animations 58 - Missile HOJ mode not functional 59 - Mig29 incorrect flaps deployed for player-controlled aircraft 60 - Multiplayer datalink not functional for Russian aircraft 65 - Chimney smoke visible through undercast 67 - Mig 29A flap extension animation incorrect 71 - Multiplayer audio from other players not present (drogue chute) 73 - SU27 gets AoA warning of F15 75 - Wingtip vapour effect missing from flyables 76 - SU25A antenna on nose cannot be seen from cockpit 77 - Contrails misaligned/too close to engines of aircraft 78 - Missile smoke discoloured/blue effect 79 - F15 does not repair 80 - Multiplayer clients do not see SU25A/T airbrake deployment 81 - F15 turbine fans not spinning 82 - F15 Gun pipper tracking issue (Impact point below target) 86 - SU33/27 and Mig29 Missile fire Zone computations bugged 87 - F15 AIR intakes appears to be without any animation 88 - Multiplayer Mig-29 repair on ground/at airbase not functioning correctly 89 - SU25A Wrong Chaff and flare count. 128 places instead of 256, model and skin shows 8*32 dispensers 90 - SU 25A/T MDB-67-U 4*FAB-100 modell is incorrect, FAB-100 bombs too close to each other 91 - SU25A Gunpods operation cannot be asigned to axis 92 - Disappearing player names from the menu in multi-monitor setups 93 - Missiles not aligned with weapons-pylon when SU-33 wings are folded 95 - No TTI indicator on Mig29/SU27/SU33 96 - ILS Bugs/Inconsistencies in SU-27 97 - SU27/SU33 EOS not slewable in Elevation 98 - SU27/SU33 lack EOS Narrow Mode Scan 99 - Russian Helmet Designator Circle stays on target after lock 100 - IRST sensor is Gimbal-Fixed in search mode 101 - No audio tone when HMS locks target 102 - HMS Targeting Ring behaviour/illustration incorrect 103 - Multiplayer: If client is killed by other player/unit he does not get losses in stats 104 - Mig29 Canopy Jettison lever transparent at night 105 - Russian Pilot kneeboard showing incorrect map of Crimea 106 - SU27 audio for flaps deployment not heard in external view 109 - No heat blur on jet engines when spooling up or at idle 110 - Mig29A can be rearmed with R27ER and R27ET in ingame rearming menu 111 - SU25A/T drogue chute cap remains open after first rearming 113 - F-15. Mig29, SU27, SU33 Localizer Deviation Bar exhibits incorrect behaviour in banking maneuvers 114 - F15C mission wingman #4 in radio menu 115 - Floating Ghost Missiles in Multiplayer 116 - SU25A Inner Flaps defaults to the Russian SU-25 1st skin in external view 117 - Contrails visible through Clouds 118 - Landing reference lights on Admiral Kuznetsov very dim and unclear 119 - Mig29 External Fuel tank creates no drag 120 - SU25A Gear Lights Far setting not functioning correctly 121 - SU-27 visible as large black dot from extreme visual distance 122 - SU-33, SU-27 and Mig-29 Gear Lights Halo not visible at night 123 - F-15C Misalignment between under-fuselage weapons-pylons 4,5,7 and 8 and missiles 124 - Touch smoke only draws when the 2nd main wheel make contact with the ground on landing 125 - SU25,25T, Mig29, SU27 and SU33 Cockpit lighting incorrect colour 128 - Mig-31 nosewheel not grounded while taxiing 129 - The lofting dynamics of the AIM-120B/C borked/non-functional 130 - F15 Flood Mode functionality incorrect Any questions/clarifications just shout. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......' Link to comment Share on other sites More sharing options...
159th_Viper Posted November 30, 2012 Share Posted November 30, 2012 Does this also concern the FC3 campaign missions? Because for the F-15C campaign at least me and another guy can't proceed further than the first mission (crashes GUI on exit, no record of the mission). More info here: http://forums.eagle.ru/showthread.php?t=97971 It also hapenned with one other mission in Su-25T campaign, common characteristics are: - mission finished, I land, hit quit - GUI starts loading, reaches 96% and crashes to desktop - no crash log is generated I assume, though I'm not sure, that this is connected with porting the campaigns over from FC2, so might affect all the newly imported campaigns at some point - I couldn't test them all as I am in general very short on time. BTW, I "fixed" the Su-25T mission by removing the tasking from my flight and re-tasking with a different task (which did approximately the same as the original). I assume this persists with latest version, 1.2.2.7570, yes? Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......' Link to comment Share on other sites More sharing options...
PE_Tigar Posted November 30, 2012 Share Posted November 30, 2012 I assume this persists with latest version, 1.2.2.7570, yes? Affirmative. I'll try other imported campaigns and report findings. Link to comment Share on other sites More sharing options...
ohmyflanker Posted November 30, 2012 Share Posted November 30, 2012 I found R-27ET missiles launched when Su27 is turned over had wrong trajectorys and spent much more energy than normal.But there are no big diffrences between them in FC2.And I've attached acmis to illustrate them. Besides,I don't think the fact that AIM-120Cs have more energy and higher maximum speed than R-27ER is in accord with encyclopedia in FC3.I wonder if this is a bug.acmis in tacview 1.2.rar Link to comment Share on other sites More sharing options...
Batou Posted November 30, 2012 Share Posted November 30, 2012 The failures system via the triggers need a "player" plane. Works fine in a solo game, all the planes are affected by the failure. Don't work in multiplayer, no planes are affected CE EVAC Asus P5K - Intel E8500 - 8Go RAM - NVIDIA GTX260 896Mo - SB Audigy 2 ZS - TrackIR4 - Warthog - Pro Fligth Rudder Pedals - LED 3D Samsung 40" - Seven64 Link to comment Share on other sites More sharing options...
Azrayen Posted November 30, 2012 Share Posted November 30, 2012 Even if the host uses the "player" plane, Batou? IIRC that was the workaround (but workaround only) we used in FC2. Link to comment Share on other sites More sharing options...
IvanK Posted November 30, 2012 Share Posted November 30, 2012 I know Kuky, I was saying that in that pic he has it says FLOOD mode is 8 miles, in FC2 it's 10 miles. Then I was asking how old is the TO/checklist is that page from. They do upgrades to TO's and checklist all the time. Mar 1981 for the F15C manual. The F15E manual dated Aug 1989 contains identical wording. Link to comment Share on other sites More sharing options...
Batou Posted December 1, 2012 Share Posted December 1, 2012 Even if the host uses the "player" plane, Batou? Yes i have tried with player plane and client plane. The failure option in the plane main options seems to works... CE EVAC Asus P5K - Intel E8500 - 8Go RAM - NVIDIA GTX260 896Mo - SB Audigy 2 ZS - TrackIR4 - Warthog - Pro Fligth Rudder Pedals - LED 3D Samsung 40" - Seven64 Link to comment Share on other sites More sharing options...
71st_Mastiff Posted December 1, 2012 Share Posted December 1, 2012 (edited) SU25A and T FC3 and DCS World Still no client side air-break sounds fro SU25A and or T. If the AI have it why doesn't the Client? here's track still over looked.. :joystick: Edited December 1, 2012 by Mastiff " any failure you meet, is never a defeat; merely a set up for a greater come back, " W Forbes "Success is not final, failure is not fatal, it is the courage to continue that counts," Winston Churchill " He who never changes his mind, never changes anything," MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 || MSI RTX 4080S|Game1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Asus|| Link to comment Share on other sites More sharing options...
Azrayen Posted December 1, 2012 Share Posted December 1, 2012 Yes i have tried with player plane and client plane. The failure option in the plane main options seems to works... Huh, OK, understood :) Link to comment Share on other sites More sharing options...
Cali Posted December 1, 2012 Share Posted December 1, 2012 Mar 1981 for the F15C manual. The F15E manual dated Aug 1989 contains identical wording. Thx, that's what I was looking for. i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED Link to comment Share on other sites More sharing options...
Maraudeur Posted December 1, 2012 Share Posted December 1, 2012 Here is an other bug I just discovered while attempting to apply the old textures of my virtual squadron. I precise that this bug was already in place before, but I just noticed it once my squad skins made it obvious! This bug concerns the navlights of the SU-27, but I guess that all de SU-27 series (I mean derivated versions such as the SU-33) should be concerned. See the screenshot below System Configuration: Windows 10 64bits, Intel I5-3570K, 8Go DDR3-1333Mhz, GeForce GTX 560Ti LE DCS-FC3 Version 1.5.3 Link to comment Share on other sites More sharing options...
Kuky Posted December 1, 2012 Share Posted December 1, 2012 Wags has already announced new 3D model of Su-27 to be integrated in FC3/DCS World so you can expect this old Su-27 model will be thing of a past soon. No longer active in DCS... Link to comment Share on other sites More sharing options...
Maraudeur Posted December 1, 2012 Share Posted December 1, 2012 Roger that! :thumbup: Hoping that the lights will be illiminated at the correct place :book: Looks good while looking at the screenshots, but haven't found one with lights on :( System Configuration: Windows 10 64bits, Intel I5-3570K, 8Go DDR3-1333Mhz, GeForce GTX 560Ti LE DCS-FC3 Version 1.5.3 Link to comment Share on other sites More sharing options...
diveplane Posted December 1, 2012 Share Posted December 1, 2012 A10A has incorrect cockpit gauge lighting its meant to be green gauges https://www.youtube.com/user/diveplane11 DCS Audio Modding. Link to comment Share on other sites More sharing options...
Frostie Posted December 1, 2012 Share Posted December 1, 2012 In multiplayer all FC3 aircraft get ATC chatter and Refuel/Rearm calls from all friendly bases even when over 60nm+ away in the middle of combat. "[51☭] FROSTIE" #55 51st PVO "BISONS" Fastest MiG pilot in the world - TCR'10 https://100kiap.org Link to comment Share on other sites More sharing options...
Maraudeur Posted December 1, 2012 Share Posted December 1, 2012 In multiplayer all FC3 aircraft get ATC chatter and Refuel/Rearm calls from all friendly bases even when over 60nm+ away in the middle of combat. Yes! That's really a big annoying issue and also quite irrealistic. I guess that's also because we cannot change or tune to an other frequency in FC-3. May be then via the triggered action "set frequency" :book: System Configuration: Windows 10 64bits, Intel I5-3570K, 8Go DDR3-1333Mhz, GeForce GTX 560Ti LE DCS-FC3 Version 1.5.3 Link to comment Share on other sites More sharing options...
Cali Posted December 1, 2012 Share Posted December 1, 2012 A10A has incorrect cockpit gauge lighting its meant to be green gauges They were told this when it first came out......back in 2004 i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED Link to comment Share on other sites More sharing options...
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