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Posted
ED please make a new 6 DOF cockpit for the SU-27 and guaranteed sales of FC3 will go up. You would have covered both sides, The Eagle fans and now the SU fans. Make a poll and let's see ;)

 

I don't think that's gonna happen any time soon unless a 3rd party releases one OR they acquire one from a third party (as it was the case with Ricardo's cockpit textures).

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Posted (edited)

Im sure we will see the other aircraft get their own face lift in one way or another. There's a few threads about a new Mig-29 that are around.

 

http://forums.eagle.ru/showthread.php?t=98235

 

http://forums.eagle.ru/showthread.php?t=47041

 

Edit: Looks like RAZBAM isn't going to make the Mig anymore for DCS :(

 

Maybe someone is working on a Su-33 and an A-10a that will make FC3 almost as close to and maybe even up to standards with the DCS aircraft. Remember, FC3 was made to hold us over till the other aircraft came out by either ED or the 3rd party developers. :)

 

Also sexy model ED :) I love it.

Edited by Evilducky
Posted

The A-10a has already got a new model. And its not just the C model copied over, its accurate. The Mig 29 inspite of requiring an upgrade to current EDM standards, is still relatively in a decent state and probably will get an upgrade in the future. The Su33 on the other hand is the last on the list of flyables to get a model upgrade. All the original LOMAC aircraft will then have current-next gen model upgrades.

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Posted
ow my gosh... Now i feel like those damn teenagers when they see justin bieber... I AM WET AND SCREAMING!

I just wanna have a go with that beauty!

 

My dictionary says "Bieber Fever, a colloquial term for dysentry". :D

 

Thank you Seth McFarlane. I've been waiting to use that. :D

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Posted
Still not the king of the sky....................the 15's pit looks a little better :D

 

Sure you will :music_whistling:

 

You know me too well. I will test it as required, then proceed to splatter that nice new model all over the sky per SOP. :D

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Posted

What a nice thing to get home to after a sh............ hard day at work.... after my nice shiny new S3 upgrade that is.

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Posted

Nice! I love that plane!

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Posted (edited)

[moved]

Edited by Shaman
to FC3 Annoyment ;) thread

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Posted
I remeber Chizh mention about su-27 and pit for FC3 a while ago in russian forum.

http://forums.eagle.ru/showpost.php?p=1389183&postcount=1733

The guy asking about su-27, if it will fit the new f-15 standart, and Chizh reply that "Both su-27 model and cockpit are in progress".

 

*in my best possible George Takei voice*

Oh myyy!

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Posted (edited)

Lovely! Thanks ED!

 

I'm very happy about implementing new BBC markings and new red star.

 

And I must say that engine textures are simply beautiful!

Edited by Vekkinho

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Posted

1 down , 8 or 9 more to go.

 

 

F-15C, Updated w/ DCSW

A-10A, Updated (uses modified A-10C Model)

SU-27, In Progress.

 

MIG-29

SU-33

etc etc

 

not to mention the AI Only planes...

 

As a Mod Team I wouldnt think twice about a "AI PLanes MOD Pack". to bring the AI Planes up to a decent visual standard, cuz some of the AI Planes are HORRIBLE. Wont have to worry about AFMs or SFMs, just match the Scale, EDM names, and Connectors.

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Posted
As a Mod Team I wouldnt think twice about a "AI PLanes MOD Pack". to bring the AI Planes up to a decent visual standard, cuz some of the AI Planes are HORRIBLE. Wont have to worry about AFMs or SFMs, just match the Scale, EDM names, and Connectors.

 

Would be a great idea, that and a 3D cockpits team that did nothing but make new pits.

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Posted

if i had decent system coding abilites, the F-15C pit would already be well on it's way to being clickable.

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Posted
if i had decent system coding abilites, the F-15C pit would already be well on it's way to being clickable.

 

Yeah, all the work is there in the pit, just needs systems to hook up to...crap ton of work if you ask me.

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Posted
Yeah, all the work is there in the pit, just needs systems to hook up to...crap ton of work if you ask me.

 

i actually havent looked into the pit's LUAs, but if they were already coded correctly, it would be simple button mapping w/ iCommands+ARG+Connector info.

 

But i think even the F-15C Pit uses the FC Style, as at quick glance i dont recal seeing systems subfolders similar to A-10C and other modules of the like.

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Posted

I don't think F15's problem is the compatibility, but simply that most stuff that you have switches for in the pit isn't even simulated (for instance, A10C's switches all function because everything the switches turn on, off, is actually implemented in the sim).

Basically, if you don't have a system that the switch should operate, it's pointless to make that switch clickable.

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Posted
I don't think F15's problem is the compatibility, but simply that most stuff that you have switches for in the pit isn't even simulated (for instance, A10C's switches all function because everything the switches turn on, off, is actually implemented in the sim).

Basically, if you don't have a system that the switch should operate, it's pointless to make that switch clickable.

 

I disagree, I often enjoy flicking switches that do nothing :)

 

It would be cool to see someone take on the task of making all the function clickable in the F-15, hope someone takes that plunge :)

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Posted
I disagree, I often enjoy flicking switches that do nothing :)

 

LMAO :megalol::lol:

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Posted
I don't think F15's problem is the compatibility, but simply that most stuff that you have switches for in the pit isn't even simulated (for instance, A10C's switches all function because everything the switches turn on, off, is actually implemented in the sim).

Basically, if you don't have a system that the switch should operate, it's pointless to make that switch clickable.

 

the F-15C Pit is fully animated, and has connectors for every switch just like the A-10Cs, Just a matter of scripting everything.

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Posted
the F-15C Pit is fully animated, and has connectors for every switch just like the A-10Cs, Just a matter of scripting everything.

 

No, it's a matter of simulating everything. You need to simulate tens of different MFD pages alone, so that they function as in real life. Just remember how many switches you need to hit at A10C start up: all those systems (AC, battery, APU, even simple things like slew in MFDs) are simulated.

If you have a switch for anti-collision lights, you need to add actual functional lights to the airplane's model. If you have a switch to turn battery power on, you need to simulate the battery and everything that comes with it. If you have a switch for wing fuel tanks and pumps, you need to have those systems simulated, and you need to simulate what happens if you forget to switch them on when you should.

For example, during start up sequence, you have to turn on the battery. If you don't, you can't start up the plane (I'm of course simplifying here). So, just because you make that switch clickable, it doesn't mean it turns the battery on, if that battery isn't in the sim to begin with.

 

What I'm saying is: if a system isn't in the simulation, the switch has no function.

 

And to add all the systems that are missing in the FC3 F15E, so that all the switches would work as they're supposed to, that's not simple work.

 

 

If it were that simple, then it wouldn't take over a year to make a DCS fidelity plane.

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Posted
No, it's a matter of simulating everything. You need to simulate tens of different MFD pages alone, so that they function as in real life. Just remember how many switches you need to hit at A10C start up: all those systems (AC, battery, APU, even simple things like slew in MFDs) are simulated.

If you have a switch for anti-collision lights, you need to add actual functional lights to the airplane's model. If you have a switch to turn battery power on, you need to simulate the battery and everything that comes with it. If you have a switch for wing fuel tanks and pumps, you need to have those systems simulated, and you need to simulate what happens if you forget to switch them on when you should.

For example, during start up sequence, you have to turn on the battery. If you don't, you can't start up the plane (I'm of course simplifying here). So, just because you make that switch clickable, it doesn't mean it turns the battery on, if that battery isn't in the sim to begin with.

 

What I'm saying is: if a system isn't in the simulation, the switch has no function.

 

And to add all the systems that are missing in the FC3 F15E, so that all the switches would work as they're supposed to, that's not simple work.

 

 

If it were that simple, then it wouldn't take over a year to make a DCS fidelity plane.

 

ok, mr. bearer of bad news....

 

there's only 1 MFD in the F-15C pit, programming and linking keys to the pit arent that hard, nor scripting the base systems (if you know what you're doing, if you dont then it will look crazy hard.) The more complicated systems on the other hand arent easy, and I never said it wouldnt take a while, better to start and take a year to script it all and code the dlls than to never try and never finish.

 

the F-15.EDM external Model has all the AFM Arguments for Lights, and Connectors for Points of interest.

 

 

You think i didnt inspect everything before mentioning it?.

 

Every knob and Switch is animated, and has their connectors, it's just a matter of building the base systems, and then the advanced systems that rely on those systems.

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