Shadow KT Posted January 2, 2015 Posted January 2, 2015 Ok, sorry if this is a stupid question but why doesn't this mod work with the FC3 A2A planes if it works with Black Shark, the A-10A/C, and the Su-25/25T? Oh and since this thread has a very spread out description of the mod here is a short guide for the planes it works with: 1: Download the "nvg_mod_1.0v4b2.zip" file (on the first post here) and extract it using 7zip/winzip. 2: Take the extracted files and put them in your DCS install folder (here if through Steam C:\Program Files (x86)\Steam\SteamApps\common\DCSWorld) 3: Edit your /DCSWorld/Config/grahics.lua file to change "PrecompiledEffects = { mode = "USE_PRECOMPILED_EFFECTS_FOR_UNCHANGED_FILES"; --mode = "USE_PRECOMPILED_EFFECTS_ONLY"; }" with the result as shown. 4: Adjust the values in the "\DCSWorld\Bazar\shaders\PostMotionEffect\NightVisionGoogle/nvd.fx and \DCSWorld\Bazar\shaders\PostMotionEffect\NightVisionGoogle/nvg_mod.hlsl" as you see fit, guides are commented out. 5:Add keyboard bindings in as outlined in post 194 on this thread to this folder "C:\Users\%Username%\Saved Games\DCS\Config\Input" but you probably could also do it in this section as well (no promises that it will work) "\DCSWorld\Config\Input\Aircrafts" If you see any mistakes or have any problems please tell me and have a happy new year! Since when does the Su-25A/T have night vision ? lol 'Shadow' Everybody gotta be offended and take it personally now-a-days
Kimi_uy Posted January 21, 2015 Posted January 21, 2015 (edited) I needs help. I've done all the steps for the installation, and this mod keeps crashing my game. Tried with both manual install and with JSGME. I also used phoenix's setup tool for the tweaking. I can't wait to get the mod working, any help is appreciated. Edited January 21, 2015 by Kimi_uy [sIGPIC]][/sIGPIC] Fuel Planning Tool | DCS: A-10C SADL MOD | Kimi's Arma 3 Mods | Twitch.tv
zaelu Posted January 21, 2015 Posted January 21, 2015 These are my versions of the NVG mod. The "fix" is just to add it to F86 Sabre so if you don't have it don't install it. Just extract the folders from within the archives in your _Mods folder and install them with JSGME Note that is just my mod naming technique that changes the Mod name... Usually is like this: "What aspect changes" "Descriptive part" "Author" "Version" "Last date changed" But not all my mods from collection have it completely.Visual Mod - Night Vision Goggles.rarFIX - F86 NVG - 23.12.2014.rar [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
Home Fries Posted February 7, 2015 Posted February 7, 2015 I like what you did with the F-86, zaelu. FYI, you didn't need to include the mainpanel_init.lua; the only thing you changed is the visibility of the pilot. -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide
zaelu Posted February 7, 2015 Posted February 7, 2015 Oh... yes... It was by accident I merged two mods for F86, this one and one "experimental" in which I tried to force showing the pilot in the cockpit, I don't like the gostly pit :D [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
Kimi_uy Posted June 22, 2015 Posted June 22, 2015 I keep getting CTD when I use the mod, the error window mentions "PostEffects.dll" error. [sIGPIC]][/sIGPIC] Fuel Planning Tool | DCS: A-10C SADL MOD | Kimi's Arma 3 Mods | Twitch.tv
Grand Posted October 2, 2015 Posted October 2, 2015 In 1.5 the precompiled graphics stuff is no longer present in the graphics.lua. Simply using the mod with the pre-1.5 file structure does not work. Do you already have a fix? If not, do you intend on producing a fix/workaround?
BackboneOne Posted October 3, 2015 Posted October 3, 2015 this mod is really high priority, anybody have any ideas? MB: Asus ROG Strix Z390-E \ CPU: i9-9900K NZXT Kraken X52\ DDR4: 3000MHz G.SKILL Trident Z Royal 32Gb RAM \ VID: MSI Nvidia RTX4070 12GB \ MON: Samsung ue49ks8000 49'', Lilliput 8'' x2 CNTRL: Thrustmaster HOTAS Warthog \ Saitek Combat Rudder pedals \ TrackIR 5 \ Thrustmaster MFD Cougar Pack
Snoopy Posted October 3, 2015 Posted October 3, 2015 Hope someone gets this working as I can't stand the default NVG's. v303d Fighter Group Discord | Virtual 303d Fighter Group Website
-Hammer- Posted October 4, 2015 Posted October 4, 2015 +1 :thumbup: One of the best Mods ever Windows 10 | i7-8700K@5GHz | 2080 Ti | Intel Z370 Chipset | 32GB RAM@1866 MHz | SSD: Samsung 850 EVO 1TB| Thrustmaster Warthog HOTAS w. FSSB R3 Mod | Saitek Switch Panel + Radio Panel + Multi Panel + FIP + Flightpanels Software | MFG_Crosswind | TrackIR5 | TM Cougar MFD Pack | Obutto R3volution | 1 x LG38 | GAMETRIX KW-908 JETSEAT
Ranger79 Posted October 5, 2015 Posted October 5, 2015 Excellent mod, hope it gets changed over soon. [sIGPIC][/sIGPIC] Ranger79 OEF/OIF Veteran YouTube Channel Twitch Channel Mods, Missions, & Tutorials: Operation Piercing Fury Campaign Ranger79's Object Pack ISIS CrisIS Campaign Mission Editing Video Series
tacca Posted October 5, 2015 Posted October 5, 2015 Hey guys, did a bit of research today trying to get this mod working. No luck but I do have some useful information for those that a code savy. In 1.5 the precompiled graphics stuff is no longer present in the graphics.lua. Simply using the mod with the pre-1.5 file structure does not work. Do you already have a fix? If not, do you intend on producing a fix/workaround? As grand said, the whole Precompiled graphics component has been removed from the graphics.lua. I tried putting them back and no joy. I then started checking folder structures and nvg related files and found there is a new folder in DCS 1.5 at "E:\Program Files\Eagle Dynamics\DCS World OpenBeta\Bazar\shaders\" called PostEffects that now contains the the nvd.fx file (1.2 etc has the file in the folder PostMotionEffect\NightVisionGoggle\ which now doesnt exist) Having a play with the new nvd.fx file i could get some basic changes happening to the color of the nvg circle but couldnt change the size of it all. Then, looking back at old mods I tried changing the size/brightness of the elipse of focus.png at "E:\Program Files\Eagle Dynamics\DCS World OpenBeta\Bazar\Effects\PostEffects" and that did change the size and effect of the NVG in game. Thats all I have managed for now, im not too good at understanding the code in the nvd.fx but others should hopefully get us back to a great NVG display. Ultimate JSMGE Guide for DCS - Video Version ----------- Frenchy's NVG mod for DCS 1.5 and 2.0 ----------- Mirage 2000 photoshop livery templates ----------- Frenchy :)
-Hammer- Posted October 6, 2015 Posted October 6, 2015 Great find! :thumbup: Windows 10 | i7-8700K@5GHz | 2080 Ti | Intel Z370 Chipset | 32GB RAM@1866 MHz | SSD: Samsung 850 EVO 1TB| Thrustmaster Warthog HOTAS w. FSSB R3 Mod | Saitek Switch Panel + Radio Panel + Multi Panel + FIP + Flightpanels Software | MFG_Crosswind | TrackIR5 | TM Cougar MFD Pack | Obutto R3volution | 1 x LG38 | GAMETRIX KW-908 JETSEAT
MonnieRock Posted October 12, 2015 Posted October 12, 2015 Hello Everyone, Any words of wisdom to get this working in DCS 1.5? I truly miss this mod and the clean NVG. Thank you, Monnie Rack Rig: Rosewill RSV-L4000 | Koolance ERM-3K3UC | Xeon E5-1680 v2 @ 4.9ghz w/EK Monoblock | Asus Rampage IV Black Edition | 64GB 2133mhz | SLI TitanXP w/ EK Waterblocks | 2x Samsung 970 EVO Plus 1TB | Seasonic 1000w Titanium | Windows 10 Pro 64bit | TM Warthog HOTAS w/40cm Extension | MFG Crosswind Rudders | Obutto R3volution | HP Reverb
PhoenixBvo Posted October 12, 2015 Posted October 12, 2015 Hello Everyone, Any words of wisdom to get this working in DCS 1.5? I truly miss this mod and the clean NVG. Thank you, Monnie Well, reading tacca's post, it sounds like the mod has to be rewritten :(. I'm waiting for 1.5 to come out of beta as things may yet change. But then we'll have to start from scratch essentially. nrgized is not active anymore (Last Activity: 04-17-2013 08:53 AM), so it is up to any of us to do it. Although I have some coding experience and did a bit of successful modifying on this mod, I'm not actually familiar with HLSL. I'll give it a shot as soon as 1.5 is stable. :helpsmilie: Call to people with shader coding experience: please chip in! :helpsmilie: :thumbup: [sIGPIC][/sIGPIC] CPU i7 4970k @ 4.7 GHz RAM 16GB G.Skill TridentX 1600 ATX ASUS Z97-PRO DSU Samsung 850 PRO 256GB SSD for Win10, Plextor M6e 128GB SSD for DCS exclusively, RAID-1 HDDs GFX Aorus GTX 1080 Ti 11GB Xtreme Edition, ASUS ROG Swift PG279Q, 27" with G-Sync, Oculus Rift CV1 HID TM HOTAS Warthog + 10 cm extension, MFG Crosswind pedals, TrackIR 5, Obutto oZone My TM Warthog Profile + Chart, F-15C EM Diagram Generator
Spetz Posted October 13, 2015 Posted October 13, 2015 Can't get it working either, keep getting DX11 errors. Hope someone gets its working. Its IMO one of the best mods made for DCS. Wonder why DCS won't/doesn't add it?
tacca Posted October 15, 2015 Posted October 15, 2015 Hey guys, just a little more info. like I say below changing values of some of the code in Eagle Dynamics\DCS World OpenBeta\Bazar\shaders\PostEffects\nvd.fx can create the following change. I made the change to an extreme value for clarification :) Dont hold out hope on me making this mod work (at least anytime soon). Im a few weeks out from finishing my bachelor in maths so I'm having to focus on that. Maybe once thats done I will give it a crack, only thing is Im a pretty shit coder :/ and the hlsl stuff makes no sense to me at all at the moment .... I then started checking folder structures and nvg related files and found there is a new folder in DCS 1.5 at "E:\Program Files\Eagle Dynamics\DCS World OpenBeta\Bazar\shaders\" called PostEffects that now contains the the nvd.fx file (1.2 etc has the file in the folder PostMotionEffect\NightVisionGoggle\ which now doesnt exist) Having a play with the new nvd.fx file i could get some basic changes happening to the color of the nvg circle but couldnt change the size of it all. Ultimate JSMGE Guide for DCS - Video Version ----------- Frenchy's NVG mod for DCS 1.5 and 2.0 ----------- Mirage 2000 photoshop livery templates ----------- Frenchy :)
tacca Posted October 31, 2015 Posted October 31, 2015 Hey guys, Uni is finished and this is number 1 on my to do list. Spent all day breaking down the standard DCS NVG implementation and learning some basics of HLSL. Im now confident in how to make basic color and intensity changes. Ive just started looking into what this actual mod did and how. Will take me a little bit (next few days around work etc) to figure it all out but I think I will be able to achieve something similar :) if not it will at least be stepping stones to getting close. My plan of attack is first and easiest (i think) should be the color/intensities. next will be the noise (or lack thereof if the scene is bright) and then finally the zoom and ring. PS. I dont have the black shark so the A10 is my primary concern but once done i might get the blackshark and try to do that one as well. Ultimate JSMGE Guide for DCS - Video Version ----------- Frenchy's NVG mod for DCS 1.5 and 2.0 ----------- Mirage 2000 photoshop livery templates ----------- Frenchy :)
-Hammer- Posted October 31, 2015 Posted October 31, 2015 Great news, tacca :thumbup: Windows 10 | i7-8700K@5GHz | 2080 Ti | Intel Z370 Chipset | 32GB RAM@1866 MHz | SSD: Samsung 850 EVO 1TB| Thrustmaster Warthog HOTAS w. FSSB R3 Mod | Saitek Switch Panel + Radio Panel + Multi Panel + FIP + Flightpanels Software | MFG_Crosswind | TrackIR5 | TM Cougar MFD Pack | Obutto R3volution | 1 x LG38 | GAMETRIX KW-908 JETSEAT
DieHard Posted October 31, 2015 Posted October 31, 2015 (edited) (re: Message #1) This will truly be nice if this will work in 1.5 for the German WWII aircraft. P-51 already has NVG. Kind of weird, really, Germany invented NVG beginning of WWII. One historical NVG reference: ================== http://www.nightoptics.com/history-of-night-vision-technology/ Edited October 31, 2015 by DieHard [sIGPIC][/sIGPIC]
Gliptal Posted October 31, 2015 Posted October 31, 2015 Great news, I'm really looking forward to this. Would it work with 1.2.16 as well?
Grand Posted November 1, 2015 Posted November 1, 2015 tacca, really appreciate what you're doing! I don't have the time or skills, otherwise I'd have helped you out with it.
tacca Posted November 2, 2015 Posted November 2, 2015 Hey guys, Uni is finished and this is number 1 on my to do list. Spent all day breaking down the standard DCS NVG implementation and learning some basics of HLSL. Im now confident in how to make basic color and intensity changes. Ive just started looking into what this actual mod did and how. Will take me a little bit (next few days around work etc) to figure it all out but I think I will be able to achieve something similar :) if not it will at least be stepping stones to getting close. My plan of attack is first and easiest (i think) should be the color/intensities. next will be the noise (or lack thereof if the scene is bright) and then finally the zoom and ring. PS. I dont have the black shark so the A10 is my primary concern but once done i might get the blackshark and try to do that one as well. Hey everyone. work is coming along well. The code nrgized put together with some input from PeterP and others is quite remarkable, the amount of time he must of put in is really something. Anyways, the main problem with the adaption (read time consuming) is the the HLSL code changed between DX9 and DX10 (DX11 is pretty much exactly the same as DX10). The change is definitely for the better but means any of the shader mods have to be completely re written to the new standard. As a side note, ED have done an amazing job that would have taken an incredible amount of hours updating almost every single line of graphics code in DCS to DX11, and then debugging.... you will never hear me bitch about delays etc after trying this All posts will now be on a new thread here where I will keep the first post up to date. ANY QUESTIONS ABOUT THIS WORKING IN DCS1.5 and DCS2.0 MUST GO IN THE NEW THREAD!!!! Ultimate JSMGE Guide for DCS - Video Version ----------- Frenchy's NVG mod for DCS 1.5 and 2.0 ----------- Mirage 2000 photoshop livery templates ----------- Frenchy :)
nrgized Posted February 26, 2017 Author Posted February 26, 2017 It's been a long time... The original mod was a proof of concept and while it was a step up from the default nvg's it had its issues. Mainly that the multiplication of the image was linear which would result in the brights getting super blown out. I always wanted to come back and make the nvg's color corrections specific to lows, mids, and highs. So... I've attached some screenshots of nvgmod 2.0. The new update adds noise based on ambient light conditions, I.E if the sun/moon are out. On a moonless night the googles have a lot of visible noise while on a full moon the noise is almost non-existent. The blowing out of highs/mids has been extremely reduced. You can fly a Huey down the main street of a city and still make out road details. P.S: The new update looks amazing in VR!
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