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Posted
Ok, sorry if this is a stupid question but why doesn't this mod work with the FC3 A2A planes if it works with Black Shark, the A-10A/C, and the Su-25/25T?

 

Oh and since this thread has a very spread out description of the mod here is a short guide for the planes it works with:

1: Download the "nvg_mod_1.0v4b2.zip" file (on the first post here) and extract it using 7zip/winzip.

2: Take the extracted files and put them in your DCS install folder (here if through Steam C:\Program Files (x86)\Steam\SteamApps\common\DCSWorld)

3: Edit your /DCSWorld/Config/grahics.lua file to change "PrecompiledEffects =

{

mode = "USE_PRECOMPILED_EFFECTS_FOR_UNCHANGED_FILES";

--mode = "USE_PRECOMPILED_EFFECTS_ONLY";

}" with the result as shown.

4: Adjust the values in the "\DCSWorld\Bazar\shaders\PostMotionEffect\NightVisionGoogle/nvd.fx and \DCSWorld\Bazar\shaders\PostMotionEffect\NightVisionGoogle/nvg_mod.hlsl" as you see fit, guides are commented out.

5:Add keyboard bindings in as outlined in post 194 on this thread to this folder "C:\Users\%Username%\Saved Games\DCS\Config\Input" but you probably could also do it in this section as well (no promises that it will work) "\DCSWorld\Config\Input\Aircrafts"

 

If you see any mistakes or have any problems please tell me and have a happy new year!

 

Since when does the Su-25A/T have night vision ? lol

'Shadow'

 

Everybody gotta be offended and take it personally now-a-days

  • 3 weeks later...
Posted

These are my versions of the NVG mod. The "fix" is just to add it to F86 Sabre so if you don't have it don't install it.

 

Just extract the folders from within the archives in your _Mods folder and install them with JSGME

 

Note that is just my mod naming technique that changes the Mod name... Usually is like this:

 

"What aspect changes" "Descriptive part" "Author" "Version" "Last date changed" But not all my mods from collection have it completely.

Visual Mod - Night Vision Goggles.rar

FIX - F86 NVG - 23.12.2014.rar

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  • 3 weeks later...
Posted

Oh... yes... It was by accident I merged two mods for F86, this one and one "experimental" in which I tried to force showing the pilot in the cockpit, I don't like the gostly pit :D

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  • 4 months later...
  • 3 months later...
Posted

In 1.5 the precompiled graphics stuff is no longer present in the graphics.lua. Simply using the mod with the pre-1.5 file structure does not work. Do you already have a fix? If not, do you intend on producing a fix/workaround?

Posted

this mod is really high priority, anybody have any ideas?

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Posted

+1 :thumbup:

One of the best Mods ever

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Posted

Hey guys, did a bit of research today trying to get this mod working. No luck but I do have some useful information for those that a code savy.

 

In 1.5 the precompiled graphics stuff is no longer present in the graphics.lua. Simply using the mod with the pre-1.5 file structure does not work. Do you already have a fix? If not, do you intend on producing a fix/workaround?

 

As grand said, the whole Precompiled graphics component has been removed from the graphics.lua. I tried putting them back and no joy.

 

I then started checking folder structures and nvg related files and found there is a new folder in DCS 1.5 at "E:\Program Files\Eagle Dynamics\DCS World OpenBeta\Bazar\shaders\" called PostEffects that now contains the the nvd.fx file (1.2 etc has the file in the folder PostMotionEffect\NightVisionGoggle\ which now doesnt exist)

 

Having a play with the new nvd.fx file i could get some basic changes happening to the color of the nvg circle but couldnt change the size of it all.

 

Then, looking back at old mods I tried changing the size/brightness of the elipse of focus.png at "E:\Program Files\Eagle Dynamics\DCS World OpenBeta\Bazar\Effects\PostEffects" and that did change the size and effect of the NVG in game.

 

Thats all I have managed for now, im not too good at understanding the code in the nvd.fx but others should hopefully get us back to a great NVG display.

Posted

Great find! :thumbup:

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Posted

Hello Everyone,

 

Any words of wisdom to get this working in DCS 1.5?

 

I truly miss this mod and the clean NVG.

 

Thank you,

Monnie

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Posted
Hello Everyone,

 

Any words of wisdom to get this working in DCS 1.5?

 

I truly miss this mod and the clean NVG.

 

Thank you,

Monnie

 

Well, reading tacca's post, it sounds like the mod has to be rewritten :(. I'm waiting for 1.5 to come out of beta as things may yet change. But then we'll have to start from scratch essentially.

 

nrgized is not active anymore (Last Activity: 04-17-2013 08:53 AM), so it is up to any of us to do it. Although I have some coding experience and did a bit of successful modifying on this mod, I'm not actually familiar with HLSL. I'll give it a shot as soon as 1.5 is stable.

 

:helpsmilie: Call to people with shader coding experience: please chip in! :helpsmilie: :thumbup:

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Posted

Can't get it working either, keep getting DX11 errors. Hope someone gets its working. Its IMO one of the best mods made for DCS.

 

Wonder why DCS won't/doesn't add it?

 

 

Posted

Hey guys, just a little more info. like I say below changing values of some of the code in Eagle Dynamics\DCS World OpenBeta\Bazar\shaders\PostEffects\nvd.fx can create the following change.

 

I made the change to an extreme value for clarification :) Dont hold out hope on me making this mod work (at least anytime soon). Im a few weeks out from finishing my bachelor in maths so I'm having to focus on that. Maybe once thats done I will give it a crack, only thing is Im a pretty shit coder :/ and the hlsl stuff makes no sense to me at all at the moment

 

 

....

I then started checking folder structures and nvg related files and found there is a new folder in DCS 1.5 at "E:\Program Files\Eagle Dynamics\DCS World OpenBeta\Bazar\shaders\" called PostEffects that now contains the the nvd.fx file (1.2 etc has the file in the folder PostMotionEffect\NightVisionGoggle\ which now doesnt exist)

 

Having a play with the new nvd.fx file i could get some basic changes happening to the color of the nvg circle but couldnt change the size of it all.

nvg.thumb.png.b983b42519e2e4cee6d9c20ed9ea53b4.png

Screen_151015_212657.thumb.jpg.e1df77e2700c8f58eba1f12774d8bdda.jpg

  • 3 weeks later...
Posted

Hey guys, Uni is finished and this is number 1 on my to do list.

 

Spent all day breaking down the standard DCS NVG implementation and learning some basics of HLSL. Im now confident in how to make basic color and intensity changes.

 

Ive just started looking into what this actual mod did and how. Will take me a little bit (next few days around work etc) to figure it all out but I think I will be able to achieve something similar :) if not it will at least be stepping stones to getting close.

 

My plan of attack is first and easiest (i think) should be the color/intensities. next will be the noise (or lack thereof if the scene is bright) and then finally the zoom and ring.

 

PS. I dont have the black shark so the A10 is my primary concern but once done i might get the blackshark and try to do that one as well.

Posted

Great news, tacca :thumbup:

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Posted
Hey guys, Uni is finished and this is number 1 on my to do list.

 

Spent all day breaking down the standard DCS NVG implementation and learning some basics of HLSL. Im now confident in how to make basic color and intensity changes.

 

Ive just started looking into what this actual mod did and how. Will take me a little bit (next few days around work etc) to figure it all out but I think I will be able to achieve something similar :) if not it will at least be stepping stones to getting close.

 

My plan of attack is first and easiest (i think) should be the color/intensities. next will be the noise (or lack thereof if the scene is bright) and then finally the zoom and ring.

 

PS. I dont have the black shark so the A10 is my primary concern but once done i might get the blackshark and try to do that one as well.

 

 

Hey everyone. work is coming along well. The code nrgized put together with some input from PeterP and others is quite remarkable, the amount of time he must of put in is really something.

 

Anyways, the main problem with the adaption (read time consuming) is the the HLSL code changed between DX9 and DX10 (DX11 is pretty much exactly the same as DX10). The change is definitely for the better but means any of the shader mods have to be completely re written to the new standard.

 

As a side note, ED have done an amazing job that would have taken an incredible amount of hours updating almost every single line of graphics code in DCS to DX11, and then debugging.... you will never hear me bitch about delays etc after trying this

 

All posts will now be on a new thread here where I will keep the first post up to date.

 

ANY QUESTIONS ABOUT THIS WORKING IN DCS1.5 and DCS2.0 MUST GO IN THE NEW THREAD!!!!

  • 1 year later...
Posted

It's been a long time...

 

The original mod was a proof of concept and while it was a step up from the default nvg's it had its issues. Mainly that the multiplication of the image was linear which would result in the brights getting super blown out.

 

I always wanted to come back and make the nvg's color corrections specific to lows, mids, and highs.

 

So... I've attached some screenshots of nvgmod 2.0.

 

The new update adds noise based on ambient light conditions, I.E if the sun/moon are out. On a moonless night the googles have a lot of visible noise while on a full moon the noise is almost non-existent.

 

The blowing out of highs/mids has been extremely reduced. You can fly a Huey down the main street of a city and still make out road details.

 

P.S:

The new update looks amazing in VR!

nvg_mod_full_moon_med_gain.thumb.jpg.3a7a1c2f91903d28554f86f9d09cebd1.jpg

nvg_mod_no_moon_med_gain.thumb.jpg.34196154726c3f4579af7f54fc7caf69.jpg

nvg_mod_ranges.thumb.jpg.9d879c0a216d0ce08ae43ea0fd9d13bd.jpg

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