Slayer Posted April 18, 2013 Posted April 18, 2013 I really wish ED would make DCS: World - truly a "world" and have a full global terrain in their sim. Nearly endless area of operations for missions etc. Even if they just put out a somewhat basic global scenery with the terrain they had developed and opened the rest up to 3rd party development. It just seems like Nevada keeps getting pushed back and back again. Even if it eventually does come out how fast will you burn out on "Red Flag" or America was invaded in Nevada scenarios? With F-18's coming it would be nice...I mean aren't aircraft carriers built to project air power around the world? I know aircraft are top priority but surely this would be a whole different batch of devs? Anyways this is a wish list...so thats what I'm wishing for ( besides of course high fidelity fighters, bombers and choppers :P [sIGPIC][/sIGPIC] System Specs Intel I7-3930K, Asrock EXTREME9, EVGA TITAN, Mushkin Chronos SSD, 16GB G.SKILL Ripjaws Z series 2133, TM Warthog and MFD's, Saitek Proflight Combat pedals, TrackIR 5 + TrackClip PRO, Windows 7 x64, 3-Asus VS2248H-P monitors, Thermaltake Level 10 GT, Obutto cockpit
SUBS17 Posted April 18, 2013 Posted April 18, 2013 It might happen some day, after EDGE is released they might be releasing an SDK for terrain theatre creation so more theatres will be possible. It might not be until the next generation of DCS World like DCS 2 where one might expect to see the possibility of a Global terrain because of the amount of work involved in order to create one is quite a lot. [sIGPIC] [/sIGPIC]
sotosev Posted April 18, 2013 Posted April 18, 2013 I really wish ED would make DCS: World - truly a "world" and have a full global terrain in their sim. Nearly endless area of operations for missions etc. Even if they just put out a somewhat basic global scenery with the terrain they had developed and opened the rest up to 3rd party development. This is what I wish for too! Maybe just a wish because I don't see it happening at list for near future! System specs below Case - Antec Three Hundred PSU - Corsair AX750watt Board - MSI Z170A GAMING PRO CPU - Intel i5 6600K 3900MHz Cooler - CoolerMaster Hyper 212 Plus Memory - Kingston HYPERX 16G DDR4 2400Mhz CL15 Graphics - MSI GEFORCE GTX 980 GAMING 4G SSD - Samsung 950 PRO 256GB M.2 NVMe Monitor - Philips 277E 27" 1920x1080 60Hz OS - Windows 10 Home 64bit Flight Controllers - Thrustmaster HOTAS WARTHOG, Saitek COMBAT RUDDER PEDALS, TrackIR 4, Track Clip Pro [sIGPIC][/sIGPIC]
Mike Busutil Posted April 18, 2013 Posted April 18, 2013 You ever took the time to fly across the current map? It's a long ass flight!!! [sIGPIC][/sIGPIC] Checkout my user files here: https://www.digitalcombatsimulator.com/en/files/filter/user-is-Mike Busutil/apply/
Rangi Posted April 18, 2013 Posted April 18, 2013 You ever took the time to fly across the current map? It's a long ass flight!!! depends on your definition of long...... for me its OK to have theaters of about the same or a little bigger than current one for most missions, but the ultimate would be a truly global world a la FSX. Not expecting it this decade but would be a nice thing for DEVs to work towards slowly. With a global in-game world would then come the requirement for a save game function. Would be a bit crappy if you spent 3 hrs on an egress with tanker support then got shot sown by the first missile sent your way or the kid wants a bed time story or the misses wants your repopulating probe...... PC: 6600K @ 4.5 GHz, 12GB RAM, GTX 970, 32" 2K monitor.
The_Pharoah Posted April 18, 2013 Posted April 18, 2013 OR maybe they can figure out how to port DCS over to FSX or Outerra or Prepar3d. There's your world right there :) AMD AM4 Ryzen7 3700X 3.6ghz/MSI AM4 ATX MAG X570 Tomahawk DDR4/32GB DDR4 G.Skill 3600mhz/1TB 970 Evo SSD/ASUS RTX2070 8gb Super
Mike Busutil Posted April 18, 2013 Posted April 18, 2013 (edited) Agreed, On the downside it would be like a boxing ring the size of the Superbowl stadium.... ( Hard for the two fighters to find each other) "Repopulating probe" Ha! That's a new one... Edited April 18, 2013 by Mike Busutil [sIGPIC][/sIGPIC] Checkout my user files here: https://www.digitalcombatsimulator.com/en/files/filter/user-is-Mike Busutil/apply/
Madone Posted April 18, 2013 Posted April 18, 2013 You ever took the time to fly across the current map? It's a long ass flight!!! Agree with that, with the A10 at least. Strike Posture Set CAS Center of Excellence Intel Core i5 4690k @4,6Ghz, Gigabyte GTX 970 OC, Gigabyte Z97-X, 16GB G Skill Sniper @2400, Samsung 860/850 EVO , Win 10 64 bits, Dual monitors 27"@144"Opentrack + TM Warthog + Saitek pro flight combat
Hawk_5 Posted April 18, 2013 Posted April 18, 2013 Its my understanding that Outerra is a full world engine capable of flight from ground level to space and detailed ground vehicles. I thinks its just waiting for a sim developer to buy in. Hawk_5 Modules: A10C, BS2, FC3, P51, CA, UH-1H, Mi-8MTV2 System: Gigabyte GA-X79UP4 MB, intel 3930k, Coolermaster Siedon 120M liquid cooled, Corsair Vengence Red 16GB 2133Mhz, Gigabyte Geforce GTX680 2GB Super o'clk, intel 520 SSD 240GB, Seagate Barracuda 2TB HD, Coolermaster Silent Pro 800W PS, Coolermaster CM690 II Case
cichlidfan Posted April 18, 2013 Posted April 18, 2013 Its my understanding that Outerra is a full world engine capable of flight from ground level to space and detailed ground vehicles. I thinks its just waiting for a sim developer to buy in. Well, it won't be ED. They have all of their egg in the EDGE basket, it would seem. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Ali Fish Posted April 18, 2013 Posted April 18, 2013 (edited) im sure a world is easily possible. its about swapping the terrain in and out of memory in order to accomodate the vast distances of terrain surely ? thats all Ms ever did really, no ? i cant help think this is conveniantly easy to do. its just a question of wether you want that or not. in MSFS all we did was travel and the scenery would load around you per say creating the illusion of a world with a worldly interface being the backbone of the sim. it was possible many moons ago, no reason why it could not be done now and worked even more efficiently.. i mean dx11 tesseltation didnt exist back then. nor 64 bit and allowable memory usage increases. Nevada could be just 1 chunk that loads ahead of you and thus we have the semi illusion of a world in similar "chunks" of data. and the rest being a low level scale presentation of the world to whatever degree deemed necissary." insert outerra here". at bare minimum even just a terrain arena selection screen in the form of a world globe would be nice and give great meaning to the World title DCS has. Edited April 18, 2013 by Ali Fish [sIGPIC][/sIGPIC]
Exorcet Posted April 18, 2013 Posted April 18, 2013 You ever took the time to fly across the current map? It's a long ass flight!!! I find it cramped. Hard for the two fighters to find each other But not hard for two coalitions to find each other. Anyway my idea would be, create a very basic globe and then release maps as parts of the globe. But if I recall, Nevada doesn't feature curvature, so it wouldn't be able to be ported to a globe. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
ED Team NineLine Posted April 18, 2013 ED Team Posted April 18, 2013 I prefer the highly detailed areas as opposed to a low detail version of the whole world. I would love to have more options to fly missions of course, I just dont need the whole world loading when I am using a small part for my missions... Hopefully once EDGE comes, and tools follow we will see more theaters... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Ali Fish Posted April 18, 2013 Posted April 18, 2013 (edited) I prefer the highly detailed areas as opposed to a low detail version of the whole world. I would love to have more options to fly missions of course, I just dont need the whole world loading when I am using a small part for my missions... Hopefully once EDGE comes, and tools follow we will see more theaters... but what about a highly detailed area overlayed within the lowely detailed full globe in the same instance? surely thats a great idea ? thats all MS kinda did way back..... it had great functionality to bypass areas you didnt want to see/load on a local and continental basis which made the whole thing feesable imo. Edited April 18, 2013 by Ali Fish [sIGPIC][/sIGPIC]
ED Team NineLine Posted April 18, 2013 ED Team Posted April 18, 2013 but what about a highly detailed area overlayed within the lowely detailed full globe in the same instance? surely thats a great idea ? thats all MS kinda did way back..... I guess, I just dont need the whole globe, just different theaters. I am not sure what use the entire globe would be until we can fly planes that have a range suited for it.... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Ali Fish Posted April 18, 2013 Posted April 18, 2013 (edited) I guess, I just dont need the whole globe, just different theaters. I am not sure what use the entire globe would be until we can fly planes that have a range suited for it.... A simple basis for the backbone of the sim in the form of a world. A Modders/3rd party playground for adding new theatres, eventually covering the globe. An open door to simply everything aeronuatical in DCS being a possibility without being subjected to not making sense due to the "Arena" so many reasons why a world is a no brainer in a flightsim. any flightsim. Edited April 18, 2013 by Ali Fish [sIGPIC][/sIGPIC]
ED Team NineLine Posted April 18, 2013 ED Team Posted April 18, 2013 A simple basis for the backbone of the sim in the form of a world. A Modders/3rd party playground for adding new theatres, eventually covering the globe. An open door to simply everything aeronuatical in DCS being a possibility without being subjected to not making sense due to the "Arena" so many reasons why a world is a no brainer in a flightsim. any flightsim. I get your points, and if this was purely a flightsim sure, but DCS World is a combat simulator, and right now, with what we have, just having different theaters to pick from would be all we need, not a continuous world. A campaign for an A-10 pilot probably wont have him globe hopping... you would be localized to one theater I would assume. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
9.JG27 DavidRed Posted April 18, 2013 Posted April 18, 2013 well, a whole globe would be fantastic....on the other hand, how do you then implement other time areas such like Korea,Vietnam and of course WWII? but im very impressed( jaw dropping) by this outerra engine i have to admit...just heard of it the first time in this very thread, and googled a bit after it....well the graphics really look damn nice...
VincentLaw Posted April 18, 2013 Posted April 18, 2013 but DCS World is a combat simulator Now read this post, the entire post, and tell me if a world makes sense for the future of DCS: http://forums.eagle.ru/showpost.php?p=1480510&postcount=1 Even the old Microsoft Combat Flight Simulator had the entire globe modeled. One time I flew to San Francisco, and there was some generic city texture there. I don't think ED needs to blow the resources on developing detailed terrain on the entire world all at once, but if I buy a Nevada terrain module, and then I buy a California terrain module, it would be nice for them to be able to plug together. The rest of the world can just be super low fidelity placeholder terrain. [sIGPIC][/sIGPIC]
Mike Busutil Posted April 18, 2013 Posted April 18, 2013 [sIGPIC][/sIGPIC] Checkout my user files here: https://www.digitalcombatsimulator.com/en/files/filter/user-is-Mike Busutil/apply/
ED Team NineLine Posted April 18, 2013 ED Team Posted April 18, 2013 Now read this post, the entire post, and tell me if a world makes sense for the future of DCS: http://forums.eagle.ru/showpost.php?p=1480510&postcount=1 Even the old Microsoft Combat Flight Simulator had the entire globe modeled. One time I flew to San Francisco, and there was some generic city texture there. I don't think ED needs to blow the resources on developing detailed terrain on the entire world all at once, but if I buy a Nevada terrain module, and then I buy a California terrain module, it would be nice for them to be able to plug together. The rest of the world can just be super low fidelity placeholder terrain. If the World can be done to the level of detail that the map we have is done at and/or whatever Nevada looks like under Edge then sure, the world makes sense... otherwise its a waste of resources when we could just have specific theaters over time. I still do see the argument for having the entire globe, parts of which would be empty and devoid of detail and pretty much useless to setting up combat missions.... When would the whole globe be needed for the aircraft we have right now? This doesnt mean I would like to see the entire world modeled in the future... but I dont think it needs to be one giant map, broken into theaters would be fine by me, of course this is all just my opinion. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
SUBS17 Posted April 18, 2013 Posted April 18, 2013 What they should do is make EDGE compatible with a global map and then do what MS did for FSX build a global map with SRTM data and have detail only in theatres made such as the current theatre and Nevada when that's done and then eventually other people using the SDK could create the rest or 3rd party for some such as FSX. For that to work maybe they could have the SDK compatible with FSX terrain addons so that stuff could be ported over by 3rd partys such as FSDT.(not MS stuff just the 3rd partys) For this to work though the DCS world engine needs to be able to only load the area the players in and also it has to use the bubble method like in Falcon for the theatres.:thumbup: [sIGPIC] [/sIGPIC]
sylkhan Posted April 19, 2013 Posted April 19, 2013 Global map for what? It's not a civil sim. A combat sim need only more detailled map, nothing more. Bigger is a map, lesser detailled it is. We can't have all. The global map for a combat sim, only fighterops can do it, hahahaha
Silver_Dragon Posted April 19, 2013 Posted April 19, 2013 Remember... http://forums.eagle.ru/showpost.php?p=1480510&postcount=1 DCS stands for “Digital Combat Simulator”. DCS is a world simulation engine permitting the user to operate or direct a growing number of combat and civilian aircraft, ground vehicles and ships, from different historical eras and in different geographical locations. It is a true "sand box" simulation. DCS started with the Ka-50 and A-10C, but has recently grown to also include the P-51D Mustang and, with Combined Arms, a ground command and control tactical warfare component. Future products from The Fighter Collection and Eagle Dynamics in the DCS line are in development and will include third party products for the first time. For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Exorcet Posted April 19, 2013 Posted April 19, 2013 Global map for what? It's not a civil sim. One could argue that the military sim needs the bigger map. I don't see why small maps are acceptable for mil sims. A combat sim need only more detailled map, nothing more. The current map is too small. Everything basically operates on the front lines. I'd even argue that the level of detail we have now is good enough and that size should take priority. Tankers currently don't mean much, and external fuel tanks don't really serve a purpose unless you stay on afterburn all day. A pair of Patriot batteries cover all of Georgia. There isn't really any room to make strategic maneuvers on the map. You're pretty much limited to a direct route. There are definitely some problems caused by the small map size. Bigger is a map, lesser detailled it is. We can't have all. Supposedly EDGE disagrees. The global map for a combat sim, only fighterops can do it, Like I said before, make a plane, barren globe with a couple of detailed areas (Georgia, Nevada) and many thousands of airbases. Then on top of that allow mission makers to place objects on the map at areas of interest. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
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