DaveRindner Posted August 23, 2013 Posted August 23, 2013 I wish I had saved a track from this issue, but here goes. I was practicing short field landing in 10C, using those small strips in Georgia . On one case, I had use up all of ammo, and had 60% fuel (internal). I approached the strip, and touch down at 105 knots, with high AOA of -20, and -5 VVS. Yes I know, I screwed up. On touch down, there was a small bounce, and loud thump. The aircraft remained at high AOA, and would not lower nosewheel, and wound up rolling dragging the tail, and came to rest in this attitude. Nose wheel up! How is this possible. That would mean that its CG had shifted aft. Did this happen because of empty ammunition drum? External stores at touchdown; AIM9X2, ALQ-131, TGP.
timc Posted August 23, 2013 Posted August 23, 2013 Sounds like you damaged your main landing gear. That'll cause the aircraft to sit back on its tail.
roadrabbit Posted August 23, 2013 Posted August 23, 2013 (edited) On touch down, there was a small bounce, and loud thump. The aircraft remained at high AOA, and would not lower nosewheel, and wound up rolling dragging the tail, and came to rest in this attitude. Nose wheel up! How is this possible. :cry: I think that if you had checked your landing gear you most likely had torn off both main gears - wheels and struts. The nose wheel was probably on the ground as normal. This would account for the nose high attitude, and discounts the suggestion of an aft shift of C of G. If there had been an aft shift of C of G to the extent you theorize, the aircraft would in all probability have been uncontrollable. [Your approach path of 5 degs is really steep (as you know). Even the standard approach path of 3 degs would likely damage the landing gear if no flare was made. This latter approach angle would equate to a descent rate of 500 ft/min and the 5 deg path would equate to 840 ft/min, both at 105 kts airspeed. Another point to note is that a very late flare can momentarily increase the descent rate of the main gear due to the rotation to the flare attitude - this is known as "driving the wheels into the ground"!] Edited August 23, 2013 by roadrabbit Clarification Alpine Systems PC with Intel i7-2600K @ 3.40/3.70 GHz. NVidia GTX590 Graphics. 24 Gb RAM (24 Gb usable!). 64 bit. Windows 7 PRO SP1. 3 x Samsung P2370 monitors. Thrustmaster HOTAS. TrackIR5. :joystick:
IonicRipper Posted August 23, 2013 Posted August 23, 2013 Happened to me too once. Main landing gear was still there, nose high in the air with the front wheel off the tarmac. It dragged its tail to a halt. Im not sure what causes it but main gear damage seems likely. i5 4590 @ 3.77GHz | GTX 1060 6GB | 16GB 1600MHz DDR3 | 1TB HDD+500GB HDD | Win10 Home X64 [sIGPIC][/sIGPIC]
Golo Posted August 23, 2013 Posted August 23, 2013 Happened to me too, nose is indeed very light w/o any ammo so I trimm nose heavy very often. As for the speed you should be "On speed" - green donut shape symbol left od HUD - and VS less than 600 depending on weight. I have been even bounced back up by the air itself during landing. I was very light with slightly more speed than optimal and after in ground effect kicked in I found myself actualy climbing past touch down point so I had to go around.
timc Posted August 23, 2013 Posted August 23, 2013 If you land hard enough, the main gear kicks forward, ie the wheels end up further towards the nose than usual. You can see this in external view - the gear looks like its pointing forward. Normally the CG is in front of the position that the main gear touches the ground. The CG doesn't move but the rear wheels are then ahead of it after this issue which causes the pitch up. I've tried to find a photo but no joy.
IonicRipper Posted August 23, 2013 Posted August 23, 2013 I wasn't able to reproduce the exact same thing but this screen should give you an idea what happens on hard landings... i5 4590 @ 3.77GHz | GTX 1060 6GB | 16GB 1600MHz DDR3 | 1TB HDD+500GB HDD | Win10 Home X64 [sIGPIC][/sIGPIC]
cichlidfan Posted August 23, 2013 Posted August 23, 2013 This sounds like normal 'hard-landing' damage to me. I must have a few dozen screens like that from when I first started flying the A-10. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Purzel Posted August 23, 2013 Posted August 23, 2013 When you´re starting (with extreme weight/weaponload) and you "hop" on the ground after liftoff again while your gear is still retracting, you might have problems getting it out correctly when landing. Maybe that happens, did you hear a strange airflow-noise while flying? If so, the covering of your gear was not closed completely and that would have caused the noise and your landing problem (gears broken and not able to extend...)
-Pv- Posted August 23, 2013 Posted August 23, 2013 Yes, I have seen that same damage in the pic from poor landings myself. The F-16 in Falcon4 has a reputation for taxing landing skill, but this Warthog simulation is just a bit trickier. I watch the landing ball like a hawk and walk the throttle quite a bit -Pv-
kra961 Posted August 24, 2013 Posted August 24, 2013 (edited) Someone correct me if I'm wrong here but at at 105 knots you're already in a stall and you compounded it by your high AOA, sounds to like you literately fell out of the sky and damaged your gear from the fall, that speed is doable but its has to be right at the moment of touch down flaring at the last moment before your wheels touch tricky at best. Edited August 24, 2013 by kra961 _________________________________________ Win7 x64, I7-950 HD 5800 ThrustMaster Hotas WartHog, IRTracker 5, ThrustMaster Saitek Pro Flight Rudder, MFD Couger V2
Golo Posted August 24, 2013 Posted August 24, 2013 Someone correct me if I'm wrong here but at at 105 knots you're already in a stall and you compounded it by your high AOA, sounds to like you literately fell out of the sky and damaged your gear from the fall, that speed is doable but its has to be right at the moment of touch down flaring at the last moment before your wheels touch tricky at best. You may not be necessarily in a stall at 105kts depending on your weight and configuration. I use to do slow speed pass at 100-110kts only with MNV flaps without any stall. But AOA is high and you would most likely be draging your tail on the runway if landing (happened to me even without any damage to the wheels) and afterwards its very difficult to push the nose down because in slow speed elevators are not effective.
Evil.Bonsai Posted August 24, 2013 Posted August 24, 2013 Does slamming the wheel brakes not put the nose back down?
Golo Posted August 24, 2013 Posted August 24, 2013 Does slamming the wheel brakes not put the nose back down? I did not think of that at the time, but yea it should work.
Hamblue Posted August 24, 2013 Posted August 24, 2013 I think it's a bug that doesn't show up very often. I've had it happen twice in the past and posted it in the bug reports over 6 months ago. Last time it happened to me I bounced into the air and wound up floating at a pretty high altitude with no control. I just make it a point to keep the speed over 120 and never had it happen again. Asus Sabertooth P67 Motherboard 2600k CPU, 16 gig DDR3, 1600. Samsung 830, 256 gig hard drive, GTX780 Video Card, Warthog Hotas, Razer Mamba mouse. Saitek Combat Rudder Pedals. Trackir 5, Verizon FIOS 25Meg Up/Down
pj Posted August 24, 2013 Posted August 24, 2013 I've had this happen also. Usually I notice the plane starts to pitch up after touchdown, pushing the stick forward immediately will put the nosewheel on the ground. Win 10, Gigabyte Aorus Ultra with i5 9600KF @ 4.6GHz, 32G DDR4 3200 RAM, GTX 1070, TrackIR 5, TM Warthog stick on VPC Warbird base, Warthog Throttle for jets & helis, CH Throttle Quadrant for props, CH Pro Pedals, 500GB SSDs for installed sims :gun_smilie:
Flamin_Squirrel Posted August 24, 2013 Posted August 24, 2013 The aircraft sitting on its tail is obviously caused by CG being aft of the wheels. However, landing in a nose high attitude will in itself result in CG rotating aft with respect to the wheels. I doubt this is a bug.
roadrabbit Posted August 25, 2013 Posted August 25, 2013 The aircraft sitting on its tail is obviously caused by CG being aft of the wheels. However, landing in a nose high attitude will in itself result in CG rotating aft with respect to the wheels. I doubt this is a bug. :huh: Er ..... not necessarily. If the main gears were wiped off without damage to the nose-wheel, the aircraft would still "sit on its tail". To rotate the C of G aft with respect to the wheels at any point would require the aircraft to be in an incredibly nose high attitude - and any touchdown attitude (a/c attitude to runway, NOT to do with angle of attack) greater than 16 degrees would result in the tail striking the ground (actually the bottom of the tail fins) first. The main gear would also have the wheel struts pointing forward by the same angle, and as has been shown earlier, this could also result in the main gears collapsing forward. This high attitude would be unsustainable and therefore only momentary. I have reproduced the 5 degree runway approach slope previously described, with gear down and full flaps, speedbrakes set to 40 degrees. The lowest stable speed attained was 105 knots. I had 25% fuel loaded and no weapons loaded. An earlier flare than normal resulted in a smooth touchdown with no bounce. At Sochi I stopped less than halfway down the runway. Whilst all this is very interesting, wouldn't it be more practicable to just fly the aeroplane as intended? :music_whistling: When in doubt - go around! Alpine Systems PC with Intel i7-2600K @ 3.40/3.70 GHz. NVidia GTX590 Graphics. 24 Gb RAM (24 Gb usable!). 64 bit. Windows 7 PRO SP1. 3 x Samsung P2370 monitors. Thrustmaster HOTAS. TrackIR5. :joystick:
Flamin_Squirrel Posted August 25, 2013 Posted August 25, 2013 :huh: Er ..... not necessarily. If the main gears were wiped off without damage to the nose-wheel, the aircraft would still "sit on its tail". To rotate the C of G aft with respect to the wheels at any point would require the aircraft to be in an incredibly nose high attitude - and any touchdown attitude (a/c attitude to runway, NOT to do with angle of attack) greater than 16 degrees would result in the tail striking the ground (actually the bottom of the tail fins) first. The main gear would also have the wheel struts pointing forward by the same angle, and as has been shown earlier, this could also result in the main gears collapsing forward. This high attitude would be unsustainable and therefore only momentary. I have reproduced the 5 degree runway approach slope previously described, with gear down and full flaps, speedbrakes set to 40 degrees. The lowest stable speed attained was 105 knots. I had 25% fuel loaded and no weapons loaded. An earlier flare than normal resulted in a smooth touchdown with no bounce. At Sochi I stopped less than halfway down the runway. Whilst all this is very interesting, wouldn't it be more practicable to just fly the aeroplane as intended? :music_whistling: When in doubt - go around! What are you on about? The question was whether it was a bug if the plane was able to sit on its tail, gear intact. I made the point that if the pitch attitude is high on the ground, it may rotate the CG back, moving it aft of the wheels (as you say, not AoA, in relation to the runway). At any rate, I tested it, and it was as I suspected: I used the gun to push me back then slammed on the brakes. Gear remains intact.
roadrabbit Posted August 26, 2013 Posted August 26, 2013 What are you on about? The question was whether it was a bug if the plane was able to sit on its tail, gear intact. I made the point that if the pitch attitude is high on the ground, it may rotate the CG back, moving it aft of the wheels (as you say, not AoA, in relation to the runway). Er ..... I'm not trying to cross swords, but isn't the situation you describe a dynamic one? You say you had the plane moving backwards and slammed the brakes on. It could then be inertia tipping the plane on to its tail. Once stopped did the plane stay on its tail, or did it tip back level? As I said it would take an attitude change of 16 degrees nose up for the tail to touch the ground - even so it would be strange if the static C of G could position behind the wheels. IMHO it would probably be a bug if it didn't tip back level. The rest of my previous was exploring the dynamic situation of the landing from a steep approach described by the starter of the thread. Sometimes replies do get detached from the questions posed :smilewink: Alpine Systems PC with Intel i7-2600K @ 3.40/3.70 GHz. NVidia GTX590 Graphics. 24 Gb RAM (24 Gb usable!). 64 bit. Windows 7 PRO SP1. 3 x Samsung P2370 monitors. Thrustmaster HOTAS. TrackIR5. :joystick:
Flamin_Squirrel Posted August 26, 2013 Posted August 26, 2013 I'm not trying to cross swords, but isn't the situation you describe a dynamic one? You say you had the plane moving backwards and slammed the brakes on. It could then be inertia tipping the plane on to its tail. Once stopped did the plane stay on its tail, or did it tip back level? As I said it would take an attitude change of 16 degrees nose up for the tail to touch the ground - even so it would be strange if the static C of G could position behind the wheels. IMHO it would probably be a bug if it didn't tip back level. The rest of my previous was exploring the dynamic situation of the landing from a steep approach described by the starter of the thread. Sometimes replies do get detached from the questions posed :smilewink: No problem. Once it was on its tail it stayed there. Come to think of it, I'm sure I've seen a picture of a real hog on its tail after some harsh weather. I'll have to see if I can find it.
roadrabbit Posted August 26, 2013 Posted August 26, 2013 No problem. Once it was on its tail it stayed there. Come to think of it, I'm sure I've seen a picture of a real hog on its tail after some harsh weather. I'll have to see if I can find it. :thumbup: I would be very interested to see it! My aerodynamics is maybe a bit rusty but I recall that the C of G is always forward of the main wing centre of lift (except in some 'fly-by-wire computer controlled flight bodies such as unmanned missiles). This centre of lift is at about 1/3 of the main wing mean chord, so on a straight wing design like the Warthog you can think of it as 1/3 the distance back from the wing's leading edge. [Counter-intuitively the tail-plane provides negative lift. This arrangement provides stability in flight where a small displacement in pitch results in a pitch couple (rotating force) that counters the small displacement and restores the aircraft pitch attitude to that existing prior to displacement. If this was not so, and the C of G was behind the main wing centre of lift, the displacement would result in a pitch couple that increased that displacement. This would make such an aircraft impossible to fly by a human pilot.] So, in the real world, the C of G for a Warthog should be forward of the 1/3 mean chord. Even if sitting static on its tail the C of G should therefore still be ahead of the wheels if the main gear was undamaged (from looking at side views of the aircraft). In another life I remember a Boeing 707 freighter sitting on its tail as the groundcrew hadn't put the tail prop in place prior to unloading from the forward freight door. As pallets were unloaded the C of G moved backwards until aft of the main wheels and embarrassment all round. Because of this possibility crew were always very aware of C of G position! :megalol: Alpine Systems PC with Intel i7-2600K @ 3.40/3.70 GHz. NVidia GTX590 Graphics. 24 Gb RAM (24 Gb usable!). 64 bit. Windows 7 PRO SP1. 3 x Samsung P2370 monitors. Thrustmaster HOTAS. TrackIR5. :joystick:
NoCarrier Posted August 28, 2013 Posted August 28, 2013 The F-16 in Falcon4 has a reputation for taxing landing skill, but this Warthog simulation is just a bit trickier. I can't think of any other (quasi-)modern jet sim out there with jets that are even easier to land than the F-16 in Falcon 4.0. Green donut on the AOA indexer, 3° glideslope, FPM on the touchdown point (and on the AOA staple), and don't forget to flare. Bob's your uncle. Same goes for the A-10C, save that the HUD doesn't show an AOA staple when the gear's down.
Davros23 Posted August 29, 2013 Posted August 29, 2013 Green donut on the AOA indexer, 3° glideslope, FPM on the touchdown point (and on the AOA staple), and don't forget to flare. 2.5° glideslope I think you'll find :) </pedant>
WildBillKelsoe Posted August 31, 2013 Posted August 31, 2013 you should try rearming and firing the gun in that stance! :D AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
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