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Posted

2014 will be a pleasant year :)

 

 

 

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Running 1920*2104 over 3 screens

 

 

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Posted

Thanks Vincent for the heads up on the newsletter! F-18C is probably the most anticipated aircraft in the series so far that they're on course for. This could be the best year yet for our beloved hobby!

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Posted
I think this goes here: I selected some major points from the latest newsletter:

 

EDGE confirmed for 1.3.0.

 

That's really an early christmas gift.For the first time, since they ever pronounced EDGE, we have at least a release version.As an ati user you can't imagine how happy i am. :thumbup:

 

Confirmed improvements for MiG-29 as well as a mention of the F/A-18C being in progress..

 

F/A-18C :pilotfly: I didn't fly this bird since F/A 18 Korea (I'm old) Really looking forward especially since there are no news about F-15E.

 

DCS: Armor confirmed.

 

Was very obvious since Wags asked detailed info on M1A2;)

Posted

Hell yes, this is a fantastic newsletter. Bit disappointed to find no mention of the Cobra in there, but damn edge in 1.3.0, we finally have something to aim for and above all the biggest surprise a dcs level armour sim. Oh god yes. :)

 

 

Happy happy days.

 

Cowboy10uk

 

 

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Fighter pilots make movies, Attack pilots make history, Helicopter pilots make heros.

 

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Posted

If DCS armor is confirmed than I hope EDGE brings some major ground physics overhaul

Do you think that getting 9 women pregnant will get you a baby in 1 month?

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Posted (edited)
If DCS armor is confirmed than I hope EDGE brings some major ground physics overhaul
I assume that the ground physics will be handled largely by the tank AFM. Just messing around with the AFM code, I managed to implement surface roughness effects by applying semi-random vertical displacements to the aircraft when it runs off pavement. I also managed to get working variable traction based on surface types and on road/pavement vs. off road, but DCS currently has very limited surface types. I think I could manage variation of traction based on weather too, but I didn't try that. Of course EDGE will have much higher terrain geometry resolution, so that will help too. Edited by VincentLaw

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Posted

Lots of cool news in this newsletter. Good to hear the F-18 is being worked on hard and DCS level Armour sounds very interesting even to me.

[sIGPIC]sigpic67951_1.gif[/sIGPIC]

Posted

Since you brought it up...

 

Can someone explain why the news letter goes out two days after the sale started (26 March 2014). One third of the sale period has already passed.

 

EDNews_zps4ad23058.jpg

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Posted (edited)
I assume that the ground physics will be handled largely by the tank AFM.

 

Tank AFM? :) Can we call it ARM (Advance Ride Model) ;)

Edited by Raven68

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Posted

Since you brought it up...

 

Can someone explain why the news letter goes out two days after the sale started (26 March 2014). One third of the sale period has already passed.

 

EDNews_zps4ad23058.jpg

 

Why does the sale announcement appear to be dated with a date that does not exist. Had it been cut-n-pasted right from the News text, the date would have read differently, and correctly indicated the sale start date, two days earlier.

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Posted
Humm edge and DCS Armor. Need multi-crew and dcs infantery, it will kill arma

 

Unlikely, not without massive community mod support. That's main selling point of Arma series.

Posted
Hmm, I didn't recive this mail :(

 

Can somebody paste the whole thing with screenshots?

 

No screenies, but here is text.

 

Dear Pilots!

In this news letter we have several interesting DCS developments and the announcement of our DCS Spring Sale!

 

DCS Spring Sale

 

Eagle Dynamics E-Shop.

 

Friday, 25th March 2014

 

From March 26th to March 31st, Eagle Dynamics will have discounts up to 60% off the following DCS products:

 

DCS: P-51D Mustang. $39.99 now $15.99 (60% off)

Trailer

 

DCS: UH-1H Huey. $49.99 now $19.99 (60% off)

Trailer

 

DCS: Flaming Cliffs 3. $49.99 now $19.99 (60% off)

Trailer

 

DCS: Black Shark 2 Upgrade. $29.99 now $20.99(30% off)

Trailer

 

DCS: A-10C Warthog. $39.99 now $27.99 (30% off)

Trailer

 

DCS: Black Shark 2. $39.99 now $27.99 (30% off)

Trailer

 

DCS: Mi-8MTV2 Magnificent Eight, Pre-Purchase Beta. $49.99 now $39.99 (20% off)

Trailer

 

DCS: Combined Arms. $29.99 now $23.99 (20% off)

Trailer

 

A-10A: DCS Flaming Cliffs. $14.99 now $11.99 (20% off)

Trailer

 

Su-25: DCS Flaming Cliffs. $14.99 now $11.99 (20% off)

Trailer

 

 

Note:

As these are products on sale, purchases during this sale will not be applied to the DCS Customer Bonus System.

 

 

2014 is already shaping up to be a very exciting year for DCS with some great developments:

 

1 - The impending release of DCS version 1.2.8. You can read the preliminary change log at the end of this letter.

 

2 - We are making great progress on implementing our new graphics engine into DCS version 1.3.0 later this year. The new engine brings several important improvements, notably: improved visual qualities, DX11 effects, improved performance, and the ability to support multiple maps including the long-awaited Nevada Test and Training Range (NTTR) map!

 

3 - While we continue to update several of our existing aircraft like the F-15C, Su-27, Su-33 and MiG-29, the team is also hard at work on new aircraft including the Fw-190 and F/A-18C Hornet.

 

4 - Our third party partners have also been very busy! 2014 will see the release of several new third party aircraft including the BAE Hawk, MiG-21Bis and F-86F Saber.

 

5 - In additional to our traditional focus on aircraft, we are also gradually expanding and improving the ground combat component of DCS World. Not only does this include continued improvements and additions to Combined Arms, but also work towards our first DCS level armor vehicle simulation.

Exciting times!

 

 

1.2.8 Change Log

DCS World • Added Su-25T 6 DOF cockpit.

• Added initial Oculus Rift support, this does not include front end GUI yet.

• AGM-114L/K: Increased speed to about 1.4M.

• TACAN added to Lochini International (25X; TBS).

• Corrected detection ranges of ground target by aircraft sensors. This can determine spotting of enemy ground units when Fog of War mode is enabled.

• MQ-1 Predator: The radar has been removed.

• Corrected wingtips vortex position for flyable aircraft.

• Corrected HE warheads for unguided rockets.

• SAM Hawk: Decreased altitude detection range from 25 to 22 km. Increased missile battery control time from 60 to 80 seconds.

• SAM SA-11 Buk. Increased max speed from 3.2 to 3.4M.

• MPQ-53 and SA-10 SR radars: Decreased minimum RCS detection level of target from 0.15 to 0.04 sq.m.

• Fixed client crash when attempting to add task 'Fire At Point' for a dynamically created group.

• Su-25T: SPO-15 sound is now muted when electric power is OFF.

• "LockOn" label has been deleted from FC3 module description in Main Menu.

• User images in Kneeboard will no longer disappear after window switching.

• ME: Fixed toolbar becoming inactive in some conditions.

• ME: Corrected location of the buttons in mission goals window.

• Added internal cargo trigger.

• Reworked chaff and flare rejecting logic for AA and SAM missiles.

 

 

DCS Mi-8MTV2 Magnificent Eight

• Corrected campaign and single missions.

• Emergency jettison switches are now wired correctly.

• Fixed swapped buttons on the UV-26.

• Hardpoint racks and additional armor can now be disabled.

 

 

DCS: UH-1H Huey

• ADF AN/ARN-83: Audio signal can now be heard in all modes.

• Fixed animation of control lamp on flare dispenser control panel.

• Fixed side M134 bracket arms clipping with side doors.

• Added 3D model for wipers motor in cockpit.

• Barrel block of M134 minigun now rotates in correct direction.

• Pilot and co-pilot sights are now removed from the "civilian" variant.

• Added additional armor option to the ME.

• Fixed blurred texture of the tail rotor when damaged.

 

 

DCS: Flaming Cliffs 3

• Added F-15C Advanced Flight Model (AFM)

• Added Su-33 6DOF cockpit.

• Su-25: SPO-15 sound is now muted when electric power is OFF.

• A-10A: "Minimum Speed" sound is no longer heard during repairs.

• MiG-29: EOS has had its detection range reduced to realistic performance levels.

 

 

DCS: P-51D Mustang

• Left smoke generator will no longer be present when user added to loadout through in-game menu {LAlt + '}.

• Decreased count of tracers in the guns.

DCS: Ka-50 Black Shark 2

• Corrected gun shell cases appearance point.

DCS: Combined Arms

• Corrected color of bullet tracers for 23 and 30mm SPAAG and 2A42.

• Added SAM unit acquisition/search radar display.

• Added ability to control naval units from the Command Map.

• Laser ranging and automatic barrel elevation for tanks.

• Increase destructiveness of 155mm artillery round.

• Control of air units now possible for clients in multiplayer.

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GIGABYTE GeForce RTX 4080 16GB 256-Bit GDDR6; Thermaltake Water 3.0 Certified Liquid Cooling System

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Posted (edited)
with screenshots?
In spoiler:

 

h1.jpg

 

h2.jpg

 

h3.jpg

I'd like to know if that noise is an ingame effect of EDGE or if those are photoshopped.

Edited by VincentLaw

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Posted

where can i get contents of this newsletter? i thought i was subscribed, but looks like i wasn't

thanks for any help

ok its above, ive beed writing this too long, delete

Posted (edited)
The mod community is growing here all the time...

 

I know that, but the difference are public tools, samples and relatively well written wiki like BIS has, everything without the Fort Knox like NDA-wall. ;)

 

I'm not trying to compare both products, but rather show why DCS won't be able directly compete to Arma, not without a serious paradigm shift.

 

On the other hand, it may compete to SB Pro PE.

Edited by empeck
  • ED Team
Posted

I think you will see more documentation as people dive more into it, there is some pretty smart people here figuring stuff out without 3rd Party status help, I dont think they are going for an Arma type game anyways, but dont discount the smarts of this community :)

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Posted
I think you will see more documentation as people dive more into it, there is some pretty smart people here figuring stuff out without 3rd Party status help, I dont think they are going for an Arma type game anyways, but dont discount the smarts of this community :)

 

I'm closely following the forums, I know what's going on. I'm just saying that a bit of help and good will from the devs would spawn even more community support.

  • ED Team
Posted
I'm closely following the forums, I know what's going on. I'm just saying that a bit of help and good will from the devs would spawn even more community support.

 

 

I think this is new for them as well, not to mention the slight language barrier, but if you know where to ask your questions you can find out most things ;)

 

I agree, mod support would be a welcome improvement, but its better than it was a year ago.

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Posted

 

DCS: Armor confirmed.

 

Hmmm.... but that requires completely new and different level of details (map and terrain). DCS maps are good for airplanes... To make any sense these days, it has to be at least level of Steel Armor: Blaze of War (Arma level is rather impossible in terms of EDGE). DCS's map resolution matches resolution of M1 Tank Platoon 2's map. I think it's not good enough for tank sim today. But we'll see. It would be awesome. Right now i'd prefer DCS level Su-27 ;)

Posted
but if you know where to ask your questions you can find out most things ;)

 

That's the problem, hehe. When you jump into the new engine sometimes you don't know even what to ask for. :D

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