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  2. Alright, so if the 2 sectors (50 & 90) are merged due to reduction of channels, that still doesn't explain why the 90 deg light doesn't come on (until what I tested to be around only ~5.5Km). If the two are merged then they should both light up at the same time, right?
  3. Hey @Taskyhow are and welcome to the forum! What kind of peripherals do you have? It's of course easier with an FFB cyclic or a joystick without springs, and pedals. Most throttles work fine as collective, ( as a personal choice I make sure to invert the axis so it works more like a collective). To get into a hover so you can invoke the auto hover, turn the switch on the ADI to doppler. Then you align the two yellow "pins" so they overlap in a perfect cross. It's also very handy for practicing hovers. I don't remember the training missions that much, but you can "cheat" and get into a semi hover, and invoke "Active Pause" during the weapons employment. You won't be able to turn though. So make sure you point at the targets. I also recommend reading the manual, to see what other tricks you can do to make the instrumenta help you. Cheers!
  4. I have always wondered, quietly to myself, how ED knows if the model is high fidelity or not? If ED already has all the information to benchmark a potential model by, why doesn't ED itself hire a shedload of creators and release every aircraft known to man? Unless I am acting extremely naive, which I do admit to being from time to time... I sit and await an education.
  5. I’m hoping the DCE causes developers to face the same challenges that mission designers and server admins have dealt with, so these issues finally get higher priority and faster fixes. (Things like AI taxiing and airfield issues, pathfinding, overall AI improvements, better save/resume features, and enhancements to logistics (e.g., control over slots / dynamic spawns for FARPs), etc. I'm also hoping that it's customizable and flexible, letting players setup the iniitial battlefield to different scenarios instead of sticking to a rigid “one-size-fits-all” dynamic campaign. Ultimately (and fantasizing now) - once it’s available for multiplayer, I'm hoping for great flexibility and control - supporting scripting (so we can implement CSAR, Better explosions, etc like we can with current missions) and have a game master mode to allow server administrators (or even SP players themselves) to adapt the battlefield to their preferences. All that aside - I think earlier this year ED announced that they're hoping to have DCE released sometime later this year. Has there been any updates since then? Confirmation that it's still on track for a release later this year?
  6. Check out the YouTube channel “Helicopter lessons in 10 minutes or less”. That will give you background information in order to understand why stuff happens the way it does. There are also other YT channels dedicated to DCS helicopters.
  7. I do have advice. Start with the UH-1. Fly it, and practice it until you can hover it over a dime. Get a book from Amazon about flying Helicopters. It will explain things like steep approaches, pinacle landings, etc. You probably will need to get good rudder pedals and a joystick extension. Once you do that my friend, you will be able to load up any helicopter in DCS, map the basic controls, and fly it around the world first time, no probs. Avionics is a different matter and will try your patience in some of the more modern helicopters.
  8. pls add region separate install with full map buyer
  9. What would help get me into MP? Two things: 1 - A video tutorial series, explaining in language a small dog could understand, exactly what is required to join MP and not look like a complete tool. 2 - The ability to instantly ban from all servers on Earth anyone who ever uses the phrase "split the community". #2 is a deal breaker. Thank you.
  10. Well its here ️ This is what we all dreamed of while flying the MiG-29 all those years ago in Flanker 2.5
  11. Hi all, First post and sorry it's such a noob question... I've just started DCS, been going through the F/A-18 tutorial and found it pretty great in terms of learning basic flight stuff. Of course my real love is helicopters and the Gazelle is one of my favourites, so I decided to have a bash at that, thinking the tutorial would be comparable to the F18 one... The Startup chapter was great and I really loved learning the sequence. Only thing missing was voice narration. But the next chapter is Weapons, for which you need to start in a stable hover. Since there's no tutorial on how to hover, land or fly in general, and since I seem to be pretty naff at figuring out how to do it with the trial-and-error method, the obvious question is... What would people recommend for learning to actually fly a helicopter in general, so I can get to flying the Gazelle? Many thanks, Tasky.
  12. You can use MOOSE events to catch when a Dynamic Cargo is loaded or unloaded: MOOSE Docs – OnEventDynamicCargoUnloaded However, this approach has a drawback: all types of Dynamic Cargo will be processed, so you’ll need multiple if conditions to check for the correct delivery zone and the specific cargo models. A much cleaner method is to use MOOSE SET_CARGO: Apply filters to select the cargo types you want to track. Use :ForEachCargo() to iterate over the active cargo objects. For each cargo, check with :IsInZone() whether it’s inside the target zone. If it is, increment a counter (counter = counter + 1). This way, you can implement logic such as: if counter >= 10 then -- build FARP end Remember to reset the counter every time you call the function to avoid counting the same cargo multiple times.
  13. Во-первых, играть за синих - это... Во-вторых, симулятор очень хочет симулировать не только машины, но и атмосферу и боевые ситуации, а Ф-18 рядом с Су-25... Да вы и сами всё это знаете же.
  14. Same here. Resets the nav settings with the freeze / stutter when first starting taxiing.
  15. Interesting to read the replies. Quite an eye opener for me actually (as mostly a MP person). As someone who I think sits in the middle (I prefer PvE, so "co-op" MP) I actually had other preconceived ideas as to why SP might be popular - but I see there's far more reasons than I first suspected. Thanks to all who replied.
  16. This is what has happened for me too, very occasionally. A very hard roll to the right with no control input , then when lowering the gear, only one gear comes down. I can capture a screen shot of the one gear, but then when I play the track, it shows both gear down for some reason.
  17. Divert fields ? No not really they are just airfields you can use. There is nothing specifically that says they are divert fields. There is nothing in the input routine that defines them as a "Divert" field. To the NAV system an airfield is an airfield. Return simply uses the data stored for the selected airfield to compute the return routine.
  18. В том же "боевом применении" сказано, что предельная высота бомбометания 2000 метров. На самом деле в игре всё попадает и с 4500 https://rutube.ru/video/b7290918332e02eb3dde65e0e8c1404b/?t=1286&r=plwd и даже с 8500 https://rutube.ru/video/adf47e697b015c1cf627a9dfe19c3d86/?t=1319&r=plwd
  19. Aerodrome 2 and 3 are meant to be “divert airfields”, no? Using that logic, I can understand the RTN button flipping to AD1 automatically, since flying to a diversion base wouldn’t technically be “returning”.
  20. Что лично вы поняли?
  21. You may see it that way. And I agree with you, there are still a few annoying bugs there. But this module has been available since December 2019. So far there is only a Chinese manual. The translation is okay, but who can say that it is translated correctly. To what extent can I trust what is written there in English? Why should we as customers even worry about the translation? We have no way of judging whether what is translated is correct. The manufacturer dealt with this in detail when they developed the module. They are the best placed to write such a manual. The manufacturer has a responsibility here, not us as customers. Of course, developing a module like this is more exciting than writing a manual like this. But it's part of it. But manuals in DCS are a topic in themselves anyway. And luckily there is Chuck's Guide, of course!!
  22. If you are using Baro alt for your refrence.
  23. 1. IRST scan 2. Lock target, radar will range out to 35-40 km, but display scale maxes at 25 km. And of course, there is radar more it self. Lately been trying to lock in radar so I get iff, then switch to IRST mode so it switches to IRST then I can set radar switch to dummy
  24. Does it actually crash or does it quit with a Login session has expired popup message? I've reported the latter more than half a year ago:
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