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  2. Tough times for GPUs at the moment. What @virgo47 said is on point. It is better to avoid using the VRAM tips for general games in DCS. It is not only resolution that will scale the usage of your VRAM. DCS has massive assets and textures, unlike the normal videogame that can run on a console, so you'll need VRAM to load the assets 1080p or not. It is one of the main reasons hardware outlets said that 12gb of VRAM on a 3060 was "too much" and not necessary. They don't play DCS or memory heavy sims nor majority of their audience. Textures anything other than maximum is a harsh degrade and not recommended in older modules as the cockpit will become unreadable in everything other than gauges. Getting your hands on a 16gb+ current gen card or nothing is the best way to go with this. Best of luck with the build.
  3. You setting the preset via the DCS autoexec.cfg file, or some other method?
  4. While it would be really cool to have this natively, there is a current way to do it: Scratch Pad https://www.digitalcombatsimulator.com/en/files/3344152/ And if you combine it with Openkneeboard, it is even better.
  5. this is an insanely weak analogy. First off, if that ever happens then Shell would be the last people you talk to, and second of all, even if that did occur then YOU bought the wrong gas.
  6. Reproduced - selecting "On start" leaves infantry where they were spawned in the mission editor and requires the LCVP to pick them up first. LCVPEmbarkFromStart.trk
  7. Sure, you can try. But you won’t get access to any documents, agreements, etc. Fortunately you can always change shell to BP.
  8. This is not true. They did want to continue, but they couldn't/wouldn't accept the new contract, and thus they couldn't release new modules.
  9. Pedal software maybe. ..
  10. I'm biased because I can't wait to see the new version, but I'm pretty sure most mod amendments just get credited. Especially like in this case where the original creator isn't active. Maybe release it as a linked fork of the original on Github? That way people will know where it came from
  11. I don't think they do, in simapp pro is there an option to configure them as axis, there usually is an option to set them as 'button', 'axis' or 'both'... (At least on other win wing devices)
  12. Hi, this is a known issue and reported, but lower priority currently. thank you
  13. Bonjour, voici le dernier de ce jour, merci beaucoup Hello, this is the last of this day, thank you very much dcs.log
  14. I'm having the same issue and finally found a solution, thanks
  15. That suggests it might be an issue with the stick hardware or hardware driver and not with the SIM software.
  16. From discussions I have seen it could be graphics card driver related.
  17. I contacted on the discord too, but no answer, I wonder if the authorization is really necessary... or just simple thanks...
  18. The thumbnail shows the TE flaps out. Not sure where that footage is taken, though.
  19. Today
  20. I could imagine to by an AC 130 as well as a B52 Bomber. But I also would consider to by a tanker. Playing the Boom Operator would be cool, I think.
  21. The preview's features has a rather enigmatic description: Key features at early access: Authentic Cargo Operations: Perform realistic cargo loading, management, and aerial delivery procedures. Conduct precision air-drops and logistical support missions showcasing the aircraft’s capabilities. Can we find out what exactly this is supposed to be? For example, EA and possibly soon later? From what I can see, I have some cargo on pallets to be air-dropped + GBU-43, but that's only a fraction of the Hercules' capabilities. Will it be possible to transport, for example, HMMWVs or the other vehicles (with ramp entry animation)? Will it be possible to transport soldiers from point A to B at an airport (also visible in the cargo hold as well or without at beginning)? Will it be possible to drop paratroopers? DCS currently has some limitations, but from what I understand from the interview, some things are being changed and worked on. Could you please provide more information on this? It's actually one of the most important features of this aircraft type (I'm not counting the MC-130J, which will be added later). Thanks!
  22. Are you sure? Specifically between 13:48 to 14:14. Past 14:14, they're inside a different shelter at RAF Marham (which uses a shelter very similar in design to USAFE generation 3 HAS) and there the trailing edge flaps can be seen down. I guess it doesn't matter though as the 2nd video I posted shows Phantoms inside the type of HAS in the OP.
  23. A collection of links like ThizThizzyDizzy made would be enough. Or, if you're even lazier, just link his blog page: https://www.thizthizzydizzy.com/blog/pimax_play_version_archive.html
  24. Given the obvious detail to the cargo bay, cargo physics etc, how comparable is the performance (particularly in VR) to other modules? What feedback can you share that has been received from the early testers?
  25. Gotta be fully swung out, as the TE hi lift devices are out. Ze german shelters were used at 45° sweep IIRC.
  26. Since in VR it is hard to make kneeboard notes for yourself, like writing down coordinates, or ninelines it would be great if campaign creators had the ability to ad kneeboard pages within a mission, or manipulate the content of a kneeboard page in flight. So they could simulate the player noting coordinates or something like that. This would solve issues with the duration of the displayed subtitles of radio calls and prevent the player from breaking immersion by looking it up in the message history of the menue.
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