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  2. The A-10 isn't officially called the Warthog, either, and the F-16 isn't officially named the Viper (not the Block 50, anyway). MiG-29 is called Fulcrum by the Russians, too, mostly because it's a cool name and they haven't managed to come up with a better one. In the mission editor, it'd be nice to have the proper name, especially if there might be more variants in the future, but as far as the official product name goes, I'm not bothered. The name serves its purpose and perhaps there's a legal point to not calling it exactly the same as the real plane.
  3. Р-27Р ракета следует за самалётом до момента предпологаемого удара противника. Эйм-7 ракета работает правильно. Трек это показывает. Тэквью показывает, что Р-27Р ракета совсем не следует за самалётом. r27 gyazo.mp4 1v1 miz3-20250923-201636(1).trk Tacview-20250923-201626-DCS-Host-1v1 miz3.zip(2).acmi
  4. What is "Fulcrum", the aircraft isn't called that, why did they even add that nickname? Will the lightning 2 be called "F-35 penguin"?
  5. @CommandT Roger! All good buddy! Have you tried with an extension? Cheers! Sent from my SM-A536B using Tapatalk
  6. Currenthill is now part of the team. Why not just bring in the guys from Civilan Aircraft Mod and Military Aircraft Mod? Wouldn't that be much quicker and easier? Sent from my SM-A536B using Tapatalk
  7. I have VoiceAttack already, I had it setup (for most important things) for when I flew Russian FC3 aircraft but its not 100% safe/proof to use all the time, sometimes it doesn't recognise my commands, maybe due to my accent or whatever, sometimes command menu changes depending on what's happening in the mission... also takes lot of time to remember all the voice commands. So right now I switched to using buttons on my stick and MiG-29 Fulcrum being WIP still I leave things be for now as I'm expecting things to change over time and just slowly learning the new module, how everything works, what is not working properly, etc. Also, while talking about me expecting things to change, right now there is no "attack my target" command with MiG-29 Fulcrum module (and I wonder why they left it out?)
  8. Yes it is, I’m all ok with what you are saying, my problem is only about the description staying like it is, I was too fast with the « take my money button », next time I’m going to be more carreful about expectations and take more care about words VS what is really inside, for me it’s not a big deal to make it clear.
  9. Ich habe meinen 15 Jahre alten Laptop im letzten November durch einen gamingtauglichen Desktop abgelöst (siehe meine Signatur). Zwar bin ich nicht mehr berufstätig, lege aber Wert drauf, dass neben Gaming auch sämtliche Officeanwendungen und andere kommerzielle Software soweit wie möglich ohne Kompatibilitätsprobleme läuft. Ich habe mich daher für einen PC mit Intel CPU und Nvidia GCU entschieden. Angeblich soll zwar die momentan aktuellste AMD Generation ein paar Prozentpunkte Geschwindigkeitsvorteile bieten. Aktuelle Benchmarktests zeigen da aber ein recht uneinheitliches Bild. Mal ist Intel vorn, mal AMD, jeweils immer nur mit ein paar Prozent, die im Betrieb wohl kaum wahrnehmbar sein werden. Gefühlt lese ich jedoch häufiger von AMD Usern mit Kompatibilitätsproblemen als von Intel Usern. Daher habe ich mich eben für eine Intel CPU und Nvidia GCU entschieden und habe es bisher auch nicht bereut. DCS und MSFS laufen jedenfalls sehr flüssig darauf.
  10. Red Alert behavior is a built-in feature. Normally, Red Alert activates automatically when a unit detects a target (either by radar or visually). This state causes the unit to prepare for engagement by deploying all available systems, such as radars, launchers, and other assets. If you manually set Red Alert in the Mission Editor, it simply skips the warm-up phase. Additionally, an ammo truck nearby can rearm systems like MLRS units. The rearming process usually takes around 30–40 seconds, and you can actually observe each missile being loaded during that phase.
  11. In what way? Train Microsoft Speech Recognition Purchase and install VoiceAttack Download and add the free community driven plugin for VoiceAttack Setup VAICOM according to the manual Copy the VAICOM commands to the included VoiceAttack profile That's basically it. "Two, engage bandits" "Three, engage my target" Cheers!
  12. First our Newcomers: ["M8rocket"] = { explosive = 2 }, --US, 18 kg 4.5-inch-rocket, ca. 13 kg warhead, 2 kg explosives, fragmentation ["HVAR USN Mk28 Mod4"] = { explosive = 3.5 }, --US, 5 inch 61 kg high velocity aircraft rocket, 21 kg warhead, 3.5 kg explosives, penetration, fragmentation ["Tiny Tim"] = { explosive = 68 }, --US, 36 inch 569 kg rocket, 227 kg warhead, 68 kg explosives, penetration, fragmentation over blast ["ASM_N_2"] = { explosive = 240 }, --WW2, US, radar-guided 850 kg ASW-glide-bomb, build around a 1000-lb-gp-bomb-warhead, The relevant lines from the splash-lua (hopefully complete ...) Discussion about a recent update dealing with the bombs A bit older with interesting hints on weapon-values in the lua-files by AeriaGloria: "When looking at DCS LUA warhead expl_mass values, also bear in mind that sometimes ED doesn’t always use the explosive weight, but uses the entire warhead weight as the explosive weight, this is done for M151 screenshot you posted and M229. This is almost always to make up for DCS not having fragmentation modeling." "Also, I said piercing has no value in DCS AFAIK. The cumulative field is for armor penetration. Cumaltive thickness is in meters of armor. And if armor it hits is less then cumulative thickness in size, then cumulative factor is applied. In case of S-8KOM, it’s .3 for thickness and 3 for cumulative factor. So if it hits armor less then 300mm in thickness, expl_mass is multiplied by 3 for total damage dealt" I won't subscribe his sentence here: "As far as I know, the piercing_mass figure has no effect in DCS. It seems to be related to true explosive weight in some way regardless of LUA figure for expl_mass." Hmm ... the German's WW2-bombs efficiency against somewhat hardened targets was always low compared to US or British WW2-bombs. German bombs have in common "piercing_mass = 1" - even the semi-piercing SD-models. While that variable for the Allied bombs is much higher and rises more or less reasonable with their penetration-capability. Just an educated guess, never checked it out here, consequently. https://github.com/Quaggles/dcs-lua-datamine/tree/master/_G/weapons_table/weapons/bombs Please be cautious with your invest of time. It's always sad to see engaged community-members drift into resignation just because DCS remains what it is.
  13. Hopefully this gets looked at.
  14. how are the chances it just came off and is not broken? Mine quitt today after 4 1/2 years of solid use.
  15. I would love it. When I was in a squadron we did non-firing dogfights as well and just called out “guns guns guns”. With a feature like this we can do that in SP as well, practicing without the frustrations of getting shot down
  16. Yes, I understand and it’s why I support this wish I do the same!
  17. Today
  18. I programmed my stick to use a button and 1 HAT switch to open, navigate and sellect communication commands also, which is why I ask for this, I ordered VR headset also so having this on the stick is handy. Over time I might just move to voice activation software but that one is more tricky to setup.
  19. That was it. Go figure. The only Mod i had was swastika and engine sound. I removed the engine sound mod and there's the drop tank. Thanks !
  20. In the real world, when a GNS 430 is fitted to such an aircraft such as the MiG, isn't it more of a kluge? If you stick one in a Cessna with Bendix King radios, obviously it will allow tuning of both nav and comm radios as an alternative to the dials on the radios themselves. But these are Soviet era radios. In the real world, when such a device is put into some old Soviet aircraft, does that kind of integration with the nav/comm system actually even work? I always assumed that they just mounted it somewhere (or duct taped it) only to provide basic gps and show the pilot a convenient position reference. I have this device fitted to both the Mi-8 and the C-101. I never expected it to actually tune the radios, even though I know the device is capable of it when properly wired in. If ED makes a Cessna 172, then yes, I would absolutely expect it to do all of this stuff. Product description for the MiG-29 aside, is my assesment correct?
  21. Назначается. Сначала открыть крышку, а затем...null
  22. not sure if a bug or intended - in the past, when using post designate CCIP, upon pressing (and holding) weapon release, the pipper would stay "fixed" to the desired aimpoint (the location the pipper was upon pressing and holding WPN release). recently however, the pipper continues to move while holding the WPN release button pressed. is that the way it should be? Post-designate-pipper.trk
  23. well...if one were to do it that way, you could place percentage ranges on an axis and map them as buttons...id have to refresh my memory on how to do it, but both virpil and vkb software allow you to do just that.
  24. В описании РУС есть позиция, но в настройках управления она не назначается.
  25. That‘s a tough one. I don’t have a collective and use just the throttle. Initially I inverted the Throttle for helicopters to mimic the pulling motion, but that totally messed up my muscle memory. Ultimately, long arm -> more power, short arm -> less power. That would be my recommendation unless you get a real collective. (Which you don’t need to have a blast with helicopters imho). Your pickup problem sounds to me as if you haven’t mastered the coordination between inputs yet. You can‘t stop doing one while adjusting the other. The more collective you apply, the more anti torque pedal you need to give etc. That‘s not a shortcoming, just a lack of practice. Try to apply a curve to the cyclic to make it less responsive around the middle position. Make use of trim (and check the different trim options in the special options). For all the helicopters we have in dcs, the cyclic must be pulled back (about half an inch) for vertical pickup. (and a quarter inch to the left or right, depending on the the direction of your main rotor). Trim it in this position before trying to lift of. Your necessary corrections on the Stick (depending on length) should be mm rather than cm…..
  26. This mod doesn't include any additional weapons, and the template is from the standard version. It's a shame to install it.
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