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  2. I double checked the rotorbrake . I move my controller (Saitek throttle quadrant) upwards. the rotorbrake handle moves downwards in DCS. Then I can start the engines.
  3. Thanks, will look for the setting and check if it works. By the way, I use VR.
  4. My sim is locked at 40fps for personal preference: hardware + fps consistency across anything that's possible to occur on screen. The ghosting doesn't get in the way of my combat. I assume it will diminish with higher FPS too as it is the nature of temporal anti aliasing. Keep in mind that is FPS dependent, which is the actual render the temporal anti aliasing is acting upon previous frames to generate the next, not "Refresh Rate" dependent. The later only affects monitors if you're running with no Vsync, which is already the standard to run without. The gif is at 25 for compression sake.
  5. I had the same issue until I realized my mic input level in Windows was too low—boosting it made a huge difference in both VOIP and SRS clarity.
  6. Kdrum

    HOTAS Decision.

    After giving it some serious thought I ordered both the throttle base and stick base off of Ebay since I already have the grips and I can't afford a Moza Hotas. I'm still very disappointed with winwing and their customer service.
  7. Very interesting. Is this at 60fps? I would assume effect will diminish at higher refresh rates?
  8. Strictly speaking they've not been blocked but rather chose to geo-block themselves instead of complying with age verification and/or moderation.
  9. The same problem exists with the FC 29A also. It'd be nice to notch down trim sensitivity a bit.
  10. Very interesting! Thanks for the showcase! That’s exactly what I meant.
  11. Some tips: Input: When learning the basics of hovering, you'll never need the full travel of the stick, so reducing the Y saturation on both the pitch and roll axis and/or adding a curve helps a lot (especially in twitchy birds like the Gazelle). Then you can just dial the settings back when you feel like you are starting to master the basics. Trim: First of all, configure your trimmer. The Gazelle has a trim hat on the cyclic in addition to the traditional magnetic brake that most helicopters have, so you can use both. Generally, I use the magnetic brake when doing stuff like transitioning from hover to forwards flight (or vice versa), and the hat for fine tuning (either in a hover of in ff). I have a non-ffb stick (Orion2 ViperAce Ex) and use the "Instant" cyclic trim type in the special options. This is the same as the "Default" mode mentioned in vsTerminus' excellent Mi8 video (https://www.youtube.com/watch?v=rt8-BkGShTw) Regarding the helicopters themselves, perhaps the most important thing to know is that no helicopter in DCS is trimmed for a hover when the stick is centered. In the Gazelle I generally trim to the rear and left, so that the top and right points of the diamond touch the vertical and horizontal lines in the control indicator. I don't like pedal trim, but the red line at the bottom shows a good pedal input for a IGE hover with no yaw:
  12. Good, because trim seems borked anyway, good to see I wasn't imagining things.
  13. I add the this problem is only visible in cockpit view and outside views are ok, witrhout flickering. It sees that gamma changes and scenery switch from darker to lighter and viceversa
  14. The rear view mirrors also do not show any rain drops when when it's raining on the canopy.
  15. right click on the object, the assign.. option is the one
  16. Hi there is it possible fix the MiG-17PM in the next update? It seems some textures are missing. And a MiG-21 PF will be also great!
  17. QuiGon

    Wissenswertes

    Aber nur wenn man sein Windows mit einem Microsoft-Account verknüpft und das habe ich nicht und will ich auch nicht.
  18. bbrz

    check trim

    Most likely a bug in this case, because this message should disappear as soon as the WOW switch senses that the plane is in the air. Bernt Stolle Art for Sale | Fine Art America
  19. The Jittering appearance is the ghosting itself. The factor is the values (color) involved. It is a bit difficult to picture it with words, I understand. Tested with DLAA and MSAA 2X. The missile is properly attached to the wingtip rail. With temporal anti aliasing it looks detached because of some details of the rail remains with stationary appearance because of ghosting. Everything should wobble but together. (F-16s loaded wingtips are very wobbly) It is just the nature of the beast (temporal anti aliasing) as of today.
  20. Hi @Polonsky Will take a look when I get to my rig. Are you running any mods?
  21. You can disable framerate-limit of mirrors in the graphic options. Does this not work?
  22. First,just do the overhead turn at 350-400knots. This part is normal. Then, let’s split downwind part into 2phase. Phase 1. 180-190knots and try to get level flight. Don’t slow down too much. 180-190knots will give u plenty of lift to get level easily. Phase2. That’s the tricky part. U need to hold the nose Steady and slow down to on speed aoa. Aoa can be affected by 2 factors, throttle and trim. When u push up the throttle aoa will decrease.When u move ur throttle back aoa will increase. So u need to hold ur nose steady to tell which part u need to change: if nose goes down or up then aoa is mostly changed by trim. U need to trim ur plane out. If nose is steady but aoa is changed then u need to move ur throttle. Before the base turn u need to find that balance of throttle and trim—— nose steady and aoa on speed. During the base turn, u can still use this method to get on aoa or slightly fast. when u finally on the final approach, u need to firstly aim for a proper decent rate. dont rush to get on perfect aoa again. Ur trim is ok don’t change that too much since u already trimmed out during downwind. Slowly move throttle to get aoa on speed. The method stay the same. If nose is not steady and aoa is not on speed , do trimming. If nose is steady and aoa is not on speed, do ur left hand job. When u are 50ft above the runway,flare.( at this point aoa will decrease since the ground effect. U can use that as a sign of flare moment.) u need To throttle back slowly now. Otherwise, u will level up and land long. But don’t move it too fast or hold back stick too much, don’t go beyond on speed aoa. Do it this way , u don’t need to go in fast and still can make ur backseat ugly guy scream and admire u. Hopefully, this method can help someone who love f-4 but hate jester’s mean landing comments.
  23. Thanks i manage to fix it. Hello mates. I want to make a panel with blacklight which i can control it with DCS bios. i will use a 4CH MOSFET. I take an example the Heuy Overhead Console Panel Lights Brightness. -I need as input: DcsBios::Potentiometer brtConsole("BRT_CONSOLE", PIN); -And as output: void onBrtConsoleChange(unsigned int newValue) { /* your code here */}DcsBios::IntegerBuffer brtConsoleBuffer(UH_1H_BRT_CONSOLE, onBrtConsoleChange); I need some help with the output. Where is should place it in the sketch?
  24. Sorry to hijack this: How do you get the name of the map object in the first place? Is it a function of the "zone" object?
  25. I had no idea which section to post this in, I tried GFN's forum but got no replies, so I'll try here instead. Does any one here who plays DCS on Geforce Now know a way to save/restore control bindings between sessions? I don't think there is a way tbh, so I won't likely be wasting much time with Geforce Now. Its garbage imo.
  26. If i remember correctly, different tasks can vary in priority. So if you create multiple advanced AFAC tasks with different attributes, you should be able to rank priority based on the order they appear in the units task planer window.
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