All Activity
- Past hour
-
check dtc procedures CMDS_ALE47.lua not Respected
BIGNEWY replied to ExNusquam's topic in Bugs and Problems
Hi, there is no bug here, its managed via the DTC now. thank you -
known issue MFD exported viewport brightness & contrast - critical on TGP
BIGNEWY replied to ZACHI's topic in Bugs and Problems
Hi, we have had an open request for some time and no solution yet. The problem is the export isnt HDR like the in game one. I will raise it with the team again, but I can not make any promises. thank you -
IMG GLOBAL INFOTECH joined the community
-
PSVR2 - now works with Eye Tracking and Quad Views!
RealDCSpilot replied to proxlamus's topic in Virtual Reality
Did install everything and checked the settings. Eye tracking is working in DCS but i don't get any fps boost and i can see that the focus area and the peripheral area are rendered at the same (high) resolution. Any ideas? -
Daws0n924 joined the community
-
Not for maps, unfortunately. Sent from my SM-A536B using Tapatalk
- 5 replies
-
- kneeboard
- organisation
-
(and 1 more)
Tagged with:
-
MAXsenna started following Command for Message History and Kneeboard folder system.
-
Isn't this already available at Saved Games\DCS\Kneeboard\<aircraft name> ?
- 5 replies
-
- kneeboard
- organisation
-
(and 1 more)
Tagged with:
-
Bugs and Problems
Wolfy Yiffington replied to Florence201's topic in DCS: AH-64D The Four Horsemen Campaign
Yeah lol i actually just replayed the mission and figured that out before reading your comment thanks for the help though i'm sure someone else will run into the same issue in the future -
CFrag's A-10A Flight School (Training Missions)
Simicro replied to cfrag's topic in A-10A for DCS World
New A10-A pilot here. Many thanks to you @cfrag I'll download your missions to learn -
How to increase the rendering distance of grass and bushes?
Hiob replied to unmar's topic in Texture/Map Mods for DCS World
I appreciate this. But just food for thought - the rendering distance of objects is just a simple variable, like a lot of other things in the GFX engine. Just give us users the option to set it ourselves according to our machines and mission. Currently it is unnecessarily frustrating for helicopters. It's simply a different gameplay. I couldn't care less about drawing of far away objects, but having fences, bushes and other LoDs just pop in as a wavefront right in the center of your POV is.... not nice. I don't want to beat a dead horse (at least no more), but if you could ask your team for an (optional) setting that would satisfy helicopter needs, that would be awesome. -
Thanks for the feedback, Tom! We'll edit it!
-
This wouldbe a great feature indeed. Personally I work around it by using VoiceAttack along with Taz1004's No Pause Mod, so I can Bring it up and continue to fly without ever touching anything. [emoji6] Sent from my SM-A536B using Tapatalk
-
So in this case, when you finally went full throttle, WEP enabled. Roughly ~58-in/Hg Now...when you retarded the throttle, WEP stayed enabled, until the pressure dropped below 52.5-in/Hg......this is a correct operation of the pressure actuated switch.
-
Error mission editing and lots of Saves
MAXsenna replied to DishDoggie's topic in Mission Editor Bugs
Exactly like Rob10 says. Do not run DCS as administrator, as that can lead to DCS not having the correct permissions, as the user you are logged in as. The clue were the path to the temp in app data folder. Sent from my SM-A536B using Tapatalk -
Bugs and Problems
Florence201 replied to Florence201's topic in DCS: AH-64D The Four Horsemen Campaign
There is a cheeky little ground unit that gets dislocated from the group it started with. It will take some searching, but it will be there. It's a ground unit ED thing, that "Foghorn" should be able to find eventually. If you have tacview, take a look at the mission to give you some idea. -
How to increase the rendering distance of grass and bushes?
unmar replied to unmar's topic in Texture/Map Mods for DCS World
@BIGNEWY Due to your interest, I am contacting you. Could we ask the development team if something could be done about this (rendering distance of grass and bushes)? Thanks -
Nukky changed their profile photo
-
i mean to store player and ai aircraft in the hangar after the landing to make room on the deck just like one the airfield when they land the ai go to a parking spot and shut down just like on the nimitz class from ED
-
Maneuvering On The Ground With Differential Braking
Cgjunk2 replied to AG-51_Razor's topic in Bugs and Problems
I'm confused by the purpose of your responses. Are you saying the tailwheel on the corsair is working normally? Or are you saying it's possible to make it turn by doing various things that aren't necessary in real life? Or that it shouldn't be considered a bug because you can figure out a hack to make it turn? - Today
-
Yeah, that's the problem. You have to use AUX radio and be on channel 1. This will solve your issue.
-
wjt started following Can you use 2 computers, and if so, is there any advantage?
-
Maneuvering On The Ground With Differential Braking
Cgjunk2 replied to AG-51_Razor's topic in Bugs and Problems
I'm not sure if your response is addressing the tail wheel behavior or wind behavior. I was wondering if it's possible to make the tail wheel behave like it's fully castering? Currently, it needs unrealistic amounts of power and too much differential braking to get it to swing around. It currently behaves (and visually appears) to drag the tailwheel across the tarmac when it's turning. In reality, a plane with a fully castering tailwheel (unlocked), should need some initial braking momentarily to initiate the turn, maybe a touch of throttle (certainly not half throttle), and afterwords the tail should swing around freely, all by itself, and without further braking or even rudder input from the pilot. And if you were to do it slightly too fast, the swing out could be rather violent (ground loop) and hard to stop. For example, the P47 demonstrates the normal physics of a fully castering tail wheel quiet well. Is it possible to fix the tailwheel behavior, or is it considered correct at this point? -
What was that quote again? Something like “I wasted half my money, the rest I spent on booze and hookers!“
-
Weather mod v1.8.1 for DCS
Nealius replied to bandit648's topic in Utility/Program Mods for DCS World
Can we get Tempest's decoupled 33ft/1600ft mod integrated into this? I'm unable to use both mods simultaneously due to them both using me_weather.lua. Without the decoupled winds any wind speed above 2kts gives absurdly unrealistic wind sheer at 1600ft.- 348 replies
-
- thunderstorms
- rain
-
(and 3 more)
Tagged with:
-
Maneuvering On The Ground With Differential Braking
OmasRachE replied to AG-51_Razor's topic in Bugs and Problems
I did try to fly that Mission in Nellis again. Did a repair at the beginning and the ground chief told me that this would take 170 seconds. Shouldn´t be damaged at all on mission start. But that did not change anything. I don´t know the wind settings in this particular mission but I only can say that the plane is not flyable at this point. I cannot by any effort taxi to the runway. I´m not sure if I missed something, but is it confirmed a bug you are working on Rudel?