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  2. So whenever I move my cursor around in dcs whether it be in the menu or in Sim whether it's controlling the view or not it tanks my fps, like bad, makes it unplayable. I'm normally at around 150-165fps but once I start moving my cursor around the fps drops as low as 30. Ive tried so many different things, fresh install, mt exe only, changed every setting multiple times over I'm at a loss. I'm about to put this <profanity> down and just fly bms from now on I'm really that frustrated. Any help would really be appreciated.
  3. Yeah, tried this in Syria and Germany, worked like a charm. I wouldn't worry about that, people post modded files all the time. Here's mine with Syria and CWG added as an example: \Mods\aircraft\FA-18C\Cockpit\Scripts\Computers\MC_No1.lua -- 1. Ensure that the line 23 below has "id" instead of "name". -- 2. Get self_ID value from \Mods\terrains\(map name)\entry.lua, e.g. "Syria". -- 3. Open \Mods\terrains\(map name)\beacons.lua, search for BEACON_TYPE_TACAN and BEACON_TYPE_VORTAC and grab their beaconId values, e.g. "airfield44_2". -- 4. Copy & paste the whole "elseif" section below and populate it with the self_ID and beaconsIds values. -- Note that the Hornet will only display the first ten beacons in its TACAN database. -- Thanks to Corsac and JTFF_Gemini for figuring this out: https://forum.dcs.world/topic/380541-hornet-tacan-database/#comment-5708106 local gettext = require("i_18n") _ = gettext.translate device_timer_dt = 0.05 -- 20 Hz need_to_be_closed = true -- lua_state will be closed in post_initialize() ------------------------------------------------------------------------------------------------- -- TACAN Data Stored in Memory (only for T4) ---------------------------------------------------- local fileName = get_terrain_related_data("beacons") or get_terrain_related_data("beaconsFile") if fileName then local f = loadfile(fileName) if f then f() end end theatre = get_terrain_related_data("id") -- Changed from "name" that didn't work TACAN_Data = {} if beacons then local beacons_by_id = {} for i,o in pairs(beacons) do if (o.type == BEACON_TYPE_TACAN) or (o.type == BEACON_TYPE_VORTAC) then beacons_by_id[o.beaconId] = o end end local getTACAN = function (id) local res = {} res.Channel = beacons_by_id[id].channel res.Elevation = beacons_by_id[id].position[2] res.Latitude = beacons_by_id[id].positionGeo.latitude res.Longitude = beacons_by_id[id].positionGeo.longitude return res end local theatre_ = theatre or "none" if theatre_ == 'Caucasus' then TACAN_Data = { getTACAN('airfield22_2'), -- BTM getTACAN('airfield24_4'), -- KBL getTACAN('airfield25_3'), -- KTS getTACAN('airfield29_9'), -- GTB getTACAN('airfield23_4'), -- TSK getTACAN('airfield31_4'), -- VAS --getTACAN(''), -- --getTACAN(''), -- --getTACAN(''), -- --getTACAN(''), -- } elseif theatre == 'Nevada' then TACAN_Data = { getTACAN('airfield1_4'), -- IndianSprings getTACAN('airfield2_2'), -- Groom_Lake getTACAN('airfield4_1'), -- Nellis getTACAN('airfield18_4'), -- Silverbow getTACAN('airfield3_4'), -- LasVegas getTACAN('world_5'), -- Daggett getTACAN('world_19'), -- PeachSprings getTACAN('world_14'), -- BryceCanyon getTACAN('world_12'), -- WilsonCreek getTACAN('world_18'), -- Coaldale } elseif theatre == 'Syria' then TACAN_Data = { getTACAN('world_13'), -- GHI getTACAN('airfield44_2'), -- Akrotiri getTACAN('airfield16_0'), -- INCIRLIC getTACAN('airfield46_5'), -- Pafos getTACAN('airfield64_1'), -- PrinceHussein getTACAN('airfield30_1'), -- RAMATDAVID } elseif theatre == 'GermanyCW' then TACAN_Data = { -- Hornet's database is limited to ten items so comment out those you don't need: getTACAN('world_0'), -- Hamburg --getTACAN('world_1'), -- KIR --getTACAN('world_3'), -- WSR --getTACAN('world_5'), -- WRB getTACAN('world_10'), -- Nattenheim --getTACAN('world_13'), -- BKD getTACAN('world_14'), -- Fulda --getTACAN('world_15'), -- HLZ getTACAN('airfield200_2'), -- Bitburg getTACAN('airfield235_0'), -- BUCHEL getTACAN('airfield11_1'), -- Fassberg getTACAN('airfield163_6'), -- Frankfurt getTACAN('airfield159_0'), -- Giebelstadt getTACAN('airfield16_1'), -- Gutersloh getTACAN('airfield155_0'), -- Hahn getTACAN('airfield232_0'), -- Pferdsfeld getTACAN('airfield165_2'), -- Ramstein getTACAN('airfield156_1'), -- SEMBACH getTACAN('airfield162_4'), -- Spangdahlem getTACAN('airfield28_6'), -- TEGEL getTACAN('airfield29_1'), -- Tempelhof getTACAN('airfield170_1'), -- Wiesbaden getTACAN('airfield32_1'), -- WUNSTORF getTACAN('airfield158_0'), -- Zweibrucken } end end -- Failures F18_MC_FAILURE = 0 Damage = { {Failure = F18_MC_FAILURE, Failure_name = "Failure_Comp_MC1", Failure_editor_name = _("MC 1 FAILURE"), Element = 4, Integrity_Treshold = 0.7, work_time_to_fail_probability = 0.5, work_time_to_fail = 3600*300}, }
  4. Yes, the mission designer did design it in such a way that everyone in that specific mission belongs to the red coalition. The first part of my previous message was just general information. And like I said, in that specific mission, everything belongs to the red coalition. Check the briefing to see what units belong to your coalition, what units belong to the enemy coalition and most importantly, which coalition you are part of.
  5. Sorry, i should have said this is the Instant Action button at the top. You pick airplane on left, type of mission in middle and map on right. No means to select coalitions. No toggle for any of that. As soon as you pick the three you are loading game and will be ingame
  6. This is a good pic of an -1A: The position looks good, ~ 18" away, but the DCS scale of the canopy framing is way off. As it is flush with the frame bow on the inside, the visible back represents that, plus canopy blister curve at that point, maybe a 25-30% increase. Call it an 1-1/2" -> 2". DCS looks more like 4". Bowie
  7. Thanks also the Affinity allows selection of cores if I remember right.
  8. Made a Jira ticket
  9. The color of the friendlies depends on the mission. You can chose between two (three but disregard the third one) coalitions, red or blue (either as the mission designer or if there are multiple playable aircraft, you can select the coalition). So if you are part of the red coalition, all friendlies will be red while the enemy will be blue. The opposite being the case for being part of the blue coalition. Besides that, it shows in the briefing what aircraft are in your coalition and which ones are in the enemy coalition. It also shows you which coalition you belong to. In your case, in that mission, you are part of the red coalition, like every other unit on the map, so everyone was you allied unit.
  10. maybe he doesn't trusts his english abilities, but Sri lanka did employ the chinese version of the mig-21, so it could be plausible.
  11. I think if you do the fire tests, a few systematic things linked to the engines are shut down as well. Usually, after the engine fire indication tests, you need to rotate that Bleed Air knob clockwisr around 360° for each engine to reset everything (it's on the right panel). Try that and see if it does anything. Cheers! Sent from my SM-G998B using Tapatalk
  12. Today
  13. Bellissimo ma come ho gia' scritto altrove senza un atc questo aereo non rimarrà altro che una simulazione di cockpit
  14. Yeah, that eyepoint feels about right with respect to the pilot body and shoulders. As you say, though, the FOV is full of metal frame. I think zoom only will affect this, as I feel the FOV is pretty good. Damn, I wish I could sit in a real Corsair to see how close that gunsight and frame really is. The nearest one to me is a 5.5 hour flight to Christchurch, New Zealand. Cheers! Sent from my SM-G998B using Tapatalk
  15. So wanted to see a new default view where the view was not looking down by default. Copied the lua. Started game. I picked marianas ww2 and free flight - the top most selection. I just wanted to get in and see what the view was, but starting in the air. When loaded in i saw the island off in the distance with red markers on targets. Not blue. Blue to me meaning friendlies as was the case up until this game start. I load in and all targets around me are red. I see two planes in front of me. Cant really make them out. I see planes in the distance and tags say 190 A-8. So i know they are german. Did not pay attention too much to the tags of the planes in front of me which are in red. Game mode suggested no threat level so the red planes in front of me remaining "neutral" and not attacking me right away which was expected. So i pop a few roads off just for fun on one of the two in front after seeing that the new view is slightly higher up and does not look down by a few degrees anymore. Cool. Plane in front is on fire and dives away. Same with second plane after a squirt. I start to go for the 190's off in the distance. I shoot them down and quit game. Game says i was guilty of fratricide and my score has been reset. Uh...ok..so those red planes were mustangs? Why were they red? To me red means bad, kill, its the enemy. Shoot to kill, down them, eliminate them Does the free flight selection make them red?
  16. I smell a Duck, Oscar Deuce incoming?
  17. CCIP has been dropping short for a while now. I'm not really sure why. Some of the guys find that more time for the INS drift to accumulate affects the amount of error. That seems odd, as CCIP should be independent of INS. -Ryan
  18. You've had a product called FC since 2015, the idea of creating MAC, which I always saw as an attempt to create a competitor to WT/WoW, etc., always seemed crazy to me, to attract a larger soft audience... it wasn't going to have a long run, and that's why I'm sorry that it's been delayed "ad eternum", because the market is more than saturated with these titles.
  19. OK... got it. I switched them out and all that's left is to test them. I've been using these targets for years and never noticed that they could be anything other than static objects. Thanks
  20. Guess they have been encrypted
  21. Agreed, which is why I say ED should not have killed off the MAC project. The FC modules really have no place in DCS but it would be a good idea to keep them around for various reasons. So long story short MAC would exist as a bridge to the snail so that DCS can be pure FF modules as it should be
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