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  2. This is a revolution. Is it possible to output STN data link numbers and IFFs? or ATO FRAGMENT
  3. Hey! Everything is set up correctly in the ME. Sometimes DL works as charm, sometimes it doesn't - no idea what more I could do on my end
  4. Попробовал первую миссию, во впервых сразу же смутило расхождение в описании с фактическим заданием. Лететь нужно на северо-запад, а мыс Большой Утриш и река Дюрсо находятся в противоположной стороне) полетел в доль берега, обнаружил субмарину, потом заметил самолет фрица, получил приказ уничтожить, на посадке пришла деректива не открывать огонь, после заруливания, приказано расстрелять разжаловать до рядового и кампания провалена))
  5. Hey! And and apologies for late reply @AJ.eightFive - I think the major issues were resolved for this mission, thanks for the report & enjoy Dominant Fury!
  6. DCS is a very weird animal indeed... glad it worked and thanks for your dedication to try the same mission several times!
  7. Hey Dave - thanks so much for your kind words and for the offer! Unfortunately pre-order is not an option but I'm actively hammering the main script writer for the campaign to get his s**t together and start pumping out those scripts! Can I post part of this review on my social media?
  8. Ok I'll get the track file and send it ! Thanks again
  9. can you make ato fragment generator?
  10. @Jenson it was fixed in the last update. But had to despawn Cajun and spawn a copy to fix it.
  11. Ah sorry, hatte ich übersehen. Die letzten Posts waren alle in englisch. Aber die Frage bleibt, auch auf deutsch ;-).
  12. I cannot find the reason, we'll test the mission again and react accordingly. If you finished it then skipping the mission from campaign menu won't be a cheat!
  13. Unfortunately I have no additional twin axis lever just to control the brakes. Both throttle axis' are bound to the engines. Therefore I use a 5-pos dome knob to control the brakes. This allows to setup left and right brake to a 5-pos dome knob: left brake = left switch, right brake = right switch, both brakes = center switch and to use the dome switch as a simple steering. That's how I set the brakes up for all WW II piston aircrafts and for the Bronco too. But for a controlled stop there is also a binding required to control both brakes simultaneously. Why is that additional binding missing - both brakes, either as an axis or as a switch - for the Bronco? That's the way as it's implemented in all WW II piston aircrafts which uses differential braking: one binding for left brake, another for right brake and a third binding for both brakes.
  14. @Vasco Ferreira no worries. It is frustrating for everyone, but then again - DCS is still great even with these bugs.
  15. Yes, ICLS is offline (it is mentioned in the briefing). And it is offline for a reason - you have to fly manually and closely listen to paddles. Don't use the stock radio for the Supercarrier (also included in the briefing).
  16. Hi, Some animations and functions are still W.I.P, please stay tuned for future updates. thank you
  17. @Jenson this was fixed in last update (sorry for late reply, summer was crazy for me on personal side of life). Funny thing happened here: in F-10 map it looked like Cajun was dragging a crane from the deck (although it was not visible), no wonder he ended up in the drink..
  18. Hi axis for zoom is working here, are you sure you are in the axis section? as for the jettison it is reported. thank you
  19. Yeah 10fps with your system seems odd for sure, if you have a track replay that isnt to big, attach it so we can test it also. Just bear in mind some servers run many scripts and external databases which dont play well with track replays. thank you
  20. @nir thank you! I always work with voice actors from the countries / regions I build campaigns for, this is an important detail. Glad you noticed & liked it!
  21. Sorry, I should add it in M01 actually. I started updates as I was fixing the issues in different missions, hence the whole confusion...
  22. About us Virtual Air Fighters is a community that has been described as "MilSim Light". We fly exciting Hollywood style missions, with an emphasis on fun and engagement over pure realism. We invite all UK pilots to come and give us a go. We are welcoming and now we're coming to the end of the summer holidays, it's time to get back to mission readiness. Links below for our application form Pilot Application This application is for all new pilots who wish to fly with us. Once we have the numbers you will be split into individual Squadrons depending on your abilities and preferences. Navy or Air Force. Just because you select one group now doesn't mean there isn't the ability to change in the future. Squadron changes will happen at the discretion of senior staff members and a request to move cannot be made more than once per year. We must make it clear that we are NOT a heavy military simulator group, we run exciting missions that don't always conform to realism. When we bring on new pilots we are way more interested in your personality and how you fit into the team than we are with your skill set. New applicants will be required to do a check flight with a senior member of the team. This is to ensure your personality fits with our team. Basic Requirements: Must be 18 years or Older Must reside within the UK/Ireland. HOTAS or Equivalent. Headset/Microphone (Required) Must be able to fly at least 1 day of the 2 per week. See application form for days. We are extremely flexible when it comes to flight times, your personal life will always take precedent over any sim flight team. We are understanding to your personal needs. However, a continuous lack of communication or involvement in the team over several weeks will result in a single warning followed by removal from your Squadron and if necessary a reapplication will be required. Discord link: https://discord.gg/wGv3WUGDk6 ---- Application Form: https://virtualairfighters.com/team-application/ ----- Recruitment Commercial: https://youtu.be/YO095IljAEg
  23. That is possible with the trigger for fuel... I'll wait and see if I get any other reports about this one.
  24. Yes, the splash damage is much bigger now, on my list to check (and while at it, update the FARP with new assets we have available now). Thanks!
  25. Hey! Apologies for late reply. We introduced some changes to M9, things should be working much better now.
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