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  2. I've noticed the same with the cannon, but mainly when using IRST with radar in dummy mode. Using an IRST track the gun symbology is offset an entire reticle length to the right.
  3. Hi - not sure why I can't log in, I have re-set my password and still cant login?
  4. I wouldn’t rule it out
  5. I am not entirely sure about the aspect of size, hence why I leave it to the devs to decide. Considering pure size of the terrains covered, here are the numbers: South Atlantic (granted, there is some sea) (approx.) - 3.100.000 km2 (113 GB) Afghanistan (all three parts once they are done) - 2.290.264 km2 (139 GB) Iraq (once complete) - 1.820.000 km2 (120 GB) Kola (approx.) - 1.350.000 km2 (157 GB) Cold War Germany - 784.000 km2 (102 GB) Now, the maps are constructed in different ways, and using different technologies, which is why I add the size (GB) as a reference to the physical size of the map (km2). With Kola not being the biggest map physically, it certainly shows just how spacious it is. That, taking into consideration that it is of varying terrain quality in different zones. It's worth mentioning, that phase 3 will indeed cover parts of Poland, Czechoslovakia, France, Belgium and Netherlands. The point is then, even if whole of Poland were to be added (low or high poly), there is still much to go both on in terms of size of the map and of the installation, comparing to the bigger maps. We don´t even know what the practical maximum is. The only real question here is, if Ugra would be interested in such an expansion. Of course, the cherry of the deal is that they don't do it for free. Make it a paid extension, and I'll buy a license for my parakeet and cat, which I don't have. I am also thinking forward. With a dynamic campaign (AI vs AI for ground forces), it's almost criminal not to do it. Consider how expanding the map eastwards, would allow the actual war-time border to move, and with meaning. The map would be spacious for both sides in an era of jets. I am frankly very happy without the maps that we have, but this here, is a real opportunity for Ugra. $$$ is to be made. Absolutely
  6. Yesterday
  7. And this is probably why we don't get any news. It takes longer than anticipated and they have nothing to show. Of course I personally would've posted a: "we're working on it, still. Just takes time!", every week just to satisfy y'all. [emoji4] Sent from my SM-A536B using Tapatalk
  8. For those of you that don't get it to work. Uninstall all other mods and try again. What path have you installed it in? It goes in Saved Games and not the DCS core installation folders. If it still doesn't work, perform a repair/integrity check. Post your DCS.log. Cheers! Sent from my SM-A536B using Tapatalk
  9. Update: While working this problem on the F/A-18C, discovered that a Thousandths of a meter of "eyeball" position - can sometimes make a big difference. It certainly did for the Hornet. So ran the P-51D through the same filter, from the courser Five-Thousandths previously. And it improved as well, although not as dramatically. Moved the 'x_trans' back 0.002000, to 'x_trans = 0.123000'. Trimmed the instrument panel to shoulder width, narrowed the windscreen and gunsight glass a bit more, and pushed the canopy bow a little further forward and more in play, as well as adding to its symmetry. The little things. SnapViews["P-51D"] = { [1] = {-- player slot 1 [1] = {--LWin + Num0 : Snap View 0 viewAngle = 54.750000,--FOV Cockpit Zoom 54.750000, OEM 80.000000 "P-51D" viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000,-- (Snap View)/(Cockpit panel view in)(-30°) vAngle = -30.00000,-- Cockpit View Angle -30.00000, OEM -9.500000 x_trans = 0.123000,-- Cockpit View In_Trans 0.123000, OEM 0.120000 y_trans = 0.060000,-- Cockpit View Up_Trans 0.060000, OEM 0.059000 z_trans = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000 rollAngle = 0.000000, cockpit_version = 0, [13] = {--default view viewAngle = 40.000000,--FOV Cockpit Zoom 40.000000, OEM 80.000000 "P-51D" viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000,-- (View Center)/(Cam View Dn-Slow)(-30°) vAngle = 0.000000,-- Cockpit View Angle 0.00000, OEM -9.500000 x_trans = 0.123000,-- Cockpit View In_Trans 0.123000, OEM 0.120000 y_trans = 0.060000,-- Cockpit View Up_Trans 0.060000, OEM 0.059000 z_trans = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000 rollAngle = 0.000000, cockpit_version = 0, Enjoy. Bowie
  10. You have another conflicting input somewhere, likely an axis. Look in your controls bindings.
  11. You'll need to be a lot more specific. Did you buy it from the DCS store, or Steam? What product? How long have you owned it? Why do you think you are entitled to a refund?
  12. Hey I'm new here how do you refund a dcs product, simple question. Also do I get my money back or just miles. Thanks in Advance
  13. still not flyable for me........ boh
  14. Never mind; I got it working! You can overload any texture file that is part of the livery. It just happens to be that there are not yet any modded Fulcrum pilots in the DCS liveries. For anybody searching for the solution: Open the model that you want to mod in the modelviewer2. Regenerate LUA: Alt+Ctrl+Shift+G Read the LUA to see the names you need to map. Without this, I could not have found out that `Pilot_MIG29_Helmet_Visor` would be the name for `Pilot_MIG29_Glass`. name = "PRFS" --order = 0 livery = { -- Built-in mirror renderer {"MiG29_Cpt_mirror_L", 0, "mirrors0", true}; {"MiG29_Cpt_mirror_M", 0, "mirrors1", true}; {"MiG29_Cpt_mirror_R", 0, "mirrors2", true}; {"mig29a_ext01", 0, "mig29a_tex1_vvs", false}; {"mig29a_ext02", 0, "mig29a_tex2_vvs", false}; {"mig29a_ext03", 0, "mig29a_tex3_vvs", false}; {"mig29a_ext04", 0, "mig29a_tex4_vvs", false}; {"mig29a_ext05", 0, "mig29a_tex5_vvs", false}; {"mig29a_ext05_BN", 0, "mig29a_tex5_vvs", false}; {"mig29a_ext05_BN", DECAL, "mig29a_ext_bn1_vvs", false}; {"mig29a_ext06", 0, "mig29a_tex6_vvs", false}; {"mig29a_ext07", 0, "mig29a_tex7_vvs", false}; {"mig29a_ext08", 0, "mig29a_tex8_vvs", false}; -- Plastic {"mig29a_ext09", 0, "mig29a_ext09", false}; -- Pilot {"Pilot_MIG29_Helmet_Details", 0, "Pilot_MIG29_Helmet_Details", false}; {"Pilot_MIG29_Body", 0, "Pilot_MIG29_Body", false}; {"Pilot_MIG29_Helmet_Visor", 0, "Pilot_MIG29_Glass", false}; {"Pilot_MIG29_Helmet_Shell", 0, "Pilot_MIG29_Helmet_Shell", false}; }
  15. Hi-thanks for the response-This is for DCS. When I disable speech recognition, and after setting up the PTT and the plug in, Whisper attack acknowledges the PTT, but returns "Silence" or a couple times something like "loud music".
  16. If I wanted to release something separate for the Dora, I'd not simply convert the missions but build new ones. But it's not in the plans. However, there are 2 bonus missions for the Dora that come with the Horrido campaign.
  17. It should be in an upcoming update depending on testing, thanks.
  18. I have tried it for myself Real world in another platform ... Basic Range and Endurance control theory. Altitude is included on the Chart A4-2
  19. Try it yourself! Max range is Mach 0.5-0.6 below 5 km and Mach 0.8 at 12 km. At 12 km Mach 0.8 you will be closer to 7 degrees. However max endurance is 400 kmh IAS. I believe those GAF numbers are for lower altitude (0-5 km) and are simply not saying so. Per practical aerodynamics “the most advantageous angle of attack is 4...7 depending on the altitude”
  20. Is this mod flyable today? i long gave up on it...
  21. Ich habe fertig! 449 AMD 9800 X3D NBB 213 ASUS ROG STRIX B650E-E Gaming Amazon 226 Lexar NM790 M.2 4TB Coolblue 216 G.Skill Trident Z5 Neo non RGB Galaxus 73 Noctua NH-D15S Noctua 138 Fractal North XL Alternate Das sind genau 1111€ Das kann doch nur gut gehen. Viel B-Ware weil Sparfuchs aber alles nur "minimalinvasiv" und von seriösen Shops RAM wird immer teurer! Da habe ich die paar Tage beim shoppen zuschauen können.
  22. Hey folks, I am unable to adjust my instrument panel brightness knob in the F18. I go to move it and it automatically jumps back into a different position. I can see it moving on it's own...kind of twitches back and forth....but it won't let me me adjust it. It is almost like it has a mind of it's own, lol. I have been playing DCS for two years on the same rig in VR and no issues...all of a sudden after all the updates I have this problem, uggg. Anyone have a fix?
  23. The request for news about the F1M not only concerns the appearance of a new version of the Mirage, but also when we will finally get the implemented radar on the CE EE versions
  24. The F-14Ds APG-71 can be controlled from the front seat, check out the Tomcast episode with "Fun" on the F-14Ds systems, the Pilot interviewer, Crunch (F-14D Pilot), clearly talks about and they both agree on being able to use the APG-71 from the front seat
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