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  2. This update really excellent, thank you very much for it. May I ask if your next update to your mod will also including the current M270 in the mod with the new in DCS core rocket & Missile like GMRLS and ATACMS ?
  3. You sir! You are indeed a GENIUS!!! THX for all that effort you put into that ambitious project!
  4. That would be HTCC and Leap Motion. The HTCC website has details about using the Leap Motion Controller with HTCC: Home | HTCC Hardware: Leap Motion Controller 2 or Leap Motion Controller 1 Software as per the HTCC website instructions: Ultraleap | HTCC
  5. Mission creator can enforce this? That is a part I wasn't aware of. Can you please show me is this explained somewhere? Checked the Cargo System Guide but I haven't found anything there, only that each player can pack a dynamic cargo by himself (and there's no limitations there). If this is mission enforceable, or mission maker can create a set of cargos (dynamically via scripts would be golden), then yeah, I agree that there's no need to make it fully strict and 100% realistic as that will limit the creativity a bit.
  6. Hi, the CDU work is in progress, it wont be patched until it is completed, and I do not currently know when that will be. I will ask the team about the work and how it is going however but please remember this is early access. thank you
  7. Hi, we still have some work to do for logistics and cargo, and the dynamic spawned cargo will get more refinement. However I will say that setting the contents of the cargo should be left to the mission creators choice. They may want scenarios where cargo does deliver more than it could in reality. But also if they wish to they can set realistic values and cargos contents. We have to be careful not to restrict it to much and leave the choice up to the mission creator. thanks
  8. What method did you use to extract the ufc and mfd screen?
  9. Aviation monuments in western Poland (during cold war) 1. MiG-17PF at Świdwin (https://maps.app.goo.gl/mYXTwKBcCzmteryJ6) (Since 1976, a MiG-19 has stood as a monument, but after some time it was severely damaged by a storm. A MiG-17PF was erected in its place...) (There is also a Ts-11 Iskra monument in Świdwin, but it was built in 2013) 2. MiG-15 at Łobez (https://maps.app.goo.gl/mjCC3bAGmQsqQ8oX7) (In the early 2000s, the monument was destroyed and the plane was transferred to the 21st BLT in Świdwin.) (lamusy z Łobza, Świdwin górą) 3. MiG-17PF at Mirosławiec Górny (https://maps.app.goo.gl/fLSWj4DNwj3Ra5yi8) (currently in Mirosławiec there is also a monument to Su-22um3k, but it was made around 2010/11) 4. MiG-17PF at Czaplinek (https://maps.app.goo.gl/eLbHM1VZfhY4rsSB6) 5. MiG-15 at Piła (https://maps.app.goo.gl/gwaSwK4AopGzZy4N7) 6. Lim-6Bis at Babimost (https://maps.app.goo.gl/64v2B5cGjbkKn6dP6) 7. MiG-21F at Szprotawa (https://maps.app.goo.gl/9epDTg4fZxkBG91S9)
  10. Yes, ideally it would be like that in every fixed wing module, as that’s how it works IRL: there’s a lot more positive pitch travel than negative pitch - for pretty obvious reasons. Depends on your setup. Mine accounts for that, as it’s one of the things that gives added value to using a FFB stick.
  11. Yes, I already figured it out, I should have boarded the Su-27 first, then the Mig-31
  12. Time lord technology
  13. I also have problems after this update. The engine stops after approx. 3-5 minutes, even under different conditions (taxiing with take-off on airfield, in flight, and on landing after approx. 5 min. flight) and this while maintaining the specifications. That's why no track file helps, I think.
  14. @BIGNEWY Now that we have dynamic cargo for all helos, are there plans (hopefully for the near future) for cargo to have at least semi realistic values? Meaning, one ammo crate transportable by Huey can't realistically fit 100 AMRAAMs inside nor should the weight be the same if we transport 1 missile or 100, but that's what we have right now. If it could be adjusted, that would be really welcome change. Main reason I'm asking is C-130 that's coming soon:tm: will have that capability, so is this something you are collaborating on and if not, could you? For the gameplay purposes it ofc doesn't have to be 100% realistic, but at least adjusting the transported cargo weight to account for what are we actually transporting would be a huge change and will bring the whole cargo gameplay loop closer to the sense of reality.
  15. Is this while you are actually DOING the Mission or when you watch it back afterwards?
  16. Hello everyone, Tracks are attached. Same scenario - 24 launched BGM-109 from 4 ships coming towards SA-22/SA-15. SA-22 does look like it can't track them properly and basically switching from one to another. SA-15 is capable to shoot 4 missiles simultaneously. SA-22 according to official public sources must do the same. But it rarely shoot 2 at the same time. Another problem - should skill level affect automated systems like SA-15/-22? There is a difference between amount of time between launches and amount of targets attacked. E.g., "average" Tor-M2 managed to launch only 3 missiles simultaneously. Can you please check this? Kind reagrds. sa22__excellent_4thts.trk torm2__excellent_4thts.trk
  17. Screen recordings with Quadviews have a fundamental problem. The recorded image can only come from the peripheral, i.e., low-resolution view. How did you manage to record good quality before?
  18. After the update yesterday I wanted to sit in the Corsair after a quite some time again and it was impossible for me to taxi to the runway in that Mission where you have to transfer two corairs from Nellis. In no way this behavior can be acurate. First I thougt, I would be doing something terribly wrong but after checking this thread I´m glad to hear that I´m not the problem. But when I think twice it would be easier to avoid a mistake than dealing with a broken module. Quite dissapointing. Is it confirmed by M3 that it is a bug and they are working on it?
  19. Yes I can see the effect when I'm at higher altitude. Expected something like MW50 in the German birds, but it's quite different. I would appreciate a comprehensive guide for its use. The bits and pieces in the posts don't help me.
  20. Today
  21. Aerges please add specific keybinds for selector switches such as IDN Mode Selector or Radar Function Selector, etc. Currently there are only options for turning the knob left/right. It would be very helpful to be able to directly select e.g. the radar modes (H.A, I.A, etc.) or the IDN modes (TT, TE, VT, AR). Many button boxes (e.g. VKB SEM or STECS) have mode selector switches which could then be bound to the functions mentioned above. On the other hand some switches like the Stores Jettison Select Switch only have bindings for their positions (up, middle, down). Here it would be great to have bindings to move them up/down, or - even better - toggle switches. The up/down keybinds could then be used with K-switches. Generally, having more options to add keybinds would greatly improve the usability for existing button boxes and HOTAS setups.
  22. WhaaaaaaaAAAAAAAAT!! Still not fixed?
  23. Thank you for replying
  24. As a new F1 pilot I would like to chime in - please add more toggle options!
  25. Good to hear if the issue is fixed! Did not see a line item in the changelog for it
  26. not sure thats what this is ? middle is an F-16 top is an F-18 ...might just be the screen backgound
  27. Tbh I wasn't aware the A-10C II did ever receive a gateway function already, be it with the implementation of the ARC-210, before or afterwards. So in my world, seeing a L16 Viper, Hornet or any flight's PPLI on the TAD seems wrong at this point, regardless A-10C or A-10C II, so I think the OP has a valid point. ED's manual for the A-10C II doesn't mention any gateway at all. Regarding datalink and TAD, it specifically focuses on SADL, which is incompatible to L16. I don't see how the fact that we can see L16 PPLIs on the TAD is basis for the assumption that we received a gateway capability. For now its a bug, unless ED confirms this is intended as simulating a gateway in any of the both A-10Cs we have.
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