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Military Assets for DCS by Currenthill
RWC replied to currenthill's topic in Static/AI Mods for DCS World
May i present in honor of Current Hill's great work: CH's China assets pack LIVE : Enjoy my friends -
RWC started following Target Radius GMRLS / ATACMS
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FA-18C Cannot Lock target with TDC Depress in RWS mode
wilbur81 replied to SMN's topic in DCS: F/A-18C
Right now, the Hornet's radar is in a bad way for any significant air to air employment. In addition to this OP, you can no longer step through TWS priority tracks either. All-reported, but probably serious enough that it should've warranted a no-release for this MSI improvement...or a quick hot fix. They'll get to it. -
pari started following What visor should i get?
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Hi everyone, I’m looking for some advice on which VR headset to buy mainly for DCS. I’ve seen the Meta Quest 3S, which is within my budget, but I’ve read that the visual quality isn’t that great. The Quest 3 (normal) is out of my budget, so now I’m considering either a brand new Pico 4 (base model) or a used Pico 4 Ultra — though I’m not 100% comfortable with buying used gear. For reference, my PC specs are: Intel i7-9700K overclocked to 4.6GHz, RTX 4060 Ti 16GB, and 32GB of RAM. Which option do you think would give me the best VR experience?
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Запуск с ускоренной выставкой занимает 3 минуты
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Hippo started following Campaign builder question
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Is the following possible? (I'm getting a sinking feeling that the answer is, incredibly, no) A campaign with multiple stages, with (say) four different missions in each. As you get to a stage you are assigned a mission at random, if the mission is a success you advance to the next stage where you are assigned a mission at random, but if the mission is not a success you stay in the same stage and have to refly the same mission. I understand that a score of 50 keeps you in the same stage, but I presume one of the four missions would be randomly assigned, which is not what I'm after. Grateful for any suggestions. My first impression of this tool is that it is somewhat lacking.
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The "Wags videos" should come in thick & fast now. We have a lot to cover. Navigation, Sensors, A-A, A-G.
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It has been changed ,1113 won't work anymore.
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OH-6A by Tobsen and Eightball
slghtlystewpid replied to tobi's topic in Flyable/Drivable Mods for DCS World
Any chance we could get a pilot body added for vr users? -
Почему нет? Например на Ф-14 есть функция ускоренной(или мгновенной) выставки даже при холодном запуске. Надеюсь на МиГ-29А будут такие же опции.
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Dynamic Spawn: Aircraft Spawn in Same Position (+Fun Explosion Video)
scommander2 replied to Actium's topic in General Bugs
Thanks for bringing it up. I saw that the same spot had been spawn for multiple users at the same, and these users were dead at the end with few seconds -
@BIGNEWY Just a doubt here, will there be a Metric English cockpit on release? Currently, I see there is an English cockpit with Imperial units and standard Cyrillic metric cockpit from Wags' videos.
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NineLine started following Safety Request: Telemetry flag when the player aircraft is destroyed
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When multiple players use dynamic spawn to spawn more or less simultaneously, they may spawn in the same parking position, resulting in multiple planes spawned inside of each other. This physically invalid state is then quickly resolved by means of pilot death, explosions, and magically levitating fireballs. This is not the first time, I've noticed this issue. Unfortunately, the associated track file is too large to upload (~80 MB). Instead, I've uploaded a fun explosion video, showing the spawn issue occurring twice in a row. First with two F-16s, then with three. Guess this is a server-side issue, with the server failing to arbitrate parking positions between simultaneously spawning players. dynamic_spawn_explosions.mp4
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Complete loss of DCS installation with damaged computer Disc
technic replied to technic's topic in Payment and Activation
No,no, it is just serious unhappy and expensive mistake on user side -
I had my first longer session with the Super and DCS after my summer break yesterday. Tracking on my platform was fine at the beginning but gradually got worse as the session went on. I’ve read somewhere that taking off the headset can worsen tracking results, and I can confirm that from my own experience. So, tracking starts out fine - but once the headset is taken off a few times during a session, things deteriorate, and I just don’t understand why. Overall, I’m still happy with the Super. The tracking issues aren’t bad enough to make the headset unusable, but they are definitely quite annoying.
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IRL IRST range is 15 km detection 12 km track for head on Mil MiG-21. Add planes with bigger heat signatures, in rear aspects using possibly afterburner, and no surprised to detect 30-40 km away. Being able to range them though will be limited by MPRF detection though which would be 18-40 km depending on altitude, background, RCS, etc
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Andrew1221 joined the community
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Just reinstalled this but getting crashes when tryong to fly the F-16D_50_NS? Any ideas?
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Jester Not Recognizing my Designated Ground Target
bonesvf103 replied to bonesvf103's topic in DCS: F-14A & B
Well I do it if I'm targeting, say, a building. I have and love VAICOM Pro but there is no "Look for buildings" command. I could do it from the front seat, but the eyeballs command, then head adjustment takes longer than if I went in the RIO seat and did it myself. So I noticed it's mission dependent. I don't know why. But when I flew a different mission, Jester was fine leaving my designated target as his new designated target. But in other mission, he ignores it and goes with his previous one. I dunno why. v6, boNes -
Und da bist du dir sicher das im FC Mig Modul das simuliert ist? Hab's eben getestet. Mit Centerline-Tank konnte ich ohne Probleme die Kanone abfeuern.
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Добрый вечер, если мод уже закинут, то можно его как-то получить, потому что я этот мод уже очень давно ожидаю, и думаю 90% людей на этом форуме тоже
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PSVR2 - now works with Eye Tracking and Quad Views!
Qcumber replied to proxlamus's topic in Virtual Reality
No. RTX5080 so I would need to get the adaptor. -
Hey! They are both guided precision strike munitions. And since they are pretty accurate, they will hit close to the target spot. If you want to hit a wider area, which is preferable with the cluster munitions, just create several 'Fire at Point' tasks with one round per launch. Make sure to spread them around the area you want to hit.