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Go get the mod, do the start-up, fly and try an assault landing in a tennis court. See what you miss, watch in the videos what is already done. Just give a new 3rd party a chance. The Razbam funeral has been going on for years in the licensed-third-party-projects/RAZBAM section.
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I mean it'll be like 50% off on it's release out of EA by 2031 if you can wait that long. It only took three years from announcement to EA.
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Я думаю, что энтузиасты на еду себе и без Геркулеса смогли бы заработать. Плюс возможно, если он хорошо продастся, появится AC-130.
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How convenient. And who do you think made that stuff confidential in the first place? Ultimately ED controls which information they decide to share with the public.
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Blackburn Buccaneer in development
Maddog-1969 replied to Beldin's topic in Static/AI Mods for DCS World
Excellent news!!! In the virtual aviation museum that DCS is becoming the UK aviation industry heritage is massively underrepresented. It produced so many groundbreaking designs and iconic aircraft. Especially with the release of the CW Germany map, many of the cold war era jets would fit perfectly. Looking forward to the release. -
investigating Takeoff rotation is too slow
skywalker22 replied to VarZat's topic in Bugs and Problems
God blass you -
Stuff that's confidential, what's so difficult to understand about all of this?
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100% this. We need a throttle with analog stick, analog slider, latching 3pos, latching/momentary 3pos, analog rotary, encoder rotary, selection of hats and buttons. At that point you can configure it for almost anything.
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Уважаемые специалисты, столкнулся со следующей ситуацией. Цель: хочу при подключении наземного питания радиообмен с РП. Мои действия: 1. Прошу подключить наземное питание. Включаю все АЗС(кроме относящихся к вооружению), тумблеры Аэродромное питание (2шт.), Проверка оборудования, Ток 115В(ручн), Связная РС. Настраиваю радиостанцию - РП - отвечает. 2. Делаю всё тоже самое, что и в П.1, за исключением того, что включаю только АЗС, относящиеся к радиостанциям - РП - не отвечает. 3. Делаю всё тоже самое, что и в П.2 после неответа со стороны РП, включаю оставшиеся АЗС из П1 - РП не отвечает. Т.е. в итоге в П.3 включены все АЗС и тумблеры из П1, в итоге в П1 РП выходит на связь, а в П3 РП на связь не выходит. Вопрос в следующем: что я делаю неправильно и как сделать так чтобы РП работал. На каком-то видео вирпил переговаривался с РП(видео снова пока найти не удалось) в "холодном" вертолёте с "парой" включенных АЗС, относящихся к радиостанциям и РП с ним вёл радиообмен. В общем хочется повторить то же что я видел на том видео.
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Лет 10-15 назад кто то божился что DCS чисто "по понятиям" боевой симулятор и всякие транспортники это фи, а паксовозы так и вообще ка-ка. Вот только кушать всё равно хочется не зависимо от "идеи"... Здравствуй АЫЧеПрепарыче и прочий ЭКСплейн!
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Maddog-1969 started following Blackburn Buccaneer in development
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average_pilot started following cfrag
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Как по мне в оригинале тесновато в кабине. Даже когда я был молод и худ было чувство как будто сейчас локти заденут что нить на бортах около кресла. И только взявшись за РУС это уходило. В модуле как раз это чувство. Не боишься зацепится локтями за АЗСы и прочее всякое торчащее из бортов.
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Hi Saxman, I am sure you're right. However, just sharing what works for me after watching several Royal Navy carrier Ops video's and practicing the FAA curved approach
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w.i.p No Pedal options in Special options
Raven (Elysian Angel) replied to Ben149's topic in Controller Questions and Bugs
https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.17.11733/ -
need data Sound of engine winding down during startup
P3CFE replied to P3CFE's topic in Bugs and Problems
Thanks, yep..the real thing sounds about wright... In DCS the lower pitch and longer sound is what i meant. It can't be the JFS because that would be way to early in the startup cycle. Also the green RUN light remains on during the winddown sound. So the JFS is still running. Thanks for the reply -
some1 started following ED/RAZBAM Situation Info & Discussion
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Makes you wonder what other important bits of information ED leaves out of their press announcements.
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investigating Takeoff rotation is too slow
RogueSpecterGaming replied to VarZat's topic in Bugs and Problems
I found the problem and will post everything tomorrow. Everyone, please sit tight. -
agentdust joined the community
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some1 started following C-130J Pre-purchase
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Q. We see the US style of AAR are we getting everyone else's method of AAR as I note there is a khaki green Albert parked which would suggest RAF. Also would this indicate that the Dynamic Campaign is ever closer so requiring logistics?
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I have a bug with the pod and i presume BRM1, when i use the pod in Snowplow, it goes to 41nm (350+in track2) (weird i have a laser ranging more than 21nm) and 1 hour or 11hours of my cockpit. i can't move the pod, even if i try the unlock or the lock bouton. If i am correct, a unlock button action need to align the plane and the pod forward, and when i use BRM 1 the pod must show the impact point of rockets. If i try SLAV, all is correct. If i change weapon, in track 2 a gbu12, all is ok. bug pod.trk bug pod 2 .trk
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No, thanks. Two years ago I'd have probably bought it just to support the developers, but now after Razbam debacle I'm much less enthusiastic about spending money on DCS.
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Without renaming all the files you can also import the bindings in settings->input options and DCS will create new files with new GUIDs but using all the input changes imported from your saved files.
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Just bought it.
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Given that two independent pedals don't work anything like rudder pedals I think you'll be struggling. Why not just get a control board and a single motor from the Rhino chaps and makes you current pedals FFB?
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It´s in my pocket, i mean in my hangar. Bought this beauty. Fits well into Germany map.
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Hitman24 joined the community
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Does anyone know if the new air-dropping is a DCS core feature or proprietary ASC thing embedded in the module? Are we likely to see it incorporated into the CH-47, or AI DC-3, IL-76, C-17 etc? Also, will the cargo be functional or just cosmetic? Will dropping ammunition actually provide a rearming function in the same way placing ground logistics vehicles does?