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reported [DCS 2.9.17.11733] F-5E Remastered cockpit issue.
BIGNEWY replied to ThorBrasil's topic in Bugs and Problems
Hi, I have bumped the report internally, but that is all I can do for now, it just depends on the artists work load. thank you -
A note about this livery. It was the original file included with the File 404 Super Hornet model, so this is basically an update of that skin, bringing it into the current mod. The majority of work was his, so I did credit him, but did some tweaks to make it right:
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reported [DCS 2.9.17.11733] F-5E Remastered cockpit issue.
ThorBrasil replied to ThorBrasil's topic in Bugs and Problems
@BIGNEWY Any chance to request high priority? -
I've got mine set to 35% for the Y axis saturation for both the X axis RDR cursor and the Y axis RDR cursor. Also, make sure th eTGP is set as SOI. I you have the HUD set as SOI, for example, the crsor will move much fast in the TGP. If anyone else would like to share their settings, I'm always looking to improve mine.
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Added a section ref Mods.
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Late production F6F-3 option with R-2800-10W?
MigratoryBird replied to MrRistro's topic in DCS: Hellcat F6F
+1 -
Still cannot get rid of blur looking to the sides, Pimax Super
Panzerlang replied to Marshallman's topic in Pimax
Just for data reference, flying low over a burning city in IL2 today, mild stutters and FPS at 65. Just a few seconds of it. GPU (5090) is around 95% useage most of the time (so 0.85 render is spot on), CPU (9800X3D) at 45% (proper heavy assets mission). So it's not 'just a DCS thing'. -
MigratoryBird started following Late production F6F-3 option with R-2800-10W?
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speed-of-heat started following What is the best settings I can hit?
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What is the best settings I can hit?
speed-of-heat replied to WalletWarrior's topic in PC Hardware and Related Software
whats the frame rate of your monitor? But off the top of my head 70 is an odd number so drop that 60, turn of TAA set textures to high , flat shadow blur off, set clouds to low, chimney smoke to 1... turn off volumetric lights if you have access to discord, submit your dcs log file to the bot on the DCS channel that should help... also note the F-14 cockpit going to have bits of letters missing etc.. thats the way its modelled -
Oasis Driver now in Steam Store for windows mixed reality
Tom Kazansky replied to Kayos's topic in Virtual Reality
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Oasis Driver now in Steam Store for windows mixed reality
Aapje replied to Kayos's topic in Virtual Reality
According to the Steam page, it works on both 10 and 11. -
investigating Cannot Lock Anything with TDC Depress After Update
gialo87 replied to percivaldanvers's topic in Bugs and Problems
Same issue -
Not if you install FC3 fix
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OK. The last map you posted, the overlay and the base map seem quite different in the river crossing. Do you find? When you fade the overlay out, the bridge isn't on there. The Rte Vancouver just seems to cross the river further to the east. Maybe infrastructure additions from the PRT? I was talking to a guy who was there at close out of Kandahar. I was sending him screenshots of the game map and some snaps from the map link you provided. It's kinda close to where our troops were but not exact.
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in development and testing What happened to the new MSI functionality?
ramyad replied to amalahama's topic in DCS: F/A-18C
Hi there i have done some extensive testing yesterday with a buddy and i can confirm the following: It is to note that in all the testing mentioned below we i had my radar on silent ensuring that the input of the target is coming from datalink. You can lock and launch an Aim120 on a MSI only track however as mentioned in the changelog you might visualize some desync pretty regularly. We have tested using both tracks coming from AWACS and in other instances we have tried using only fighter to fighter datalink and in both cases it works meaning good launch good track and a good hit. However there are plenty of issues that have been caused in the radar for example now by using NWS in the TWS mode i have verified that it appears like the target switch happens but immediately snaps back meaning you can go from target with priority as 1 to 2 but it kinda glitches and throws you back to the 1. Other isssue i have noted for example when you perform soft/SAM lock on a target in RWS mode you cant proceed to unlock it with NWS. And this issue is very evident when you try to for example perform a msi lock on a target that is located outside your radar sweep you get a successful lock but when you proceed to unlock it you can't which is pretty annoying. But overall its a very cool feature added and in near future the issues will be resolved most likely. -
ASW started following RSBN for Germany Cold war (Phase 1)
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This is the best rear view of R-77-1 that I found, and to be in some normal focus to allow taking measuremets. Seems like throat in R-77-1 could be a bit more tight, diameter of seal (сопловая заглушка) from this photo is something about 50mm Seal can be installed in various ways -> but I think this last one (bottom one) is the most likely how it is fixed in nozzle. That means that throat is more likely 40mm what is kind of less then in R-77, and exit diameter is something like 148mm what makes initial expansion ratio 13,7 and that is in range of R-77. But 40mm throat diameter could result that this motor works differently, propellant must be with lower burning rate, otherwise motor would blow out Slower burning -> longer burning Total impulse is still in range, about 14300 kgs at sea level and 15500 at 10km And this longer burning motor gives very nice push in lofting -> It would be nice if there is some video which can give clue how long motor burns, but I haven't managed to find some
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Maneuvering On The Ground With Differential Braking
OmasRachE replied to AG-51_Razor's topic in Bugs and Problems
Seems kind of a critical bug. Would be nice to get a reaction from the devs to show they are aware of it. -
Thats the same in jets, hiding the body does not hide the helmet in the mirror.
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USer_801 joined the community
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Alex227 joined the community
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Now Yes, is that was missing... anyway, I choosed to revert to previous version (1.40.1) I like it more
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S! One thing noted by some players on DCS Finland is that many stutters go away when disabling power saving on your USB ports and devices. Been away from computer a while so can not verify or test this. But one venue to check.
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ED have now changed this as of version 2.9.19.13478 and added ability to either end or resume mission once all a/c on one side have been destroyed. Thanks!
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I know.. and you can capture only one eye.. good or bad quality is subjective heres a video from my channel to me this is good "enough"... with the last update quality is way lower
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Yes I found that the hardway so for ATP and Maverick I both use narrow zoom. I wait around 7-8 nm lock target with ATP then lock same target with maverick seeker and click boresight. The thing what worried me was I don't like to do that in the Area of operations especially not with AAA and 7-8 nm is pretty close. So that was the reason for asking the question is there a special place on the airfield where they can set up the boresight alignment. Also when seeing (alot of) video's this is not mentioned - as far as I can recall - on how to do it (Ward carroll, Mover, Gonky, ...)
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AI desyncs in SP replays - even short single player ones
Katmandu replied to Katmandu's topic in General Bugs
Same problem in the latest version 2.9.18.12899. I've flown a quick guns only mission in Mig-29G against AI Su-27 and the AI in the replay desynced all three times that I have flown this short mission. The player's plane is still doing what it did, including landing at the end, but the AI went rogue every single time. Replays attached. The other installed version 2.9.13.68180 still has perfect replays (I use separate SavedGames/DCS folders, so there is no interaction between the two versions). desync AI Mig29 replay.trk desync AI Mig29 flight.trk