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While it would be really cool to have this natively, there is a current way to do it: Scratch Pad https://www.digitalcombatsimulator.com/en/files/3344152/ And if you combine it with Openkneeboard, it is even better.
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this is an insanely weak analogy. First off, if that ever happens then Shell would be the last people you talk to, and second of all, even if that did occur then YOU bought the wrong gas.
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waiting for resolution ED/RAZBAM Situation Info & Discussion
Blazkovitch replied to NineLine's topic in RAZBAM
Sure, you can try. But you won’t get access to any documents, agreements, etc. Fortunately you can always change shell to BP. -
This is not true. They did want to continue, but they couldn't/wouldn't accept the new contract, and thus they couldn't release new modules.
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Landing the Mustang without nose into the ground
Holbeach replied to ex81's topic in DCS: P-51D Mustang
Pedal software maybe. .. -
FPV Quadcopter Drone [v0.9.0 beta]
Punkmonkey22 replied to nibbylot's topic in Flyable/Drivable Mods for DCS World
I'm biased because I can't wait to see the new version, but I'm pretty sure most mod amendments just get credited. Especially like in this case where the original creator isn't active. Maybe release it as a linked fork of the original on Github? That way people will know where it came from -
speed-of-heat started following Orion2: Heading and Course Bug Rotation Speed
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I don't think they do, in simapp pro is there an option to configure them as axis, there usually is an option to set them as 'button', 'axis' or 'both'... (At least on other win wing devices)
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known issue 1st person pilot anomalies in relation to ejection seat.
BIGNEWY replied to jethead's topic in Bugs and Problems
Hi, this is a known issue and reported, but lower priority currently. thank you -
Bonjour, voici le dernier de ce jour, merci beaucoup Hello, this is the last of this day, thank you very much dcs.log
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Red_Camarada started following HUD display bug since release 2.9.18.12722
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HUD display bug since release 2.9.18.12722
Red_Camarada replied to grim_reaper68's topic in Bugs and Problems
I'm having the same issue and finally found a solution, thanks -
Landing the Mustang without nose into the ground
TheBiggerBass replied to ex81's topic in DCS: P-51D Mustang
That suggests it might be an issue with the stick hardware or hardware driver and not with the SIM software. -
HUD display bug since release 2.9.18.12722
BIGNEWY replied to grim_reaper68's topic in Bugs and Problems
From discussions I have seen it could be graphics card driver related. -
FPV Quadcopter Drone [v0.9.0 beta]
Tanuki44 replied to nibbylot's topic in Flyable/Drivable Mods for DCS World
I contacted on the discord too, but no answer, I wonder if the authorization is really necessary... or just simple thanks... -
noted Would you want ANY heavy aircraft modules for DCS?
TheBiggerBass replied to Wing's topic in DCS Core Wish List
A400M would be nice too. -
noted Would you want ANY heavy aircraft modules for DCS?
OmasRachE replied to Wing's topic in DCS Core Wish List
I could imagine to by an AC 130 as well as a B52 Bomber. But I also would consider to by a tanker. Playing the Boom Operator would be cool, I think. -
The preview's features has a rather enigmatic description: Key features at early access: Authentic Cargo Operations: Perform realistic cargo loading, management, and aerial delivery procedures. Conduct precision air-drops and logistical support missions showcasing the aircraft’s capabilities. Can we find out what exactly this is supposed to be? For example, EA and possibly soon later? From what I can see, I have some cargo on pallets to be air-dropped + GBU-43, but that's only a fraction of the Hercules' capabilities. Will it be possible to transport, for example, HMMWVs or the other vehicles (with ramp entry animation)? Will it be possible to transport soldiers from point A to B at an airport (also visible in the cargo hold as well or without at beginning)? Will it be possible to drop paratroopers? DCS currently has some limitations, but from what I understand from the interview, some things are being changed and worked on. Could you please provide more information on this? It's actually one of the most important features of this aircraft type (I'm not counting the MC-130J, which will be added later). Thanks!
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nephilimborn started following F4U - Terrible frame rate in VR and Poor perfomance
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Are you sure? Specifically between 13:48 to 14:14. Past 14:14, they're inside a different shelter at RAF Marham (which uses a shelter very similar in design to USAFE generation 3 HAS) and there the trailing edge flaps can be seen down. I guess it doesn't matter though as the 2nd video I posted shows Phantoms inside the type of HAS in the OP.
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A collection of links like ThizThizzyDizzy made would be enough. Or, if you're even lazier, just link his blog page: https://www.thizthizzydizzy.com/blog/pimax_play_version_archive.html
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Given the obvious detail to the cargo bay, cargo physics etc, how comparable is the performance (particularly in VR) to other modules? What feedback can you share that has been received from the early testers?
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pattemdigital joined the community
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Drach25 changed their profile photo
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Since in VR it is hard to make kneeboard notes for yourself, like writing down coordinates, or ninelines it would be great if campaign creators had the ability to ad kneeboard pages within a mission, or manipulate the content of a kneeboard page in flight. So they could simulate the player noting coordinates or something like that. This would solve issues with the duration of the displayed subtitles of radio calls and prevent the player from breaking immersion by looking it up in the message history of the menue.
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Yeah - main thing for me is they seem to have gone with a semi-circular cross section inside - I suspect they've reused the modified gen 1 HAS model that was already there and then modelled the RAFG shelter's externals over the top of it. Here's a pretty good look inside one of these shelters - showing a Tornado with the wings out (though not sure if it's at 25°): They were used to house the Phantom. This is at RAF Wildenrath - which from the mid-to-late 70s up until it closed was a Phantom base and it only has this kind of shelter - the rest of the parking is either open tarmac or revetted. Also bear in mind that at 25° sweep, the Tornado has a slightly longer wingspan than the Tornado.
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euweweehh joined the community
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Hello, I am encountering a fundamental technical issue with my DCS installation. Whether I use the standard community library MOOSE (SPAWN:New) or the native game functions, I am unable to spawn and/or give orders to scripted units. Here is a summary of our troubleshooting steps: The native function coalition.addGroup is working (I was able to successfully spawn a Su-25T). The MOOSE functions SPAWN:New and STATIC:New fail to spawn anything. Basic MOOSE functions (MESSAGE:New) and native DCS functions (trigger.action.smoke) are working perfectly. The native function Controller.setTask systematically fails with an "Unknown task" error for all standard, documented tasks (PatrolRoute, CAP, Follow, Takeoff, etc.). I have already performed a full repair and a clean reinstall of the game, but the issue persists. I have also tried disabling overlays and running the game as an administrator. I suspect there is a deep issue with the scripting API on my system. I am attaching my dcs.log file and a simple test mission (.miz) that reproduces the "Unknown task" error when using setTask. Thank you for your help. Mariannes WWII.miz dcs.log