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  2. Not true, in software development there are a whole lot of reasons for software to have a shelf life, including: The environment changing and code needing to be adapted or rewritten to just remain working in the new environment. For example, to keep working on a new version of Windows. Increasing or changing expectations. For example, visual quality that was acceptable in 2000 often isn't considered acceptable anymore. But also things like FFB becoming popular again and players expecting support. Or things like DLSS and related technologies. The software being built on obsolete libraries or with obsolete technology. Then it may become impossible to find developers who can work on the code and you will import the software rot of these libraries People leaving who understand the code, and people making increasingly uninformed changes to the code (putting hacks on hacks), due to a lack of understanding, until the code becomes a bowl of spaghetti. Decisions having been made in the past that no longer fit the new requirements/environment/etc, but so much having become dependent on these changes, that attempts to change it are like pulling bricks from a Jenga-tower. With every additional change, the tower becomes less stable. For example, These things often intermingle and compound on each other. One of the main parts of the job of software developers is to try to minimize these issues, but also making the hard choice between continuing on an ever more difficult struggle with ever more deteriorating code, versus making a partial or full clean start.
  3. Thank you for this great campaign overhaul! Loving all those changes. I got some radio feedback for mission 1 and will continue to collect bugs from future missions. If you want me to create a separate thread, just shoot me a message. 1) The actual radio presets of the ARC-210 don't match the documentation. See screenshot: Nellis Departure is missing and all the presets from ATIS to Approach are offset by one channel. Looks like either 251 or 262 MHz were added accidentally to the preset list. 2) When contacting Departure for the first time, Biff's message immediatly cuts out after ~1s and the answer from Departure can't be heard and also wont come up in the message history: 3) The following messages are either completely missing audio / just static or the volume is very low with lots of static: And final image: Let me know if you need more info.
  4. DCS warbirds are great IMHO, it has been the only sim that has given me some feel or realism, FFB with extension also helped, but one problem with DCS is that we always fly in calm air, there is no bumpy air or turbulence, low alt wind you can feel it but its like laminar wind, not bumpy at all. When I fly my warbird IRL and I have calm winds, it reminds me of how warbirds feel in DCS.
  5. I just finished this campaign, and if you're open to it, here's some constructive feedback (forgive me if I come across as blunt but I prefer clear communication): Pro: Cons: Overall: A little story from my experience: Closing thought: clearly a lot of effort went into making this campaign, so I thank you for that and wouldn't mind seeing more in the future IF they are a bit more VR-friendly
  6. I remember that I did a long time ago, I think you could have two versions if they were on different hard drives back then, but maybe that was when OpenBeta and Release were separate streams
  7. I see this complaint a lot. I don’t know where you live, but this is a common thing to see in places where people live in steep valleys with difficult access and aren’t building in a pre-prepared suburb where a developer has ‘Terraformed’ the suburb to civilise it. I’ve looked online and it seems quite common on the hills of Afghanistan. I live in a steep valley and my own 2 storey home is similarly ‘1/2 buried’, with the laundry and workshop below ground level at the rear. I just went out and took the attached images of my house from the front and back, and looked across the valley at similarly “1/2 buried” houses there.
  8. it could just be that THAT was the version they had easy access to. It'd be like wanting to do an early P-47 (with the Razerback cockpit), but you could only find the D versions. Sure, if you looked around enough you could find the version you want to do... but at some point... money becomes an issue.
  9. The new dive bombing routine is flown too slow by AI. In the attached track the WP speed at attack tasking is 540 KTAS. The AI slows down to 380 KTAS to approach the target and roll in. The roll in is performed with breaks extended with a speed at roll out of 310 KTAS. Speed at release is again 380 KTAS. This is dangerously slow to maneuver over the target area. DiveBomb.trk
  10. Fortunately those modules are in the hands of active developers who have the means and motivation to address whatever breaking change is going to come up. The Razbam ones are not.
  11. Please include a track and someone can take a look, thanks!
  12. thanks for letting us know
  13. Check the little box next to 'Slider' as well. That can help with axis confusion. Sometimes an axis might freak out or something if it's being used with a bias in a singular direction (Like a brake lever or throttle), so it's usually a good idea to check that box.
  14. I would suggest its eventually inevitable. They've deprecated stuff before and taken it off sale to new users (albeit after offering upgrades to actively supported modules for a fairly nominal fee) and one day even just keeping the lights on for those deprecated legacy modules won't be worth it any longer to them either.
  15. If it's the case for DCS, it's the case with every sim that's ever modeled these same fighters. I dunno, they feel pretty great to me, too, from my limited time in an SNJ.
  16. It always struck me as odd that they chose such a low-run variant of the P-40. Especially when other marks of P-40 were so prolific in European use. Very true, but, given that there exist modules older than even the Mirage 2000C, it's going to be stuck in a lot of craws. Magnitude 3, despite the bumpy road it took to get out the Corsair and its assets, remain clearly committed to supporting the Fishbed. I think the comparison to cars or any other piece of machinery is a bit flawed simply because scarcity impacts physical products much more acutely than digital ones.
  17. My comment was directed at comments about 'decade old DLCs' in general, and the suggestion that somehow ED would be justified in no longer supporting them in 3.0.
  18. And for Tank Crew add-on detailed 3D tank models and interiors were crafted by Digital Forms company. That's why we don't have Tank Crew 2, etc. - they are not interested in a small income from difficult task.
  19. Are you certain about this from inside information? To me all warbirds fly great, but find them a bit forgiving, you can get away with a very slow base to final and a steep bank, plane wont stall, landing and taking off in the 109 for sure has to be easier than how it was IRL, the modelling of the 109 landing gear is going to be improved according to a newsletter a few months ago. Have not tested the new FM for the Corsair yet
  20. This would be so great. Thanks. Gesendet von meinem SM-S928B mit Tapatalk
  21. This would make an excellent addition. IFF should be included as well I'd think. Perhaps having the AI hesitate to shoot without visual ID, instead of now where they will release weapons on the instant they are in envelope even in a mess furball in clouds.
  22. Hi @BIGNEWY I've redone the TRK file and the TGP is still looking at the previous (boresighted) steerpoint. It's probably me but thought you might want to check. TGP Issue.trk TGP issue test.miz
  23. Hi again, After further testing and reviewing the behavior of the TA mode in DCS, I realized that I had misinterpreted the terrain display behavior during pitch changes in dives. It now seems clear that what initially appeared to be incorrect behavior (e.g., terrain display tilting during a dive) is actually consistent with the description in the real F/A‑18 documentation, where the terrain display is intentionally tilted to match the flight path in such situations. I also observed that this behavior does not occur during climbs — which is consistent with the expected conditional behavior. I apologize for any inconvenience or noise caused by my earlier message, and I sincerely appreciate the time and openness of your team in considering community feedback so thoughtfully. Best regards, Crossmann / Corsair
  24. No one said it did wear out. Maintaining backward compatibility can be a huge millstone though and its unfortunate that those modules are reaching a tipping point of not being able to be supported in their current state and can't be improved to a new standard either.
  25. Next up, a recreation of ViperLover's (I only stole the boar insignia, rest done by me, so if you're out there, don't sue me) skin, this is the 390th ECS bird, NJ516
  26. While the colors would help, the text with basic understanding of motors provides enough information to conclude which use case: 1. red 2. green 3. blue
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