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Yes, changes stay applied but only for the currently installed version. When you update the driver (or roll back), you need to make the changes again.
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При атаке 4 целей в одном заходе GBU38, последовательным сбросом по одной, бомбы не летят в 4 цели, а летят в 2 цели по две бомбы. Такое бывало и раньше. Хотел в МТ посмотреть как оно теперь лихо и удобно - фик вам, 2/4. Переключаешься быстро между целями, затем сброс зажатием кнопки, во время которого производится передача данных. Но, половина бомб летит по координатам других бомб, которые уже сброшены. Почему так? Бага или фича, вечный вопрос....
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When using templates to place units it would be nice if the combined joint task force would compile the blue/red templates. Not game breaking but when using the templates we have to do it by individual countries. It would just be nice to have all of blue or red sides templates right in one spot. Unless the combined joint task force isn't using all the blue/red sides units and is it's own group but has all the vehicles and aircrafts?
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Does DLSS make spotting other aircraft near impossible?
RyanR replied to RyanR's topic in View and Spotting Bugs
I take it back. Things are still hopeless. At best, other aircraft are translucent. -Ryan -
I concede, I concede! I'll admit to pulling my shared idea of wartime build quality from other sources outside of aircraft parts, my main area was tanks and the quality is good but over time one notices little things that go by the wayside, especially on non-american machines. But I'll also admit that the behavior is something I'd still expect at low power on startup and low RPMs, but certainly should tighten up and smooth right out once you get past the sympathetic vibrations and wiggles, I'll agree there. Do I think the wings shimmying on the deck is a bit overboard for the system they are simulating? Yes. Do I think it looks cool? Also yes. Same with the aerial. Would I be sad if they fixed it to be more realistic? Not really. I just think its cool. Apologies for my broad assumption, I mistakenly opted to lump a bunch of things into something I didn't know too much about because of my experience in other areas. I stand corrected.
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I don't live in Poland so I didn't learn Russian in school. I started it out of my own free will because of being interested but the complexity (and the fact that I was already learning 3 other languages at the time) turned me off. I understand subtitles being distracting if you're familiar with the language and the enunciation of what's being said is good
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My thanks for fixing a number of the above. Whilst out this evening, I spotted the following missing/not working: I was unable to bind any HOTAS/controller button to the Show Pilot Body The binding for the Rocket Panel cover didn't work for me I couldn't see binds for the Rocket panel control switches The right panel has 6 switches covering the various external lights (e.g. tail, wing, formation). I bound those to one of my panels and none of them worked The binds for the Defrost and Pitot head didn't work with my panels The binds for the drop tanks (e.g. lock, drop) didn't work with my panels
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As far as I know, when the changes are made with "apply" and all settings are applied into the NVCP configuration, so we do not need to run inspector when flying DCS
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scommander2 started following Question about nvidia inspector
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Dobbi joined the community
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Over 2 years old bug, already reported. Workaround posted in the last post of this topic:
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waiting for resolution ED/RAZBAM Situation Info & Discussion
MiG21bisFishbedL replied to NineLine's topic in RAZBAM
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Free Mi-24P Campaign : The Dawn Of The Soviet-Afghan War
Raffi75 replied to dggoofy's topic in Missions and Campaigns
The campaign is of a very high standard. The dialogue adds a lot of realism and is a great addition. It's just a shame I can't turn off the subtitles; they're a bit distracting me. The missions are very well planned and offer a lot of variety. I enjoy the unexpected twists and turns of the action. I put on some music from that period (I really like it) and have a great time. In the ninth mission, I noticed slight differences in the flight directions given between the kneeboard and the cartographer. -
VMA102214 joined the community
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Once again, poor little Brewster can't measure up. Beat me to the explanation though.
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Indeed Bull, but the activity on this thread and the views it's had should probably show them there's an issue!
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Wing loading is total weight divided by wing area, so depends on fuel, ordnance, pilot, etc. The Corsair has roughly 33% more wing area, but is only 17% heavier (empty*), so assuming the same weight of ordnance and fuel, the Corsair will have a smaller wing loading. (* assuming the numbers I found online are accurate, with 235 sqf, 7635 lbs for the Mustang, and 314 sqf, 8,982lb for the Corsair). 45.6 lbs/sqf for the Corsair would correspond to the maximum weight (approx. 14330 lbs divided by 314 sqf = 45.6).
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Can anyone comment on this? Do you have the full super carrier experience in this mission? salute to startup, salute before taxi etc?
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I'm too lazy to check but I think it is always uncaged. The Aim-9s are caged and can be uncaged with the 300-600m gun range button.
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How do some people have centerline aerobatic smoke in the P-51? I only see the hvar smoke generators
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Thankyou Calvin... the last guy I spoke to PeeDee, Ordered April this year, and has recieved it. Five months earlier Dec 1st 2024...not a single shipping message to date still. Marshallman
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Lol, just saw the fascist b&d comment... I think I see why NL got us back on track
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investigating CTD after commanding George to engage FCR target
mdtenor22001 replied to mdtenor22001's topic in Bugs and Problems
Thanks for the follow-up. That track (and the CTD) was made after I updated and after a slow repair. I also made sure no mods were loaded at the time. I had experienced a crash before the one I reported, so I ran the slow repair just in case. I couldn't get it to crash with any other combinations of George commands, only that specific sequence--but it has been consistent for me, both before and after the last hotfix. The last few times when troubleshooting, I've only done it on that single player Afganistan Weapons Range mission, but I will also test it on other missions. -
А что, РАЗБАМ фсё, разорвал отношения с ДКСом? Странно, ведь модули сами по себе летать не будут, да и перед пользователями должна быть какая-то ответственность.
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So a microkernel and not really a fully fledged platform/OS, and one for which nothing much really exists outside of the embedded space. Right-o. Anyway, shall leave it at that given we've meandered quite a bit off topic here.
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i tried playing around with the new qag and while its clearly a big improvement over the old system i did find some issues while checking it out and using it. firstly when i checked the bomber intercept and bomber escort mission types i couldnt seem to be able to set the bombers to be anything other than A-20Gs in any era or any map i own, interestingly enough i could set the escorts and other enemy AI to be more modern bombers like B-1Bs i ran into my biggest issue with it so far when i tried to make my first ground attack mission. I originally intended to set up a simple strike on an artillery position with a few 2S3s and trucks as targets and a couple units for air defence but as soon as i spawned in i found my targets had just taken the road and were moving away from their intended position which then forced me to quit and take it to the mission editor where i learned they were heading to my airfield for some reason and had to manually set them to their proper intended behavior which just made me feel like it defeated the point of making the mission through the qag in the first place. beyond the few issues i ran into i do really like the direction of the new system overall and i think the UI and the general way things are set up is very nice but it did leave me wishing for some extra features in some areas at the moment i've mostly found myself wishing i could introduce enemy aircraft into ground attack/sead/antiship missions as air opposition and to maybe have a way to decouple other friendly air groups/air defence groups from the main player/target group so there can be more flexibility to choose different tasks for them or have them spawn in different places without needing to head into the mission editor and it's level of depth this is definitely a step in the right direction for singleplayer and small scale coop gameplay in DCS and with just a little more work put into it and a little more fleshing out i think it could become something really neat, i hope to see it keep evolving in the future
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I haven’t had the issue since the last few updates. I think one back in may/June addressed the issues?? As well as fog and dust storm settings I also had it induced when looking at smoke effects from the F4s engines and the smoky Mig-29 engines. It was always more prevalent when you looked through HMCS at particle effects (engines, smoke, fog, dust). I verified it in the hornet HMCS, A-10 HMCS. Out of interest @signormagnifico do you have AMD or Nvidia card out of interest?