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ash6509 joined the community
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The scale still matters here too, to truly get a sense of how big the mirror actually is and how far away it is, you would need to see the photo on a 55-inch TV. Unless you have some magical way of determining how big the mirror actually is and how far away it is, the best option would probably be to just hop into the MiG and check it out. Maybe someday I’ll do that when I will be heading towards the Czech Republic and see that MiG that ED scanned.
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I got a Pimax Super, basically for DCS only. Now DCS is probably a really difficult case for and VR headset when it comes to Mura because we are looking at uniform bright background (aka the sky) a lot while scanning for small pixels (aka spotting). I get quite some Mura in the Super, more so than in the quest 3, which I never noticed tbh. It's ok if doing A2G, but in some A2A it is noticable. Depending on the weather it can get distracting. I wonder how much is ok or acceptable. Are there Supers virtually free of Mura out there? Also, does Mura improve over time as the panel gets more use?
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There's no place for maybe because we have RL pictures.
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For us the biggest issue is that if you are performing external awacs duties via lotatc, there is no way to interact with people on voice chat without having dcs running.
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Willkommen hier und bei DCS
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Maybe it's just flatscreen issue and now I tested this in F-14 when I am sitting normal everything seems fine but when I changed angle to similar like in last screenshot something is not right but if you think about this it may be right because you aren't used to look on mirror from that angle and you can't just judge distance between mirror and your view. Keep in mind that not all mirrors are flat just like in your car, and this also can be a point I tested this with mirror in bathroom but it's to much my brain, it's overheating. And for example when you look on upper mirror in truck lower seems wired and if you look at lower longer, upper seems wired. That because they are not flat, the are spherical, maybe in MiG-29 mirror are flat, and thats why they are wired and have 'low FOV'.
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Ordered the Herc last night. If I fly in MP, and I want my buddy simply to be loadmaster (or simply ride on the ramp at the back) they're going to have to buy the module right, like other multicrew modules in DCS? i.e. there's no way for some module slots to be 'free'. I'm kinda wishing it was a bit like Star Citizen, in the sense that someone owns the aircraft but guests can fly onboard, but I'm assume it's a DCS limitation that can't be got round
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Search/Acquisition radars for the WIP S-200M/SA-5B
Northstar98 replied to Northstar98's topic in DCS Core Wish List
Yep, completely agreed - the P-12/18 are already the more appropriate acquisition radars for the SA-2 and, as VHF radars, would likely not provide warning of their presence to our RWRs, nor would they be targetable by current western ARMs. The P-37 (alongside the PRV-11 and DRL-7) already has an appropriate model, in the right format, that's animated and has a destroyed variant to boot, something that's existed for over a decade at this point. I really do not understand why it hasn't been implemented as a functional EWR considering just how prolific it is and how it would be a far more suitable stand in for P-14 for the SA-5. The P-40 (or rather the 1RL128, P-40 is the entire complex) if we had IADS capability, would do wonders for the various PVO-SV system we have and the model is almost identical to the 1S12 used in the SA-4. -
"Res. of cockpit displays" setting works also for the mirrors currently but something more than 1024 would be nice these days. I don't know exactly what's wrong with the mirror images. It feels worst when closing your head to the mirror, like some distance or fov value is counted backwards to RL but I'd be glad if they improve/fix it for all modules.
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reported earlier Trains ( Late Activation Problem )
BIGNEWY replied to waterman's topic in Ground AI Bugs (Non-Combined Arms)
Hi, this has been reported to the team already, but is lower priority currently. thank you- 1 reply
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Presumably, it's due to optimization. I used to work with Blender, and it's easier to render 2 cameras at once than 4 that's pretty logical. Currently, new graphics cards could probably handle it, but in VR, it would be a problem. They could give an option to simply render 4 cameras: our view and 3 for the mirrors, so that, just like in the real world, the angle of reflection would equal the angle of incidence if someone is playing on a monitor. However, if someone is playing in VR, they could just render 2 cameras, with the mirrors still working, but the reflections would be calculated with some kind of algorithm, like in the screenshots you sent. Probably, one camera is 'attached' to our view, but in the opposite direction, which is why the angle of reflection isn't equal to the angle of incidence. There could also be an option to set the resolution of these cameras, like for MFDs so players could customize the quality of the reflections and get <profanity>ty but correctly working mirrors and more FPS. Although now I see that in the right mirror on the last screenshot, the resolution is still lower.
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Ich habe mich vor einiger Zeit mit meiner inneren Stimme auf ein Bier getroffen und mich mit ihr ausgesprochen. Wir waren uns einig, dass es keinen Zweck hat immer zu streiten. Also haben wir mit dem Geldbeutel ein ernstes Gespräch geführt und ihm seine Position nochmal erklärt. Wenn meine innere Stimme und ich ihm sagen geh auf, soll er bloß fragen wie weit. Seither kommen wir alle gut miteinander aus.
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Maybe, and if its not for him, thats totally fine. But I know some, including myself who did not know what they were missing. So I wave the sign, just as I do for VR, but its just a hint.
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speed-of-heat started following CPU limited with 7800 / 9800 / 9950 X3d ?
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https://forum.dcs.world/topic/377066-pimax-play-v1411/page/5/#findComment-5689170
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I get your point, and I'm not trying to be rude or inflammatory. I want it fixed. I want the product I purchased to live up to the fidelity level we've come to expect from DCS. Currently it doesn't. I'm willing to help that process, but it's maddening to put hours of effort into testing, only to have someone else chime in half-cocked that everything is hunky-dory. Your comment summarized is "Did you consider the nuances of aviation airspeed?". And the answer here and in other similar threads is yes. The nuances of of true versus indicated and knot versus miles per hour were calculated, and it's still coming in slow. My grievance isn't with you individually, it's DCS forums thing. No matter how much data you provide, there's always contingency who argue in the contrary. Almost like disagreeing for the disagreeing's sake. And it results in the inability to even substantiate something is a bug, like where we are with the F4u. This hasn't even been acknowledged as a bug yet.
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Does this imply that buddy-lasing for another type from a Ka-50 is actually working nowadays?
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The only 9.12A Warsaw pact export variant in inventory of Serbian Air Force and Air Defense. Donated in 2017 and was one of the last operational MiG-29A in Europe, if not the last. Short lived, btw. It was upgraded not long after donation to SM+ standard. Serbian serial designation number: 18151.
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Updated to this earlier, Rock steady 90fps.... however the image was full of swirls except for around the centre?? There was no stuttering that I could see Any ideas for settings to counter the swirls please? regards
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Thank you for the purchase. Please remember any images or videos shown are from dev versions and are work in progress.
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Thanks @quantum97! Cool mirrors but the reflections are still very wrong as we can see in the dev images: Bought anyway, on ED shop, as always
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can not reproduce Loss of axis control after catapult take-off
niru27 replied to Swallow's topic in General Bugs
For me it was a double bind of the Salute action. When the pilot model is doing the the salute animation, control input is temporarily blocked.