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Oh yeah ? And how you fly IFR ? They fixed blank pages on flight plan management and some other, there’s still no function on radios, TCN course setting, VOR/ILS, ADF… those are basic nav things, and I don’t speak about stuff like attitude hold, HUD, chinook specific NVG (ok that take some time), but what about the basics… Apache got working everything and there was updates for it on regular bases, can’t say it about chinook. But we are all pleased that you can take bases with it
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Hello, After testing the launch on MSI only track file, I observed that fox3 are well updated in flight on the track file with the radar in SIL mode. I pushed the test by puting the radar in STANDBY mode (with the rotary), and here, the missile is no more updated. Is it normal? (plane -> missile emission aren't affected by SIL ?) is it a bug ? (SIL should stop all emission ?) Doc isn't explicit about it Video: 5 120C fired on a circling target, always on the hot leg. First 3 in SIL mode, they change their trajectory to the right last 2 while puting the radar in standby after launch. They do not change to the right test_MSI.acmi
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Thx a lot this was it For central tank jettison, where is the button please? sorry to ask
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After having seen Enigma's video i'm also a little bit concerned. I'd rather have a dynamic campaign of limited strategic scale, than have a feature-limited campaign engine that cannot be adapted to MP, different maps and different eras. To be more precise, i would be cool with a first iteration of such a "campaign engine" being limited to a tactical or operational level instead of a strategic one. So i guess it would be -strictly speaking- more of a dynamic operation than a campaign. This would mean in-game time-spans of days instead of weeks or months and it would free the AI from needing to do strategic decisions as the strategic situation could still be prepared manually by a mission designer. On the other hand the campaign engine (and related AI logic and tools) should be as flexible and robust as possible, including support for cooperative play and adaptability to other eras and all maps! With further iterations to the campaign engine, the scale of those operations could eventually increase from a tactical/operational to a strategic scale, similar to that other game. This would require the game engine to handle more units and the AI to react on a strategic scale. Only with that approach could that massively anticipated feature improve all types of DCS missions (through better AI and more robust game logic for logistics, C2, etc.). I think a narrowly designed campaign with "proprietary" systems without modularity and adaptability would be a humongous waste of time for ED and a big disappointment for the community.
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If we pay attention to Wags tutorial at 20:19 (20 min 19 sec) we can hear him press the pickle button on his joystick (weapon release) but he seem to aim with the line not the circle. So perhaps it worth trying to aim above the circkle, try giving it a shot. Im away from home so I can't try it myself. Wags is aiming for the middle truck (center target) at the runway, 20:19 timestamp.
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Yeah, It's just a commercial product taken off the shelf and added into the cockpit. There's likely not a universal military standard as to what specific model of GPS system you will find. Maybe at the most they've narrowed down a family or brand of systems to install or general recommendations based on what mounting brackets have been made for them, (Sometimes custom jobs within squadrons)
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@Fighter29 вопрос, возможно не по МиГу и не вашего периода, но попробую. Изучал фото и видео времен ГСВГ. Обратил внимание, что очень много самолетов стоит на "стоянке" (ramp) под открытым небом. Несмотря на то, что на самом аэродроме большое количество укрепленных укрытий для самолетов. Почему? Подозреваю что для удобства, хотя с другой стороны в укрытиях и самолёты и персонал лучше защищены от той же погоды.
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Schau am besten mal in die aktualisierte Anleitung, es gibt einige Neuerungen bei George. Ist i jedem Fall in der Englischen Anleitung beschrieben, wie bspw. die neuen Scan modes funktionieren.
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That too of course. But correct keybind is kinda alpha omega to contact it.
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Weather mod v2.0 for DCS
bandit648 replied to bandit648's topic in Utility/Program Mods for DCS World
Just curious what you are talking about "white scratches on the sky"? There are 16 different cirrus cloud texture variations. Some of them are certainly thin and wispy just like some types of cirrus clouds are supposed to be. I'm wondering if there's something I need to fix for it to look that bad for you. Looks like "Broken Cumulus no rain 1" to me. That will be fixed in v2.1. I haven't seen any other presets with this issue but if anyone does find one please let me know so I can fix it.- 447 replies
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- thunderstorms
- rain
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(and 3 more)
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the awacs talk to you in english when you are in a blue team, if you are in red team, awacs speaks russian
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Лазер по земле должен включаться автоматически при углах пикирования больше 10 градусов на максимальной разрешенной дальности сброса / стрельбы плюс 500 м .
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The FUZE option for multiple bombs per rack is not available
Malkevin replied to Homelander's topic in Problems and Bugs
I've done a similar fix for the F15E -
I've made a fix for this based on the one @Homelander did for the harrier. Pl ace attached file in your ..\DCSWorld\CoreMods\aircraft\F-15E directory, recommend you backup your F-15E.lua file before overwriting (I've attached the old/original version too just in case). NB: Breaks scripts IC Things that work: MK-20 timed fuzes being too long (bug with current DCS version, might get fixed at some point) Airburst fuzes on JDAMs and MK-8x series Things that don't work: CBU height of function setting (I guess the ARMT system overrides them) LGB laser codes F-15E.lua F-15E.lua.old
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MAXsenna started following Some missing controls
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Dude you're on holiday! Enjoy yourself now!
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Перед включением в Работу должно загореться табло ГОТОВНОСТЬ НАВИГ. , но после включения оно должно погаснуть .
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For those who did not know, L006 is yet another name for SPO-15
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Divadov started following HUD altimeter and Radio?
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The AWACS frequency must be preprogrammed on the aircraft. If that's is done, you only need to select the channel.
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Where is the switch?
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Chinook (basic) Operational Training mission - Syria
MAXsenna replied to sirrah's topic in Missions and Campaigns
Down on the base close to the border, there are cargos for both slinging and loading. Have a look at the F10 map. Cheers! Sent from my SM-A536B using Tapatalk -
Не смущает, он желтый и должен быть
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For obvious reasons. SP is the larger player base. Probably been asking for DC longer than the MP base due to what that other sim "always" had. Easier to track initial bugs in SP before employing it for MP. DLC campaigns = stories ≈ "endless" missions. That said, moderators often say they don't have any news for us. While after the release of mentioned video, ED should at least be upfront with what the plans for where the DC is heading in the future, for encouragement or disappointment. @BIGNEWY @NineLine Is Enigma correct? Will the DC only be for SP in the Caucasus? Or will it be available for other maps/multiplayer in the future? Those questions should very simple to answer! Cheers and have a great weekend everyone!
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Hornet 64 started following Help with F10 map please!
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Chinook (basic) Operational Training mission - Syria
Zev replied to sirrah's topic in Missions and Campaigns
Just downloaded this mission, and tried to do some slingloading. Where are the "slingloads" located? There is no option in the F6, flew around Camp Hermon --> no joy! Rest of the missions, as far as I could see, do work. Great job Sirrah