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Thanks for the replies. How exactly would I do that. My monitor native res is 3840x2160. What would I set in DCS to help with steady tracking.
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We should have a "remind me" feature like a certain something I will not mention. [emoji4] Sent from my SM-A536B using Tapatalk
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That's a very impressive list for PTO! The most comprehensive set of assets we've ever seen. Apart from the odd ship, we can make the majority of the various task group 58 formations with the all aircraft carriers, all aircraft, the dominant destroyer, light cruiser and heavy cruiser types. The main thing missing for the USN is the Atlanta CL which features in the screen of most task groups and for the IJN, perhaps more crucially - a 10-gunned IJN heavy cruiser like the Takao, Myōkō (or even the other Mogamis) as I fear the current Mogami is at somewhat of a disadvantage. The IJN though is more annoying to flesh out compared to the USN due to the increased number of classes. What's currently there is IMO workable*. The only thing I'm a little sorry to see the Iowa being dropped (though without the a suitable IJN battleship counterpart that's similarly armed, like a Nagato or even better the Yamato-class). The other things I'd like to ask: Will we see improvements to ship AI? Primarily when it comes to manoeuvring defensively (something pretty relevant in WWII naval guns) Will we see multiple ammunition types for dual-purpose guns? At the moment WWII-era naval guns only have a time-fused shell which is often ineffective against surface and land targets (and will especially be so against armoured ones like battleships and cruisers) - we ideally need a point-detonating shell and/or armour piercing shell and an AA shell with either a time fuse or (preferably) a proximity fuse (proximity fuses were introduced and in circulation among Allied warships by 1943 and proximity fuses are relevant to near enough every ship currently in-game with a naval gun with a calibre of 76 mm/3-inches and above). There's also bugs that currently absolutely cripple the ability of dual-purpose guns to effectively engage aircraft. Will we see improvements to ship damage modelling to at least account for armour? Though ideally we'd have internal components modelled and maybe some flooding and fire-propagation model.
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Into the Jungle - Next Gen
ApacheAldo replied to Mistermann's topic in User Created Missions General
been experimenting last two days with vr settings. quest 3, 4090, 32g RAM on Windows 11. I am not sure if this is due to an IX514 issue, but this mission is unplayable currently with my setup. I can only average around 32 fps at startup in the oh6 from all locations. When I take contact and shoot missiles, frames freeze around 2-6 fps. I know I could have more ram, but should still be able to manage with what I have. I play online most days and get anywhere from 50-70fps with the same settings. I have tried lowering everything yet it still freezes when I take contact. -
Marcelo Marques joined the community
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Hinkey started following Hawkeye60 Mods & Discord Channel
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komrade Yanouchka started following freebirddz
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Hind cpg atgm launching werid (maybe a bug)
hannibal replied to Ddg1500's topic in Bugs and Problems
Also if in multicrew, if u get wierd sight behavior, it could be desync issue, I would have to hop out and hop back in to the hind in multiplayer -
I also approve of this message. To add, in most of the new "terrains" the Hornet's map blanks out after 10 miles scale or something.
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- moving map
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Juuba started following Exemption of AMPCD maps from Integrity Check
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MAXsenna started following ChatGPT 5 is here and Problem Rudder
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Make sure NWS is turned on, (and that no modifier is blocking anything by accident). Cheers!
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I'll believe it when I see it. Let me know how progress is going in 2030...
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Nah, I think Google`s Genie 3 showcases that the future of gaming and simulations lies in real-time AI creations. Not in a hardcoded core. DCS as we know it, is probably not exist in 10 years. Remember that this is only the first version of it, imagine how further versions will look like:
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@-Rudel- Just checking in to see if there's been any sort of update on this
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A very pleasant newsletter. Thank you ED for your hard work on so many projects, modules, and terrains. Reading about the PTO Assets Pack really got me excited, as did the new modules in our Free Trial Program. I've done a few parachute jumps from the CH-47C, so it will be interesting to fly F version of this helicopter in Free Trial. (It's a shame, though, because I was expecting the OH-58D to be included in the Free Trial list. Perhaps in the future)
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Digital Combat Simulator Build
Hempstead replied to axas's topic in PC Hardware and Related Software
A 9800X3D is selling on Amazon for USD $449, i.e. $74 dollars more than a 7800X3D. At that price diff, why would you go for the last gen Zen 4 as opposed to Zen 5 stuff? For a €3128.20 machine... adding USD$74 shouldn't be a problem, right? -
Hey, thanks so much for the comment! Just to make sure I am not misconstruing your statement - are you saying that you are indeed still planning 4x Kiowa Campaigns? Or at least 1? Only that the timeline is TBD and it might be a while?
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Corsairs on high CAP, Seafires or Firefly on medium CAP and Avenger on GA form the basis of attacks on Formosa and Sakishima airfields. 3rd part of this excellent analysis of the British involvement in 1945, by Drachinifel. ..
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And there’s no downvote / 1-star button up top.
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I'm not an expert on the GPUs, at least not iterations within a series. I've read enough good about the NVIDIA 4xxx series, but somebody else would have to comment. I went best of breed, just to keep me from having to agonize over this decision. My PC maker helped confirm this for future-proofing...I want to get 5-6 years out of this rig, if not more. I went with 1000W power supply cuz my 800W wasn't enough for what I was running on my old system, so I stayed with that size on my new rig. The rest looks good for your price range, IMHO.