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Train Deactivation was working Perfectly in the DCS ST Version. I gave very detailed information about the problems of Deactivation not working way back in the trial MT Version. Its great that some other problems were fixed - the wobbling catapiller train movements are fixed and the wheels not turning are fixed. Then they just removed the ST version. So any Train you add to a mission in the MT Version cannot be removed. Trains of many wagons or coaches eat up resources if not able to be removed when their journey is over. This means you could end up with 10 trains all sitting on top of each other at the busy London Terminus Stations. If you deactivate them they do dissapear from the F10 Map. However they sail off over the City in the game view to a never ending destination. Just needs the MT coding looked at im sure its a small glitch.
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Incorrect/unrealistic method of guiding anti-aircraft missiles
HFXLegion replied to HFXLegion's topic in Weapon Bugs
I consider this to be an extremely important omission, as I am improving the HighDigitSAMs mod, whose name speaks for itself here What is the point of the S-300PMU-2 with a range of 200 km if the pilot's RWR immediately starts warning about the launch? The same applies to the Patriot PAC-2 from CurrentHill, which, apparently, will sooner or later be added to the game following the current asset pack. -
Weather mod v1.9 for DCS
TheBiggerBass replied to bandit648's topic in Utility/Program Mods for DCS World
How do I have to setup a mission to start with another random wheather situation at each mission start?- 376 replies
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so far i have re installed quest desktop app , removed windows mixed reality app, openxr app removed.... only thing left is to reformat ..lol i uploaded dxdiag so if anything shows up that should not let me know...thanks... DxDiag.txt
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vladzbr joined the community
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How to steer this beast during taxi and on the ground? How to break without crash?
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I create a tgt. w coords. I can set it as the acquisition source. WAS the 114kilo. But how to I tell George to use THAT tgt ?
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How about Black 51
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hello have you cleared your metadata2 and fxo folders? maybe run a slow repair? also. doubt it will matter but change your shortcut to E:\DCS World\bin\ \bin-mt\ will be eventually deprecated. edit: 2025-08-27 18:24:20.265 INFO EDCORE (11060): E:\DCS World\bin-mt\metaShader.dll is the crashing DLL.
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Incorrect/unrealistic method of guiding anti-aircraft missiles
Northstar98 replied to HFXLegion's topic in Weapon Bugs
Both systems have a purely command-guided midcourse phase (which doesn't involve the missile's seeker at all) and a terminal TVM phase (which is otherwise identical to SARH but the missile data links what it sees back to the FCR and the FCR in turn provides steering commands, instead of the missile generating its own steering commands as with SARH). Mad_Shell's thread on the subject had more detail. This issue though also applies to the RIM-66M-2 SM-2MR Block IIIA and the RIM-156A SM-2ER Block IV, which do use command guidance + terminal SARH (the initial, command-guided phase doesn't appear to be modelled and launch warnings appear from launch - if it were consistent with current ARH missiles, that launch warning should only happen in the terminal phase). -
It's not the users who deal with the bug reports. I don't get why would you care about it. If anything it gives devs a chance to brag about how realistic the simulation is!
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Hi Badger great Compaign so far. However, I am unable to proceed at M07. After taxi clearance, I receice the message from Tower "Good Morning You'll be following Pala, Hold Position." But Pala does not appear. He is waiting behind a vehicle and is not moving. What can I doch?
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Hi, LetMePickThat. I'm glad to see that the creators of this mod are still interested in its future 1, 2. Do you want me to remove the Aster-15 and Aster-30 Block 2 launchers from the mod? 2) The new model was rotated 90 degrees, causing the radar to look sideways at the target. I have already fixed the problem with 9S32 by replacing the model with an older one by ERO. Still, it would be nice to get the source models for 3DS Max. For example, the SA-22 Pantsir-SM has a problem with the mounting points of the guns, which caused them to rise above the sight and resulted in uncontrollable recoil. I “fixed” it by manually specifying the offset of the sight, guns, and launchers along the XYZ axes relative to the center of the turret. 3) Are you talking about the SAMP/T command and control point (C2)?
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Building a new dynamic campaign - a long journey
draconus replied to Sandman Simulations's topic in Sandman Simulations
Fair enough if that's the goal. I'm interested in what missions F-14 can get. -
I always only take the true magnetic heading from F10 map when preparing my flights. So no, sorry I've attached my template file. PdV_Mi24p_mission.ods
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Hi, I purchased the Winwing Mip Legend product, but two of the three UFCs aren't detecting the SimappPro app. Has anyone been able to fix this problem? I'm using Google Translate. Hola, compre el producto Winwing Míp Legend, pero 2 de los 3 UFC no detecta su aplicación SimappPro. Alguien pudo solucionar este problema? Estoy usando traductor de Google
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HFXLegion started following Incorrect/unrealistic method of guiding anti-aircraft missiles
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Currently, the S-300PS and Patriot air defense systems in the game have an unrealistic missile guidance system. In reality, many systems guide their missiles according to the following principle: during the main flight phase, the missile is guided using command guidance or track-via-missile (TVM), switching to SARH a few seconds before reaching the target. In the game, however, all such air defense systems use SARH (semi-active radar homing) throughout the entire guidance trajectory of the missile. The current implementation of TVM does not involve switching to semi-active radar guidance in the final stage of flight. Sources: - https://en.wikipedia.org/wiki/MIM-104_Patriot - https://en.wikipedia.org/wiki/S-300_missile_system
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Hi, I purchased the Winwing Mip Legend product, but two of the three UFCs aren't detecting the SimappPro app. Has anyone been able to fix this problem? I'm using Google Translate. Hola, compre el producto Winwing Míp Legend, pero 2 de los 3 UFC no detecta su aplicación SimappPro. Alguien pudo solucionar este problema? Estoy usando traductor de Google
- Today
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Is the D9 the best kept secret in Warbird Simming?
Kang replied to Stevecat's topic in DCS: Fw 190 D-9 Dora
Not so sure about it being much of a secret, but the FW-190D9 surely is one of the most capable German planes of the war. Probably a lot less guesswork and what-if involved in the module as well, compared to some others. While I haven't had the chance to give it a spin myself yet, I always thought, though, that the F4U in its tactical employment could be considered a bit of a Pacific FW190. That might sound bizarre, so let me explain: they are both quite nimble, mostly in roll and not in circle radius, they both excel at going fast and climbing away from danger, and they both boast devastating firepower, compared to the sturdiness of their respective targets. Overall I find the warbird experience in DCS a bit lackluster on the whole, though, especially considering its comparably high step of entrance. -
I'd agree but ED needs to support flying boom and drogue based refuelling in a single aircraft first.
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speed-of-heat started following Script to enable waypoint guidance?
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I think @SUNTSAG has something like that in his mossie campaign?
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If I may, while the current Tu-22M3 is missing weapons, I'd personally suggest a mid 70s+ Tu-16K-26/K-26P [Badger-G Mod]. It's a staple Cold War aircraft and probably the aircraft most missing from the Kola map in a Cold War setting (the Tu-22M3 was only introduced there in the late 1980s). It has a diverse payload which, in the case of a mid 1970s and beyond K-26P/PM, includes anti-ship missiles (KSR-2 [AS-5 Kelt] and KSR-5M [AS-6 Kingfish-A Mod 3), anti-radiation missiles (KSR-6MP [AS-6 Kingfish-B Mod 3 and KSR-11 [AS-5 Kelt]) and conventional bombs. The model would be incredibly similar to an H-6D, as used by the PRC and Iraq. This also has the ability to carry anti-ship missiles in the form of the YJ-6/C-601 [CH-AS-1 Kraken], (which is essentially an air-launched version of the HY-2 [CSSC-3 Seersucker] missile we already have) and conventional bombs. Speaking of export customers, Egypt also used the Badger-G (though the K-11-16 version, which didn't have the KSR-5, only the KSR-2 and -11 + conventional bombs). The model is also pretty similar to not only the original Tu-16 [Badger-A] conventional bomber, but also the Tu-16P Buket [Badger-J] and other electronic warfare versions (the P also being based on the Kola Peninsula during the Cold War as a strike escort). This only leaves the Tu-16K-10-26/K-10-26P [Badger-C Mod] and Tu-16RM-1 [Badger-D] as the main variants missing, though these have a substantially different nose, accommodating the large YeN [Puff Ball] radar, which can take full advantage of the KSR-5's missile's range (something Rubin-1K [Short Horn]- equipped Badger-G's can't do, which is the version most similar to Egyptian Tu-16s and Chinese & Iraqi H-6Ds). Again, these 2 were also stationed on the Kola Peninsula during the Cold War.
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Weather mod v1.9 for DCS
bandit648 replied to bandit648's topic in Utility/Program Mods for DCS World
I will look at updating this into my me_weather.lua. Tempest's mod hasn't been updated since 2022 and DCS has added many changes to that file since then, so I wouldn't recommend using it.- 376 replies
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Weasel started following GBU-54 Laser/GPS JDAM
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I was out in the Mossie today, which I'm hoping one day will get AI Bill, i.e. a navigator. What struck me was that a script could be a really cool interim solution. What I was thinking of was a script that would: On a button press, advise the ID number of the next waypoint, it's heading from your aircraft, and estimated time to arrival at the waypoint based on the current ground speed. To keep it simple, for that to be a message on screen On a button press, to select the next waypoint, no need to display it On a button press, to select the previous waypoint, no need to display it Whilst it was the Mossie that got me thinking about it, it would also be useful in other multi-player aircraft, e.g. Huey, Hip, Hind. Apologies, my scripting skills are pants. Does anyone already have this as a solution or could put it together?
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PSVR2 - now works with Eye Tracking and Quad Views!
JMW replied to proxlamus's topic in Virtual Reality
Thanks for this, I’ll check it out as soon as I can. -
how to have two or more tankers in the same group
buur replied to Joker Shadow's topic in Mission Editor
If you simply copy the plane to a parallel course a couple of feets to the side, the formation seems quiet stable. Copy to a lower racetrack seems not so stable. The issues with the call signs will be there and unfortunately there are no board numbers for identification. But I think that is the best you can get at the moment from DCS. Hopefully ED rework the tankers one day. attack on Iranian SCUDs.miz