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The ABRIS navigation doesn't work despite having satellite signals in stocks missions. The own craft position in ABRIS drifts way to quickly. Take The South Ossetia Pirates for example. The mission starts in hot start state with INU aligned. I've got signals from satellites as well. The GNSS page of looks like this. A total of three available satellites are shown, yet the top of the page still prompts navigation error (НЕТ НАВ) in yellow. And my own craft position drifts at an unacceptable rate as the wingman trailing in the formation shown ahead of the own craft position, and we've not even reached WPT1
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Видео с посадкой как 3 звонок в театре ))) Очень скоро само представление начнется. Во время посадки РУС выпадает из кадра. Но в самом начале на внешнем виде виден интенсивный взмах ЦПГО на кабрирование перед касанием. Это намекает на те же спец эффекты, что есть и у имеющегося горяческального 29-го при выполнении посадки на предписанных (а не повышенных) скоростях - интенсивный добор ручки на себя. Ливрея на видео это «Мары»? Анимация тормозных парашютов только краешком видна, но она вроде поинтереснее.
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Please add an option to put on and off the pilots oxygen mask.
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Help to understand why JTAC does not work ! (eternal issue)
Mogs replied to vctpil's topic in Mission Editor
I'll fix this mate for you. Let's take a look. Standby. -
ASW started following Fuel Transfer Fault upon cold start
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celestHawk started following AI Pilots - oh what fun they are.
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reported AI Pilots - oh what fun they are.
celestHawk replied to slughead's topic in Bugs and Problems
Hello, just yesterday made a test mission over Sinai and my wingman (Ace) executed the order to 'Attack my Target' flawlessly, later stated 'Bingo fuel' and shortly notified 'Ejecting'. Bingo and Ejecting where a surprise for myself as the loadout was same, altitude and flight path the same and the fuel state for my jet was twice more than AI's. The targets (Veteran) has one way point and afterwards landed, taxi and shutoff with 10/10 score. -
need track replay Fuel Transfer Fault upon cold start
ASW replied to Magic Zach's topic in Bugs and Problems
On cold start, in this case I accidentally got into multiplayer at night in the mountains of Afghanistan. Use ground power and the problem will be solved. -
theRealTrickFlare started following DCS: C-130J
- Today
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PSVR2 - now works with Eye Tracking and Quad Views!
Qcumber replied to proxlamus's topic in Virtual Reality
Yes. All of the above. I have followed all the instructions. I'll go through everything again today. -
PSVR2 - now works with Eye Tracking and Quad Views!
proxlamus replied to proxlamus's topic in Virtual Reality
Thats strange. To confirm on the DCS launcher, you have the VR tab enabled in the settings? (Or next to the launch button to the right there is a icon of a headset or monitor). Do you have the PSVR2 app launched in Steam + the steamVR app both running? Lastly, did you download the .dll file for the eye tracking? If so, make sure the DCS VR tab has eye tracking and quad views enabled as well -
I assume you can't just choose 1 dispenser, so you would have to release chaff and flare at the same time if one was loaded with chaff and the other with flare?
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TROOPS IN CONTACT! (V10 released, now on github)
Javier replied to fargo007's topic in User Created Missions General
Any news? -
CaptJack747 joined the community
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DCS World 2025 Screenshots and Video Thread
MiGCap1 replied to ST0RM's topic in Screenshots and Videos
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Virtual Armed Forces recruiting for F-16, F-18 and F-15E squadrons
inZane replied to inZane's topic in General DCS Squadrons
VAF has opened recruiting for all 3 airframes. F16C, F15E and F/A18C. If you wish to join, use the discord link above.- 5 replies
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- dynamic mission
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Virtual Armed Forces recruiting for F-16, F-18 and F-15E squadrons
inZane replied to inZane's topic in Squadron Recruiting
The VAF is actively recruiting for all 3 airframes, with the F-15E being the most in need.- 4 replies
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- dynamic mission
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Release in 2026 but barely any info 6 months before 2026?
Bowie replied to LimePartician's topic in DCS: F-35A
Yeah... Hence the request, w/ explanation. Bowie -
Have spent a little time getting the M3 F4U-1D Corsair pointed out. This consists of snap-and-pan views, based/matching a 55° External View, being: [1] = {--LWin + Num0 : Snap View 0 viewAngle = 55.000000, --FOV Cockpit Zoom "F4U-1D" viewAngleVertical= 0.000000,--VFOV OEM 0.000000 hAngle = 0.000000,-- (Snap View)/(Cockpit panel view in)(-30°) vAngle = -30.000000,-- Cockpit View 0.000000, OEM 70.000000 x_trans = 0.000000,-- Cockpit View In_Trans 0.000000, OEM 0.150000 y_trans = 0.030000,-- Cockpit View Up_Trans 0.030000, OEM 0.030000 z_trans = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000 rollAngle = 0.000000, cockpit_version = 0, [13] = {--default view viewAngle = 40.200000,--FOV "F4U-1D" viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.000000,-- 0.000000 y_trans = 0.030000,-- 0.030000 z_trans = 0.000000,-- 0.000000 rollAngle = 0.000000, cockpit_version = 0, These match perfectly. Resulting in this: Feels like dogfighting in a Steam Locomotive compared to the P-51D Mustang. Is all this framing and lumber really to spec scale for the F4U-1D? Doesn't appear to be from the images found. Please advise. Bowie
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Will we also get Amiens Prison for Mosquito missions? Channel map has it, but that map's buildings are not destructable, making it useless for the Mosquito. Normandy has geat destructable scenery, but few historical targets existing for the Mosquito to strike.
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In the latest video, Wags showed in the DTC that we will be able to adjust the countermeasure system, which is great because there is a lot to adjust! You will have to be careful with it becuase you can just spam single flares like FC3, you have to choose a programming that uses them quickly or slow for the whole flight with some breathing room! It works on the basis of doing two salvos. Then a pause then two salvos again. We can adjust how many flares in each salvo, from 1-4. then in the middle are two delay knobs, they decide the time between the salvos, and the time between the salvo pairs. If you set them to their lowest value to facilitate spamming, it’s a 0.5 s gap between salvos and a whopping 5 seconds between salvo pairs. Then we have two dials on the end that determine how much the salvo pair is repeated. The thing is, there is one for air to air and another for air to ground here why On the front dash, in front of the stick, right above the flare counter, is a 3 position switch titled “ Ground/front hemisphere/rear hemisphere.” This changes between 3 flare programs. If you keep it in front hemisphere, it is exactly what you program into these dials. If you set it to rear hemisphere, it doubles it. So 2 flares in a double salvo become 4. AND, both these programs double themselves if your altitude is above 6,000m. Which will mean you won’t be able to spam flares at low altitude as much as you up high. So, basically if you set switch to rear hemisphere below 6,000m, and front hemisphere above, your flare program won’t change becuase you the front hemisphere setting will halve the flares as you go above 6,000m which doubled them. But will take some mindful work. Then we have the ground setting. It is not altitude dependent as far as I can tell, and will be triggered when you also press the weapon fire button. Know earlier how I mentioned the dials on the right end are for determining how much the double salvos repeat themselves? The air to air one goes from 1-8. So setting it to one you get your double salvo, wait 5 seconds, and you can flare again or not. However, the dial for air to ground mode goes from 6-32. Even setting it to 6, gives you over 30 seconds of constant flares. With only 60 flares, that will burn a lot! However, I think it will be useful when at say 20 km to an enemy plane, to ward off any long range sidewinder shots and allow you to not have to hit the flare button over and over again. Then once in WVR switch to rear hemisphere for max flares. I expect many people to hate it. If you set it to the lowest value for all you get Ground- 12 flares over 33 seconds Front hemisphere below 6k meters; 2 flares (separated by 0.5 s) then 5 second pause. Rear hemisphere below 6k meters: 4 flares (2 at once, 0.5s, then two more), then 5 pause Frint hemisphere above 6k; 4 flares then 5 s pause Rear hemisphere above 6 k: 8 flares (4 at once, then 0.5 s, then 4 more,) then 5 s pause. You will have a light by right elbow that tells you when the 5 s is over. As I have thought about it I really think this “lowest setting” I describe above is the best as it is more flexible. But as things happen I might have to increase the amount of flares in each salvo (maximum 4, 16 if in rear hemisphere mode and above 6k meters, a quarter of your flares!) Also enclosed pictures of the switch above the flare counter and flare status panel
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Rafale FR3D-Studio pour DCS 2.9.6
EA-18G_Block2_Growler replied to Seyv's topic in Flyable/Drivable Mods for DCS World
yeah, all of your pics are dead @sushy73 -
There is a bug in the software where they effectively lose 1/3rd of the power of native effects. They fixed that in an internal build and it should be released at one point.
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DCS: Normandy 2.0 update 2025 We have been steadily developing the Normandy 2 map for two years, and now it is time to announce a new major update - with a lot of new additions and improvements! We are proud to present a major update for DCS: Normandy 2, which will immerse you not only in the epicentre of great battles, but also in the rich historical heritage of Europe. Get ready for new tactical possibilities and incredible depth of visual embodiment! NEW SEASON: WINTER For the first time for the Normandy map! War knows no breaks, and now you will have to fight in harsh winter conditions. Snow-covered fields and airfields will create a completely new experience of piloting and navigation. Now you will be in conditions where you need to watch out for the enemy and for icing. Greenery is now hidden under a blanket of snow. A new atmosphere, new conditions for missions, it will be available soon. In this update, you will find carefully designed historical objects that will make every flight even more alive and immersive. Each object from majestic cathedrals to fortifications was modeled with reference to its real historical appearance to make your flights over France truly unique. This is history coming to life under the wing of your aircraft. Bye Phant
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- ugra media
- normandy 2.0
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The primary source are the solid review channels like Hardware Unboxed, Gamer's Nexus, etc, although they don't test DCS. But they tend to see a consistent advantage for the X3D-CPU's. We also had people here who switched to AMD and generally were happy with it. That said, I would not necessarily switch if you already have a 14900, unless money is no object and you want the last drop. The difference is not so massive that it would make a huge chance. And supposedly the degradation issues are solved if you get the newest BIOS for the motherboard.
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A dedicated access point in line of sight with Wifi 6E or 7 is generally strongly advised. So basically, you make a separate Wifi network on the 6 GHz band and use that only for the Quest.
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A-10C II Outpost Campaign by Stone Sky Stone Sky’s DCS: A-10C II OUTPOST Part III campaign chronicles the Syrian War at a pivotal moment: June 2017. The SDF, backed by CJTF-OIR airpower, advanced on the outskirts of Raqqa while Syria became a strategic outpost for both the United States and Russia. You’ll fly as a USAF pilot of the 74th and 163rd Fighter Squadrons, tasked to fight in a complex, shifting battlespace where intelligence gaps, weather, and a rapidly evolving ground situation force you to rethink the OODA cycle in real time. Missions span CAS, CSAR, and PPS, plus special assignments that test everything from fundamentals to multi-ship coordination. The campaign comprises eight large-scale missions, each broken into 60–70 minute segments for tight pacing and steady progression. Expect sudden weather shifts, ground and in-flight emergencies, and richly-voiced radio traffic (more than 1,700 lines) that bring the theater to life. You’ll launch from Incirlik, Gaziantep, Şanlıurfa in Turkey, King Hussein Air Base in Jordan, and H-4 in Iraq with detailed briefings, mission histories, and background context to ground every sortie. Pilots of DCS: A-10C II Tank Killer will find unique 163rd FS liveries, among others, and the entire experience remains VR-friendly with simple control prompts via spacebar or a mapped button. With 200+ pages of documentation and kneeboard material, OUTPOST Part III is built for seasoned Hawg pilots seeking authenticity and mission variety, while still welcoming newer pilots through adjustable difficulty and clear mission guidance. F/A-18C & F-14B Iron Tide Campaign by Sandman Simulations In Operation Iron Tide, you are not just another pilot; you are the architect of the air war. Following an attack in Haifa, and a wider surge in regional terrorism, the United Nations Security Council authorizes a coalition to dismantle Hezbollah’s operational capability. Collateral damage is unacceptable. Every target you pick and your weaponeering must honor strict rules of engagement while achieving decisive effects on target. You will plan and command a large air component that includes four squadrons of DCS: F-14B Tomcats and six squadrons of DCS: F/A-18Cs. Two carrier strike groups provide sea-based power, while two Marine Corps F/A-18C squadrons operate from airbases. At your discretion, you may step into any cockpit and lead from the cockpit of a Tomcat or F/A-18C. Mission planning is the heart of the experience. Choose from a wide set of taskings that include air superiority, escort, fleet defense, suppression of enemy air defenses, close air support, and strike. Build packages that balance risk and effect. Your tactical choices and strategic sequencing will directly shape the number of missions you fly and the arc of the campaign. Each mission is bookended by detailed briefings and debriefings. You will have 150 pages of tutorials, charts, and briefing material at your disposal for mission planning. The campaign spans roughly ten to forty missions, based on your performance and choices. It features quality voice-overs that bring radio traffic to life. If you want a campaign that includes command-level choices that carry campaign consequences, Iron Tide is for you. Please stay tuned for these new campaigns in the next update! Bye Phant