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  2. I'm biased because I can't wait to see the new version, but I'm pretty sure most mod amendments just get credited. Especially like in this case where the original creator isn't active. Maybe release it as a linked fork of the original on Github? That way people will know where it came from
  3. I don't think they do, in simapp pro is there an option to configure them as axis, there usually is an option to set them as 'button', 'axis' or 'both'... (At least on other win wing devices)
  4. Hi, this is a known issue and reported, but lower priority currently. thank you
  5. Bonjour, voici le dernier de ce jour, merci beaucoup Hello, this is the last of this day, thank you very much dcs.log
  6. I'm having the same issue and finally found a solution, thanks
  7. That suggests it might be an issue with the stick hardware or hardware driver and not with the SIM software.
  8. From discussions I have seen it could be graphics card driver related.
  9. I contacted on the discord too, but no answer, I wonder if the authorization is really necessary... or just simple thanks...
  10. The thumbnail shows the TE flaps out. Not sure where that footage is taken, though.
  11. I could imagine to by an AC 130 as well as a B52 Bomber. But I also would consider to by a tanker. Playing the Boom Operator would be cool, I think.
  12. The preview's features has a rather enigmatic description: Key features at early access: Authentic Cargo Operations: Perform realistic cargo loading, management, and aerial delivery procedures. Conduct precision air-drops and logistical support missions showcasing the aircraft’s capabilities. Can we find out what exactly this is supposed to be? For example, EA and possibly soon later? From what I can see, I have some cargo on pallets to be air-dropped + GBU-43, but that's only a fraction of the Hercules' capabilities. Will it be possible to transport, for example, HMMWVs or the other vehicles (with ramp entry animation)? Will it be possible to transport soldiers from point A to B at an airport (also visible in the cargo hold as well or without at beginning)? Will it be possible to drop paratroopers? DCS currently has some limitations, but from what I understand from the interview, some things are being changed and worked on. Could you please provide more information on this? It's actually one of the most important features of this aircraft type (I'm not counting the MC-130J, which will be added later). Thanks!
  13. Are you sure? Specifically between 13:48 to 14:14. Past 14:14, they're inside a different shelter at RAF Marham (which uses a shelter very similar in design to USAFE generation 3 HAS) and there the trailing edge flaps can be seen down. I guess it doesn't matter though as the 2nd video I posted shows Phantoms inside the type of HAS in the OP.
  14. A collection of links like ThizThizzyDizzy made would be enough. Or, if you're even lazier, just link his blog page: https://www.thizthizzydizzy.com/blog/pimax_play_version_archive.html
  15. Today
  16. Given the obvious detail to the cargo bay, cargo physics etc, how comparable is the performance (particularly in VR) to other modules? What feedback can you share that has been received from the early testers?
  17. Gotta be fully swung out, as the TE hi lift devices are out. Ze german shelters were used at 45° sweep IIRC.
  18. Since in VR it is hard to make kneeboard notes for yourself, like writing down coordinates, or ninelines it would be great if campaign creators had the ability to ad kneeboard pages within a mission, or manipulate the content of a kneeboard page in flight. So they could simulate the player noting coordinates or something like that. This would solve issues with the duration of the displayed subtitles of radio calls and prevent the player from breaking immersion by looking it up in the message history of the menue.
  19. Yeah - main thing for me is they seem to have gone with a semi-circular cross section inside - I suspect they've reused the modified gen 1 HAS model that was already there and then modelled the RAFG shelter's externals over the top of it. Here's a pretty good look inside one of these shelters - showing a Tornado with the wings out (though not sure if it's at 25°): They were used to house the Phantom. This is at RAF Wildenrath - which from the mid-to-late 70s up until it closed was a Phantom base and it only has this kind of shelter - the rest of the parking is either open tarmac or revetted. Also bear in mind that at 25° sweep, the Tornado has a slightly longer wingspan than the Tornado.
  20. Hello, I am encountering a fundamental technical issue with my DCS installation. Whether I use the standard community library MOOSE (SPAWN:New) or the native game functions, I am unable to spawn and/or give orders to scripted units. Here is a summary of our troubleshooting steps: The native function coalition.addGroup is working (I was able to successfully spawn a Su-25T). The MOOSE functions SPAWN:New and STATIC:New fail to spawn anything. Basic MOOSE functions (MESSAGE:New) and native DCS functions (trigger.action.smoke) are working perfectly. The native function Controller.setTask systematically fails with an "Unknown task" error for all standard, documented tasks (PatrolRoute, CAP, Follow, Takeoff, etc.). I have already performed a full repair and a clean reinstall of the game, but the issue persists. I have also tried disabling overlays and running the game as an administrator. I suspect there is a deep issue with the scripting API on my system. I am attaching my dcs.log file and a simple test mission (.miz) that reproduces the "Unknown task" error when using setTask. Thank you for your help. Mariannes WWII.miz dcs.log
  21. hello. during one of your recent DCS updates, did you install the C++ 14.44.35211? i am unsure what effect this has on the launcher.
  22. We need an official repository with earlier versions, not a link to big Reddit thread where the actual DL link is buried somewhere. Even a simple google drive would suffice for now
  23. Depending on what you wanna see (details), don't even think about 8GB VRAM. Also, will you plug it into PCIe v3, 4 or 5? If you have an older PCIe 3.0, 5060 would be further throttled when loading textures and stuff from RAM to VRAM as it uses only 8 lanes. But having enough VRAM is better. That does not mean that 3060 12GB is a better option here, it really is slower in the end because of raw performance, not to mention support for newer DLSS, etc. I upgraded from 3060 to 5060 Ti 16GB and it was nearly double the performance. (And yes, I have regularly allocated more than 8GB of VRAM, depending on the mission.) So 3060 vs 5060 8GB... I'd choose none, really. Perhaps if you'd massively lower your texture quality - but what's he point then? As for the memory consumption, just check my video comparing map in otherwise empty mission (timestamp goes right to the VRAM usage): Hope that helps you making the right decision.
  24. The strange part is that in Control Panel it shows a perfect linear ribbon. The jump also occurs in all other flight sims. All my jets are set to non slider, so the jump to 50 input equalls 0 output, further resulting in 100 input and 100 output and therefore no problem is encountered. The slider will produce a 50 output at 0 input. That sudden jump will put a tail dragger on its nose in DCS, so the large deadzone is required, or just use non slider and reduce the total output. like this, Add a dash of curve to taste. Braking will start from centre. No noseover. British aircraft are unaffected as I use the slider on the throttle, which works normally. ..
  25. neither, wait for the NVIDIA refresh (5070 super) or like mentioned above the 9060XT. VRAM is life.
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