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How do I bomb a building or military asset?
Buster0083 replied to dmatsch's topic in Quick Action Generator
My understanding - and I'd love to see it implemented too - is that he's asking for a way for the QAG to generate missions where the target is a building or bridge, etc, not a unit or number of units. A category that offered bridges, buildings on ports or aerodromes, and runways themselves, would be a nice feature. -
M14 - voicover asks wrong channel, Case I Marshal confusion
Nix Mills replied to Razor18's topic in Bugs and Problems
Yeah, the thing is, that message doesn't exist in any of the missions. Your standard message is: F-10 OPTION (I) TO CHECK IN WITH STRIKE (265AM) -
Fps loss 50% near water/sea and drawing of fences
609_Relentov replied to maks's topic in Bugs and Problems
It seems better to me after the update. While I have seen the FPS drop into the 30's (from 60 max), so far it has only been temporary and gone back to 60 after a short while, like something was loading, when looking northeast from the top 1/4 of the map. Before the update I had FPS drop down into the teens and 20's, and sometimes they would stick for a while and/or not go back up to 60 FPS but continue to drop when looking northeast. -
Location of bases with firing ranges and tank courses
Nealius replied to ours's topic in DCS: Cold War Germany
In the map select "MAP" mode and look for rectangular shaped restricted airspace and that's where they usually are. There's one about equadistant between Fulda airfield and Giebelstadt airfield. -
Petard joined the community
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Mission Editor questions involving the Kiowa Radios.
Qazplm replied to JohnMclane's topic in DCS: OH-58 Kiowa
Hello, could you tell me X: What does this AVIONICS PLUGIN under the cockpit trigger mean? I couldn't find the answer online -
Dust cloud increase should occur after collective pull
rhinofilms replied to -0303-'s topic in Bugs and Problems
I agree.- 1 reply
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- dust cloud
- uh-1h
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Forgot to share this info for the skinners (F-15A SERIAL NUMBER by PRODUCTION BLOCK): Source: http://users.rcn.com/jeremy.k/serialSearch.html @streakeagle looks like only a few of mine won't be the cool ones. the reference photos I have for 'my' a-models have only an outer stab stripe Here is my list below of what I am making. Maybe an 'Early' and a 'Late' pack? AF75-0049 (A) AF75-0074 (A) AF75-0069 (A) AF76-0043 (A) AF76-0035 (A) AF76-0048 (A) AF76-0020 (A) AF76-0015 (A) - IN-WORK AF76-0016 (A), AF76-0050 (A) AF76-0027 (A) ----------------- AF79-0074 (C) AF79-0073 (C) AF79-0053 "Tiger One" (C) AF79-0009 (D) - CANNOT MAKE AF79-0064 (C) AF79-0067 (C) AF79-0015 (C) AF79-0066 (C) AF80-0013 (C) AF84-0023 (C) AF84-0025 (C) AF84-0014 (C) AF84-0009 (C) AF84-0002 (C) AF84-0019 (C) AF84-0004 (C) AF84-0013 (C) AF84-0043 (D) - CANNOT MAKE
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I have all of these that you posted. Yeah probably early, I like the '84-86 liveries with the black Eagle bands on the inner Stab. I can see that small grey panel on the engine heat panels. The A'S I have have tail stripes but no inner stab. The 'C's seem to be the only one who have it. The Desert Storm liveries would be the easiest to make since they are all uniform. These early ones though are pretty cool, just not all have the Wing Insignia on both sides for mine =o(.
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reported Score Window not showing kills, deaths after update
X93355 replied to Yuma's topic in Multiplayer Bugs
Well that didn't last long, hope it's not another 10 months of no scoring system. At least it's reported, thanks Newy -
Any chances of including a double kneeboard option for those that fly with the pilot body visible? 1 per leg, for example, Map/Route on your left and commo on your right. Could set each kneeboard using the current pin system. Pin 1-5 left leg, Pin 6-10 right leg. I requested a tablet but I guess that's to modern so maybe this will be more attainable.
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Hi all, Getting back into flying the F16 a bit and I seem to remember this issue from when I was flying it before. Why am I getting an offset from where the TGP is point at a Steerpoint to where the Helmet is showing the steerpoint? Is this because I didn't boresight Mavericks? In the below screen snip I was using a GBU 12, the red circle was where my TPG was pointed but the helmet shows the symbology off by quite a bit. Any help would be appreciated.
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Please, can we have the manual/QS guide before the release?
tradingwaste replied to LordOrion's topic in DCS: MiG-29A Fulcrum
It would be cool if we got it soon, cause am guessing another 1-2 months before we actually get the FF Mig29A. So at least in the mean time we could start going over it -
Gun Camera footage - saved and replayed at 1/2 speed like the mission "Track" function. How awesome would that be. Bowie
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P-47D - Attn: Livery-Smiths - 61st FS Liveries
Bowie replied to Bowie's topic in DCS: P-47 Thunderbolt
Am now using "56th FG, 61st FS Generic camo skin" by Reflected. But, come on. It's a great skin and OEM. Bowie -
talbalos started following Aligning AB detent and Throttle Calibration (How to)
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Indicated Airspeed Option: The program already tracks this, as it appears as "IAS: n kn" in the external view data window. It's what pilots operate by. Not a big problem for level flight, an an empirical program of Altitudes/IAS's has produced data of ground speeds at altitude for waypoints. The problem is climb. Climbing from 2,000 ft. up to 25K, at max continuous power and 170 mph (148 kts) indicated, has a tremendous ground speed variable. The AI already climb away in this configuration and keeping formation is impossible. If the AI were limited to max continuous power and 170 mph (148 kts) indicated, that would also solve the problem of a route climb. The other issue is an Alternate Waypoint Trigger, and the ability to provide an alternate route. A or B. Turns Four(4) missions into Eight, plus the unpredictability. Multiple Alternate Waypoint Triggers? 1,2,3,... One mission, infinite variably engagements. Bowie
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Mike Force Team started following FID - First in Defense recruiting
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Expired discord link. Can't join.
- 2 replies
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- first in defense
- squadron
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Thomas0086 started following Templates gone
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I have the same problem, and i creat a new ships group template, it does't work either.
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DCS crashing suddenly after running smoothly: ANTIFREEZE ENABLE
rob10 replied to Creasy85's topic in Game Crash
From the first log it is showing a bunch of errors like this: Source c:/users/felipe/saved games/dcs.openbeta/mods/tech/static_objects/liveries/guardtower_flag/rus_summer is already mounted to the same mount /textures//liveries/guardtower_flag/RUS_summer. Which suggested mods, but actually looks like it was pulling things from 2 places or you had somehow gotten parts of the normal built inserted into your Saved Games/Mods folder. -
correct as is MAN RNG knob not working
Tholozor replied to Gunfreak's topic in Controller Questions and Bugs
You can use it to adjust the TGP zoom level (independent of the FOV setting). -
DCS: F-4E Phantom II Screenshot Thread
ContinuedMayhem2020 replied to DonJosh's topic in DCS: F-4E Phantom
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Is there any way to store current cockpit view to a certain snap view 0-9 ? I would like to use snap views 0-9 for qick preset views to certain cockpit areas or fixed views out of the cockpit I found SnapViews.lua under Saved Games/config/view where all views are stored. But setting - checking - readjusting them manually a for several positions in different aircrafts takes way too much time. I am looking for a way to store the current view position to a certain snap view within running DCS.
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Community A-4E-C v2.3 (May 2025)
stevey666 replied to plusnine's topic in Flyable/Drivable Mods for DCS World
Hi all, FYI I've added Napalm effects to the Splash Damage script (adapted from a previous Napalm script), so you can make some better use out of those MK77s -
Did you log a call with Customer Service???
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talbalos started following MAN RNG knob not working
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correct as is MAN RNG knob not working
talbalos replied to Gunfreak's topic in Controller Questions and Bugs
Being fairly new to DCS I wonder what the "Manual Range" knob does? The Winwing Viper throttle grip has a knob prominently labeled as such, and the DCS F-16 Viper module has key bindings for "Manual Range" increase/decrease adjustment, but as far as I can tell they do nothing.