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Лазер по земле должен включаться автоматически при углах пикирования больше 10 градусов на максимальной разрешенной дальности сброса / стрельбы плюс 500 м .
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The FUZE option for multiple bombs per rack is not available
Malkevin replied to Homelander's topic in Problems and Bugs
I've done a similar fix for the F15E -
I've made a fix for this based on the one @Homelander did for the harrier. Pl ace attached file in your ..\DCSWorld\CoreMods\aircraft\F-15E directory, recommend you backup your F-15E.lua file before overwriting (I've attached the old/original version too just in case). NB: Breaks scripts IC Things that work: MK-20 timed fuzes being too long (bug with current DCS version, might get fixed at some point) Airburst fuzes on JDAMs and MK-8x series Things that don't work: CBU height of function setting (I guess the ARMT system overrides them) LGB laser codes F-15E.lua F-15E.lua.old
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MAXsenna started following Some missing controls
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Dude you're on holiday! Enjoy yourself now!
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Перед включением в Работу должно загореться табло ГОТОВНОСТЬ НАВИГ. , но после включения оно должно погаснуть .
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For those who did not know, L006 is yet another name for SPO-15
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Divadov started following HUD altimeter and Radio?
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The AWACS frequency must be preprogrammed on the aircraft. If that's is done, you only need to select the channel.
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Where is the switch?
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Chinook (basic) Operational Training mission - Syria
MAXsenna replied to sirrah's topic in Missions and Campaigns
Down on the base close to the border, there are cargos for both slinging and loading. Have a look at the F10 map. Cheers! Sent from my SM-A536B using Tapatalk -
Не смущает, он желтый и должен быть
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For obvious reasons. SP is the larger player base. Probably been asking for DC longer than the MP base due to what that other sim "always" had. Easier to track initial bugs in SP before employing it for MP. DLC campaigns = stories ≈ "endless" missions. That said, moderators often say they don't have any news for us. While after the release of mentioned video, ED should at least be upfront with what the plans for where the DC is heading in the future, for encouragement or disappointment. @BIGNEWY @NineLine Is Enigma correct? Will the DC only be for SP in the Caucasus? Or will it be available for other maps/multiplayer in the future? Those questions should very simple to answer! Cheers and have a great weekend everyone!
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Hornet 64 started following Help with F10 map please!
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Chinook (basic) Operational Training mission - Syria
Zev replied to sirrah's topic in Missions and Campaigns
Just downloaded this mission, and tried to do some slingloading. Where are the "slingloads" located? There is no option in the F6, flew around Camp Hermon --> no joy! Rest of the missions, as far as I could see, do work. Great job Sirrah -
Das sind diese beiden Dinger die sich unterhalb des HUD links und rechts befinden und sich im Flug die ganze Zeit drehen. Dabei handelt es sich nämlich um die sensoren für das HMS und manche Spieler stört diese Animation wohl.
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We definitely need the JollyG in Nam. I'd like both please! [emoji1] Sent from my SM-A536B using Tapatalk
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What's the deal with missing crew for all the new ground units
Kang replied to twistking's topic in DCS Core Wish List
Being reminded of the thread thanks to the bump one can't help but acknowledge how releasing these without visible crew sure was the correct call, seeing how three years later they still would be in the making otherwise, evidently.- 21 replies
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- crew
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Military Assets for DCS by Currenthill
Cepacol replied to currenthill's topic in Static/AI Mods for DCS World
A SU-7, MiG-23 and MiG-27 would be very good -
Ah, yes, that's true. I guess I made that mistake seeing how the Jolly Green Giant wasn't exactly known for doing much of that. But the coast guard Pelican is indeed the same fuselage. While I do like the Giant, I would agree that a 'proper' boat hull Sea King would be nicer to have. Not quite believing in it, though.
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For German yes, while this is not true for English version/English keyboards. Then it is backslash "\". Cheers!
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Тугарин started following currenthill
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Full fidelity modules can have several buttons for Radio/intercom. The default # key is usually for the intercom, which doesn't transmit anything by radio but uses the intercom system, to which only ground crew can listen to. There is usually a dedicated radio button that you need to use to be able to actually transmit over the radio. Additionally, make sure the radio preset frequency matches the receiver which you want to contact.
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I sure hope the problem isnt fixed yet…..because if it is, I am truly bad at bombing (I agree, thats probably it), mine keep falling short all the time….I’m giving up…
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I agree 100%. I don’t mind paying (btw I’m not buying any more theaters or modules until the dynamic campaign is released) for the multiplayer version. I don’t fly single player so that would be a waste for me. Also, I do not understand why they want to release a single player version since you have a lot of content creators making some awesome campaigns for single players already . Yeah I just watched that video. It is an eye opener for any DCS customer. You are spot on with your comments
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There you have it. Stop using it. It only works on ground, with Easy Comms enabled, or with FC modules. Start using the correct PTT keybind. For most single PTT modules it is RAlt + \. Cheers! Sent from my SM-A536B using Tapatalk
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Boeing 767 AI mod ver0.1.1 beta (29/Jan/2025 updated)
oper replied to western_JPN's topic in Static/AI Mods for DCS World
Please include this skins -
Would love for AI to use such advanced tactics. Unfortunately, the AI is currently so inept that it will stall out on full afterburner in BVR engagements.
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