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Showing content with the highest reputation on 01/27/09 in all areas

  1. Sweet, I'll get in on the action. ...almost like freeeee boooze..
    9 points
  2. Which day was it :)
    8 points
  3. 6 points
  4. Of course any rep you might give me will only be worth about 70% what it would have been worth 3 months ago before the drastic fall in value of British currency compared to the US........
    6 points
  5. Wait... What? :wassat: :P Your 'da man, Hitman! (Oh, that has a good sound to it :D)
    5 points
  6. 5 points
  7. 4 points
  8. offer still valid? :D
    4 points
  9. Who needs reassurance that the rep recession is going to be as good as Van Goths restoration. Jump in the pool of boredom.
    4 points
  10. Is this offer still good while supplies last?
    4 points
  11. 3 points
  12. hurrah reps all round;)
    2 points
  13. Ummm.. **** you *****. What a *****. You won't do anything right in bs. Give it up. :huh:
    2 points
  14. Give me a few hours...spread too much around today. :D
    2 points
  15. Wow, this is awesome! So awesome Im gonna rep you back :thumbup:
    2 points
  16. Someone said a free rep??? :D
    2 points
  17. Im repping anyone who posts in this thread, so get em while still hot!
    1 point
  18. I have been drooling over some Pit's people have been building and sitting here thinking how much my butt hurts from sitting in this stupid office chair for ages so I decided to do something about it. Now while a full on pit would be awesome it would not be practical for me as the room I am in is not that big. When I have LANs hosted here I move out into the living room and I don't just play flight sim's. I play FPS shooters and racing sim's as well. So my requirements needed to be.... Comfortable chair. Needs to be able to move and get through doors. Needs to hold all my controllers in the position I want, especially the pedals. I need to be able to build it out of stuff I can get mostly for free. I had no choice but to buy a chair and a car seat was the way to go for me. I bought a '97 Mitsubishi Magna drivers seat for $60. It is fully adjustable but with no electrics. A was able to get lots of 2 inch box tubing as well as the particle board out of the bin at work. My plan was simple, must be able to sit in chair and get through door. Apart from that I just started cutting and welding. None of the box tubing was straight so I just improvised as I went. This is the chair under construction. Checking to see if I can reach the foot pedal area... ...and then the almost finished product in for testing..... It has worked out better then I hoped for. You sit down and pull the lever on the side and slide into position. The throttle, stick and rudders are in perfect position for me. I added a Buttkicker to it for some feedback and am also very pleased with that. I have tried it out on race sim's as well as FPS and it works just as well for them. The car sim's I tilt the seat right back for the F1 feel:thumbup: It is now in the trial process to see if I am truely happy with it and also that all my welds hold up. Once this part of the testing is complete it will have..... ..the wheels added to it so I don't have to pick up the heavy biatch. ..the inserts added to the floor for storage. (Foot one obviously already in) ..painted and generally cleaned up. ..vinal fake leather covering all the desktop surfaces. ..seat belt and whatever else rattles pulled off the seat. ..drink holder:D Ahhh also note the "desk" part of it comes straight off by lifting upwards, that's how it will fit thru the door. Also after this is complete I will build a matching something to hold the PC etc as well as hold the monitors in position but for now I am happy.
    1 point
  19. Hi all, As a home cockpit builder, my favourite feature of Black Shark is its ability to draw the Shkval and ABRIS on different monitors. My sincere thanks go to the ED team for responding to community pleas to enable this extremely useful capability. However, as noted in other threads, there are a few problems which arise when using multi-monitors so I've come up with a few suggestions as to how they could be addressed: Problem 1 The multi-page threads in this forum (and others) in which people have struggled to get to grips with the monitor setup files suggest the current format isn't very intuitive for many people. It also generally requires quite a bit of file editing by the user to get everything set up satisfactorily. Suggestion 1a Change the format of options.lua to allow the width and height of each screen to be defined individually. For example: ["screen_1_width"] = 1280, ["screen_1_height"] = 1024, ["screen_2_width"] = 1920, ["screen_2_height"] = 1080, ["screen_3_width"] = 1280, ["screen_3_height"] = 1024, (The numbering of each screen should correspond to their numbering in the Windows Display Settings). Suggestion 1b Change the format of the monitor setup files by adding a line to each section which defines the screen on which that item is to appear. Screen.width and screen.height in that section should then refer to the appropriate definitions in options.lua for that individual screen (rather than the total size of all screens as they currently do). For example, if the options.lua was as above and the Shkval definition in the monitor setup file was like this: Shkval = { screen = 3; x = 0; y = screen.height * 0.195; width = screen.width * 0.5; height = screen.height * 0.5; } ..then the Shkval would be drawn on screen 3 at position 0,200 with a width of 640 and a height of 512. This format is, imho, more intuitive and, more importantly, it also makes it much easier to write a monitor setup file which will work with any combination of screen resolutions. This would enable (a new set of) default setup files to work without requiring any editing by the user, thereby making the process of setting up multi-monitors much more straightforward. Problem 2 The locations at which the comms menu, message box, no-cockpit view lamps and multiplayer GUI are drawn isn't definable, resulting in them being placed in inappropriate positions when multi-monitors are used. Suggestion 2 Allow the locations of these items to be defined in a monitor setup file in the same way as the Shkval and ABRIS. For example: MP_GUI = { screen = 2; x = 0; y = 0; width = screen.width; height = screen.height; } (N.B. As in the previous example, screen.width and screen.height refer to the values for that individual screen, as defined in options.lua). Problem 3 Although having the ability to draw the Shkval and ABRIS on other monitors is very useful indeed, there are several other vital systems which aren't currently displayable (or at least not without extensive knowledge of LUA). Suggestion 3 Create additional modules for these systems and make their positions definable in the monitor setup file. For example, with a two monitor setup we might want the non-main screen to be laid out like this: ..which would look as follows when running: ..and be defined in a monitor setup file something like this: Description = 'Cam, SP GUI & MP GUI on screen 2, everything else on screen 1' Viewports = { Center = { screen = 2; x = 0; y = 0; width = screen.width; height = screen.height; viewDx = 0; viewDy = 0; aspect = screen.aspect; } } SP_GUI = { screen = 2; x = 0; y = 0; width = screen.width; height = screen.height; } MP_GUI = { screen = 2; x = 0; y = 0; width = screen.width; height = screen.height; } LWR = { screen = 1; x = 0; y = 0; width = screen.width * 0.084; height = screen.height * 0.153; } Master_caution = { screen = 1; x = screen.width * 0.084; y = 0; width = screen.width * 0.041; height = screen.height * 0.153; } Caution_lamps = { screen = 1; x = screen.width * 0.125; y = 0; width = screen.width * 0.178; height = screen.height * 0.153; } Warning_lamps = { screen = 1; x = screen.width * 0.303; y = 0; width = screen.width * 0.255; height = screen.height * 0.153; } Message_lamps = { screen = 1; x = screen.width * 0.558; y = 0; width = screen.width * 0.368; height = screen.height * 0.153; } Counter_measures = { screen = 1; x = screen.width * 0.926; y = 0; width = screen.width * 0.074; height = screen.height * 0.153; } Shkval = { screen = 1; x = 0; y = screen.height * 0.195; width = screen.width * 0.5; height = screen.height * 0.5; } ABRIS = { screen = 1; x = screen.width * 0.5; y = screen.height * 0.156; width = screen.width * 0.5; height = screen.height * 0.8; } Comms_Menu = { screen = 1; x = 0; y = screen.height * 0.681; width = screen.width * 0.191; height = screen.height * 0.245; } EKRAN = { screen = 1; x = screen.width * 0.195; y = screen.height * 0.681; width = screen.width * 0.106; height = screen.height * 0.196; } Nav_display = { screen = 1; x = screen.width * 0.305; y = screen.height * 0.681; width = screen.width * 0.195; height = screen.height * 0.122; } Weapons_display = { screen = 1; x = screen.width * 0.305; y = screen.height * 0.803; width = screen.width * 0.195; height = screen.height * 0.122; } Message_box = { screen = 1; x = 0; y = screen.height * 0.931; width = screen.width * 0.5; height = screen.height * 0.039; } (Other modules which would be particularly useful include the Autopilot panel and the Nav keypad). Problem 4 Parts of the loading screen remain visible on monitors after a mission has loaded unless they're completely covered by the camera, Shkval or ABRIS. Suggestion 4 Add a step during mission loading which draws a black background on each monitor or, even better, allow the user to specify a background image file to be used for each monitor. Problem 5 Several panels (like the nav pad or ABRIS) are ideally suited for display on touch screens. Even for those without touch screens, it would be much easier to be able to operate these controls with a mouse on a secondary monitor than in the virtual cockpit. Suggestion 5 Add modules which have clickable hotspots in the appropriate places for e.g. ABRIS buttons, Nav keypad buttons etc. These would enable something like the following to be displayed: I'd be very interested to hear from any of the ED guys if any of these suggestions are technically feasible, or from anyone else who uses the multi-monitor feature if you'd find the proposed changes useful (or have any other suggestions of your own). Many thanks, DD
    1 point
  20. 1. I can't for the love of God, feel the vibrations when I'm inside the cockpit. This just simply sucks! Will the next patch fix this??? 2. The sound of clicking and switching buttons is clearly..what's the word..uhmm..generic, yes. Generic! If you listen very carefuly, you can tell that not all switches have their unique clicking sound like we expected them to have. I pray the upcoming patch fixes this as it really kills the immersion factor. 3. The modelling of Ka-50 30mm gun is seriously flawed, I dare say scripted. Have you noticed while firing it, the spent cases never hit or bounce off the chopper while simultaneously making hard turns and banks? Did the guys who created this sim thought we were some amateurs and wouldn't notice this??? And please, I can provide a TRACK as a proof so this is not just a baseless claim! 4. The way the infantry soldiers hold their AK-47 or M16 is laughable. His finger is actually resting ON THE TRIGGER all the time!! Hello!?? The basic safety rules dictate unless you're in a firefight, finger off the trigger and in BS, it seems to me all those little guys missed their Basic Combat Training. I'm really worried before I get them with my 30mm they're gonna shoot themselves in the foot and bleed to death. 5. The trees and branches will not bend if I fly/hover near them. I understand the creators of this game had an official explanation as if..something along the lines..the winters in Russia are so hard the trees are frozen solid, thus not move, blah, blah...but I don't buy it. Especially at Gelendzhik, near the sea the temperatures are not that low and this shouldn't be happening. 6. There is no fish. I saw liveleak videos of Afghans dynamite-fishing one of the lakes. I wanna have that feature available in BS, otherwise those Vikhrs are just a prop and the whole theater should have been moved to Nevada desert instead. Makes me sad seeing all of that potential under my pylons wasted.. 7. There are no raindrops on the canopy. I can't fly rain mission without it. It just kills the whole experience, pokes it in the eye and knocks it unconcious. Please, don't get this as a rant. I just want to see BS improved. Thank you.
    1 point
  21. Я ваше с Mnemonic'ом пожелание учел :thumbup: Значится так, скрины предфинального варианта: 1. новехонький 2. со следами эксплуатации Ругайте! Дельные замечания постараюсь реализовать. Техничка родная + на украинском (как понял и смог :music_whistling:). В идеале изменю БН, но есть проблемы с подбором шрифта, над этим пока работаем.
    1 point
  22. How about free beer?
    1 point
  23. Все нормально, только цвета подбери. Те что поярче в солнце сделаны, а те что менее яркие в пасмурную погоду. По-идее правильный цвет который в пасмурную.
    1 point
  24. Oh spreaded too much need relax few hours :D
    1 point
  25. Don't worry about ED. They survived Yeltsin, Clinton, Putin, Bush, Chechnya, Georgia, Microsoft 95, 98, ME, XP (sp 1, 2, and 3), Vista (sp win 7), Falcon 4, IL2, NATO expansion, EU expansion, Bush (did I already mention that one?), 9/11, Afganistan (ours), Ama...Ama...dina...jah...Ama (ah what the hell is that guy's name!?), Turkey dissing the Ka50, Iraq 2, three years of anxious Black Shark anticipators, Cheney, Blair, Chirac, Ubisoft, Starforce, and us.
    1 point
  26. Maybe you can make a good use of this. It is a decalset from a AH-1Z scale model.
    1 point
  27. Err I was interested in this until I read there forums and didn't feel confidence in what I saw and then noticed that most of the post in this thread are near 4 years old.
    1 point
  28. What's wrong with moving threads to the apropriate section ? Open your IE, go to the Internet Options -> Advanced -> there must be a option for "use animation on websites" or something like this. Activate it and restart the browser.
    1 point
  29. You dont buy this one ..You'll miss out on one helluva combat flight sim for many many years to come. Kinda like what happened with Lock On . Cheers Eagle Dynamics .RU
    1 point
  30. 1 point
  31. Pics here: Painting the hind-bird: http://www.jetfly.hu/rovatok/galeria/fotok/katonai/csorike/ in the museum: http://www.repulomuzeum.hu/Leltar/Leltarfotok/Mi-24Dcs.htm :cry_2: Another famous Hind http://www.jetfly.hu/rovatok/galeria/fotok/kecskemeti_repulonap_galeria/30.jpg http://www.jetfly.hu/rovatok/galeria/fotok/kecskemeti_repulonap_galeria/29.jpg http://www.jetfly.hu/rovatok/galeria/fotok/kecskemeti_repulonap_galeria/31.jpg
    1 point
  32. I have spent many hours flying this sim (ok, if you count the crashing part as flying) in multiplayer mode, as I must evaluate its feasability for inclusion in our online gaming group. I dont have a machine thats super fast (yours is better than mine) and I have not yet noticed any framerate crash or lagging while playing with 3 others online. Im a F4 player, and I have to say this is the best sim I have ever bought. If your looking for Real, it doesnt get much better. As for companies disappearing, that DOES happen, as its a fact of life. One year, 30 year, who can say. What I CAN say is dont underestimate the power of the gamers. Janes 688 was kept alive long after death by the sim community working with sonalyst members. Games had them bring in the 1.4 patch to help curb cheating. Same for Dangeous Waters, and the creation of the realism mod (LWAMI). I am sure DCS will be here for a long time cranking out great moduals, but if one day they do "become no more", you can bet the sim players (maybe some reading this forum) will pick up the pieces and move forward. Anyway, This is probably the best sim I have purchased, no regrets at all.
    1 point
  33. My bad for not getting back to you sooner; Yep, looks like you got it right :) You can also set it up so that you always move forward (ie. by always scoring a minimum of 51 points) which causes the campaign to be just a bit more static-y. :) You can also set things up so you lose points as well, IIRC. Edit: Yup, you can assign negative point values, so, if say some of your units die ... ;)
    1 point
  34. well I have the following mods installed 1. 59th ducky's Shkval texture mod 2. Para_bellum's lighter labels mod 3.Dive planes beacon light mod 4. Dive planes External cockpit lights 5. beczl's weapons mod 6. 59th ducky's Rotor sounds 7. Dragons runway textures 8. Vip3rs desert terrain 9. 59th duckys realistic airport lights 10. 1 or 2 skins and thats about it. SD
    1 point
  35. Wow from what occasion? :P Free repness, damn nice :D
    1 point
  36. I wish I could keep posting more info. I work on Mi-17 helicopters, and the information I posted it from our internal training documentation, and from one of our Mi-17 Maintenance Manuals. The engines and dust protectors are one of the few things on the Mi-17 that is virtually identical to the Ka-50. I'm not sure there is anything else that is really the same. If there is, I'll be happy to post more info. I was hoping to post info on the autopilot, but I'm not sure what model the Ka-50 uses.
    1 point
  37. Improved Rotor Sound Now ModMan compatable!! Here's a vid to show a rotor sound mod i did: new sound in second half of vid. (deeper sound) Here's the link to the zip... http://www.mediafire.com/?sharekey=65c98fdc604f97ed67cd7f7bd65f7eef86a91f666a1378bd5621d66e282a0ee8 let me know what you guys think! Edit: New link, now ModMan Compatable!!
    1 point
  38. 1 point
  39. Tomcatz, you should enable Anti-aliasing before taking screenshots, your model will look much better :thumbup:
    1 point
  40. 1. эти настройки для корректного расчета движений головы 2. нед )) , надо так : +130, +90, -60 (Отрицательные значения - справа, ниже, впереди. Положительные - слева, выше, сзади.) 3. да
    1 point
  41. Well if I remember it well, I couldn't target anthing without turning it on.
    1 point
  42. И таки кто готов помочь земле обетованной? :) http://www.primeportal.net/hangar/isaac_gershman/ah-64a/
    1 point
  43. USA. Рыжий рыжик, канапатый...
    1 point
  44. Вот такой прикол получился с Су 25.Восстановление произошло в то же самое место, где взорвался предыдущий самолёт.После этого я ещё и взлетел.:pilotfly:
    1 point
  45. Не то чтобы очень редкий момент, но пинг 6000 я наблюдал впервые =)
    1 point
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