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The 104th is currently using and supporting Yoda's mod and we will be making it available to those in the community that are interested in trying it for a while so that they can make an informed decision about its use. If you need help with its installation or use please feel free to drop by th 104th TS3 server for help. Over the long term we will decide internally if we should continue to do so on a permanent basis or not. Of course we will keep you, the community informed of any changes to our dedicated server policy moving forward. Out3 points
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Oh guys... placebo effect is in action. :D I affirm that ONLY air brakes shaking was slightly reworked for AFM. The rest is your own fantasy...2 points
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Hey Guys, I just manage to add our Squadron as a new country with some squads in it, is there anyone interested in this at all? I don´t want to go through all the process to do it to find out that no one it´s interested it! :D You just need Photoshop or similar + Windows Notepad! You will see some spanish words, since we are an Argentinean Squad! For some planes you can add extra skins, for some you have to overwrite old ones. Still need to work the rankings and awards/medals, but it`s working ok so far! ******************************************************************* First off all, a couple of things that will make the ride smoother! :D English it´s not my native language, so don´t be afraid to correct me or question anything that you don´t understand! We are going to need Photoshop or similar to edit textures, CDDS Explorer (it came with Modman 7.2.0.0), and Windows Notepad or similar that allow us to edit .lua files. Keep in mind that even though I use Windows Notepad, I already saw some post complaining about this program corrupting .lua files. The process involve a lot of editing and trying, so make absolutely sure that you back up all the files that we are going to edit or replace!!!!!! I backed up the entire FC2 folder before I started messing around, just in case. Trying to make the process as painless as possible, after every change we are going to test it inside the sim. It will save us a lot of time at the end. Let´s start. 01 - Adding your Squadron as a new country Most, if not all the information regarding countries inside FC2 are held inside Scripts/Database/db_countries.lua The easiest way to do it it´s to copy an existent country, and then edit the basic options. Open db_countries.lua with notepad so we can edit it, and in this case we are going to use Russia since it have most of the planes that we are going to need. So look for Russia (it´s the first country in the list), and you need to copy all these code. After you copy it, you need to paste at the bottom of the file, making 100% sure that you respect the original layout meaning that you have to leave an empty line between the last ); and where you place the entire code that you just copy. It´s A LOT of text, but after you understand it it´s quite simple. 1 - CLSID for your country, this one have to be unique in order to work, so go ahead and edit a couple of numbers and letters on the text that you just copy at the end of the file. I didn´t replace the entire thing, just some numbers and letters in order to make it different for the Russian CLSID! 2- Full name of the country, edited so it will show your Squad name. 3- Again, the Full name of your Squad. 4- Short version of your Squad name, it will be use at debriefs. 5- Name of your Squad flag, will see more of this in the next step, but for now just edit like "yoursquadname.png". 6- Number of the country, if you check the country above of the one that we just add it you will find that they are the "Insurgents" and they are number 17, so go ahead and edit the one that you copy and put it as the 18. And that´s it for step 01. If we make everything ok, once you enter the Editor you will find your Squad as a country, but with a Russian Flag (or not flag at all), planes and everything else. Don´t worry about that for now, just make sure that FC2 works ok and that you see your Squad name both in the country list on the editor and on the Logbook. Something that I did and that might be useful at the end, it´s to make a separte MOD Folder. After you finish with the mod, you will need to give it to all your Squad members in order to install it. So what I did to make it simpler it´s to create a separate folder to "replicate" FC2 folder structure, and in there I copy the files that I was editing. So for this first change that I made, I create a separate folder in my back up disk name Scripts, and inside this one I create another one named Database. Finally inside this one, I copy the db_countries.lua that we just edit. Of course I made all this after I make sure that all the changes were working ok! So for now on, all the files that we edit or add will be copy to this new folder in another disk, always respecting the folder structure that they use in FC2. It´s sounds like a pain in the ass I know, but in this way after we finish with all the modifications making the mod with Modman will be a piece of cake! 02 - Adding your Squadron Flag to the Editor So, you have the Squads name on the editor, but it´s showing the wrong flag? Go to BlackShark/data/images/Flags and open any of the .png files with Photoshop or similar. Edit it adding your Squad logo or name, respecting the size of the original file that you opened. Save it using the exact same name that you specified the step before at point 5, and try it inside FC2. If the flag it´s showing ok, copy the file and dir structure to our MOD Folder. The flags for the Editor are really really small, so it can be a little tricky for them to show it ok, especially if you are trying to add a logo or something more complex than a flag. In my case I just add the name of my Squad (ECV56). 03 - Adding your Squadron Flag to the Logbook Go to BlackShark/data/images/Countries and open flags-1.png in Photohsop. As you will see, these are the flags that FC2 use at the Logbook and for the Status Bar inside the game when you use external views and it have all the flags in the same file. So go ahead and add your Squad logo to the one at the end, so it will look like this: If you are an impatient man you will be trying the sim now, juts to realize that it´s still showing the Russian Flag :P:D. That´s because we need to edit one more thing befor it actually works. Open Scripts/Database/db_countries.lua and goes to the end of the file. You will see this code {0,0,64,30}. Change for this one {0,480,64,30}. Basically what we are doing, it´s changing the "coordinates" where the Sim will look to show the flag. Before trying it inisde the game, you need to edit one more file, the one that it will show on the left low corner with any of the external views. Open any of the PNG files inside FUI/Common/Flags and after edited in Photoshop, save it in the same folder but with your squad name, the same that you specified at db_countries.lua Thanks to =BR= CEROL for making realize about this mistake! Go ahead and try it inside the game, you should be able to see your flag in the logbook and at the low left corner while using external views inside the sim. If everything went as advertise, copy the files that we modified to your MOD Folder, and don´t forget to overwrite the db_countries.lua file! 04 - Adding your Squadrons Patches to the Logbook In our case, inside our main Squad (ECV56) we have one wing for each plane that we fly in FC. So it was a good thing for us that FC have this feature. Open Scripts/Database/Troops/LOP/Russia.lua with the notepad. Without doing anything, save it as yoursquadronname.lua in the same folder. Now open this file that you just save, if you are familiar with lua files it will be pretty obvious what we have to do. 1- Full name of your Wing. 2- Again, full name of your wing or sub squad. 3- Name of your wings patch. You can have as many wings/sub squad as you want. Now, go to BlackShark/data/images/Countries and inside there create a new folder with your Squads name, using the exact same that you use for the Step 01, point 02. Now create another folder inside your squads, named Troops and another one name LOP At the end you will have something like this: BlackShark/data/images/Countries/YourSquadName/Troops/LOP Since we are here, also create a folder name Awards inside your Squads name folder. We will use it later. So, we continue with your Wings patches. Open any of the XXXCountry/Troops/LOP .png files in Photoshop, so you can use them as a guide for size. Add your wing patch or logo, and save it inside BlackShark/data/images/Countries/YourSquadName/Troops/LOP, making sure to use the exact same name that you used at the point 03 just a couple of lines above. Now, we need to open Scripts/Database/db_countries.lua again, and edit the last line in our country. Change the Russia.lua for yoursquadname.lua, making sure to use the exact same name that we use at the start of this step. Save everything, and try it inside the Sim. 05 - Adding your Squadrons Ranks, Stripes and Awards to the Logbook If you understand what we are doing so far, the rest it´s pretty simple since we are using the same technique in order to do it. Open Scripts/Database/db_countries.lua and go to the end of the file. For Ranking 1- Full name of your rank, starting at the lowest. 2-Again, full name of your rank. 3- Amount of points/missions? that you have to complete in order to advance. I´m going to be 100% honest here, I didn´t investigate this in full depth, so I´m not 100% sure that the number represents points or missions, I´m just using common sense! 4- Coordinates for the .png file, don´t touch it. Now open BlackShark/data/images/Countries/AnyCountry/Stripes.png. You can edit it or use the same, just make sure that after you are done you save it inside your squads foler, with the same name. BlackShark/data/images/Countries/YourSquadsName/Stripes.png For awards, let's go back to our Scripts/Database/db_countries.lua file. 5- Full award name. 6- Full award name. 7- Again, I´m not 100% sure that this are points, missions or what. But for sure, they indicate a level that you need to reach to get the award. In my case, I leave them untouched. 8- Awards .png file As we did it before, we go to BlackShark/data/images/Countries/AnyCountry/Awards folder and open any of the .png files to use as a guide for size. We need to save one for each award that we have, and we need to do it inside BlackShark/data/images/Countries/YourSquadsName/Awards using the exact same names that we specified insides Scripts/Database/db_countries.lua. If you remember, we created this folder just a couple of steps above. And that´s pretty much it. Now we have our Squad as a Nation. ******************************************************************* This it´s what I wrote so far. I still need to explain how to add your own Skins and Skins names, hopefully I will finish it sometime during today. But you have something to start with already! Any questions please, don´t hesitate to ask!1 point
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I know it worked ok in DCS,ka 50, but the load out screen in multiplayer FC2 for a bomber imo is quite restrictive, as I like to change my load out as per each situation, and although you get some choices you dont get all, and Ive observed when the load out is restricted by the server I press F11 view and scroll to my runway to see what Im carrying , but in some cases this is disabled, and you take off without really knowing your full load out( from the vanilla frog you cant see some inner plylons, can we not have the old way of choosing each plyon?,1 point
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Let's bring back BVR fighting rather than super low level valley fighting, everyone jamming, popping off heaters using EOS and diving behind mountains to break lock. We should just put 50cal machine guns on the Eagle and Su and Migs and dogfight instead of BVR capabilities. This is so 1.12 and gets boring, even saw some strafing of an F15 by a Mig on the runway taxiing, geez it was like I was flying Il-2 or something. Yes, in 1.12 we were almost forced to do this because of unproper missle effectiveness and other game weaknesses.but, those have been fixed now and we should let it shine, not revert back to "jammers on at taxiing, climb to a whopping 2,000ft, turn on EOS and valley hop" or hop in an Eagle and climb to 2,001ft and scan 180miles for bandits...............:doh:.1 point
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Well this is not Street Fighter. There's no "balancing" of each character. As mentioned by jessi, if you believe there's performance issue between aircrafts, you should provide the facts and I'm sure ED will take a serious look. Without it, it's just your opinions and speculations. You can't fly over "unprotected" area? No, it's not "real" but it's "realism". There's obvious difference.1 point
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You just setup axis for mig-29a, but there are mig-29s and mig-29g. I bet this is the problem you're having.1 point
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Then you certainly don't deserve any updates at all. Have a little gratitude, or go build your own simulator. :noexpression:1 point
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Ummm.... First of all what makes you think the SU-27 is superior in a dogfight? The F-15C has around 104 air to air kills and has NEVER been shot down..not even once. The SU-27 does not have those kind of statistics to back it up. In real life, the SU-27 bleeds of speed much quicker than the F-15. In terms of dogfighting, the two are very close but in reality the F-15 has the edge. The F-15C was made specifically for air to air purposes unlike the SU-27. The F-15 has proven itself as one of the greatest birds to ever be built.1 point
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Using FC2.0:smilewink: After I had all of my settings the way I like, I noticed the bird strikes slider, so I set it to what I thought was a moderate 250. This is my very first flight in 2.0, SU-25T Ramp start and NAV mission, I saved the trk. I thought for sure, I would be a flaming heap at the end of the runway:huh: BTW, the nose wheel turns when the rudder is trimmed, I guess that's how it is IRL as well, can anyone confirm?1 point
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Нет. Много раз такое было. Да и кнопка с щелчком. Два раза тактильно по другому ощущаются. Возможно это были цели которые шли с включённой помехой но уже прожглись по альности, либо какая то другая закономеность. Но это не дабл клик абсолютно точно.1 point
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Скорей всего цель с помехой была, но на дистанции когда она уже прожжена TWS.1 point
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I stumbled upon this A10 bombing guide by Andy Bush written some time ago and thought it might be usefull posted in this forum. Link- http://www.simhq.com/_air/PDF/air_101print.pdf :)1 point
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Dare I be the one to state.......More in Sync with it's RL Counterpart, perhaps? It's All Good :)1 point
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No you did not, but you have it, and you wont ever use SU's just bcs of that. And my words still stay on target. Please tell to LO community when we can expect Mr. GG in sneaky SU 27? I can't wait to see that online. I just want to see from expirienced pilot some tactics in real, that's all.1 point
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:megalol: Yo-Yo: 1 Selective Toadies: 0 :thumbup: Human Nature.......Gotta Love It :D1 point
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"Х:\Program Files (x86)\1C\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\Launcher.exe" --console1 point
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Ты про почтовых голубей забыл и про смоленые бутылки с запиской который кидали в 18-19 веках в море:thumbup::thumbup::thumbup::P. Это тоже способ связи!1 point
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This thread got me thinking, and well I think it's pretty easy to get the effect that you are looking for. I really have no idea about modding lomac, but as far as I can tell this works, though may not be "kosher". I dont know. After following the trail through a couple .lua files, I went into config\weapons\shell_table.lua and at the very end there in an entry for the a-10 guns. I also noticed that HE rounds exist, technically. Anyway, I removed the tracer effect on the gun, and added some explosive to it and I find that this is pretty nice. Perhaps someone with more experience could add to this, or package it up for modman. shell("GAU8_30_AP", _("GAU8_30_AP"), { model_name = "pula", v0 = 950.0, Dv0 = 0.0060, Da0 = 0.0017, Da1 = 0.0, mass = 0.360, explosive = 0.0750, life_time = 31, caliber = 30.0, AP_cap_caliber = 15.0, s = 0.0, j = 0.0, l = 0.0, charTime = 0, cx = {0.5,0.80,0.90,0.080,2.15}, k1 = 5.7e-09, tracer_off = 4, scale_tracer = 0, name = "30mm AP", }); The only changes are to model_name, explosive, and scale_tracer. I don't know how this would work for multi...anyway, it's a start.1 point
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After i got Flaming cliff's i jumped online straight away... Didn't even bind my key's.... I found the =104th= Server and hopped on. They where playing a game with most of the time more than 25 players. The 104th runs a great and smooth server. Just as i remember from previous games i played on their servers. Here are some vids.... It went pretty well after almost one year of no flight simm's. :doh::thumbup:1 point
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Scout/Observation is its primary role as it is designed to replace the OH-6D in service with the JGSDF. It`s usually armed only with Air-to-air missiles but I`ll be surprised if it can`t use rockets and some light anti-tank missiles though I haven`t seen pictures with such mounted. I`ve seen schemes of OH-1 with 20mm gun on the nose. It seems more ground attack capabilities will be incorporated in the near future. OH-1`s cockpit:1 point
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Salute! I share opinion like my college Vecko. Frogfoot's now fly like a children's kate !! Very nice and slice. If it's the real thing what was that ''thing'' in FC 1.12 -flying break!? For me Frogfoot was much challenged in FC 1.12... Not to mention difficulties during delivering the bombs (CCRP/CCIP mode). Now things are much easier... PS. Somewhere I read opinion of american's pilots, I think they were A-10 pilots, who had chance to fly Su-25 that Su-25 have much better flight characteristics then A-10...1 point
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У тебя явный косяк либо в драйверах, либо в конфигурационных файлах игры. За пределы кабины штатные настройки видов выйти попросту не дадут ни при каких обстоятельствах. Что касается прозрачного кокпита, то есть одна нестыковка в модели Су-25Т - небольшая серповидная щель впереди, но и только - ты про ннее говоришь или нет? Вообще, хорошо бы хоть пару скринов, чтобы понять о чем речь. По поводу тормозов и Шквала. Есть просьба. Насколько я понимаю, у тебя это хорошо воспроизводится. Сделай, пожалуйста, трек и укажи точное место возникновения тормозов. Попробуем покрутить на разных конфигурациях (возможно, с искусственными ограничениями) и посмотреть, ибо ни у нас в офисе, ни у тестеров воспроизводится. Вчера вечером я полтора часа провел на Авиасибири, причем одновременно мы работали с коллегами в TS все эти полтора часа плюс у меня в фубаре флак и мп3 Пинк Флойд крутился фоном плюс я периодически просматривал форум (про аську уже не упоминаю). Ни намека на тормоза, никаких зацепок. Комп у меня самый заурядный, чтобы не сказать хуже - E8400 (3ГГц), GF 9800 512 MB, 4 гига DDR2, ASUS P5Q. Ничего не гнал.1 point
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Right now there are a few 104th using ERI. No one that I know is using LEAVU on the server in our squad, though there may be some experimenting with it, and for sure no one from our squad is using LEAVU datalink. Basically we are just taking some more time to see how it goes before deciding if we're locking files. Lots to consider with Tacview coming out soon. If you use Tacview as an example. If the server wants to lock down the export.lua file yet still allow Tacview, then anyone wanting to join the server will have to have Tacview installed as well. If they don't they will get the integrity check error. It's for sure complicated without the the server pushing files to the client. If a server checks for default files currently, then you'll be able to join that server as well as server that isn't checking files yet like the 104th, if you have made no mods . Your point Grimes is a good one, but I am not sure if what you suggest is technically possible. We can however, put the ERI mod info in our brief for all to see. As for LEAVU, we are not using it in a group capacity currently.1 point
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Maybe, but the video shows otherwise. I’m not a real pilot, but the facts are, in this video. The famous shakes compared too FC2. Well FC2 seems a bit exaggerated…1 point
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Are these sustained turn rates or instantaneous turn rates in your last graph YoYo? edit: nm they look like sustained turn rates, Ps. If possible could you also please give us the instantaneous turn rate values please and the G values if not too much trouble on both graphs. Thx!1 point
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This reminds me a little when Lock On first came out and the following Flaming Cliffs. Back then we always struggled to get good fps, and most of it were solved with mods, like canopy without scratches, water mod, overcast cloud mod etc. Not to be rude or offending, but these things should be optimized from the developer. Not the customers or usermade mods. I am grateful that ED makes this good looking sims, but what they have problems with is the optimizing. I still can´t run Flaming Cliffs v.1.12 maxed out after all those years, and that tells my two things: ED is a step ahead graphic wise and flight model wise. But the sacrifice is performance. When I see your guys specs, like quad core at 3.8GHZ still getting stutters with the shval on that confirms this. I hope DCS in the future would focus more on the optimizing part. Don´t get me wrong, I love the sim and I love the mods, I know you don´t have a lot of employees like a Microsoft comp, but please focus more on optimization. I also most add that other than the stutter MFD thingy, rest of the sim runs smooth with a little tweaking on my "under the middle spec´ed comp." It could of course run even smoother, but I hope ED in the future would do something about the "water under terrain" thing that steals some fps. I heard a new soundpatch will come soon freeing up some cpu resources so ED is already doing something about optimizing the sim.1 point
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физически это было ещё более примитивно - спиливали кристалл слой за слоем и фотографировали =)1 point
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Where do you read, that i *giggled* about him? Maybe i giggled about 2.0? :smilewink: Just the fact reading "sustain" and 150ktas in one line is always worth a *giggle*, especially with that payload. PS: i already confirmed, that he is right and PS2: dont take everything so personal dudes....;)1 point
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Thanks. I will try now. Quick response. It worked! Thanks SOoooooo much1 point
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http://i067.radikal.ru/1004/f1/d232d02ff5a0.jpg http://s57.radikal.ru/i155/1004/ac/b61de588e17e.jpg http://s006.radikal.ru/i215/1004/a0/46c87f2e91d5.jpg Ну вот примерно так))) Причем при подлете к филду противника на него вражеская наземка никакого внимания не обращала, так он из пушки ее и выносил)))1 point
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Дальность видимости целей с МВ и ПМВ Немало пришлось по всяким полигонам пошарахаться, посему, если кому интересно, опишу дальность видимости разной техники. Дальше всего видно идущую на марше колону – пыль. Или машины, идущие по шоссе. Километров с 8ми – 10ти. Стоящую колону видно километров с 6ти – 7ми. Контраст между дорогой и камуфляжем. Отдельно стоящий танк, видно на песке километров с 5ти – 6ти, а стоящий в поле танк - километров с 4х – 5ти. БТР и БМП на траве, видно километров с 3х - 4х. Артиллерию можно найти с километров 3х, это если позиции не оборудованы, и с 4х – 5ти км увидеть оборудование позиции. Труднее всего заметить окопанный и замаскированный танк. Тут или зависай вне зоны действия ПВО, и ищи его в прибор, или утюж поле под обстрелом. Окопы видно километров с 3х – 4х. Стреляющего по тебе солдата – метров с двухсот – трёхсот. А один раз пехота (на полигоне в Германии), установила нам цели из серой бумаги 2х2м. Так на фоне пожухлой осенней травы, я едва увидел их в отвороте от цели метров с 600. А до этого всё звено отработало просто по координатам, по расчётному времени пуска от разведанного ориентира. И если б я не успел полосонуть по ним из пулемёта Якб-12,7 (Ми-24В), то поражение целей нам бы не засчитали. Теперь разница видимости из вертолётки и того же Су-25. На крайней «Артерии» я обнаруживал установленные для штурмовки Сухарями цели (бумажные щиты) километров с двух. А штурмы, за короткое время пикирование в район цели, так их увидеть и не смогли – отработали по площади. Так что возможность обнаружить цель на поле боя, требует от лётчика высокой сноровки, опыта и кропотливой подготовки. И принепременно надо помнить золотое правило авиации: не обязательно поразить все цели, главное вернутся живым. Как говорится – взлёт нужен для Родины, а посадка нужна пилоту :)1 point
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cant get enough F-15 screeny's hehe1 point
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Вобщем как я сделал: разблокировал кампанию, выбрал нужную мне миссию, нажал на записать трэк. Потом вышел, сохранил трэк, открыл его в редакторе и сохранил как миссию. Вопрос следующий - сохраняется ли таким образом вся скрытая информация в первоначальной миссии? Времени эксперементировать не было, так что давайте сами, а потом расскажете.:smilewink:1 point
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Thanx for your opinion. Excuse for a "conspiracy" :D , and my English. "Anonymous authors" :) it is myself and my friend Valery. Scart helps us with testing. There is some misunderstanding. This model is not by ED, and not for ED. It's just a mod. We hope you enjoy our work. Now the model is almost finished. I work with LODs, Valery maybe make some new skins.1 point
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Serious! I don't understand your rant and your making of sides like its one side vs another argument,many things have been said in this thread in favour of the Flanker which I totally disagree with, just stop with the sh## stirring nonsense. Secondly I don't think you understand my post I didn't say I wanted the sim to be unrealistic to make it better, I said this is what has already happened to the 120, 77 and ET and is going to continue in 2.0 with the 120 at least. (making it unrealistic to perform better) It was an answer to a problem which is not going to be solved. The Sea Harrier has an undefeated A2A record as well, would you put that in the same bracket above the Flanker? Like you keep banging on about, stats mean jack. Unless it favours you ofcourse.1 point
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Quoting Scart from Russian side of the forums. Perhaps you should do more research about F-15C being 1/3 of what it is... :music_whistling: The point everyone of you is missing is the fact that it is impossible to create a REALISTIC performance of any jet. This is military tech, things aren't exactly kosher in terms of availability of information, judgment calls have to be made, assumptions on how certain systems perform, and guess what even peer pressure is also a factor. Availability of documents on the US side is far more open than for example on the Russian side. Unlike the US, Russian military companies didn't bother to "advertise" to the public to gain support/financial investments, and only now they are learning to do so. While in the US every time I ride the metro and pass by the Pentagon there are full blown advertisements about F-35s, Tankers and other BS... guess what, do you really honestly think they are advertising 100% factual specification? So, my point is that in every single decision that is made in order to so called bring "reality" to the game there is a judgment call that is made... and that judgment call can go a long way towards overdeveloping one or the other and this effects both sides. The way I see it, and like someone has previously noted, a bunch of F-15 fanboys got together and started flooding ED with various documentation in order to make F-15C better. Great, what we have now is an AIM-120C that entered service in like 96, and based on some sources a variation of it (C5 or whatever) only entered service in 2000... and other various improvements. For example, can someone here with certainty say what engines are currently equipped to the SU-27s? SU-33s? SU-27SMs? that are currently serving in the Russian airforce? Nope, (was actually an argument earlier on the Russian forums) lack of documentation. Can someone with certainty say what algorithm the 27R, 27ER follows to account for maneuvering targets and chaff? Nope, lack of documentation. Can someone with certainty tell us AIM-120C's characteristics? that is currently in service?? Besides "oh its better" "oh its 20-30% faster and has longer range"? Judgment calls are made, and if you are hoping for a world of realism in simulating military systems, all it is is hope... sorry. Go ahead rep me into the negatives, seems to be a popular thing to do around here, for stating my opinion... kthx.1 point
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Did you think that airshows = air combat? You're talking as if an F-15 wasn't capable of dogfighting. Ideally you don't want to get into a close fight with a MiG or Su, but guess what - the performance is close enough that even though the flanker and mig should have an advantage, it isn't going to be a 'zomg I just pull into your tail and lolz' ... if you make a mistake - not even a very big one, an F-15 can come around and shoot you down as long as he doesn't make the same mistake. Relative performance at slow speed is being looked at, but you really don't know what you're talking about. The Su-27 is not the king nor god of dogfighting - an F-18 will out-turn it so long as it doesn't have to do too many turns ;) An F-15 on the other hand can do a -lot- more turns thanks to that insane TWR ... ie. it can sustain its turns much better (...than an F-18, and even a Su-27). The reason for what you are seeing is nothing else than the F-15 having significantly greater TWR when in a similar confiuration as the flanker. But again - the slow speed performance is being looked into. Just in case ;)1 point
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