Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 05/16/10 in all areas

  1. While waiting for Tacview 1.0, here Tacview 0.95a! Full Flaming Cliffs 2 support Black Shark and Flaming Cliffs 2 flight recordings have been optimized and are now 3 times smaller in average You can now choose where to record your flights! + Many fixes and improvements Enjoy! http://tacview.strasoftware.com Flights are now recorded by default into [\My Documents\Tacview\]
    3 points
  2. Предлогаю обьеденить все притензии по новому патчу. Звуки патча КРИВЫЕ (как уже писалось в нескольких темах)...и это факт... Попадания по верталёту неслышны ,причём даже при попадании из главных калибров танков (с последующим разрушением вертолёта)...всё в тишине.. Звуки схода ракет НЕСЛЫШНЫ... причём звук выстрела пушки слышен отлично..но стал какойто детский чтоли(ну это дело вкуса) Неработает команда клавиш Alt+0 (центровка взгляда по умолчанию) Некоректно работает команда Ctrl+F1 ,причём повторным нажатием невыключается, скинуть её можно только через F2 (при включенных ВВ) Я конечно понимаю что тест патча не для такой крутой команды программеров, ибо по их мнению у них и так усё пучком должно получится... но имейте уважение к людям ЗАПЛАТИВШИМ деньги за вашу работу!!!
    2 points
  3. Ok I've finally figured it out. I now know why it sounds wrong in cockpit. After excluding the outside world sounds from the cockpit (see post above) The rotor blade sound that gets played in cockpit for stressed rotors, unfiltered, is RotorKa50.wav. This should instead be RotorKa50Dyn.wav. This I believe to be a bug. Also RotorKa50.wav should be played regardless of the stressed state of the rotors. At the moment if I unload the rotors, no rotor sound can be heard at all. Ideally these two sounds would be Low-pass filtered In-cockpit also. I realise that it will take more than altering Config files to fix this, so I'm not looking for a solution, just letting you know about it c0ff. Nate
    2 points
  4. efA MoD 2.0 basic is out now =) Releasedate: 02.05.2010 Downloadlinks: http://www.virtual-jabog32.de/ (Downlad/Gameplaymods) lockonfiles: http://www.lockonfiles.com/modules.php?name=Downloads&d_op=viewdownloaddetails&cid=267&lid=1755&ttitle=efA_MoD_2.0b_basic#dldetails VRA: http://www.virtualredarrows.com/files/efA%20MoD%202.0%20basic.rar Plane list: (Standard planes) Su-25 Su-25T Su-27 Su-33 F-15C A-10 Mig-29a/Mig-29c/Mig-29g ------------------------------------------------------------------------ (AI Planes now Flyable) Yak-40 A-50 C-130 F-4E Phantom F-5E Tiger F-16A/F-16C F-18A/F-18C (can land on Carrier and folding Wings) Mirage 2000c Su-17M4 Su-25TM Su-30 Tornado Gr.4/Tornado IDS C-17 Mig-23ML Mig-27 KC-10 (you can refuel other players with the plane) IL-78M (you can refuel other players with the plane) F-14A (can land on Carrier and folding Wings) B-1B B-52 S-3A Viking (can land on Carrier and folding Wings) S-3A Viking Tanker (can land on Carrier and folding Wings) E-2C (can land on Carrier and folding Wings) E-3A Mig-25PD Mig-25RBT Mig-31 Su-24M Su-24MR Su-34 ------------------------------------------------------------------------ (New flyable Planes) BAE_Harrier (New flyable Planes coming with an Update) Secret Secret Features: - The most weapons will work on all new flyable Planes - 6 DOF MOD integratet for all old and new Planes - Refuel other players planes with the flyable tankers - All Planes use their own flight dynamic - Carrier Landing with the new flyable Planes are possible now (example F18 ) - Some Planes can folding their Wings now like the Su-33 (example F18 ) - Cobra for Su and Mig working now - some more coming soon Thanks a lot to all the people which are working so hard to make this big project possible and to make it possible that we can give you some updates in the future. p.s Feel free to create new better Plane Models or Cockpits for existing ones. If you want we will add it in the Mod and replace the older ones. Known Bugs : - Su30 Cockpit position is wrong (to fix it go in your Lock On FC2/Config/View folder and open the sercer.lua go to CockpitLocalPoint[PlaneIndex.iSu_30] = {4.7875, 0.7128, 0.0} and change it to CockpitLocalPoint[PlaneIndex.iSu_30] = {7.7875, 1.7128, 0.0} - Harrier cannot drop any A/G Weapons although using the proper A10 pit. - Pylons / Weapons on Harrier seem to have wrong placement (see attached image). Maybe it simply cannot carry a 3xMav setup. - Tornados ALARMS or AGM-88s cannot be employed, thats probably a general limitation. Also i did not managed to drop GBU's -The 25TM offers three additional missiles; Kh-31A, Kh-31P, Kh-35 and an additional radar pod. When i select a loadout with any of the above mentioned the weapons and the pod disappear the moment the game is unpaused if the skill was set to either Player or Client. Kind Regards little-Dog
    1 point
  5. ModMan 7 is available and introduce the possibility to add a new skin slot automatically ! the easy way (aka user friendly) to add new skin slot is now available for users Skin artist you have only two things to do 1- making(use ED tools) the .CDDS file and packing it in the modman ZIP package 2- Making a skin.lma7 text file and packing it in the modman package To pack it, you must use the new button in the Mod Maker windows asking you for a skin.lma7 file ONLY ONE skin in a ZIP/RAR file Here is a skin.lma7 example (same as included in the skin sample) [skin] file = Bazar\World\Shapes\KA-50.skins argument = 70 otherfile1 = Bazar\World\Shapes\KA-50-BLADE.skins otherfile2 = Bazar\World\Shapes\KA-50-NOSE.skins otherfile3 = Bazar\World\Shapes\KA-50-TAIL.skins otherfile4 = Bazar\World\Shapes\KA-50-WING-L.skins otherfile5 = Bazar\World\Shapes\KA-50-WING-R.skins l1 = material = {"KA-50-lamp", "Standart", "KA-50-PAINT24-DEF-02.bmp"}; l2 = material = {"KA-50-PAINT1", "Standart", "KA-50-PAINT24-DEF-01.bmp"}; l3 = material = {"KA-50-PAINT1_M", "Standart", "KA-50-PAINT24-DEF-01.bmp"}; l4 = material = {"KA-50-PAINT2", "Standart", "KA-50-PAINT24-DEF-02.bmp"}; l5 = material = {"KA-50-PAINT3", "Standart", "KA-50-PAINT2-DEF-03.bmp"}; l6 = material = {"KA-50-PAINT4", "Standart", "KA-50-PAINT24-DEF-04.bmp"}; l7 = material = {"KA-50-PAINT5", "Standart", "KA-50-PAINT24-DEF-05.bmp"}; l8 = material = {"KA-50-PAINT6", "Standart", "KA-50-PAINT24-DEF-06.bmp"}; l9 = material = {"KA-50-Vtulka_met", "Standart", "KA-50-PAINT24-DEF-02.bmp"}; l10 = material = {"SOPLA_KA-50-PAINT3", "Standart", "KA-50-PAINT2-DEF-03.bmp"}; l11 = material = {"KA-50-gear-rubber", "Standart", "KA-50-PAINT24-DEF-05.bmp"}; l12 = material = {"KA-50_ST-rm_paint1", "Standart", "Ka-50_St_Paint2.bmp"}; l13 = material = {"KA-50_Lifting_rotor_mast", "Standart", "KA-50-LRM-24.bmp"}; l14 = material = {"KA-50_LRM_Part", "Standart", "KA-50-LRMpart-24.bmp"}; l15 = material = {"KA-50_LRM-CENTRE", "Standart", "KA-50-LRM_centre-24.bmp"}; l16 = material = {"KA-50-LRM_B", "Standart", "KA-50-LRM_B-24.bmp"}; l17 = material = {"KA-50_BORT_NUMBERs", "Standart", "empty.tga"}; l18 = material = {"KA-50_Turkey_Numbers", "Standart", "TactNumbers-USAF-black.tga"}; [color_scheme] country = {B2A43A73-E650-49B0-98B9-F67A53DA95FD} cnt_unit = {3457BB1E-523F-4C24-BBEA-58D028623F05} color_scheme = {3448843E-09C4-4DF3-8A7A-2707AE267519} color_name = ModMan7 test sample - Digital camo file = Scripts\Database\helicopters\Ka-50.lua file is the path to the main aircraft .skins file Argument is a key identifying skin list in a .skins file (ie : Ka-50.skins file) otherfile# (# is number) is the path to the alternate .skins file used for aircraft damage. country and cnt_unit are key identifying some sections in db_countries.lua file color_scheme is a key you must generate for each skin you create. color_name is a a name you give to your skin note that it's working also for other planes and helicopters ! just set the 'file = ' values (and others useful values) a GUID key generator is available in the modman Option window but you can use any GUID key generator utility. !!!! the KEY GENERATOR IS NOT WORKING AT ALL on some PC !!! so use this ONLINE key generator: http://www.somacon.com/p113.php this key is used for this line in skin.lma7 file : color_scheme = {3448843E-09C4-4DF3-8A7A-2707AE267519} (replace with you own GUID key) each skin must have an UNIQUE GUID key, so you MUST generate your own GUID key ModMan will add automatically the skin entries in the .cfg .skins and .lua files (and will remove it during uninstall) ModMan will also calculate the skin index automatically for users, you will have only to install or uninstall the skin mod You can now add all the upcoming skins from artists as new skin slot (if they package it in the good way) Don't install anymore skin mods overwriting ie: ka-50.skins, ka-50.lua , db_countries.lua and config.lua and so on. Wait for a an updated package using SKIN.LMA7 feature package. (you may contact your beloved skin artist) you can download ModMan 7.1.1.0 here http://www.checksix-fr.com/bibliotheque/index.php?Fichier=5767 7.1.1.0 ------- - When adding a Ka-50 skin, entries from skin.lma7 will be also added automatically to the KA-50 *.skins damage file for other aircraft you need to specify the filelist in skin.lma7 file (see DCS_new_skin_slot.doc documentation) - DCS_new_skin_slot.doc documentation updated 7.1.0.9 (hotfix) ------- - When adding a skin with index number even (ie: 2.0, 3.0) , the skin will be now added properly 7.1.0.8 (hotfix) ------- - Fix an obvious bug in file management system about some hang during mod scan/install process (ie: for 'A-10-1.0.zip' lockon mod from simmod) you can download ModMan7 skin sample here (it's a VikVaughan's skin) http://www.checksix-fr.com/files/modman/ModMan7_skin_sample.zip Others ModMan7 skins compliant with new format Italian Army by Ciniko http://www.checksix-fr.com/files/modman/ModMan7_Ka-50_Italian_army.zip download mirrors are allowed, don't ask for ;) best regards Skypat ps: this is working only for DCS products, not for lockon
    1 point
  6. This is a coop mission for Black Shark and Flaming Cliffs 2 featuring 2 Ka-50, 4 Su-25 and 2 MiG-29A. The Ka-50 are tasked to scout an area and mark targets with smoke for the Frogfoots. The MiGs provide cover. Air opposition is excluded if no MiG is selected by a player, so the mission can easily played with Ka-50 and Su-25 players only. This is a coop mission that requires good coordination and communication between the parties involved. Making any kills will require some effort but should also be very gratifying :)
    1 point
  7. Flying in our server with the Ka-50. Kuky decided to do a slow flyby.
    1 point
  8. To clarify - the clutter itself isn't modelled, but the clutter notch gate is.
    1 point
  9. PZ, I got it! When I moved my monitor yesterday I switched connections but went into Windows Display Settings and moved it back to the left. I made monitor 2 my primary. I did not try anything before I moved it to the left in the Windows UI. Today I moved the connection and am using the monitor to the right. All I had to do was switch connections. See attached picture and you will understand. This worked with no problems. I made my changes in the options.lua and started moved coordinates to line up the ABRIS and Shkval to my preferences. What made this quick was I could leave notepad++ open on monitor 2 (Right) and make my edits, click fly, exit back to the fly screen, make edits, without having to back all the way out. There may be a bug that does not allow BS to read the a monitor to the left, set up in Windows. Obviously the physical location is irrelevant. Here are my files: Options (Just the graphics portion): ["graphics"] = { ["multiMonitorSetup"] = "scooterview", ["color"] = "32", ["heatBlr"] = 0, ["scenes"] = "medium", ["water"] = 2, ["fullScreen"] = false, ["visibRange"] = "High", ["aspect"] = 1.6, ["textures"] = 2, ["shadows"] = 1, ["effects"] = 2, ["width"] = 3600, ["lights"] = 2, ["height"] = 1200, ["civTraffic"] = 1, ["resolution"] = "1920x1200", ["haze"] = 1, }, -- end of ["graphics"] } -- end of options MultiMonitor (Using 1680x1050 on No. 2) = function(p) return p; end; name = _('ScooterView'); Description = 'Shkval on the right monitor, ABRIS on the right monitor, camera on the left'; Viewports = { Center = { x = 0; y = 0; width =1920; height = 1200; viewDx = 0; viewDy = 0; aspect = 1.6; } } ABRIS = { x = 1920; y = 318; width =670; height =880; } Shkval = { x =2591; y = 697; width = 700; height = 500; } I am not using PhantomMonitor Fix nor do I have anything extra in the graphics portion of the option.lua. This is very clean and it seems to work better with higher FPS. Another item that I am very excited about is the Multi-player UI spans properly across both screens without the need to alter the res files. I am using two large monitors though. This would be different for Mastiff as he has two smaller touch screens. I would like to see some development on exporting only the ABRIS and Shkval independently and using the views for multi-monitors. I may need the Phantom Monitor Fix when I get new video cards at the end of summer. I will have 4 monitors hooked into one system for simming. I hope this helps others. Thank you all for assisting me in this wonderful learning experience. I mean that due to the massive amount of info I learned in just a weekend. Scooter
    1 point
  10. Диситал Симбат Эсмулятор По моему ДКС это гораздо понятней, что нужно будет говорить, чем ди си эс.
    1 point
  11. That happens if you try to enter a Ka-50 position from the wrong product - in this case most probably Flaming Cliffs 2. I tried it out just today and that is exactly what happens if you're trying to use a flyable not available in the current product. Example: You start multiplayer for Flaming Cliffs 2 and try to enter a Ka-50 slot. NOT FLYABLE. You start multiplayer for Black Shark and try to enter a Ka-50 slot, works! Tried it for the 104th server and it works just like this edit: sniped by Panzer ;)
    1 point
  12. Have you already updated your TIR software as mentioned in the patch read me? Open the TIR software > Update > Check for Game Updates...
    1 point
  13. Cool mission thanks! I've downloaded the mission and I've noticed you saved it without having active "use these options for all missions" (setglobal=false in options, inside .miz file) so, it will use the options coded in the mission file and not the ones selected in server's options. Might be nice to have mp missions with setglobal=true always as default. To set setglobals=true inside the mission, activate "use these options for all missions", go to the editor and just resave the mission. A thread about this: http://forums.eagle.ru/showthread.php?t=52005
    1 point
  14. The game is all choppy now. The mountains in the distance flicker now. I used to cram this game with enemy and allies but now I can't. The game is unplayable. I applied the patch over the 1.0.1 and I tried it the other way also by uninstalling and then applying it over the 1.0. This game used to rock but now thanks to the "new sound engine" I'm done with this. Flaming Cliffs 2 runs perfect but this game now is total garbage. All the work getting the medals and learning everything about this game, not to mention the money invested and now I get to uninstall it for good. This is the worst patch I've ever seen in my entire life. I thought these patches were made to "improve" the game not destroy it.
    1 point
  15. Well, you obviously are not in ANY position to complain about tone on this forum, especially with what you have gotten away with in the past. Coff even apologized/explained with his comment, but it seems that selective perception is strong in some of you guys.
    1 point
  16. +1 ! This is the only acceptable set of options. We've already been there when some Western people claimed that having Russian inscriptions in the cockpit is more realistic to them :doh: A good guess would be that none of them was a real pilot or even heard about JAR regulations. There is obvious confusion between realism (1.0.1 settings) and immersion (1.0.2). To summarize: * In 1.0.1 both groups of players could get what they wanted. Immersers could go to their options any time and set the languages according to their coalition of choice. * In 1.0.2 Immersers preference is forced on everyone. The only explanation for me - the "feature" has been forced because there was number of people to lazy to go to their options and change the language manually large enough to influence ED democratically. This itself being ridiculous I also thought ED as a serious sim developer company is already past that democracy ... . P.S. I used to fly "Norwegian" Ka-50 in MP. Now I wonder why ED haven't introduced cockpit inscriptions in runes and rustling radio comms in Norwegian? Were there no requests?
    1 point
  17. кинул в ЛС, там единственное может быть регистрация понадобиться. В принципе думаю ничего криминального, потому что после установки все-равно потребует код активации, который выдается отдельно, после покупки. Надеюсь, что каждый дистрибутив к коду активации не привязан. То есть хотел сказать, что надеюсь, что код активации работает с любым дистрибутивом. Блин... или как это... запутался в общем.
    1 point
  18. Original mod for FC2 is at http://forums.eagle.ru/showthread.php?t=51748 Basically cuts the chat spam to three lines instead of a gazilion. Also repositions it one line below IA communications to make this visible. Due a change in folder naming, the file to edit is /fui/resourcesbs/multiplayer/chatlog.res (don't know why the folder /resources is kept) \dialog \begin \tag{-1} \coord{0, 18, 1023, [b][color="Red"]80[/color][/b]} \musthavecursor{0} \acceptmouse{0} \topmost \layer{900} \end \multicolumnlistbox \begin \tag{2} \coord{20, [b][color="red"]20[/color][/b], 1003, [b][color="red"]80[/color][/b]} \defaultitem{Multiplayer/def_list_box_item.res} \columnswidth{200, 803} \rowsnum{10} \readonly{1} \visiblescrollbar{0} \end Also I've made a modman package, only compatible with the next version of modman (you might have edited modman.ini like explained at http://forums.eagle.ru/showpost.php?p=904403&postcount=109). Not compatible with modman 7.2.0.0 Credits go to Acedy, Sov13t, Legolasindar and myself ^^ chatKA50.zip
    1 point
  19. Well, maybe you need to update the TrackIR to the latest version first - and then download the latest "games updates". Do you have the latest version? As you can see here, in the TrackIR part: http://forums.eagle.ru/showpost.php?p=738469&postcount=3
    1 point
  20. Я просто немного не в курсе, а сейчас уже появились комплекты из двух планок под i7 (имею ввиду с меньшим напряжением)? Вот это ты зря. От материнской платы разгон зависит ничуть не меньше чем от процессора. Поддерживаю. Чем не нравиться OCZ? Просто скажи в фулл тауэре удобнее устанавливать системы охлаждения и винтов кучу можно поставить (тебе насколько я помню это важно). В целом если не впихивать кучу видиков, винтов, приводов и не заниматься серьезным охлаждением всего что только есть в компе, можно обойтись и мидлом вполне.
    1 point
  21. работать будет, но для наилучшего использование возможностей материнки лучше ставить 3 планки оперативки, т.е. 3 или 6гб, как ты сначала и собирался, ибо трехканальный режим работы. не обязательно но желательно, могут появиться проблемы с совместной работы планок памяти разных производителей в рамках одного трехканала. Параметры - частота должна быть не меньше, тайминги желательно не больше. А вообще конечно лучше сразу набор из 3 идентичных планок. от материнской платы не зависит столь много, тут влияют в основном сам экземпляр процессора, его охлаждение. Если ты ставишь боксовый кулер про разгон можно даже не думать. Потому что оем - предустанавливаемая операционка для уже собранного компьютера в магазине, используется только на этом компьютере. Продавать ее или устанавливать на собранный не этим магазином компьютер ОЕМ версию нельзя - это нарушение условий ее предоставления и лицензии. Обычная коробочная версия без ОЕМ - обычный программный продукт, можешь ставить ее куда угодно и сколько угодно раз. Я бы взял вместо i930 i920, разница в 2000р, эту разницу на хороший кулер, и разгон, таким образом разница по частоте перекроется еще и в мою пользу. Видеокарта норм. Про память уже писал - 3 планки по 2 или более гб, и не OCZ, только не их. Аудиокарта врядли потребуется другая, в этой материнке встроенная очень неплоха. Жесткий диск взял бы под систему и софт одноблинный 500гб. Кэш 32 или 16мб действительно никакой разницы нет. БП наверное от thermaltake 750w с кабель менеджментом, корпус не мидл а фулл тауэр - и собирать удобнеее и когда внутри просторно охлаждается лучше. Но это я - а твоя конфа тоже неплоха )
    1 point
  22. да все отлично - спасибо ЕД дождался)...а ты тыкайся дальше, а я наслаждаюсь)
    1 point
  23. Вроде нет. Думаешь чем Су-27 определяет растояние до цели в этом режиме? По температуре двигателей бесполезно, они в разном режиме разные могут быть.. КСтати, думаю может поэтмоу теперь в миссиях Л-140 так часто орет?
    1 point
  24. I resolved the issue after all the pointers from you guys! Thanks to everyone who gave me the necessary clues to resolve this. Here is the solution for Windows 7 64 Bit: 1. Backup any necessary BS files you want/need to keep. 2. Go to Control Panel and uninstall BS Patch 1.0.2 3. Go to the control Panel and uninstall BS Game and reboot 4. Delete the ka50 folder in C:\ Users\ username\ Appdata\ Local\ Virtual Store\ Program Files (x86)\ Eagle Dynamics (this is sometimes a Hidden File) 5. Install BS 1.0 then reboot 5a. right click Eagle Dynamic folder and set USERS to Full Control (if installing on default path) 6. Install BS Patch 1.0.2 then reboot 7. Good to go (no reactivation necessary by the way)! This means you DO NOT have to turn off UAC which I did not want to do and it was this clue in the threads that lead me to this resolution. Hope this helps others!!! Root Folder having Full Control doesn't appear to have anything being set into Virtual Store... and it seems to smooth gameplay out a tad
    1 point
  25. Патч не ставил,Акулу не трогаю-надеюсь не придётся,может в будущем...:music_whistling::P
    1 point
  26. Hi there Scooter, sorry I was away had to go see Robin Hood good movie but I digress. Ok what I see is you have the separation but it looks like you don't have the right separation for to 2 cameras, think of it that way, instead of 2 monitors. I was looking at your option lua post and I still see the old versions of BS1.01c this is what it should look like. ["multiMonitorSetup"] = "1Shkval+Camera+ABRIS", ["color"] = "32", ["heatBlr"] = 1, ["scenes"] = "medium", ["water"] = 2, ["fullScreen"] = false, ["visibRange"] = "Medium", ["aspect"] = 1.6, ["textures"] = 2, ["shadows"] = 3, ["display_mode"] = { ["avi"] = { ["bpp"] = 32, ["resolution"] = "640x480", ["full_screen"] = false, ["aspect"] = 1.333333333, ["height"] = 480, ["width"] = 640, }, -- end of ["avi"] }, -- end of ["display_mode"] ["effects"] = 3, ["lights"] = 2, ["haze"] = 1, ["terrPrld"] = "20", ["height"] = 1200, ["resolution"] = "1920x1200", ["civTraffic"] = 1, ["width"] = 3200, }, -- end of ["graphics"] } -- end of options I think thats the problem but if not well move on to the next theory ok.:thumbup: next multimonitor lua you have the center x= should be 0 heres mine Viewports = { Center = { x = 0; y = 0; width =1920; height = 1200; viewDx = 0; viewDy = 0; aspect = 1.6; } } ABRIS = { x = 1920; <<your changes should only be here y = 0; width =480; height = 800; } Shkval = { x =2400; << your changes should only be here y = 0; width = 800; height = 480; }
    1 point
  27. ROFLMAO I copied the pic and zoomed in but I guess my eyes are going. I thought the dark aircraft was PAK FA Thanks for clarification
    1 point
  28. Its been a while.. I brought some new pictures. :) (This event was still flown in FC 1.12)
    1 point
  29. Hello, Anyone using touchscreen or touchpanel as an addon to this game? I've been searching a while ago diff ways to improve immersive effect to sim and one day found touch buddy soft etc. However I thought that due to having clickable cockpit in that sim it would be good to have touchscreen to interact directly with all switches, knobs etc. So I've ordered one that would match 22" 16:10 LCS and finish my sim setup. I can say that the effects are great and compare to simple mouse-all around-clicking system as so far. Its not difficult as you would think to "aim" for correct-tiny space zone to activate object-its more likely to familiar with TrackIR itself. The only downside is there is no way to interact with SAI knob with touchpanel due to having uncommon way of using a knob (having pressed RMB and turning knob), but thats the only bit I found. Well, having complete setup for DCS Black Shark (including triplehead2go, saitek stuff and VAC) I'm providing a small clip to check the final: ${1}
    1 point
  30. Какие посоветуешь? Можно в личку. P.S. Ишь до чего народ вирпильский уже дошел, прокладки юзает! :shocking:
    1 point
  31. that rear end above is still there... no progress :D Seriously.. I am wondering the same :)
    1 point
  32. There are russian Betty-Soundfiles in the folder for the english one. It's a mistake of ED I think. See my mod to fix this.
    1 point
  33. I will just add a quick response and it is for information only. First let me just say that I was a Simulation supervisor for Civil Aviation. Training New Air Traffic Controllers. So I would assume that our simulator was as close to the real thing as one can get. Multi-million dollar systems. My simple point and I speak from experience is that a simulator regardless of what it is and how much it costs, can never fully replicate the real thing. We come very very close but lets face it guys it is a simulator. I can show many examples of why a simulator can not react like the real thing but the post would be way to long. Enjoy what we have. Its fun, we get to meet lots of people and share ideas and get to do some cool mods. This is a great sim. and so is BS and a lot of others, but they are sims. It is for pleasure and in some cases training. We are very lucky to have a couple of Sims. from ED that show a lot of work so lets enjoy them, they, nor any sim. replicate Real Life, close but close is as good as it gets. Lets have fun guys and enjoy a couple of great sims. cheers.:)
    1 point
  34. I have the same problem with XP 32bit. My sys. is not so powerfull, AM2NF6G-VSTA mainboard (just pci-e 8x), AMD Athlon 64 X2 Dual @2200 Mhz), 2*1 GB DDR2 800, 8800GTX 768MB, 160 GB ATA Ultra DMA-33. Same kind of message: runtime error protect.dll. Just in MP modus, sometimes I play for hours, sometimes just 20 min. Some people told me itґs my weak system, but now I see thats not the reason. It helps me to jump out of the game with alt+tab each 15-20 min.
    1 point
  35. Похоже, что у тебя остались прежние пользовательские профайлы многомониторности. Попробуй их грохнуть (увидишь по датам файлов).
    1 point
  36. Definitely. Even proficient and experienced with DCS troubleshooting/configs players usually won't choose to start with accusations rather than polite questions and yet you chose the first path. There's nothing preventing you from dropping the path and starting to provide some details. First check out what Frederf and Distiler said and report back.
    1 point
  37. Yep, man. For months, in our secret underground lair, we carefully crafted the so-called patch to destroy your gameplay. To be serious, though, you say it became choppy (fps stutter?, or low fps), moutains do flicker (ati/nvidia? driver?) and all thanks to the "new sound engine" (???). Please, elaborate. We can't troubleshoot over mind-link yet.
    1 point
  38. ты либо не понимаешь, либо издеваешься - ED не делало механизм ограничения именно твоих видов. ED сделало универсальный механизм проверки любых файлов игры. список проверяемых файлов указывается на сервере. на том сервере, о котором ты говоришь, хозяева решили включить в проверку файл видов. вот и всё.
    1 point
  39. I would like to vouch for Grimes to become ED Tester for Mission Editor :)
    1 point
  40. Sport jokes! I saw this one live. Not a particularly exciting game to watch :noexpression: Replace soccer by football, then it'll look right :music_whistling:
    1 point
  41. 1024x768 is just what the profile was designed for. You can modify or create your own profile. It can be done and "easy" is in the eyes of the one doing it. If you have a good grasp of XML you should be able to modify as you see fit. You may also have to redo some of the graphics. Not hard if you have a good grasp on XML and have some graphics skill to make the images. Also look earlier in the thread as someone has already created an editor based on open office. LUA is not required (unless you want to interface to a new simulations like FC2) TouchPal supports two-way communication with the sim. It reads the state of the sim to display switch positions and indicators. TouchPal sends absolute switch positions to the simulations. This all means TouchPal is never out of sync with the simulation. Varies greatly. I've gotten one as low as $50 US from e-bay, but they often go for $200+ on ebay as well. You can get new 21-23" touch screen new from HP and Acer for $300-$500 so check before you plunk down the higher end for a used 15". You can also get kits to add touch screen to an existing monitor for $80+. Just that you'll have to setup your own profile. There is not enough screen real estate to do ABRIS or Shkval on them either, but that may not be important to you.
    1 point
  42. ОН не хамил и не флудил, задает конкретные вопросы, и описывает конкретные ситуации. У кого спрашивать как не у разработчиков, помниться ты Рег_зеро клялся и божился что летать стало интереснее...теперь задаюсь вопрос...а для кого? Тематика ветки как раз кстати... Обсуждение тактики напрямую связано с реализацией сетевого онлайна, который УЖАСЕН! И который отличается от оффлайна как небо и земля. Как вы тестили??? Ведь это заведомо было не правильно - что бы просчет ракеты велся на стороне атакуемого... Мы играем, мы платим за продукт, и на данном этапе до майского патча еще народ является бесплатными тестерами и хантерами на баги. Вы представте миссию где есть ограниченое кол-во ЛА Су-27, МиГ-29С и Ф-15....и если чаще всего будут выходить Су-27 против Ф-15 и МиГ-29....то вот что сушкам прикажете делать...дергать за шнурки выходить из кабинета? Спасибо...
    1 point
  43. Боюсь, в ED так не считают.
    1 point
  44. 3-4 km altitude. Fire them from ground level and you will see the difference.
    1 point
  45. Yep, Viper, I've just tried and confirmed that your method of firing two Vikhrs works like a charm! Thanks.
    1 point
  46. Have you ever wondered why, even when you thought you switched external views off or labels off, when you start hosting a mission, those are on? well here's the trick (it's kind of bizarre): -If you save a mission AND you have global options for all mission active (in game options -> "use these options for all missions"), the mp mission will use global gameplay options (from your computer, or whoevers computer is hosting it), EVEN if you setup options from the editor, those will get ticked in the editor but won't mean anything. Master options will be global gameplay options of the computer is hosting the mission. -If you save a mission AND you don't have global options for all mission active, the mp mission will use gamplay options selected from the editor. IF you don't select any from the editor while you make the mission, it will take global options from YOUR computer, but those will be locked if you handle the mission to a friend, even if he has global options active. Master options will be hardcoded into the .miz file (check "options" file inside the mission file). To understand it better, open a mission file (.miz, use winzip for example), view "options" file and search for setglobal=true/false. If somebody gives you a locked mission (setglobal=false) and you can't change some of it's options (for example, labels), just open in your mission editor and: -if you use global options for all mission, just re-save it (setglobal will be changed to true) -if you don't use global options for all mission, just set options from the editor and re-save it (setglobal will continue being false, but hardcoded options in .miz/options will change) PD: this is applicable to gameplay options and two system options, scenes and civ traffic. All others are independent from the mission (textures, water, visible range, etc.)
    1 point
  47. Just had a 159th squad-flight and the above method is working. Is this as in RL? Thx all!
    1 point
  48. Seems maximum range significantly has been decreased... I had hoped that range would be longer due to Su-25T speed... 600-700 km\h is not 0-100 like in Ka-50.
    1 point
  49. Press LCtrl V to change the salvo mode You should see both pylons number with box arround it if you have 2 racks of missiles or 1 number in box if you have only one rack in the bottom of the HUD. Then when you fire you will launch 2 missiles on each press or the trigger Hope it helps.
    1 point
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...