Leaderboard
Popular Content
Showing content with the highest reputation on 03/16/11 in all areas
-
Some people have asked for it, here's a mod that hides the control stick and throttles in the cockpit. They toggle on/off using the unused NVS LTS switch on the AUX LTG panel. Install with Modman 7. http://files.lockon.ru/en/38408/ Blaze Use the NVS LTS switch to show/hide the stick and throttles. Down Position - Show Controls, Middle Position - Hide Stick, Up Position - Hide Stick & Throttles. ZDaM2eVTZqw4 points
-
Thank you Garfieldo.. I'm humbled. Although the MAV can be used like the TGP, it wasn't designed for that use. Ground stabilize in your TGP uses your EGI to find a point on the ground and maintain it. MAV only has a cone of view forward of the aircraft, and uses visual recognition rather than EGI. If your MAV camera zooms away from the target quickly and you can't seem to slew where you want, that means your traversal velocity is too high. In other words, as the nose of your aircraft (and the mavs) moves in a line across the line of the target, your camera is unstable. The Mav doesn't have the stabilization abilities of the TGP. Try this, it works extremely well for me, and take note: you only have to manually track on the first Mav, because this one is coming off TGP slave. The next mavs just slew, autolock, rifle: *13-15k ft, 10nm separation from target area *TGP lock and SPI target, slave all SOI to SPI *Line up with target *neg 8-10 on the pitch and path autopilot *throttles all the way back *Let the aircraft stabilize *Switch to Mav camera and TMS FWD Short for track (first target only) *Fire, acquire, fire, acquire... etc. The mav camera is much more stable. You'll still be more than 5nm away at 10k or higher and you'll have up to 6 mavs in the air. NOW.. you don't have to use the TGP to get your target on. I've actually used the MAV head to seek a target when I didn't have a TGP loaded. Once again just give the MAV head camera a stable platform. Use the above method minus the TGP in step 2, and it will not be necessary to TMS FWD Short for track, since you aren't slaved to TGP. Don't forget to use the FOV feature of the MAV head to zoom in and out on the area to facilitate faster or slower slewing.3 points
-
2 points
-
With the A-10 it isn't very often we are on alert. As I said before in the 90s when we deployed to Kuwait to enforce the Southern No Fly Zone over Iraq we had 4 A-10s on alert, 2 primary and 2 spares. Our only reason for having alert birds was for CSAR (Combat Search & Rescue). We would only launch if we had a jet crash in Iraq (which the two times I was deployed we never launched an alert bird). We had an alert crew which consisted of two crew chiefs and a weapons crew. Every morning we would do a walk around the jets, LOX if required and verify all switches are "hot cocked" as they should be. Every few days the pilots would step to the ACFT and we would fire up the jet to ensure all the systems worked as advertised. The maintainers (crew chiefs & weapons crew) stayed at the alert pad 24/7 except when going to the chow hall for food. If we had any coalition jets "in the box" (flying over Iraq) we were on a 30 minute alert posture meaning within 30 minutes of the "launch" notice our jets had to be in the air. We exercised this from time to time and basically we get the notice and us crew chiefs would go to each jet (including the spares) fire up the APU, start the INS alignment (lovely A models) and go to the next jet until all 4 were up and running. The pilot normally arrived 15 to 20 minutes after the launch notice. During exercises they would simulate launch and we would just shut everything down. When I was stationed at Osan AB, ROK in 97-98 we didn't have any A-10s on alert. We did have live munitions in each HAS and the idea was that we would have enough notice that the North was going to attack the South. Don't agree with that thought process but we exercised often getting the simulated notice. When we got that Crew Chiefs would uncover the jets and do a quick inspection then weapons would remove any training munitions, reload the GAU-8 with combat mix and upload live munitions (MK-82, CBU, MAV, rockets, etc.) Obviously for OPSEC reasons I can't post on here what our current Afghanistan and Osan requirements are but figured I would share what we did in the 90s concerning A-10s and alert procedures. As to "Real Combat Startup" When deployed you launch the jet for a normal combat sortie (if non alert) just as you do everyday stateside. The only difference is the pilot has to use checklists for live munitions and EOR is a little different because of arming live munitions.2 points
-
Guilty as charged.................... but I don't know what "All sensors" are. ;) Good to hear you are still kicking. By the way...... how are those Hall Sensors holding up?2 points
-
Извините, если вам лично нравиться ползать перед Ф-15, то это ваше желание, но далеко не всех. Пусть и водители ведройдов почувствуют, что воевать надо, а не попивая кофе веером распускать 120-ки и драпать домой.2 points
-
Not necessarily the command code for LoSetCommand() function but I need a full list of command codes for cockpit events. I found some commands listed in export.lua(the same information is posted on DCS website http://www.digitalcombatsimulator.com/en/dev_journal/lua-export/) but this list is not complete. For example I can deduce that the "Engage Descent Mode" in BS is code 507 but it's not mentioned in the list(It says "To be continued..." in export.lua). I want to map the position of some toggle switches into independent keyboard shortcut so that it can be synchronized with the toggle switches on my HOTAS. For example I want LSHIFT+g for "Gear Down" and RSHIFT+G for "Gear Up" instead of a simple G for "gear lever". I'm editing keyboard.lua and it works fine so far. I can deduce the rest of command code from existing entries in keyboard.lua but an official reference would certainly save me a lot of time...1 point
-
Hi there, This thread was started quite some time ago. It was designed to share with you my experience in building a toggle switch panel from scratch with little to no electronics experience (but I picked things up and did a lot of research on it). There is still a lot of useful information in this thread but this original post has been moved to the recently announced Warthog Pit Wiki I created for the express purpose of capturing all the knowledge throughout these forums. You can find the entire tutorial at this link: http://deadfrogstudios.com/warthogpit/index.php?title=Building_a_Custom_A-10_Panel_Using_a_GP-Wiz401 point
-
I had posted this buried in another thread and thought they might be more visible in a separate thread. Hope they are of some use. EDITED 4 MAR 2011 1. Updated the default key assignments list to correct two errors and to show it is for a US keyboard. 2. Added a matrix of US keyboard keys and modifiers to allow easier choice of key assignments. A-10C HOTAS CHART.zip AVAILABLE KEYS MATRIX (US).zip A10C RC DEF KEY ASSGNMENT (US).zip1 point
-
1 point
-
1 point
-
1 point
-
That chart is just BS. It was for a 'what if' scenario which didn't happen. Besides the numbers were also vastly exaggerated.1 point
-
I've used both - I used to use a CH stick, throttle and pedals (still connected to my Cougar now), and a family member now has one of the newer CH sticks. I can just give my personal experiences, perceived problems, and how I got around them: Cougar bad points: - The stock Cougar will feel VERY heavy (strong spring strength, try saying that fast while drunk :) ) compared to a CH setup, which is particularly soft IMHO. This will be especially apparent on the 'diagonals' when fighting against both X and Y springs. IMHO, it's actually too heavy to control precisely. - The Cougar has a particularly noticeable feel when crossing the centre point (nul position) which many do not really like, myself included. If you google some images of how it is constructed you will see why. The CH products are also like that to a much smaller degree, but the lighter spring strength means it's far less of an issue. - The stock Cougars pots WILL begin to spike at some point with enough use. This applies to all pots - X and Y axes, throttle, rotaries, and mini stick. CH pots seemed to last much longer, although my CH pedals' pot has eventually (after 10+ years of use) become too erratic to use properly. Strengths: - The programming software is excellent, far more flexible than anything else. - The shape and feel of the stick is better (more ergonomic) and more realistic than the CH stick. - The Cougar simply has more features and options, given the available devices it has, eg two stage trigger, multi position boat switches, rotaries etc. It's just a more capable input device, assuming everything works of course. I've cured the problems I experienced by fitting Hall effect sensors to the X and Y axes (throttle sensors now on order, since that is now spiking as well). I extended the stick by about 30 cm with a little home tubing and garden hose fitting setup. This means the stock springs are perfect, and that also gets rid of the noticeable 'dead' sort of zone in the middle. I don't use the rotaries, and I also need to unplug or disconnect the mini stick somehow, since it is unuseable now and makes calibration very difficult. In conclusion: If you want something cheaper, perfecly functional, and lower maintenance, get the CH stuff. Having said that, to me the extra feel of my setup means I would buy it all over again. Ideally, you'll find an already modded Cougar, preferably with one of the gimbal (sp?) mods + HE sensors already done, for the right price. Thats what I would go for. Perhaps saving up for the A10 HOTAS would be worth it, although I can't comment on what I haven't used. Edit to add: Ah, babies. Forget the Cougar. I did all that modding without my children around, nowdays that would be a giant PITA. Get CH, or anything thats low maintenance. :) When the kiddies are a little older, maybe then. But then you DEFINITELY won't have any money :)1 point
-
1 point
-
1 point
-
all u have to do is right click on the games shortcut, then left click on properties, select the compatibility tab, then check run as admin... BAM! the game runs in admin.1 point
-
What StrongHarm said plus what Pikey said. Trying to find AND identifying them with the MAV seeker is very difficult. Carry the TGP at all times. It is the... aham... "radar" of the A-10. For good instructions on TGP use, see this nice video from ExcessiveHeadspace on You Tube:1 point
-
Применение оружия в режиме автоматического управления . Пуск и наведение Птур 11-16 мануала.1 point
-
Stand back, i can handle this: HEAT (definition) About 12 years ago I was on holiday in Cyprus. We visited an semi-active volcano and went down into the crater to find lots of holes spouting steam. My girlfriend at the time put her hand in one and immediately jumped up and screamed shouting, "It's hot, it's hot". I looked at her with my best pitiful look in front on the rest of the bus party and said, "You just stuck your hand into a volcano and you are surprised it was hot?" Her face went BRIGHT RED. That's Heat.1 point
-
1 point
-
Here, I cut this out from the text you had linked: "...that it is the transferred energy, i.e., as if it were a substance .." notice the i.e. :)1 point
-
This is the stereo pictures for cross-eyed viewing. Here is lot of them: http://www.really.ru/3d-gallery/viewcategory/15.html ========= 3D.1 point
-
Nice one..i'll have a look through there. I've finished the graphics for the UFC panel, just need to compile the config.. but here is a preview. Buttons & Rocker switches have animated states. (depressed states)1 point
-
1 point
-
1 point
-
The Altimeter in the A-10 A & C models, is the AAU-34A same as the F-16 Very hard to find these days and I don't know of any one that make a replica here is he spec sheet from Kollman. http://www.kollsman.com/downloads/Altimeter%20AAU%2034A.pdf1 point
-
1 point
-
Добавлю, все это хорошо , но только даже боты по 1 ракеты не пускают, а в онлайне и подавно , поэтому все эти змейки и прочее не эффективны . Если произошел пуск (как правильно тут сказали) отворот и удирать и пробовать снова. Главное срыв захвата . Против 1 ракеты даже если это аврам уйти без проблем , а вот от кучи ракет это ....1 point
-
1 point
-
1 point
-
AFAIK it's correct for most aircrafts out there. Unfortunately we do have to deal with PC simulator controls culprits (yeah, you too Warthog owners) and curvature is the only way to deal with it. I've been advocating for curvatures use since the very first month of my Black Shark flying, two years ago or so. Many people would probably found about it earlier but I needed to clean up my signature :) Joystick configuration tips and advices Yes, a properly set curvature can "simulate" a real long control stick - hand inertia / delay. In Falcon 4.0 :tomato: there was an option to switch to less sensitive controls for refueling. It was activated at the moment of fuel valve cover opening. I don't know if the real 16 has something like that.1 point
-
(Sorry for the back to back post).....:doh: I have wondered the same thing and was always hesitant to use much, if any saturation. Like you say, could using saturation lead to the inablility of moving control surfaces to their maximum ranges ? :huh: Or perhaps a better question may be.....How much saturation can be used without losing the full range of control surfaces?1 point
-
Thanks for the clarification. Dynamic weather, one of my previous wishes (others too). Good Work ED :thumbup:1 point
-
Зато и доращивалась она практически до релиза Су-25. И да, там еще Су-25Т был (вне демки). Таким образом Су-25 был демонстратором физики Су-25Т. Т.е если провести аналогию, с А-10С или другого ЛА надо скрутить все кроме пушки. ПС. Согласен с Андреем Чижом по поводу ресурсов. Кроме демо версии их пока еще, ох как, есть куда еще пустить.1 point
-
I'm in the USAF and you are not suppose to memorize tech data, Emergency Procedures yes but not Tech Data...now, I'm not saying it doesn't happen because I know most of our daily tasks by memory. For example, when we run the APU you have to have the -71JG out and followed step by step. But, before you can run the APU (or engines for that matter) you have to pass the emergency procedures test. Launch, recovery, EOR, preflight, postflight, thruflight we don't have to go step by step from the Work Cards but we have to have them out. Plus, once you've done a few launch/recovery's it's simple, unless you have an emergency...1 point
-
1 point
-
If you're scrambling A10s for Air to Air, you've got more pressing issues to worry about :smilewink:1 point
-
Тут на форуме человек выкладывал свои размышления по ракетам, какие там накручены коэффициенты и где чего убирать. А для ленивых сразу готовые файлы. Вот мы их поменяли на сервере и клиентах и особых проблем с аим-120 не испытываем.Реалистичные ракеты.rar1 point
-
Flight instructor here. Flying the 172, 182, P28R, and BE76.1 point
-
Someone needs to retake physics! Heat is thermodynamic energy. On a molecular level, it's the collective Brownian (random) motion of particles. All these particles bumping into each other, moving randomly, is heat. It doesn't generate heat, it IS heat. Compare this to kinetic energy, when all the particles are moving the same direction (as in the case of a moving car). As quotes Wikipedia, "Thermal energy is the collective mean kinetic energy of the random movements of atoms and molecules in matter." Infrared radiation is electromagnetic radiation whose frequency is just below that of visible light. The infrared radiation that we detect is a lot like the visible light that we see: Most of it comes from the Sun, bounces off the objects we see, then enters our eye. Some of it, however, is generated by the objects we see via some physical process (e.g., a light bulb or a glowing-hot stove). Where heat and IR are related is the conversion of thermal energy into electromagnetic energy. These energetic molecules, bouncing off each other randomly, consist of charged particles. As these charged particles bump back and forth they convert some of their thermal energy to electromagnetic energy. Basically, these objects slowly cool down by radiating their heat in the form of infrared light. The frequency of the emitted radiation depends on the temperature of the object. At room temperature, the frequency is in the infrared range. As the object heats up, this frequency shifts upward, eventually into the visible-light range. This is why your stove starts to glow red as it heats up. It's actually always been glowing, even at room temperature; it was just glowing in a wavelength you couldn't see. So, in conclusion, IR is not heat. *SOME* IR is caused by thermal energy being converted into electromagnetic energy, but that is not the ONLY source of IR radiation.1 point
-
Military Sea King Mk5 here, plus a bit of civil aerobatics when I get the chance.1 point
-
During daylight the heat from the sun is reflected from ground and it makes the IR picture look pretty much like a photograph with some minor differences as some objects reflect/absorb IR much differently than visible light. Only very hot or cold objects stand out as something different than photo like. When the sun has set and things cooled down it starts to look more like a "IR picture".1 point
-
Before it escalates, here is a real life TGP Litening II images. As you can see not that much different from what you have in the sim. :huh: http://img153.imageshack.us/img153/6568/hhn.mp41 point
-
1 point
-
Понимаю. Вкупе с новыми ракетами будет и новое СПО, и тогда http://forums.eagle.ru/showpost.php?p=1133686&postcount=117 Просто если бы чуть урезали в текущей реализации углы обзора ракет, чтобы не было этих лихих доворотов, недовольства было бы меньше.1 point
-
1 point
-
А 120С еще круче, "Звездные войны" эпизод ХХ. P.S. первое видло из ЛОГС1, так что актуальным его назвать не выйдет.1 point
-
Я вообщем тоже догадывался что 120-ка сделана так чтоб показать какие амеры крутые и теперь - Вот доказательство Канешно это сделано в угоду иностранцам(в основном англоязычным) чтобы они в онлайне себя чувствовали намного лучше (вообщем то это с экономической точки зрения понятно) Только тогда получается это не симулятор не аркада а какое то жульничество :) опять же для этого убрали и P 77 с су 27 И ещё когда люди смотрят в код видят несоответствия разрабы сильно сердятся (что типа как мы сделали так и надо)1 point
-
I'm in the process of adding new functionality to the mission editor coding in LUA. Actually I managed to modify the GUI adding a new button/panel that when pressed it'll clone the selected group of helicopters creating a new group (type, skills, waypoints, payloads, targets). I got other ideas but before I go further I would like to know if the release of this kind of modifications are allowed by Eagle Dynamics. Regards.1 point
-
Recently Browsing 0 members
- No registered users viewing this page.