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не согласен полностью. поршневые отработаны в ил-2, их количество и уровень ED не переплюнет никогда. четвертое есть сейчас. сейчас у ястребов "больший выбор тактик"? в сети тактика блещит: ф-15 с уберракетами аим-120 против мигов с р-77. и так до посинения лоб в лоб. 2-3 поколение - это целая эпоха авиации: фантомы, миражи, миг-25, як-38, миг-21 напалм, бомбежка с 10000м, вьетнам, израиль, египет, иран, ирак. борьба в воздухе действительно дуэль пилотов, а не автонаведение аим-120. штурмы уровня су-25, только выбор больше.3 points
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Two of my cropped and light edited Screens... The Modells are so awesome... Hope you like it too... and the Counterpart... Greetings Steve2 points
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------------------------------------------- 1992 - Су-25Т #10 Uploaded with ImageShack.us Uploaded with ImageShack.us Uploaded with ImageShack.us -------------------------------------------- 2005 - Су-25Т #84 / #85 Uploaded with ImageShack.us Uploaded with ImageShack.us Uploaded with ImageShack.us Uploaded with ImageShack.us -------------------------------------------- 2006 - Су-25Т #83 Uploaded with ImageShack.us Uploaded with ImageShack.us ----------------------------------------------- 2008 - Су-25Т #85 Uploaded with ImageShack.us Uploaded with ImageShack.us Uploaded with ImageShack.us ------------------------------------------------ 2009 - Су-25Т #84 Uploaded with ImageShack.us1 point
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In this mission you will lead a flight of A-10s ("SPRINGFIELD") to support a set-piece company-scale ground assault on a well-defended town. You will coordinate your strike/CAS operations with the commander of the ground force, "TF THUNDER". Here are some features of this mission: - Randomization is implemented by script so that there are FIVE different enemy schemes for defending the town. One scheme of the five is randomly selected on mission start. Each presents a unique placement and disposition of enemy defenses within certain boundaries. This makes the mission very replayable and targeting the SA-19s freshly challenging. Sometimes there is AAA, sometimes not. There is always at least one Tunguska, sometimes two. - Customised voice comms - Separate, adapted versions for SP Ramp start, SP Runway start and MP Ramp start - Fully executed ground battle: I'm proud of this. The outcome is influenced by the player's effectiveness in thinning out the defenses, but regardless of that, the ground units go at it in a very businesslike way, a tribute to the AI. It's fun to see the tanks at work and the Strykers hosing down the enemy infantry before dismounting their own infantry at the objective. When you have done your work from the air, unleash the ground forces from the custom radio menu, engage AP if you see no more targets and sit back and watch the ground battle using F10/F7, it's well worth it. Unlike my previous mission ("Midnight Run"), this is seat-of-the-pants low-level flying that requires the intermediate-to-advanced player to be quick on the draw with TGP/Mavericks to deal with SA-19 launchers, and effective with CBUs. It is a very good cooperative strike/CAS mission which rewards good communication and situational awareness. It can be accomplished in SP with the AI wingman -- the results are often very impressive -- but I recommend downloading Tiger's mod to address an acknowledged problem in the current build (1.1.0.7 ) with AI "Attack with..." orders when the mission launches from the ground (see enclosed readme file). Try it in both SP (2-ship) and MP (4-ship). The MP version is an experiment, really. I know squads like "sandbox" missions with plenty of player slots, but this is a tight, tactical mission that offers good coop play for a 2 or 4 ship flight with effective voice comms and competence in both attacking and defensive flying. Thanks to Druid's advice on object placement randomization, the .miz is very replayable. Thanks, Druid. Also, thank you Dunadan for authentic ground commander comms voice files and JeffyD for playtesting the MP version with me. Please take a look at both the briefing and the readme, which supplies detailed tactical comments and advice, if needed. As always, your comments are very welcome. Full Frontal Upload Pack_All.rar1 point
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Pushing the limits with the amazing DCS A-10C Warthog. The question: With the wind blowing 100 knots directly across the runway can the A-10C make a safe landing and takeoff with out suffering any damage? Cheers! :pilotfly: Lobo1 point
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I never heard of this game till this passed weekend when I saw it on Steam. Bought it because I haven't played a flight sim in a LONG time. This game was WAY better than I expected. I must have spent 10 hrs alone on Training Missions and Free Flying Missions just to learn how everything works and I just now feel comfortable blowing things up. This game brings realism to another level and I haven't even learned everything it can do yet. On top of that the graphics are awesome! I look forward to my wife giving birth next month so I can stay home and take care of her, while at the same time dropping Guided Bombs from 20k feet. Thanks Eagle Dynamics!1 point
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Thanks for the replies guys and for clearing my doubts... but my question is (for fun's sake) Are those Russian pilots whom you have contact with telling the truth? because I remember reading in a World War 2 book about a captured German general (who fought on the eastern theatre and who was interviewed by the US after US seized control of Germany) saying that "Whatever that has been written about Russia is nonsense". This was said in relation to Germans' underestimating the strength of the Red Army in the number of battalions they had and subsequently perishing to the Red Army. What I mean to say is the R-27EA or R-27P may still be in existence but its just not revealed to anyone. ;) But I understand your stance GGTharos, you only have information that is given to you. So that is what you've modeled. Fair.1 point
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Thanks guys. Glad there is some demand for smaller-scaled MP. Personally, I can never, ever see myself being able to hook up with more than one competent, voiced-up player at a time and there seem to be no squadrons operating in PST. The mission performed flawlessly in the MP test yesterday, I'm happy to say. It takes a while longer than usual to download to clients because of the embedded voice files, but not too long. There are 4 available aircraft on the ramp. Springfield 3 and 4 have CBU 105s instead of 97s, which will enable you to run in level at the armor using CCRP with inertial guidance instead of "dumb" CCIP dive-bombing with 97s (although I have found that technique very effective). DNE 48, if your wingman is AI, I advise having him anchor 12nm miles from the Tunguska as you run in, at 5k, with a Maverick locked via TGP. Then you should offset, extend and find/hit the next one, if there is one... If you are using Tiger's mod, the AI #2 will find and prosecute an SA-19 launcher at your SPI if you order him to using "Attack with...", but as impressive as it is to task one Tunguska to your wingman while you go for the other (and it is impressive) the problem is that he gets a tad too close, fires his Maverick, provokes a launch and then jettisons the rest of his ordinance before (i) his missile actually takes out the SAM launcher and (ii) he successfully evades the 19. This means that he can only use his gun against the remaining targets. In MP, obviously, you have more to work with!1 point
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Please check the updated thread with a newer version here: http://forums.eagle.ru/showthread.php?t=717291 point
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Полностью согласен! Ведь, про вьетнам, израйль и дт, симов просто нет (кроме полуаркадестого Strike Fighters и древних USAF, и IAF). Это же непаханое поле!1 point
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С учетом того что камера ps3eye не сильно грузит CPU(видимо имеет свой процессор), и имеет не высокую цену-отлично. Особенно тем у кого железо слабое. Не говоря, о большом захвате и что 75фпс, лучше 30. И это не сказывается на CPU. АЛ107Б- это самые подходящие и доступные отечественные ИК диоды!!! Всего 2.5 мм диаметр. Световые пятна небольшие. Угол захвата 120 градусов. В дистанционках от силы 30 градусов. Яркости вполне хватает. Все дело в настройке. Ток берет один диод-0.1а(100ма). При последовательном соединении 3-х диодов питание +5в и 0.1а (без резисторов), но могут гореть с меньшей яркостью (теоритически, не проверял). При параллельном соединении 3-х диодов питание +5в и 0.3а (с резисторами) яркость нормальная (регулируется). Здесь лучше замерить потребление тока устройства тестером. Питаться можно от отдельного источника питания. Или сделать отдельное гнездо с розеткой в переднем отсеке корпуса ПК, под ДВД. И взять через предохранитель 0.5а, с разъема "молекс". Чтоб ЮСБ мамы не трогать. Час работы. Хотя через ЮСБ на передней панели удобней всего. У кого впритык мощность блока питания и чтоб не отбирать ток у CPU и Videoкарты, лучше применить внешний блок питания. Например от компьютерных колонок. Сделав розетку в колонке с блоком питания. Там где-то вольт +12_+14. Но проще купить отдельный блок питания, их море в магазинах. Я лично так и пользуюсь. Сделал себе пульт сетевого питания(220в), он у меня справа под крышкой письменного стола. Тумблера отдельные впереди, а сзади розетки, которые они и включают, а в них подключены потребители. На столе ни одного провода, все спрятано под столешницу. Включаю там сеть ПК,колонки, принтер, сканер, модемы, фритрек, настольное освещение и одна розетка 220в выведена на лицевую сторону. Дело в том что у большинства приборов блоки питания включены постоянно в сеть 220в и не отключаются кнопкой на приборах. Например: колонки, принтер, модемы, монитор, да и сам ПК. И находятся постоянно под напряжением 220в. А лазить под стол или иметь кучу проводов на столе надоело. А так под правой рукой ниже крышки нажал тумблер и дал на нужный прибор 220в. Не нужно выключил. Это так идея для тех, кто с руками дружит.1 point
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Yea, you need to put a stop condition on the fire at piont task. Click on "Stop Condition" or whatever it's called in the task settings, and set it to "duration", and if you have the MLRS on expert, you can set the duration to like 3 minutes and it should work great. If not on expert, you need to set it to 4 or 5 minutes because lower proficiency AI takes longer to start firing.1 point
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Welcome on board! Concur about this awsome community. However: I must stress before you get any negative comments/flames of any kind, before you ask a quesion: be sure to search the forum and the manual to find your answer. Other than that: please ask away, and there will always be someone willing to help. And to conclude: congratulations on your soon to come child! Cheers1 point
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Welcome Teriander, You will find a very helpfull and knowledgeable community here that are always forthcoming if you have any questions. Congrats on the child coming soon. You will experience a huge loss of time for anything but diapers and comforting a very dissatisfied child. I have a son that is now 1½ years old, he means the world to me and he loves to sit with me at my pc and play with my HOTAS Warthog or see me flying. Staffan1 point
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Купил камеру, поставил диоды АЛ-107Б все настроил , ИК фильтр не удалял , спереди поставил пленочку что бы меньше засветок было . Конечно с этой камерой лучше , более плавно , головой вертишь туда сюда все ок . Не сказать что бы разница большая , но изменения есть .1 point
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I was always planning to, but unfortunately I lost my backed up data when I changed hard drives a few months back, including the source code for the program. So, there aren't going to be any updates as I just don't have the time to start again.1 point
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FWIW I had the same thing on my ATI 6990. Turned off Tesselation solved it for me.1 point
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Best reference is the A-10A Dash-1 ( http://www.megaupload.com/?d=6XZJKVCA ) For an A-to-B transit you have a distance which suggests a zero-wind cruising altitude. From there you figure out the fuel to climb, add in the burn from TOC to destination at altitude, and an allowance for maneuvering at the destination. There are allowances for start & taxi and if you know the weather headwind component. Civilian IFR requirements are to land at destination (or even alternate) with no less than 45 minutes fuel so add that plus some actual cushion. Best economy speeds will be calculable for a given weight, drag, and altitude.1 point
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Hi Guys. Thanks for your help / suggestions. after some testing I decided to take the plunge and upgrade to Win7 and finally I can see how absolutely fanastic this sim is!!!! STABLE. SMOOTH. SEXY..... sounds too good to be true but now this sim really rocks! Anyone running this sim on XP should really do themselves a favour and upgrade to Win7 and incase you're wondering, I dont work for Microsoft! ED has produced an awesome (in the true sense of the word) simulator. One that will keep me busy and happy for many months if not years. Looking very forward to their next effort!1 point
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Im gonna try to spock it out cibit. Sounds like theres a lot to this one. I dont know if you saw but the admin "gods" gave us 100 meg now. :worthy::worthy::worthy::worthy::worthy::worthy::worthy::worthy::worthy::worthy::worthy::worthy::worthy::worthy::worthy::worthy::worthy:1 point
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OK. I made the mission with sounds from a real situation grabed from a youtube video and it turned out good I think. Do a testrun with the mission and check out my trigges. Should be fairly easy to see the action switshing and follow the trigger actions in Mission designer. Enjoy ;)1 point
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Finally , back-lighting ! All controlled in cockpit via Helios I have yellow Led's on the way, so I should have them flashing soon.1 point
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Yes, you can use our file exchanger service to publish your files: http://files.lockon.ru http://files.digitalcombatsimulator.com And space that a user's total attachment usage may consume was increased to 100Mb1 point
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Cibit, can you clarify - are you talking about attachement storage or the user files site?1 point
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Polygon counts are usually tiny in comparison to pixel counts on textures (especially when multi-textured is being used). Textures eat bus bandwidth like there is 'no tomorrow'. So textures dominate bus transfer. Polygons count for vertex operations which are also small compared to per-pixel operations (especially when anti-aliasing, anisotropic filtering or occlusion calculations are being performed). For each vertex in your polygon your shader will interpolate a lot of 'fragments' to produce one screen-space pixel. So texture interpolation, projection, lighting and filtering also dominate GPU processing operations (hence Il-2 CoD is struggling with its screen space ambient occlusion operating on per-pixel operations using textures, normal maps and materials). Will be very interesting to see your numbers Kuky when you find time to make that run with constant CPU affinity.1 point
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