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Crptalk

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Everything posted by Crptalk

  1. Of course it breaks IC. QoL mods not allowed.
  2. Because it's a bug/WIP. TGP should always be slaved to SPI.
  3. Not exactly. Every model RWR is different, even the same RWR on different airframes can be configured differently. While it's probably possible for even search radars to trigger a STT warning, more likely rwr's are setup to require a certain amount of radiation for a certain amount of time to trigger a STT warning. And of course there's no way any of that is public knowledge.
  4. Missile override can be entered and exited with a hotas button.
  5. And 1/10000 viper pilots told you TWS wasn't worth using. I think the video of TWS being used in combat is more credible than you.
  6. I think NVG with SDU would be a nice addition if anything because turning on FLIR almost halves my FPS in VR.
  7. Holding force trim up will desaturate it
  8. That's not how that works
  9. Mig-19's are also detected as a 2S6
  10. It does seem a decent bit smoother in actual PNVS footage than how it is currently in game.
  11. Pretty sad you need to overclock a $1200 gpu just to get playable framerates in VR
  12. I think this is a issue if you cold start the aircraft as whenever I'm gunning for someone who did a hot start I can hear the rlwr and cmws warnings.
  13. Make small edits to line 150 of the ControlsIndicator_page.lua
  14. Israel sure seems to like using 600 gallon bags with CFT's. Regardless, a normal sead load of 2x harm, 2x 370gal, and a jammer even has a hard time cruising at anything above 20k feet. Is that a bomb truck as well?
  15. I find it difficult to believe nations would fly their F-16's with CFT's, centerline tanks and 600 gallon wing tanks if the F-16's AOA and drag were as bad as it is in DCS with heavy loadouts.
  16. Temporary work around I've been doing is to reset and switch INU's during long flights.
  17. After a 2 hour flight I'm stationary on the ground while the helicopter thinks I'm doing 7 knots and descending at almost 1000 fpm. ah64 inu drift.trk
  18. From my experience in MP; Half the time the hellfire will go for the point past the target where the laser is hitting the ground, as if the target was never there. Half the time the hellfire actually goes for where the laser is hitting the target. And for far shots with some crosswind, the hellfire will begin to wiggle a lot at around 10 seconds until impact. This greatly reduces the speed of the hellfire and often causes them to miss.
  19. Is the Lock position not implemented yet?
  20. It can't be accurate. If it was then these loadouts wouldn't exist;
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