

TobiasA
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Everything posted by TobiasA
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FLIR what will this mean for our beloved F16?
TobiasA replied to AngryViper.101's topic in DCS: F-16C Viper
Well given the fact that the current IR implementation struggles to pick up anything at night time when there are ideal conditions which only got better in the latest updates, I would expect nothing but a positive outcome with the reworked IR engine. I mean, if I look at what I see with the Apaches IR sensor, and compare it with my TGP- wish I had the Apaches picture in my TGP. I am not talking about the desert, I am talking about picking up something in the caucasus, little overcast but dry, 14°C. I highly appreciate the updated IR imagining and think it will bring a lot more realisms to DCS, together with a very much improved night ability in the F-16. -
correct as is F16 Blk50 Radar needs upgrade to reality level.
TobiasA replied to zanebanks's topic in Bugs and Problems
The only thing I doubt is its poor performance when you are at 35k ft and looking down to someone flying at 25k ft coming in hot like a spaceship. Other than that it is on point as far as publicly available numbers suggest. I would like to see COAST mode modelled though. -
@104th_Crunch@Falconeer I have the cursor enable button on my throttle mapped, just like in that other sim... Turns out the Saitek macro blocks the uncage switch to get used at the same time... Mapped it to DirectInput, works like a charm. Thanks!
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Doesn't work for me.
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I am surprised nobody noticed a decreased missile precision when combining ECM and maneuvering. Lock range isn't everything.
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What do you use to destroy aircraft at an airport?
TobiasA replied to CybrSlydr's topic in DCS: F-16C Viper
The trigger is a really nice idea. -
What do you use to destroy aircraft at an airport?
TobiasA replied to CybrSlydr's topic in DCS: F-16C Viper
Real man strafe with the 20mm. But the CBU's should work best, have you tried the CBU-87 CEM? -
You do this with ILS if conditions are really poor. If you don't have ILS, a radar fix, markpoint on it and a radial will work- not quite the same, but better than guessing where you are. Pay attention to the radar altimeter in that case, it is displayed in the HUD followed by an "R" to indicate it is the radar altitude that is displayed there.
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in progress ITR and G-Onset update, release date ?
TobiasA replied to irq11's topic in DCS: F-16C Viper
I am very thankful for the promise to not forget the FM, because it has been very quiet recently about that topic. Apart from that, the F-16 has finally seen some love, and I appreciate it. -
Close the radio menu. Happened to me quite a few times. If this isn't the issue, try a repair.
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Are you joining on a guns only competitive server? If missiles are involved, forget the rate fight.
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Tried that on my own in a Su-27 and... Well. I could point my nose at the F-16 most of the time and it never left a cone 20 degrees off my nose once I was settled. He managed to keep a distance too large for a good gun solution and ran out of fuel. There is no way to win such a fight other than heaters.
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correct as is ALQ-184 Position 3 Mode and FCR
TobiasA replied to Comrade Doge's topic in Bugs and Problems
ECM works fine in AA and AG mode. Both noise jamming and SPJ. -
9X and the whole fight geometry is gone, it's all about nose authority, helmet mounted sights and off boresight. It's a whole different game. And one that I can do better than a guns only fight, have rarely survived one if it lasted for more than two minutes because you run out of fuel on your way to the tanker or homebase.
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I always go a bit further forward than the indicator says, the guy seems to connect faster if I do. Yes, green is green, but that guy likes the other green.
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You sometimes survive small arms fire. If it hits the outer wing tip
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Well that's a funny bug that's been around for a while.
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There is a tone, that is all that exists in the real thing. There has been a discussion here lately, but I can't find it on my mobile.
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F-16 Flight Model Accuracy/ BFM Capabilities
TobiasA replied to geshabuL_'s topic in DCS: F-16C Viper
It is work in progress, but no time frame was given. The original post got deleted because people were taking it as fixed dates. I would expect something in Q2/2022 (just a wild guess). Q1 is probably a bit optimistic, it seems to be more work than expected. However, rate fights are a guns only thing. I absolutely love it in a real fight when my enemy goes into a rate fight because I can then throw everything in my turn, point a 9X, suddenly be low and slow with sufficient room for a 9X and have him at full burner against the cold sky. It is about nose authority, and the 16 doesn't really excel with that. However, they announced improvements on instantaneous turn rates and an on speed AOA correction for landing speeds. So we will most probably see an improvement there when the fight gets slow and tight. Sustained turns aren't too far off at corner speed. We will see what happens. Threads about the FM are a bit sensitive tho, since they tend to escalate...- 1 reply
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Except if you jump modes in between, than it will start at the wrong side sometimes, leaving one side empty and the other one with full weaponry. I'd say this is a bug, but I don't have a track to reproduce the "sometimes".
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correct as-is Drag issue with 4xJSOWs on F-16?
TobiasA replied to pchRage's topic in DCS: F-16C Viper
The drag with 4 JSOW is insane. I would expect exactly that outcome. The F-16 is smaller, so it will be more affected by the load than the F-18 with its two engines and higher wing area. A typical loadout with 3x120, 2x370gal + ALQ and pods will be near the maximum takeoff weight, it is one of the heaviest and probably the draggiest loadout to take, while on the F-18 4 JSOW + AA weaponry will be way below MTOW. Things will probably get a little bit better with the final FM, but don't expect miracles there... Probably something to hope for in Q2/2022, it seems to be more complicated than expected. And this will most probably affect the area below Mach 0.5, but have little to no effect above Mach 0.7- but it might be possible you can carry a 4x JSOW to angels 25 then. Don't forget the drag of the BRU-57 as well, even when not carrying ordnance on this the drag is considerably high. -
That's how that particular system works.
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The jet trims for 1G, any pitch up motion will lead to a slow pitch up motion since 1G on a 45° slope means that there is a sin(45) component in one plane and cos(45) in the other one.