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Everything posted by Thanatos31
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it's been WINC for a while ( waypoint increment up button)
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Do you happen to have a track of it happening? I assume that will be the next question RZBM devs will have to narrow down the problem
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yeah, was wondering if you had water on or off. Weird that it didnt want to go - with water you should have had enough reserve power.
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Harrier spawn position Bow Wake animation
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F/A-18C Kneeboard Suite - Updated 31 October 2024
Thanatos31 replied to Minsky's topic in Utility/Program Mods for DCS World
@Minsky - this is amazing! Is there any chance to modify these to be used for AV8B Harrier patterns/breaks ? -
@Shiroka - do you think you could add something similar to this to the knee board suite ? I was thinking CASE I, II, III sketches for recovery; a basic departure page for Shipborn Ops ? I think the latter can be very similar to the attached. https://www.digitalcombatsimulator.com/de/files/3314314/
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HOW CYCLIC OPS REALLY WORKS !!! by GB and Pieter
Thanatos31 replied to Pieterras's topic in DCS: Supercarrier Tutorials
Is there anything like this for LHAs / Harriers? -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Thanatos31 replied to Admiral189's topic in Static/AI Mods for DCS World
Anybody else have issues with the AMerica LHA6 ? after the recent update she doesnt show up anymore ingame ( savedgames\mods\tech\LHA6 America) -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Thanatos31 replied to Admiral189's topic in Static/AI Mods for DCS World
Do I just replace the LHA6.lods file with this one? Also - anyone else having an issue getting the Mod to work? Did something change ? Still needs to be installed to savedgames\Mods\tech\LHA6 right ? -
How?
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Hello, coming back to the small stepchild of the CVNs, the LHA Tarawa has an issue in which the bow wake is not rendering/showing I've attached different angles , and also as a reference most other ships that actually have this rendered/showing Medium and High settings checked, consistent for AI and Carrier class ships. Additionally , but I believe this was already reported, stern wakes don't seem to appear on any of them anymore.
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Hi team - Does anyone still have this file ? https://www.digitalcombatsimulator.com/en/files/3312692/ Unfortunately the link has been dead for a while thanks
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Yes please ! The Tarawa is the FPS slaughterhouse for me when the lights are all on. Plus , as stated before completly unrealistic. Tarawa has quite a few areas that need to be imporved: Comms Lights BowWake I think I read this is ED responsible, not RZBM?
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Supercarrier and all ship water wake/wave adjustments.
Thanatos31 replied to Coyote_One's topic in Wish List
I guess "priorities" ... -
havent heard anything on this topic posted anywhere. I was hopefull that with the new SCarrier releases they might "touch" the Tarawa issues.
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Lovo here with case I & II to the Tarawa
Thanatos31 replied to DCSwithLovo's topic in RAZBAM AV-8B N/A Tutorials
nope. used to have it. ED removed it -
Its a real bummer. Also seeing ED sticking with "their" boats and really neglecting the "only" ship we can realistically start and land from. Does anyone know if Heatblurs Forrestal has the Ship coms or the Airstrip Coms?
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did anything ever come out of this? seeing the time stamps I doubt it ?
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The Kerman Campaign by Ground Pounder Sims - in development
Thanatos31 replied to ChillNG's topic in AV-8B N/A
happy to help and enjoyed this alot ! hope to see more soon now that OP CN was released ( very selfishly speaking ) €dited original post with a source for 311 images; you probably already have) -
The Kerman Campaign by Ground Pounder Sims - in development
Thanatos31 replied to ChillNG's topic in AV-8B N/A
@ChillNG first off thank you for creating this content. secondly, even better when it’s for the harrier - really looking forward to the final product. some productive feedback (the last being very subjective): fantastic worldbuilding, briefing docs and fluff. Really nice and adds immersion. great location on the map great to have that many voiceovers and extra conversations, content seems on point and not too arcady or „gun ho merica“ even a simple fam flight was fun, and the (extra) tasks are cool! More please FOB: Assets - location is great, assets cool ( infrastructure....destroyed defender tanks etc!), but as others said- the amount of assets is a bit too demanding, while takeoff straight out is ok, landing towards all of them makes a slow landing or vertical landing more (unnecessarily) difficult. line up of helos is impressive, and helps shorten the runway; but, is a bit much imho and helps cause above‘s perf issues. Maybe a few less? or other creative ways to reduce runway lengths ? It feels like I'm taxiing by the entire fleet of marine helos. Also ,the Cobras were typically all grey paintjobs in the timeframe, not the camo pattern. tent city - yup, marines need space, but it seems a bit much (amount wise- similar to the helicopter Assets) , also , even though they’re marines , the abrahms in the middle don’t make sense to me (granted, only have German army experience, but wouldn’t see this happening). Seems too tight, too congested, not a clear area for all logistical and technical support / specialized tools the tanks would need. Too tight for ammo loading etc. I’d see if they can live/ park close by the other vehicles, remove some of the tents around the square and keep that cemented square area for soldier formations and add an American flag ! Voiceover/ callsigns: some minor remarks - it seems a biiit monotone at times, actors don’t feel in the moment. When having to call a break bc of SAMs I’d imagine a bit more excitement in their voices mother as a callsign is (atleast to my knowledge) reserved for the boat, I found it weird calling mother over radio so far inland. squadron / liveries : I saw you were going for vma 311 tomcats with the day livery option in your trailer and promo content. in game I had vma 223 bulldogs night livery on all harriers (maybe an error?) But I honestly liked it more. I get that there’s picture sources that show the 311s flying the day version , but from talking to SMEs over on razbams discord, the day version is an older paint job and most newer jets had the dark paint job and typically the day jets were old. Also, just personal opinion , the execution of the vanilla day paintjob is not really nice and realistic. It looks very „plasticy“ and clean- where it should be grimey and dirty.. (stumbled across this great source : https://www.seaforces.org/usmcair/VMA/VMA-311.htm for 311) would you consider going to night paint jobs, or rotating through airframes as they said in the briefing documents , limiting day paintjobs? would you consider haven’t Someone create a livery pack for this campaign ? There’s artists like @lee1hy that do fantastic realistic paintjobs that are real eyecandy. I can’t speak towards their availability or costs of course. Will there be Tarawa Starts/Landings? this ended up being way more than I thought I’d write happy to chat more here , or DM or on a discord if you have one. Happy to provide more feedback if this helps or is wanted thank you again and can’t wait for release ! -
Well..I know what I’m playing tonight. Thank you
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Awesome. After seeing your work for a10 and f18 I’m really excited for this. Any updates you can or like to share? @ChillNG
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so good. Thank you !